From f18f36ac0d5416311b74160942e5f4946742c7d1 Mon Sep 17 00:00:00 2001 From: Vanessa Ezekowitz Date: Sat, 2 Jul 2016 21:05:57 -0400 Subject: Added boost_cart mod --- boost_cart/init.lua | 349 ++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 349 insertions(+) create mode 100644 boost_cart/init.lua (limited to 'boost_cart/init.lua') diff --git a/boost_cart/init.lua b/boost_cart/init.lua new file mode 100644 index 0000000..e1363c7 --- /dev/null +++ b/boost_cart/init.lua @@ -0,0 +1,349 @@ + +boost_cart = {} +boost_cart.modpath = minetest.get_modpath("boost_cart") + +-- Maximal speed of the cart in m/s +boost_cart.speed_max = 10 +-- Set to nil to disable punching the cart from inside +boost_cart.punch_speed_min = 7 + + +if not boost_cart.modpath then + error("\nWrong mod directory name! Please change it to 'boost_cart'.\n" .. + "See also: http://dev.minetest.net/Installing_Mods") +end + +function vector.floor(v) + return { + x = math.floor(v.x), + y = math.floor(v.y), + z = math.floor(v.z) + } +end + +dofile(boost_cart.modpath.."/functions.lua") +dofile(boost_cart.modpath.."/rails.lua") + +if mesecon then + dofile(boost_cart.modpath.."/detector.lua") +end + +-- Support for non-default games +if not default.player_attached then + default.player_attached = {} +end + +boost_cart.cart = { + physical = false, + collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, + visual = "mesh", + mesh = "cart.x", + visual_size = {x=1, y=1}, + textures = {"cart.png"}, + + driver = nil, + punched = false, -- used to re-send velocity and position + velocity = {x=0, y=0, z=0}, -- only used on punch + old_dir = {x=0, y=0, z=0}, + old_pos = nil, + old_switch = 0, + railtype = nil, + attached_items = {} +} + +function boost_cart.cart:on_rightclick(clicker) + if not clicker or not clicker:is_player() then + return + end + local player_name = clicker:get_player_name() + if self.driver and player_name == self.driver then + self.driver = nil + boost_cart:manage_attachment(clicker, false) + elseif not self.driver then + self.driver = player_name + boost_cart:manage_attachment(clicker, true, self.object) + end +end + +function boost_cart.cart:on_activate(staticdata, dtime_s) + self.object:set_armor_groups({immortal=1}) + if string.sub(staticdata, 1, string.len("return")) ~= "return" then + return + end + local data = minetest.deserialize(staticdata) + if not data or type(data) ~= "table" then + return + end + self.railtype = data.railtype +end + +function boost_cart.cart:get_staticdata() + return minetest.serialize({ + railtype = self.railtype + }) +end + +function boost_cart.cart:on_punch(puncher, time_from_last_punch, tool_capabilities, direction) + local pos = self.object:getpos() + if not self.railtype then + local bar = vector.floor(vector.add(pos, 0.1)) + local node = minetest.get_node(bar).name + self.railtype = minetest.get_item_group(node, "connect_to_raillike") + end + + if not puncher or not puncher:is_player() then + local cart_dir = boost_cart:get_rail_direction(pos, {x=1, y=0, z=0}, nil, nil, self.railtype) + if vector.equals(cart_dir, {x=0, y=0, z=0}) then + return + end + self.velocity = vector.multiply(cart_dir, 3) + self.old_pos = nil + self.punched = true + return + end + + if puncher:get_player_control().sneak then + if self.driver then + if self.old_pos then + self.object:setpos(self.old_pos) + end + local player = minetest.get_player_by_name(self.driver) + boost_cart:manage_attachment(player, false) + end + for _,obj_ in ipairs(self.attached_items) do + if obj_ then + obj_:set_detach() + end + end + + local leftover = puncher:get_inventory():add_item("main", "carts:cart") + if not leftover:is_empty() then + minetest.add_item(self.object:getpos(), leftover) + end + self.object:remove() + return + end + + + local vel = self.object:getvelocity() + if puncher:get_player_name() == self.driver then + if math.abs(vel.x + vel.z) > (boost_cart.punch_speed_min or -1) then + return + end + end + + local punch_dir = boost_cart:velocity_to_dir(puncher:get_look_dir()) + punch_dir.y = 0 + local cart_dir = boost_cart:get_rail_direction(pos, punch_dir, nil, nil, self.railtype) + if vector.equals(cart_dir, {x=0, y=0, z=0}) then + return + end + + local punch_interval = 1 + if tool_capabilities and tool_capabilities.full_punch_interval then + punch_interval = tool_capabilities.full_punch_interval + end + time_from_last_punch = math.min(time_from_last_punch or punch_interval, punch_interval) + local f = 3 * (time_from_last_punch / punch_interval) + + self.velocity = vector.multiply(cart_dir, f) + self.old_pos = nil + self.punched = true +end + +function boost_cart.cart:on_step(dtime) + local vel = self.object:getvelocity() + local update = {} + if self.punched then + vel = vector.add(vel, self.velocity) + self.object:setvelocity(vel) + self.old_dir.y = 0 + elseif vector.equals(vel, {x=0, y=0, z=0}) then + return + end + + local dir, last_switch = nil, nil + local pos = self.object:getpos() + if self.old_pos and not self.punched then + local flo_pos = vector.floor(pos) + local flo_old = vector.floor(self.old_pos) + if vector.equals(flo_pos, flo_old) then + return + end + end + + local ctrl, player = nil, nil + if self.driver then + player = minetest.get_player_by_name(self.driver) + if player then + ctrl = player:get_player_control() + end + end + if self.old_pos then + local diff = vector.subtract(self.old_pos, pos) + for _,v in ipairs({"x","y","z"}) do + if math.abs(diff[v]) > 1.1 then + local expected_pos = vector.add(self.old_pos, self.old_dir) + dir, last_switch = boost_cart:get_rail_direction(pos, self.old_dir, ctrl, self.old_switch, self.railtype) + if vector.equals(dir, {x=0, y=0, z=0}) then + dir = false + pos = vector.new(expected_pos) + update.pos = true + end + break + end + end + end + + if vel.y == 0 then + for _,v in ipairs({"x", "z"}) do + if vel[v] ~= 0 and math.abs(vel[v]) < 0.9 then + vel[v] = 0 + update.vel = true + end + end + end + + local cart_dir = boost_cart:velocity_to_dir(vel) + local max_vel = boost_cart.speed_max + if not dir then + dir, last_switch = boost_cart:get_rail_direction(pos, cart_dir, ctrl, self.old_switch, self.railtype) + end + + local new_acc = {x=0, y=0, z=0} + if vector.equals(dir, {x=0, y=0, z=0}) then + vel = {x=0, y=0, z=0} + update.vel = true + else + -- If the direction changed + if dir.x ~= 0 and self.old_dir.z ~= 0 then + vel.x = dir.x * math.abs(vel.z) + vel.z = 0 + pos.z = math.floor(pos.z + 0.5) + update.pos = true + end + if dir.z ~= 0 and self.old_dir.x ~= 0 then + vel.z = dir.z * math.abs(vel.x) + vel.x = 0 + pos.x = math.floor(pos.x + 0.5) + update.pos = true + end + -- Up, down? + if dir.y ~= self.old_dir.y then + vel.y = dir.y * math.abs(vel.x + vel.z) + pos = vector.round(pos) + update.pos = true + end + + -- Slow down or speed up.. + local acc = dir.y * -1.8 + + local speed_mod = tonumber(minetest.get_meta(pos):get_string("cart_acceleration")) + if speed_mod and speed_mod ~= 0 then + if speed_mod > 0 then + for _,v in ipairs({"x","y","z"}) do + if math.abs(vel[v]) >= max_vel then + speed_mod = 0 + break + end + end + end + acc = acc + (speed_mod * 8) + else + acc = acc - 0.4 + -- Handbrake + if ctrl and ctrl.down and math.abs(vel.x + vel.z) > 1.2 then + acc = acc - 1.2 + end + end + + new_acc = vector.multiply(dir, acc) + end + + if mesecon then + boost_cart:signal_detector_rail(vector.floor(pos)) + end + + self.object:setacceleration(new_acc) + self.old_pos = vector.new(pos) + self.old_dir = vector.new(dir) + self.old_switch = last_switch + + -- Limits + for _,v in ipairs({"x","y","z"}) do + if math.abs(vel[v]) > max_vel then + vel[v] = boost_cart:get_sign(vel[v]) * max_vel + update.vel = true + end + end + + if self.punched then + -- Collect dropped items + for _,obj_ in ipairs(minetest.get_objects_inside_radius(pos, 1)) do + if not obj_:is_player() and + obj_:get_luaentity() and + not obj_:get_luaentity().physical_state and + obj_:get_luaentity().name == "__builtin:item" then + obj_:set_attach(self.object, "", {x=0, y=0, z=0}, {x=0, y=0, z=0}) + self.attached_items[#self.attached_items + 1] = obj_ + end + end + self.punched = false + end + + if not (update.vel or update.pos) then + return + end + + local yaw = 0 + if dir.x < 0 then + yaw = 0.5 + elseif dir.x > 0 then + yaw = 1.5 + elseif dir.z < 0 then + yaw = 1 + end + self.object:setyaw(yaw * math.pi) + + local anim = {x=0, y=0} + if dir.y == -1 then + anim = {x=1, y=1} + elseif dir.y == 1 then + anim = {x=2, y=2} + end + self.object:set_animation(anim, 1, 0) + + self.object:setvelocity(vel) + if update.pos then + self.object:setpos(pos) + end + update = nil +end + +minetest.register_entity(":carts:cart", boost_cart.cart) +minetest.register_craftitem(":carts:cart", { + description = "Cart (Sneak+Click to pick up)", + inventory_image = minetest.inventorycube("cart_top.png", "cart_side.png", "cart_side.png"), + wield_image = "cart_side.png", + on_place = function(itemstack, placer, pointed_thing) + if not pointed_thing.type == "node" then + return + end + if boost_cart:is_rail(pointed_thing.under) then + minetest.add_entity(pointed_thing.under, "carts:cart") + elseif boost_cart:is_rail(pointed_thing.above) then + minetest.add_entity(pointed_thing.above, "carts:cart") + else return end + + itemstack:take_item() + return itemstack + end, +}) + +minetest.register_craft({ + output = "carts:cart", + recipe = { + {"default:steel_ingot", "", "default:steel_ingot"}, + {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}, + }, +}) \ No newline at end of file -- cgit v1.2.3