From da66780a569712c23ae4f2996cfb4608a9f9d69d Mon Sep 17 00:00:00 2001 From: Vanessa Ezekowitz Date: Fri, 1 Apr 2016 20:02:19 -0400 Subject: copy all standard Dreambuilder mods in from the old subgame (exactly as last supplied there, updates to these mods will follow later) --- areas/README.md | 104 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 104 insertions(+) create mode 100644 areas/README.md (limited to 'areas/README.md') diff --git a/areas/README.md b/areas/README.md new file mode 100644 index 0000000..bd6a54d --- /dev/null +++ b/areas/README.md @@ -0,0 +1,104 @@ +Areas mod for Minetest 0.4.8+ +============================= + + +Configuration +------------- + +If you wish to specify configuration options, such as whether players are +allowed to protect their own areas with the `protect` command (disabled by +default), you should check config.lua and set the appropriate settings in your +server's configuration file (probably `minetest.conf`). + + +Tutorial +-------- + +To protect an area you must first set the corner positions of the area. +In order to set the corner positions you can run: + * `/area_pos set` and punch the two corner nodes to set them. + * `/area_pos set1/set2` and punch only the first or second corner node to + set them one at a time. + * `/area_pos1/2` to set one of the positions to your current position. + * `/area_pos1/2 X Y Z` to set one of the positions to the specified + coordinates. + +Once you have set the border positions you can protect the area by running one +of the following commands: + * `/set_owner ` -- If you have the `areas` privilege. + * `/protect ` -- If you have the `areas` privilege or the server + administrator has enabled area self-protection. + +The area name is used only for informational purposes (so that you know what +an area is for). It is not used for any other purpose. +For example: `/set_owner SomePlayer Mese city` + +Now that you own an area you may want to add sub-owners to it. You can do this +with the `add_owner` command. Anyone with an area can use the `add_owner` +command on their areas. Before using the `add_owner` command you have to +select the corners of the sub-area as you did for `set_owner`. If your markers +are still around your original area and you want to grant access to your +entire area you will not have to re-set them. You can also use `select_area` to +place the markers at the corners of an existing area if you've reset your +markers and want to grant access to a full area. +The `add_owner` command expects three arguments: + 1. The ID number of the parent area (the area that you want to add a + sub-area to). + 2. The name of the player that will own the sub-area. + 3. The name of the sub-area. (can contain spaces) + +For example: `/add_owner 123 BobTheBuilder Diamond lighthouse` + + +Commands +-------- + + * `/protect ` -- Protects an area for yourself. (if + self-protection is enabled) + + * `/set_owner ` -- Protects an area for a specified + player. (requires the `areas` privilege) + + * `/add_owner ` -- Grants another player + control over part (or all) of an area. + + * `/rename_area ` -- Renames an existing area. + + * `/list_areas` -- Lists all of the areas that you own, or all areas if you + have the `areas` privilege. + + * `/find_areas ` -- Finds areas using a Lua regular expresion. + For example, to find castles: + + /find_areas [Cc]astle + + * `/remove_area ` -- Removes an area that you own. Any sub-areas of that + area are made sub-areas of the removed area's parent, if it exists. + If the removed area has no parent it's sub-areas will have no parent. + + * `/recursive_remove_areas ` -- Removes an area and all sub-areas of it. + + * `/change_owner ` -- Change the owner of an area. + + * `/area_info` -- Returns information about area configuration and usage. + + * `/select_area ` -- Sets the area positions to those of an existing + area. + + * `/area_pos {set,set1,set2,get}` -- Sets the area positions by punching + nodes or shows the current area positions. + + * `/area_pos1 [X,Y,Z|X Y Z]` -- Sets area position one to your position or + the one supplied. + + * `/area_pos2 [X,Y,Z|X Y Z]` -- Sets area position two to your position or + the one supplied. + +License +------- + +Copyright (C) 2013 ShadowNinja + +Licensed under the GNU LGPL version 2.1 or later. +See LICENSE.txt and http://www.gnu.org/licenses/lgpl-2.1.txt + -- cgit v1.2.3