From bd87d37e189fc8cf5b7a1a4df9320cb83d8bb037 Mon Sep 17 00:00:00 2001 From: Vanessa Ezekowitz Date: Sun, 2 Apr 2017 19:57:09 -0400 Subject: removed Sokomine's old markers mod --- markers/README.md | 3 - markers/areas.lua | 865 -------------------------------- markers/config.lua | 36 -- markers/depends.txt | 1 - markers/init.lua | 536 -------------------- markers/land_title_register.lua | 74 --- markers/marker_stone.lua | 24 - markers/textures/compass_side_top.png | Bin 684 -> 0 bytes markers/textures/markers_mark.png | Bin 377 -> 0 bytes markers/textures/markers_stone.png | Bin 793 -> 0 bytes markers/textures/markers_stone_side.png | Bin 832 -> 0 bytes 11 files changed, 1539 deletions(-) delete mode 100644 markers/README.md delete mode 100644 markers/areas.lua delete mode 100644 markers/config.lua delete mode 100644 markers/depends.txt delete mode 100644 markers/init.lua delete mode 100644 markers/land_title_register.lua delete mode 100644 markers/marker_stone.lua delete mode 100644 markers/textures/compass_side_top.png delete mode 100644 markers/textures/markers_mark.png delete mode 100644 markers/textures/markers_stone.png delete mode 100644 markers/textures/markers_stone_side.png diff --git a/markers/README.md b/markers/README.md deleted file mode 100644 index ffa3179..0000000 --- a/markers/README.md +++ /dev/null @@ -1,3 +0,0 @@ - -This is work in progress. - diff --git a/markers/areas.lua b/markers/areas.lua deleted file mode 100644 index f804f7f..0000000 --- a/markers/areas.lua +++ /dev/null @@ -1,865 +0,0 @@ - --- TODO: offer teleport button? - --- Temporary compatibility function - see minetest PR#1180 -if not vector.interpolate then - vector.interpolate = function(pos1, pos2, factor) - return {x = pos1.x + (pos2.x - pos1.x) * factor, - y = pos1.y + (pos2.y - pos1.y) * factor, - z = pos1.z + (pos2.z - pos1.z) * factor} - end -end - --- taken from mobf -local COLOR_RED = "#FF0000"; -local COLOR_GREEN = "#00FF00"; -local COLOR_WHITE = "#FFFFFF"; - - --- we need to store which list we present to which player -markers.menu_data_by_player = {} - - -markers.get_area_by_pos = function(pos) - - local found_areas = {}; - for id, area in pairs(areas.areas) do - if( pos.x >= area.pos1.x and pos.x <= area.pos2.x and - pos.y >= area.pos1.y and pos.y <= area.pos2.y and - pos.z >= area.pos1.z and pos.z <= area.pos2.z )then - - area[ 'id' ] = id; - table.insert(found_areas, area ); - end - end - return found_areas; -end - - - --- ppos: current player (or marker stone) position - used for sorting the list --- mode: can be pos, player, all, subarea, main_areas --- mode_data: content depends on mode --- selected: display information about the area the player single-clicked on -markers.get_area_list_formspec = function(ppos, player, mode, pos, mode_data, selected ) - - - local id_list = {}; - local title = '???'; - local tlabel = ''; - - -- expects a position in mode_data - if( mode=='pos' ) then - -- title would be too long for a label - title = 'All areas which contain position..'; - tlabel = '<'..minetest.pos_to_string( mode_data )..'>:'; - - for id, area in pairs(areas.areas) do - - if( mode_data.x >= area.pos1.x and mode_data.x <= area.pos2.x and - mode_data.y >= area.pos1.y and mode_data.y <= area.pos2.y and - mode_data.z >= area.pos1.z and mode_data.z <= area.pos2.z )then - - table.insert( id_list, id ); - end - end - - -- expects a playername in mode_data - elseif( mode=='player' ) then - - title = 'All areas owned by player..'; - tlabel = '<'..tostring( mode_data )..'>:'; - - for id, area in pairs(areas.areas) do - - if( area.owner == mode_data ) then - table.insert( id_list, id ); - end - end - - -- expects an area_id in mode_data - elseif( mode=='subareas' ) then - - title = 'All subareas of area..'; - tlabel = '<'..tostring( areas.areas[ mode_data ].name )..'> ['..tostring( mode_data )..']:'; - - for id, area in pairs(areas.areas) do - - if( area.parent and area.parent == mode_data ) then - table.insert( id_list, id ); - end - end - - -- show only areas that do not have parents - elseif( mode=='main_areas' ) then - title = 'All main areas withhin '..tostring( markers.AREA_RANGE )..' m:'; - tlabel = '*all main areas*'; - for id, area in pairs(areas.areas) do - - if( not( area.parent ) - -- ppos is always available - and( (area.pos1.x >= ppos.x-markers.AREA_RANGE and area.pos1.x <= ppos.x+markers.AREA_RANGE ) - or(area.pos2.x >= ppos.x-markers.AREA_RANGE and area.pos2.x <= ppos.x+markers.AREA_RANGE )) - and( (area.pos1.y >= ppos.y-markers.AREA_RANGE and area.pos1.y <= ppos.y+markers.AREA_RANGE ) - or(area.pos2.y >= ppos.y-markers.AREA_RANGE and area.pos2.y <= ppos.y+markers.AREA_RANGE )) - and( (area.pos1.z >= ppos.z-markers.AREA_RANGE and area.pos1.z <= ppos.z+markers.AREA_RANGE ) - or(area.pos2.z >= ppos.z-markers.AREA_RANGE and area.pos2.z <= ppos.z+markers.AREA_RANGE ))) then - table.insert( id_list, id ); - end - end - - - elseif( mode=='all' ) then - title = 'All areas withhin '..tostring( markers.AREA_RANGE )..' m:'; - tlabel = '*all areas*'; - - for id, area in pairs(areas.areas) do - if( ( (area.pos1.x >= ppos.x-markers.AREA_RANGE and area.pos1.x <= ppos.x+markers.AREA_RANGE ) - or(area.pos2.x >= ppos.x-markers.AREA_RANGE and area.pos2.x <= ppos.x+markers.AREA_RANGE )) - and( (area.pos1.y >= ppos.y-markers.AREA_RANGE and area.pos1.y <= ppos.y+markers.AREA_RANGE ) - or(area.pos2.y >= ppos.y-markers.AREA_RANGE and area.pos2.y <= ppos.y+markers.AREA_RANGE )) - and( (area.pos1.z >= ppos.z-markers.AREA_RANGE and area.pos1.z <= ppos.z+markers.AREA_RANGE ) - or(area.pos2.z >= ppos.z-markers.AREA_RANGE and area.pos2.z <= ppos.z+markers.AREA_RANGE ))) then - table.insert( id_list, id ); - end - end - end - - -- Sort the list of areas so the nearest comes first - local nearsorter = function(a, b) - return vector.distance(vector.interpolate(areas.areas[a].pos1, areas.areas[a].pos2, 0.5), ppos) < - vector.distance(vector.interpolate(areas.areas[b].pos1, areas.areas[b].pos2, 0.5), ppos) - end - table.sort(id_list, nearsorter) - - local formspec = 'size[10,9]'; - - title = minetest.formspec_escape( title ); - tlabel = minetest.formspec_escape( tlabel ); - - formspec = formspec.. - "label[0.5,0;"..title.."]".. - "label[4.7,0;"..tlabel.."]".. - "label[0.5,8.5;Doubleclick to select area.]".. - "label[4.7,8.5;Areas found: "..tostring( #id_list )..".]".. - "textlist[0.5,0.5;7,8;markers_area_list_selection;"; - - local liste = ''; - for i,v in ipairs( id_list ) do - if( liste ~= '' ) then - liste = liste..','; - end - liste = liste..minetest.formspec_escape( areas:toString( v ) ); - - end - - -- highlight selected entry - if( selected ) then - formspec = formspec..liste..';'..selected..';false]'; - else - formspec = formspec..liste..';]'; - end - - local pname = player:get_player_name(); - if( not( markers.menu_data_by_player[ pname ] )) then - markers.menu_data_by_player[ pname ] = {}; - end - - -- display information about the location of the area the player clicked on - if( selected - and id_list[ selected ] - and areas.areas[ id_list[ selected ]] ) then - - local this_area = areas.areas[ id_list[ selected ]]; - - local subareas = {}; - for i,v in pairs( areas.areas ) do - if( v.parent and v.parent == id_list[ selected ]) then - table.insert( subareas, i ); - end - end - - formspec = formspec.. - markers.show_compass_marker( 8.5, 3.0, false, pos, this_area.pos1, this_area.pos2 ); - - - if( this_area.parent) then - formspec = formspec.. - 'button[8.0,0.5;2,0.5;show_parent;'.. - minetest.formspec_escape( areas.areas[ this_area.parent ].name )..']'; - end - - if( #subareas > 0 ) then - formspec = formspec.. - 'button[8.0,1.0;2,0.5;list_subareas;'.. - minetest.formspec_escape( 'List subareas ('..tostring( #subareas )..')')..']'; - end - - - if( mode=='player' ) then - formspec = formspec.. - 'label[8.0,1.5;'.. - minetest.formspec_escape( this_area.owner..'\'s areas')..']'; - else - formspec = formspec.. - 'button[8.0,1.5;2,0.5;list_player_areas;'.. - minetest.formspec_escape( this_area.owner..'\'s areas')..']'; - end - - end - - formspec = formspec.. - 'button[8.0,8.5;2,0.5;list_main_areas;List all main areas]'; - - -- we need to remember especially the id_list - else it would be impossible to know what the - -- player selected - markers.menu_data_by_player[ pname ] = { - typ = 'area_list', - mode = mode, - pos = pos, - mode_data = mode_data, - list = id_list, - - selected = id_list[ selected ], - }; - - - return formspec; -end - - - - --- shows a formspec with information about a particular area --- pos is the position of the marker stone or place where the player clicked --- with the land title register; it is used for relative display of coordinates -markers.get_area_desc_formspec = function( id, player, pos ) - - if( not( areas.areas ) or not( id ) or not( areas.areas[ id ] )) then - return 'field[info;Error:;Area not found.]'; - end - local this_area = areas.areas[ id ]; - - local pname = player:get_player_name(); - - -- show some buttons only if area is owned by the player - local is_owner = false; - - if( this_area.owner == pname ) then - is_owner = true; - end - - local formspec = 'size[10,9]'.. - 'label[2.5,0.0;Area information and management]'.. - 'button_exit[4.7,7.0;1,0.5;abort;OK]'; - - -- general information about the area - formspec = formspec.. - 'label[0.5,1.0;This is area number ]'.. - 'label[4.7,1.0;'..tostring( id )..']'.. - - 'label[0.5,1.5;The area is called ]'.. - 'label[4.7,1.5;'..minetest.formspec_escape( this_area.name or '-not set-')..']'.. - - 'label[0.5,2.0;It is owned by ]'.. - 'label[4.7,2.0;'..minetest.formspec_escape( this_area.owner)..']'; - - - -- these functions are only available to the owner of the area - if( is_owner ) then - formspec = formspec.. - 'button_exit[8.0,0.0;2,0.5;change_owner;Change owner]'.. - 'button_exit[8.0,1.0;2,0.5;delete;Delete]'.. - 'button_exit[8.0,1.5;2,0.5;rename;Rename]'.. - 'button_exit[8.0,2.0;2,0.5;list_player_areas;My areas]'; - - -- subareas of own areas can be deleted (but not renamed) - elseif( not( is_owner ) - and this_area.parent - and areas.areas[ this_area.parent ] - and areas.areas[ this_area.parent ].owner == pname ) then - - formspec = formspec.. - 'button_exit[8.0,1.0;2,0.5;delete;Delete subarea]'.. - 'button_exit[8.0,2.0;2,0.5;list_player_areas;Player\'s areas]'; - - else - formspec = formspec.. - 'button_exit[8.0,2.0;2,0.5;list_player_areas;Player\'s areas]'; - end - - - -- players with the areas priv get an extra menu - if( minetest.check_player_privs(pname, {areas=true})) then - formspec = formspec.. - 'label[8.0,6.0;Admin commands:]'.. - 'button_exit[8.0,6.5;2,0.5;change_owner;Change owner]'.. - 'button_exit[8.0,7.0;2,0.5;delete;Delete]'.. - 'button_exit[8.0,7.5;2,0.5;rename;Rename]'; - end - - - -- show subowners and areas with the same coordinates - formspec = formspec.. - 'label[0.5,2.5;Further owners of the entire area:]'; - local further_owners = {}; - for i, area in pairs(areas.areas) do - if( i ~= id and - this_area.pos1.x == area.pos1.x and this_area.pos2.x == area.pos2.x and - this_area.pos1.y == area.pos1.y and this_area.pos2.y == area.pos2.y and - this_area.pos1.z == area.pos1.z and this_area.pos2.z == area.pos2.z )then - - table.insert( further_owners, area.owner ); - end - end - if( #further_owners > 0 ) then - - formspec = formspec.. - 'label[4.7,2.5;'..minetest.formspec_escape( table.concat( further_owners, ', '))..'.]'; - - -- deleting subowners is done by deleting their areas - if( is_owner ) then - formspec = formspec.. - 'button_exit[8.0,2.5;2,0.5;add_owner;Add]'; - end - else - formspec = formspec.. - 'label[4.7,2.5;-none-]'; - - if( is_owner ) then - formspec = formspec.. - 'button_exit[8.0,2.5;2,0.5;add_owner;Add]'; - end - end - - - -- is the area a subarea? - if( this_area.parent ) then - formspec = formspec.. - 'label[0.5,3.0;This area is a sub-area of area]'.. - 'label[4.7,3.0;'..minetest.formspec_escape( areas.areas[ this_area.parent ].name..' ['..this_area.parent..']' )..']'.. - 'button_exit[8.0,3.0;2,0.5;show_parent;Show main area]'; - end - - - -- does the area have subareas, i.e. is it a parent area for others? - local sub_areas = {}; - for i, area in pairs(areas.areas) do - if( i ~= id and - area.parent == id ) then - - table.insert( sub_areas, i ); - end - end - if( #sub_areas > 0 ) then - - formspec = formspec.. - 'label[0.5,4.0;Number of defined subareas:]'.. - 'label[4.7,4.0;'..tostring( #sub_areas )..']'.. - 'button_exit[8.0,4.0;2,0.5;list_subareas;List subareas]'; - else - formspec = formspec.. - 'label[0.5,4.0;There are no subareas defined.]'; - end - - - -- give information about the size of the area - local length_x = (math.abs( this_area.pos2.x - this_area.pos1.x )+1); - local length_y = (math.abs( this_area.pos2.y - this_area.pos1.y )+1); - local length_z = (math.abs( this_area.pos2.z - this_area.pos1.z )+1); - - formspec = formspec.. - 'label[0.5,4.5;The area extends from]'.. - 'label[4.7,4.5;'..minetest.pos_to_string( this_area.pos1 )..' to '..minetest.pos_to_string( this_area.pos2 )..'.]'.. - 'label[4.7,4.75;It spans '..tostring( length_x ).. - ' x '..tostring( length_z ).. - ' = '..tostring( length_x * length_z ).. - ' m^2. Height: '..tostring( length_y )..' m.]'; - - - formspec = formspec.. - markers.show_compass_marker( 2.0, 7.0, true, pos, this_area.pos1, this_area.pos2 ); - --- TODO: buy / sell button - - local pname = player:get_player_name(); - if( not( markers.menu_data_by_player[ pname ] )) then - markers.menu_data_by_player[ pname ] = {}; - end - - -- we need to remember especially the id_list - else it would be impossible to know what the - -- player selected - markers.menu_data_by_player[ pname ] = - { typ = 'show_area', - mode = nil, - pos = pos, - mode_data = nil, - list = nil, - - selected = id, - }; - - return formspec; -end - - - --- shows where the area (defined by pos1/pos2) is located relative to the given position pos --- row_offset/col_offset are offsets for the formspec -markers.show_compass_marker = function( col_offset, row_offset, with_text, pos, pos1, pos2 ) - - local formspec = ''; --- TODO: show up/down information somehow --- TODO: what if checked with a land claim register? - - -- if possible, show how far the area streches into each direction relative to pos - if( pos.x >= pos1.x and pos.x <= pos2.x - and pos.y >= pos1.y and pos.y <= pos2.y - and pos.z >= pos1.z and pos.z <= pos2.z ) then - - if( with_text ) then - formspec = formspec.. - 'label[0.5,5.5;Dimensions of the area in relation to..]'.. --- TODO: check if there is a marker; else write 'position you clicked on' - 'label[4.7,5.5;the marker at '..minetest.pos_to_string( pos )..':]'.. - 'button_exit[8.0,5.5;2,0.5;list_areas_at;Local areas]'; - end - formspec = formspec.. - 'image['..col_offset..','..row_offset..';1,1;markers_stone.png]'.. - 'label['..(col_offset-0.8)..','..(row_offset+0.05)..';'..tostring( pos.x - pos1.x )..' m W]'.. - 'label['..(col_offset+1.0)..','..(row_offset+0.05)..';'..tostring( pos2.x - pos.x )..' m E]'.. - 'label['..(col_offset+0.1)..','..(row_offset+0.80)..';'..tostring( pos.z - pos1.z )..' m S]'.. - 'label['..(col_offset+0.1)..','..(row_offset-0.80)..';'..tostring( pos2.z - pos.z )..' m N]'; - - -- else show how far the area is away - else - - local starts_north = ''; - local starts_south = ''; - local starts_east = ''; - local starts_west = ''; - if( pos.z > pos2.z ) then - starts_north = ''; - starts_south = tostring( pos.z - pos2.z )..' m S'; - else - starts_north = tostring( pos1.z - pos.z )..' m N'; - starts_south = ''; - end - if( pos.x > pos2.x ) then - starts_east = ''; - starts_west = tostring( pos.x - pos2.x )..' m W'; - else - starts_east = tostring( pos1.x - pos.x )..' m E'; - starts_west = ''; - end - - - if( with_text ) then - formspec = formspec.. - 'label[0.5,5.5;Position of the area in relation to..]'.. --- TODO: check if there is a marker; else write 'position you clicked on' - 'label[4.7,5.5;the marker at '..minetest.pos_to_string( pos )..':]'.. - 'button_exit[8.0,5.5;2,0.5;list_areas_at;Local areas]'; - end - formspec = formspec.. - 'image['..col_offset..','..row_offset..';1,1;compass_side_top.png]'.. - 'label['..(col_offset-0.8)..','..(row_offset+0.05)..';'..starts_west..']'.. - 'label['..(col_offset+1.0)..','..(row_offset+0.05)..';'..starts_east..']'.. - 'label['..(col_offset+0.1)..','..(row_offset-0.80)..';'..starts_north..']'.. - 'label['..(col_offset+0.1)..','..(row_offset+0.80)..';'..starts_south..']'; - end - - return formspec; -end - - - --- formspec input needs to be handled diffrently -markers.form_input_handler_areas = function( player, formname, fields) - - local pname = player:get_player_name(); - local ppos = player:getpos() - - if( formname ~= "markers:info" - or not( player ) - or not( markers.menu_data_by_player[ pname ] )) then - - return false; - end - - local menu_data = markers.menu_data_by_player[ pname ]; - local formspec = ''; - - - -- rename an area - if( fields.rename - and menu_data.selected - and areas.areas[ menu_data.selected ] - and areas.areas[ menu_data.selected ].owner == pname ) then - - local area = areas.areas[ menu_data.selected ]; - if( not( area.name )) then - area.name = '-enter area name-'; - end - formspec = 'field[rename_new_name;Enter new name for area:;'..minetest.formspec_escape( area.name )..']'; - - elseif( fields.rename_new_name - and menu_data.selected - and areas.areas[ menu_data.selected ] - and ((areas.areas[ menu_data.selected ].owner == pname ) - or minetest.check_player_privs(pname, {areas=true}))) then - - local area = areas.areas[ menu_data.selected ]; - - -- actually rename the area - areas.areas[ menu_data.selected ].name = fields.rename_new_name; - areas:save(); - - minetest.chat_send_player( pname, 'Area successfully renamed.'); - -- shwo the renamed area - formspec = markers.get_area_desc_formspec( menu_data.selected, player, menu_data.pos ); - - - - -- change owner the area - elseif( fields.change_owner - and menu_data.selected - and areas.areas[ menu_data.selected ] ) then - - -- there are no checks here - those happen when the area is transferred - local area = areas.areas[ menu_data.selected ]; - formspec = 'field[change_owner_name;Give area \"'..minetest.formspec_escape( area.name )..'\" to player:;-enter name of NEW OWNER-]'; - - elseif( fields.change_owner_name - and menu_data.selected - and areas.areas[ menu_data.selected ] ) then - - local area = areas.areas[ menu_data.selected ]; - - -- only own areas can be transfered to another player (or if the areas priv is there) - if( area.owner ~= pname - and not( minetest.check_player_privs(pname, {areas=true}))) then - - minetest.chat_send_player( pname, 'Permission denied. You do not own the area.'); - - elseif( not( areas:player_exists( fields.change_owner_name ))) then - - minetest.chat_send_player( pname, 'That player does not exist.'); - - else - -- actually change the owner - areas.areas[ menu_data.selected ].owner = fields.change_owner_name; - areas:save() - - minetest.chat_send_player( pname, 'Your area '..tostring( area.name )..' has been transfered to '..tostring( fields.change_owner_name )..'.'); - - minetest.chat_send_player( fields.change_owner_name, pname..'" has given you control over an area.') - end - - formspec = markers.get_area_desc_formspec( menu_data.selected, player, menu_data.pos ); - - - -- add an owner to the entire area - elseif( fields.add_owner - and menu_data.selected - and areas.areas[ menu_data.selected ] - and areas.areas[ menu_data.selected ].owner == pname ) then - - local area = areas.areas[ menu_data.selected ]; - formspec = 'field[add_owner_name;Grant access to area \"'..minetest.formspec_escape( area.name )..'\" to player:;-enter player name-]'; - - elseif( fields.add_owner_name - -- the player has to own the area already; we need a diffrent name here - and fields.add_owner_name ~= pname - and menu_data.selected - and areas.areas[ menu_data.selected ] - and areas.areas[ menu_data.selected ].owner == pname ) then - - local area = areas.areas[ menu_data.selected ]; - - -- does the player exist? - if( not( areas:player_exists( fields.add_owner_name ))) then - minetest.chat_send_player( pname, 'That player does not exist.'); - -- show the formspec - formspec = markers.get_area_desc_formspec( menu_data.selected, player, menu_data.pos ); - - else - -- log the creation of the new area - minetest.log("action", pname.." runs /add_owner through the markers-mod. Owner = "..fields.add_owner_name.. - " AreaName = "..area.name.." ParentID = "..menu_data.selected.. - " StartPos = "..area.pos1.x..","..area.pos1.y..","..area.pos1.z.. - " EndPos = " ..area.pos2.x..","..area.pos2.y..","..area.pos2.z) - - -- take the name from the old/parent area - local new_id = areas:add( fields.add_owner_name, area.name, area.pos1, area.pos2, menu_data.selected ); - areas:save() - - - minetest.chat_send_player( fields.add_owner_name, - "You have been granted control over area #".. - new_id..". Type /list_areas to show your areas.") - - minetest.chat_send_player( pname, 'The player may now build and dig in your area.'); - -- shwo the new area - markers.menu_data_by_player[ pname ].selected = new_id; - formspec = markers.get_area_desc_formspec( new_id, player, menu_data.pos ); - end - - - - -- delete area - elseif( fields.delete - and menu_data.selected - and areas.areas[ menu_data.selected ] ) then - - local area = areas.areas[ menu_data.selected ]; - - -- a player can only delete own areas or subareas of own areas - if( area.owner ~= pname - and not( area.parent - and areas.areas[ area.parent ] - and areas.areas[ area.parent ].owner - and areas.areas[ area.parent ].owner == pname ) - and not( minetest.check_player_privs(pname, {areas=true}))) then - - minetest.chat_send_player( pname, 'Permission denied. You own neither the area itshelf nor its parent area.'); - -- shwo the area where the renaming failed - formspec = markers.get_area_desc_formspec( menu_data.selected, player, menu_data.pos ); - - else - - formspec = 'field[rename_new_name;Enter new name for area:;'..minetest.formspec_escape( area.name )..']'; - formspec = 'field[delete_confirm;'..minetest.formspec_escape( 'Really delete area \"'..area.name.. - '\" (owned by '..area.owner..')? Confirm with YES:')..';-type yes in capitals to confirm-]'; - - end - - elseif( fields.delete_confirm - and menu_data.selected - and areas.areas[ menu_data.selected ] ) then - - local area = areas.areas[ menu_data.selected ]; - local old_owner = area.owner; - - local subareas = {}; - for i,v in pairs( areas.areas ) do - if( v.parent and v.parent == menu_data.selected ) then - table.insert( subareas, i ); - end - end - - -- a player can only delete own areas or subareas of own areas - if( area.owner ~= pname - and not( area.parent - and areas.areas[ area.parent ] - and areas.areas[ area.parent ].owner - and areas.areas[ area.parent ].owner == pname ) - and not( minetest.check_player_privs(pname, {areas=true}))) then - - minetest.chat_send_player( pname, 'Permission denied. You own neither the area itshelf nor its parent area.'); - -- shwo the renamed area - formspec = markers.get_area_desc_formspec( menu_data.selected, player, menu_data.pos ); - - -- avoid accidents - elseif( fields.delete_confirm ~= 'YES' ) then - minetest.chat_send_player( pname, 'Delition of area \"'..tostring( area.name )..'\" (owned by '..old_owner..') aborted.'); - formspec = markers.get_area_desc_formspec( menu_data.selected, player, menu_data.pos ); - - -- only areas without subareas can be deleted - elseif( #subareas > 0 ) then - minetest.chat_send_player( pname, 'The area has '..tostring( #subareas )..' subarea(s). Please delete those first!'); - formspec = markers.get_area_desc_formspec( menu_data.selected, player, menu_data.pos ); - - else - - minetest.chat_send_player( pname, 'Area \"'..tostring( area.name )..'\" (owned by '..old_owner..') deleted.'); - -- really delete - areas:remove( menu_data.selected, false ); -- no recursive delete - areas:save(); - -- show the list of areas owned by the previous owner - formspec = markers.get_area_list_formspec(ppos, player, 'player', menu_data.pos, old_owner, nil ); - end - - - - elseif( fields.show_parent - and menu_data.selected - and areas.areas[ menu_data.selected ] - and areas.areas[ menu_data.selected ].parent ) then - - formspec = markers.get_area_desc_formspec( areas.areas[ menu_data.selected ].parent, player, menu_data.pos ); - - - elseif( fields.list_player_areas - and menu_data.selected - and areas.areas[ menu_data.selected ] ) then - - formspec = markers.get_area_list_formspec(ppos, player, 'player', menu_data.pos, areas.areas[ menu_data.selected ].owner, nil ); - - - elseif( fields.list_subareas - and menu_data.selected - and areas.areas[ menu_data.selected ] ) then - - formspec = markers.get_area_list_formspec(ppos, player, 'subareas', menu_data.pos, menu_data.selected, nil ); - - - elseif( fields.list_main_areas ) then - - formspec = markers.get_area_list_formspec(ppos, player, 'main_areas', menu_data.pos, nil, nil ); - - elseif( fields.list_areas_at - and menu_data.pos ) then - - formspec = markers.get_area_list_formspec(ppos, player, 'pos', menu_data.pos, menu_data.pos, nil ); - - - elseif( fields.markers_area_list_selection - and menu_data.typ - and menu_data.typ == 'area_list' - and menu_data.list - and #menu_data.list > 0 ) then - - - local field_data = fields.markers_area_list_selection:split( ':' ); - if( not( field_data ) or #field_data < 2 ) then - field_data = { '', '' }; - end - - local selected = tonumber( field_data[ 2 ] ); - if( field_data[1]=='DCL' ) then - - -- on doubleclick, show detailed area information - formspec = markers.get_area_desc_formspec( tonumber( menu_data.list[ selected ] ), player, menu_data.pos ); - else - - -- on single click, just show the position of that particular area - formspec = markers.get_area_list_formspec(ppos, player, menu_data.mode, menu_data.pos, menu_data.mode_data, selected ); - end - - else - return false; - end - - - minetest.show_formspec( pname, "markers:info", formspec ) - return true; -end - - - --- search the area at the given position pos that might be of most intrest to the player -markers.show_marker_stone_formspec = function( player, pos ) - - local pname = player:get_player_name(); - local ppos = pos - - -- this table stores the list the player may have selected from; at the beginning, there is no list - if( not( markers.menu_data_by_player[ pname ] )) then - markers.menu_data_by_player[ pname ] = { - typ = 'area_list', - mode = 'main_areas', - pos = pos, - mode_data = pos, - list = {}, - - selected = nil, - }; - end - - - local formspec = ''; - - local found_areas = {}; - local min_area_size = 100000000000; - - for id, area in pairs(areas.areas) do - if( pos.x >= area.pos1.x and pos.x <= area.pos2.x and - pos.y >= area.pos1.y and pos.y <= area.pos2.y and - pos.z >= area.pos1.z and pos.z <= area.pos2.z )then - - -- ignore y (height) value because some areas may go from bottom to top - local area_size = math.abs( area.pos2.x - area.pos1.x ) - * math.abs( area.pos2.z - area.pos1.z ); - - -- collect subareas that have the same size - if( area_size == min_area_size ) then - table.insert(found_areas, id ); - -- we have found a smaller area - that is more intresting here - elseif( area_size <= min_area_size ) then - found_areas = {}; - min_area_size = area_size; - table.insert(found_areas, id ); - end - end - end - - -- no areas found; display error message and selection menu - if( #found_areas < 1 ) then - - formspec = 'size[4,3]'.. - 'label[0.5,0.5;This position is not protected.]'.. - 'button[1.0,1.5;2,0.5;list_main_areas;List all main areas]'.. - 'button_exit[3.0,1.5;1,0.5;abort;OK]'; - - -- found exactly one areaa - display it - elseif( #found_areas == 1 ) then - - formspec = markers.get_area_desc_formspec( found_areas[ 1 ], player, pos ); - - -- found more than one area; we have saved only those with the smallest size - else - - local own_area = 0; - local parent_area = 0; - local upper_area = 0; - for i,v in ipairs( found_areas ) do - - local area = areas.areas[ v ]; - - -- owned by player? - if( area.owner == pname ) then - own_area = v; - - -- parentless area? - elseif( not( area.parent )) then - parent_area = v; - - -- the parent has diffrent coordinates? - elseif( areas.areas[ area.parent ].pos1.x ~= area.pos1.x - or areas.areas[ area.parent ].pos1.y ~= area.pos1.y - or areas.areas[ area.parent ].pos1.z ~= area.pos1.z - or areas.areas[ area.parent ].pos2.x ~= area.pos2.x - or areas.areas[ area.parent ].pos2.y ~= area.pos2.y - or areas.areas[ area.parent ].pos2.z ~= area.pos2.z ) then - upper_area = v; - end - end - - -- the area owned by the player is most intresting - if( own_area > 0 ) then - - formspec = markers.get_area_desc_formspec( own_area, player, pos ); - - -- if the player owns none of these areas, show the topmost (parentless) area - elseif( parent_area > 0 ) then - - formspec = markers.get_area_desc_formspec( parent_area, player, pos ); - - -- an area which has a parent with diffrent coordinates from its child may (or may not) be the - -- parent of all these subareas we've found here; there is no guarantee, but it's a best guess. - -- If it is not good enough, then the player can still search for himshelf. - elseif( upper_area > 0 ) then - - formspec = markers.get_area_desc_formspec( upper_area, player, pos ); - - -- our superficial analysis of the structure of the areas failed; it is up to the player to - -- find out which of the candidates he is intrested in; we list them all - else - - formspec = markers.get_area_list_formspec(ppos, player, 'pos', pos, pos, nil ); - end - end - - minetest.show_formspec( player:get_player_name(), "markers:info", formspec ); -end diff --git a/markers/config.lua b/markers/config.lua deleted file mode 100644 index f29e46e..0000000 --- a/markers/config.lua +++ /dev/null @@ -1,36 +0,0 @@ - --- stores up to 4 marker positions for each player -markers.positions = {} - --- store the positions of that many markers for each player (until server restart) -markers.MAX_MARKERS = 50; - --- the protection against digging of the marker by other players expires after this time -markers.EXPIRE_AFTER = 60*60*24; - --- self-protected areas can not get higher than 100 blocks -markers.MAX_HEIGHT = 100; - --- only areas up to this size (in square meters) can be protected -markers.MAX_SIZE = 1024; -- 32m * 32m = 1024 m^2 - --- show only areas withhin this range when showing the list of ALL areas --- (else it does get too crowded on multiplayer servers) --- set to something >60000 in order to view all areas; set to a smaller --- value (i.e. 500) on multiplayer servers with many protected areas - -if( #areas.areas > 1000 ) then - markers.AREA_RANGE = 100; -elseif( #areas.areas > 100 ) then - markers.AREA_RANGE = 1000; -else - markers.AREA_RANGE = 100000; -end - --- for most cases, the default values ought to work ---markers.AREA_RANGE = 100000; - -if( io.open(minetest.get_worldpath().."/markers_settings.txt","r")) then - io.close() - dofile(minetest.get_worldpath().."/markers_settings.txt") -end diff --git a/markers/depends.txt b/markers/depends.txt deleted file mode 100644 index a18cd91..0000000 --- a/markers/depends.txt +++ /dev/null @@ -1 +0,0 @@ -areas diff --git a/markers/init.lua b/markers/init.lua deleted file mode 100644 index 2e72af0..0000000 --- a/markers/init.lua +++ /dev/null @@ -1,536 +0,0 @@ - --- markers are useful for measuring distances and for marking areas --- markers are protected from digging by other players for one day --- (the protection for the *marker* auto-expires then, and it can be digged) - -markers = {} - -dofile(minetest.get_modpath("markers").."/config.lua"); -dofile(minetest.get_modpath("markers").."/areas.lua"); -dofile(minetest.get_modpath("markers").."/marker_stone.lua"); -dofile(minetest.get_modpath("markers").."/land_title_register.lua"); - - --- returns the first area found -markers.get_area_by_pos1_pos2 = function(pos1, pos2) - for id, area in pairs(areas.areas) do - - if( ((area.pos1.x == pos1.x and area.pos1.z == pos1.z ) - or (area.pos1.x == pos1.x and area.pos1.z == pos2.z ) - or (area.pos1.x == pos2.x and area.pos1.z == pos1.z ) - or (area.pos1.x == pos2.x and area.pos1.z == pos2.z )) - - and((area.pos2.x == pos1.x and area.pos2.z == pos1.z ) - or (area.pos2.x == pos1.x and area.pos2.z == pos2.z ) - or (area.pos2.x == pos2.x and area.pos2.z == pos1.z ) - or (area.pos2.x == pos2.x and area.pos2.z == pos2.z ))) then - - -- at least pos1 needs to have a hight value that fits in - if( (area.pos1.y <= pos1.y and area.pos2.y >= pos1.y) - or (area.pos1.y >= pos1.y and area.pos2.y <= pos1.y)) then - - local found = area; - found[ 'id' ] = id; - return found; - - end - end - end - return nil; -end - - - - - - --- this function is supposed to return a text string describing the price of the land between po1 and pos2 --- You can return somethiing like "for free" or "the promise to build anything good" as well as any --- real prices in credits or materials - it's really just a text here. --- Make sure you do not charge the player more than what you ask here. -markers.calculate_area_price_text = function( pos1, pos2, playername ) - - local price = ( math.abs( pos1.x - pos2.x )+1 ) - * ( math.abs( pos1.z - pos2.z )+1 ); - --- * math.ceil( ( math.abs( pos1.y - pos2.y )+1 )/10); - - return tostring( price )..' credits'; -end - - - - -markers.marker_placed = function( pos, placer, itemstack ) - - if( not( pos ) or not( placer )) then - return; - end - - local meta = minetest.get_meta( pos ); - local name = placer:get_player_name(); - - meta:set_string( 'infotext', 'Marker at '..minetest.pos_to_string( pos ).. - ' (placed by '..tostring( name )..'). '.. - 'Right-click to update.'); - meta:set_string( 'owner', name ); - -- this allows protection of this particular marker to expire - meta:set_string( 'time', tostring( os.time()) ); - - local txt = ''; - - if( not( markers.positions[ name ] ) or #markers.positions[name]<1) then - markers.positions[ name ] = {}; - markers.positions[ name ][ 1 ] = pos; - - minetest.chat_send_player( name, - 'First marker set to position '.. - minetest.pos_to_string( markers.positions[ name ][ 1 ] ).. - '. Please place a second marker to measure distance. '.. - 'Place four markers in a square to define an area.'); - else - table.insert( markers.positions[ name ], pos ); - - local n = #markers.positions[ name ]; - - local dx = markers.positions[ name ][ n ].x - markers.positions[ name ][ n-1 ].x; - local dy = markers.positions[ name ][ n ].y - markers.positions[ name ][ n-1 ].y; - local dz = markers.positions[ name ][ n ].z - markers.positions[ name ][ n-1 ].z; - - local dir_name = "unknown"; - local d = 0; - if( dx == 0 and dz > 0 ) then dir_name = "north"; d = math.abs(dz); - elseif( dx == 0 and dz < 0 ) then dir_name = "south"; d = math.abs(dz); - elseif( dz == 0 and dx > 0 ) then dir_name = "east"; d = math.abs(dx); - elseif( dz == 0 and dx < 0 ) then dir_name = "west"; d = math.abs(dx); - elseif( dx == 0 and dz == 0 and dy > 0 ) then dir_name = "above"; d = math.abs(dy); - elseif( dx == 0 and dz == 0 and dy < 0 ) then dir_name = "below"; d = math.abs(dy); - else - - local area = (math.abs( dx )+1) - * (math.abs( dz )+1); - local volume = area * (math.abs( dy )+1); - - minetest.chat_send_player( name, 'This marker is at '.. - minetest.pos_to_string( markers.positions[ name ][ n ] )..', while the last one is at '.. - minetest.pos_to_string( markers.positions[ name ][ n-1 ] )..'. Distance (x/y/z): '.. - tostring(math.abs(dx))..'/'.. - tostring(math.abs(dy))..'/'.. - tostring(math.abs(dz)).. - '. Area: '..tostring( area )..' m^2. Volume: '..tostring( volume )..' m^3.'); - end - - -- this marker is aligned to the last one - if( d > 0 ) then - minetest.chat_send_player( name, 'Marker placed at '..minetest.pos_to_string( pos ).. - '. Relative to the marker you placed before, this one is '.. - tostring( d )..' m '..dir_name..'.'); - end - - -- make sure the list does not grow too large - if( n > markers.MAX_MARKERS ) then - table.remove( markers.positions[ name ], 1 ); - end - end -end - - - -markers.marker_can_dig = function(pos,player) - - if( not( pos ) or not( player )) then - return true; - end - - local meta = minetest.get_meta( pos ); - local owner = meta:get_string( 'owner' ); - local time = meta:get_string( 'time' ); - - -- can the marker be removed? - if( not( owner ) - or owner=='' - or not( time ) - or time=='' - or (os.time() - tonumber( time )) > markers.EXPIRE_AFTER ) then - - return true; - - -- marker whose data got lost anyway - elseif( not( markers.positions[ owner ] ) - or #markers.positions[ owner ] < 1 ) then - - return true; - - -- marker owned by someone else and still in use - elseif( owner ~= player:get_player_name()) then - - minetest.chat_send_player( player:get_player_name(), - 'Sorry, this marker belongs to '..tostring( owner ).. - '. If you still want to remove it, try again in '.. - ( tostring( markers.EXPIRE_AFTER + tonumber( time ) - os.time()))..' seconds.'); - return false; - - end - - return true; -end - - - - -markers.marker_after_dig_node = function(pos, oldnode, oldmetadata, digger) - - if( not(oldmetadata ) or not(oldmetadata['fields'])) then - return; - end - - local owner = oldmetadata['fields']['owner']; - if( not( owner ) - or owner=='' - or not( markers.positions[ owner ] ) - or #markers.positions[ owner ] < 1 ) then - - return; - end - - -- remove the markers position from our table of stored positions - local found = 0; - for i,v in ipairs( markers.positions[ owner ] ) do - if( v.x == pos.x - and v.y == pos.y - and v.z == pos.z ) then - found = i; - end - end - if( found ~= 0 ) then - table.remove( markers.positions[ owner ], found ); - end - return true; -end - - ---this function returns a min_pos and max_pos that are the corners ---of a box that contains ALL of the players active markers. -markers.get_box_from_markers = function(name) - if (not name) or (not (markers.positions[ name ][ 1 ] )) then - return {x=0,y=0,z=0},{x=1,y=1,z=1} - end - local min_pos={} - min_pos.x = markers.positions[ name ][ 1 ].x - min_pos.y = markers.positions[ name ][ 1 ].y - min_pos.z = markers.positions[ name ][ 1 ].z - local max_pos={} - max_pos.x = markers.positions[ name ][ 1 ].x - max_pos.y = markers.positions[ name ][ 1 ].y - max_pos.z = markers.positions[ name ][ 1 ].z - for i,p in ipairs( markers.positions[ name ] ) do - if p.x < min_pos.x then min_pos.x = p.x end - if p.x > max_pos.x then max_pos.x = p.x end - if p.y < min_pos.y then min_pos.y = p.y end - if p.y > max_pos.y then max_pos.y = p.y end - if p.z < min_pos.z then min_pos.z = p.z end - if p.z > max_pos.z then max_pos.z = p.z end - end - --print("getbox: min_pos.x="..min_pos.x.." y="..min_pos.y.." z="..min_pos.z) - --print(" : max_pos.x="..max_pos.x.." y="..max_pos.y.." z="..max_pos.z) - return min_pos, max_pos -end --get_box_from_markers - - - -markers.get_marker_formspec = function(player, pos, error_msg) - local formspec = ""; - - local meta = minetest.get_meta( pos ); - local owner = meta:get_string( 'owner' ); - - local name = player:get_player_name(); - - local formspec_info = "size[6,4]".. - "button_exit[2,2.5;1,0.5;abort;OK]".. - "textarea[1,1;4,2;info;Information;"; - if( owner ~= nil and owner ~= '' and owner ~= name ) then - return formspec_info.."This marker\ncan only be used by\n"..tostring( owner )..", who\nplaced the markers.]"; - end - - if( not( markers.positions[ name ]) or #markers.positions[name]<1) then - return formspec_info.."Information about the positions\nof your other markers\ngot lost.\nPlease dig and place\nyour markers again!]"; - end - - local n = #markers.positions[ name ]; - - if ( n < 2 ) then - return formspec_info.."Please place 2 or more markers\n - at least one in each corner\n of your area first]"; - end - - - local coords={} - coords[1],coords[2] = markers.get_box_from_markers(name) - - -- save data - meta:set_string( 'coords', minetest.serialize( coords ) ); - - if( not( coords ) or #coords < 2 or not( coords[1] ) or not( coords[2] )) then - return formspec_info.."Error in markers.]"; - end - - -- the coordinates are set; we may present an input form now - - -- has the area already been defined? - local area = markers.get_area_by_pos1_pos2( coords[1], coords[2] ); - - - local size = (math.abs( coords[1].x - coords[2].x )+1) - * (math.abs( coords[1].z - coords[2].z )+1); - - -- check if area is too large - if( markers.MAX_SIZE < size ) then - return formspec_info.."Error: You can only protect\nareas of up to "..tostring( markers.MAX_SIZE ).."m^2.\n".. - "Your marked area is "..tostring( size ).." m^2 large.]"; - end - - local formspec = 'size[10,7]'.. - 'label[0.5,1;The area you marked extends from]'.. - 'label[4.7,1;'..minetest.pos_to_string( coords[ 1 ] )..' to '..minetest.pos_to_string( coords[ 2 ] )..'.]'.. - 'label[4.7,1.5;It spans '..tostring( math.abs( coords[1].x - coords[2].x )+1 ).. - ' x '..tostring( math.abs( coords[1].z - coords[2].z )+1 ).. - ' = '..tostring( size )..' m^2.]'; - - -- display the error message (if there is any) - if( error_msg ~= nil ) then - formspec = formspec.. - 'label[0.5,0.0;Error: ]'.. - 'textarea[5.0,0;4,1.5;info;;'..error_msg..']'; - end - - if( area and area['id'] ) then - formspec = formspec.. - 'label[0.5,2.0;This is area number ]'.. - 'label[4.7,2.0;'..tostring( area['id'] )..'.]'.. - 'label[0.5,2.5;It is owned by ]'.. - 'label[4.7,2.5;'..tostring( area['owner'] )..'.]'.. - 'label[0.5,3.0;The area is called ]'.. - 'label[4.7,3.0;'..tostring( area['name'] )..'.]'.. - "button_exit[2,6.0;2,0.5;abort;OK]"; - else - formspec = formspec.. --- 'label[0.5,2.0;Buying this area will cost you ]'.. --- 'label[4.7,2.0;'..markers.calculate_area_price_text( coords[1], coords[2], name )..'.]'.. - - 'label[0.5,3.0;Your area ought to go..]'.. - 'label[0.5,3.5;this many blocks up:]'.. - 'field[5.0,4.0;1,0.5;add_height;;40]'.. - 'label[6.0,3.5;(above '..coords[2].y..' )]'.. - - 'label[0.5,4.0;and this many blocks down:]'.. - 'field[5.0,4.5;1,0.5;add_depth;;10]'.. - 'label[6.0,4.0;(below '..coords[1].y..' )]'.. - - 'label[0.5,4.5;The area shall be named]'.. - 'field[5.0,5.0;6,0.5;set_area_name;;please enter a name]'.. - - "button_exit[2,6.0;2,0.5;abort;Abort]".. - -- code the position in the "Buy area" field - "button_exit[6,6.0;2,0.5;"..minetest.pos_to_string(pos)..";Protect area]"; - end - - return formspec; -end - - - --- protect/buy an area -markers.marker_on_receive_fields = function(pos, formname, fields, sender) - - if( not( pos )) then - minetest.chat_send_player( name, 'Sorry, could not find the marker you where using to access this formspec.' ); - return; - end - - - local meta = minetest.get_meta( pos ); - - local name = sender:get_player_name(); - - local coords_string = meta:get_string( 'coords' ); - if( not( coords_string ) or coords_string == '' ) then - minetest.chat_send_player( name, 'Could not find marked area. Please dig and place your markers again!'); - return; - end - local coords = minetest.deserialize( coords_string ); - - - -- do not protect areas twice - local area = markers.get_area_by_pos1_pos2( coords[1], coords[2] ); - if( area ) then - - minetest.chat_send_player( name, 'This area is already protected.'); - return; - end - - - -- check input - local add_height = tonumber( fields['add_height'] ); - local add_depth = tonumber( fields['add_depth'] ); - - local error_msg = ''; - if( not( add_height ) or add_height < 0 or add_height > markers.MAX_HEIGHT ) then - minetest.chat_send_player( name, 'Please enter a number between 0 and '..tostring( markers.MAX_HEIGHT ).. - ' in the field where the height of your area is requested. Your area will stretch that many blocks '.. - 'up into the sky from the position of this marker onward.'); - error_msg = 'The height value\nhas to be larger than 0\nand smaller than '..tostring( markers.MAX_HEIGHT ); - - elseif( not( add_depth ) or add_depth < 0 or add_depth > markers.MAX_HEIGHT ) then - minetest.chat_send_player( name, 'Please enter a number between 0 and '..tostring( markers.MAX_HEIGHT ).. - ' in the field where the depth of your area is requested. Your area will stretch that many blocks '.. - 'into the ground from the position of this marker onward.'); - error_msg = 'The depth value\nhas to be larger than 0\nand smaller than '..tostring( markers.MAX_HEIGHT ); - - elseif( add_height + add_depth > markers.MAX_HEIGHT ) then - minetest.chat_send_player( name, 'Sorry, your area exceeds the height limit. Height and depth added have to '.. - 'be smaller than '..tostring( markers.MAX_HEIGHT )..'.'); - error_msg = 'height + depth has to\nbe smaller than '..tostring( markers.MAX_HEIGHT )..'.' - - elseif( not( fields[ 'set_area_name' ] ) or fields['set_area_name'] == 'please enter a name' ) then - minetest.chat_send_player( name, 'Please provide a name for your area, i.e. \"'.. - tostring( name )..'s first house\" The name ought to describe what you intend to build here.'); - error_msg = 'Please provide a\nname for your area!'; - - else - error_msg = nil; - end - - - if( error_msg ~= nil ) then - minetest.show_formspec( name, "markers:mark", markers.get_marker_formspec(sender, pos, error_msg)); - return; - end - - - -- those coords lack the height component - local pos1 = coords[1]; - local pos2 = coords[2]; - -- apply height values from the formspeck - pos1.y = pos1.y - add_depth; - pos2.y = pos2.y + add_height; - - pos1, pos2 = areas:sortPos( pos1, pos2 ); - - --minetest.chat_send_player('singleplayer','INPUT: '..minetest.serialize( pos1 )..' pos2: '..minetest.serialize( pos2 )); - minetest.log("action", "[markers] /protect invoked, owner="..name.. - " areaname="..fields['set_area_name'].. - " startpos="..minetest.pos_to_string(pos1).. - " endpos=" ..minetest.pos_to_string(pos2)); - - local canAdd, errMsg = areas:canPlayerAddArea(pos1, pos2, name) - if not canAdd then - minetest.chat_send_player(name, "You can't protect that area: "..errMsg) - minetest.show_formspec( name, "markers:mark", markers.get_marker_formspec(sender, pos, errMsg)); - return - end - - local id = areas:add(name, fields['set_area_name'], pos1, pos2, nil) - areas:save() - - minetest.chat_send_player(name, "Area protected. ID: "..id) - - minetest.show_formspec( name, "markers:mark", markers.get_marker_formspec(sender, pos, nil)); -end - - - --- formspec input needs to be handled diffrently -markers.form_input_handler = function( player, formname, fields) - - if( formname == "markers:mark" ) then - - - if( not(fields) or fields['abort']) then - return true; - end - - --- decode the position of the marker (which is hidden in the Buy-buttons name - local pos = {}; - for k, v in pairs( fields ) do - if( v == 'Protect area' ) then - pos = minetest.string_to_pos( k ); - end - end - if( pos and pos.x and pos.y and pos.z ) then - markers.marker_on_receive_fields(pos, formname, fields, player); - end - return true; - - - elseif( formname == "markers:info" - and player - and markers.menu_data_by_player[ player:get_player_name() ] ) then - - local res = markers.form_input_handler_areas( player, formname, fields); - if( res ) then - return true; - end - - -- TODO --- minetest.chat_send_player('singleplayer','MARKERS:INFO WITH '..minetest.serialize( fields )); - - else - -- TODO --- minetest.chat_send_player('singleplayer','YOU CALLED '..tostring( formname )..' WITH '..minetest.serialize( fields )); - - end - - return false; - -end - -minetest.register_on_player_receive_fields( markers.form_input_handler) - - - - -minetest.register_node("markers:mark", { - description = "Marker", - tiles = {"markers_mark.png"}, - drawtype = "nodebox", - paramtype = "light", - paramtype2 = "facedir", - groups = {snappy=2,choppy=2,oddly_breakable_by_hand=1}, --fixed on both buttons dig client crash - light_source = 1, - node_box = { - type = "fixed", - fixed = { - { -0.1, -0.5, -0.1, 0.1, 1.5, 0.1 }, - }, - }, - - after_place_node = function(pos, placer, itemstack) - markers.marker_placed( pos, placer, itemstack ); - end, - - -- the node is digged immediately, so we may as well do all the work in can_dig (any wrong digs are not that critical) - can_dig = function(pos,player) - return markers.marker_can_dig( pos, player ); - end, - - after_dig_node = function(pos, oldnode, oldmetadata, digger) - return markers.marker_after_dig_node( pos, oldnode, oldmetadata, digger ); - end, - - on_rightclick = function(pos, node, clicker) - - minetest.show_formspec( clicker:get_player_name(), - "markers:mark", - markers.get_marker_formspec(clicker, pos, nil) - ); - end, -}) - - -minetest.register_craft({ - output = "markers:mark 4", - recipe = { { "group:stick" }, - { "default:apple" }, - { "group:stick" }, - } }); - diff --git a/markers/land_title_register.lua b/markers/land_title_register.lua deleted file mode 100644 index 4156acb..0000000 --- a/markers/land_title_register.lua +++ /dev/null @@ -1,74 +0,0 @@ - - -minetest.register_tool( "markers:land_title_register", -{ - description = "Land title register. Left-click with it to get information about who owns the land you clicked on.", - groups = {}, - inventory_image = "default_book.png", -- TODO - wield_image = "", - wield_scale = {x=1,y=1,z=1}, - stack_max = 1, -- there is no need to have more than one - liquids_pointable = true, -- ground with only water on can be owned as well - -- the tool_capabilities are completely irrelevant here - no need to dig - tool_capabilities = { - full_punch_interval = 1.0, - max_drop_level=0, - groupcaps={ - fleshy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1}, - snappy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1}, - choppy={times={[3]=0.90}, maxwear=0.05, maxlevel=0} - } - }, - node_placement_prediction = nil, - - on_place = function(itemstack, placer, pointed_thing) - - if( placer == nil or pointed_thing == nil) then - return itemstack; -- nothing consumed - end - local name = placer:get_player_name(); - - -- the position is what we're actually looking for - local pos = minetest.get_pointed_thing_position( pointed_thing, false ); -- not above - - if( not( pos ) or not( pos.x )) then - minetest.chat_send_player( name, "Position not found."); - return itemstack; - end - - -- this function shows the formspec with the information about the area(s) - markers.show_marker_stone_formspec( placer, pos ); - - return itemstack; -- nothing consumed, nothing changed - end, - - - on_use = function(itemstack, placer, pointed_thing) - - if( placer == nil or pointed_thing == nil) then - return itemstack; -- nothing consumed - end - local name = placer:get_player_name(); - - local pos = minetest.get_pointed_thing_position( pointed_thing, false ); -- not above - - if( not( pos ) or not( pos.x )) then - minetest.chat_send_player( name, "Position not found."); - return itemstack; - end - - -- this function shows the formspec with the information about the area(s) - markers.show_marker_stone_formspec( placer, pos ); - - return itemstack; -- nothing consumed, nothing changed - end, -}) - - -minetest.register_craft({ - output = "markers:land_title_register", - recipe = { { "markers:mark" }, - { "markers:stone" }, - { "default:book"} - } }); - diff --git a/markers/marker_stone.lua b/markers/marker_stone.lua deleted file mode 100644 index c687502..0000000 --- a/markers/marker_stone.lua +++ /dev/null @@ -1,24 +0,0 @@ - -minetest.register_node("markers:stone", { - description = "Boundary marker for land administration", - tiles = {"markers_stone.png", "markers_stone.png", "markers_stone_side.png", - "markers_stone_side.png", "markers_stone_side.png", "markers_stone_side.png" }, --- no facedir here - we want a fixed north indication! --- paramtype2 = "facedir", - groups = {cracky=2}, - legacy_facedir_simple = true, - is_ground_content = false, - - on_rightclick = function(pos, node, clicker) - - markers.show_marker_stone_formspec( clicker, pos ); - end, -}) - - -minetest.register_craft({ - output = "markers:stone", - recipe = { { "markers:mark" }, - { "default:cobble" }, - } }); - diff --git a/markers/textures/compass_side_top.png b/markers/textures/compass_side_top.png deleted file mode 100644 index 3c87c57..0000000 Binary files a/markers/textures/compass_side_top.png and /dev/null differ diff --git a/markers/textures/markers_mark.png b/markers/textures/markers_mark.png deleted file mode 100644 index 76cc6c0..0000000 Binary files a/markers/textures/markers_mark.png and /dev/null differ diff --git a/markers/textures/markers_stone.png b/markers/textures/markers_stone.png deleted file mode 100644 index 73962bb..0000000 Binary files a/markers/textures/markers_stone.png and /dev/null differ diff --git a/markers/textures/markers_stone_side.png b/markers/textures/markers_stone_side.png deleted file mode 100644 index 7230e74..0000000 Binary files a/markers/textures/markers_stone_side.png and /dev/null differ -- cgit v1.2.3