From 61269f41d02ae14e8ba7799dda16cfee89a56e68 Mon Sep 17 00:00:00 2001 From: Vanessa Dannenberg Date: Sun, 13 May 2018 09:37:58 -0400 Subject: updated homedecor --- homedecor/depends.txt | 1 + homedecor/wardrobe.lua | 38 +++++++++++++++++++++++++------- itemframes/init.lua | 60 ++++++++++++++++++++++++++++++++++++-------------- 3 files changed, 74 insertions(+), 25 deletions(-) diff --git a/homedecor/depends.txt b/homedecor/depends.txt index 7070b02..5a37ef6 100644 --- a/homedecor/depends.txt +++ b/homedecor/depends.txt @@ -12,3 +12,4 @@ bucket? beds? flowers? 3d_armor? +skinsdb? diff --git a/homedecor/wardrobe.lua b/homedecor/wardrobe.lua index ef91ed8..40511d0 100644 --- a/homedecor/wardrobe.lua +++ b/homedecor/wardrobe.lua @@ -13,9 +13,29 @@ local set_player_textures = or default.player_set_textures local armor_mod_path = minetest.get_modpath("3d_armor") -local skins = {"male1", "male2", "male3", "male4", "male5"} + +local skinslist = {"male1", "male2", "male3", "male4", "male5"} local default_skin = "character.png" +local skinsdb_mod_path = minetest.get_modpath("skinsdb") +if skinsdb_mod_path then + for _, shrt in ipairs(skinslist) do + for _, prefix in ipairs({"", "fe"}) do + local skin_name = prefix..shrt + local skin_obj = skins.new("homedecor_clothes_"..skin_name..".png") -- Texture PNG file as key to be compatible in set_player_skin + skin_obj:set_preview("homedecor_clothes_"..skin_name.."_preview.png") + skin_obj:set_texture("homedecor_clothes_"..skin_name..".png") + skin_obj:set_meta("name", "Wardrobe "..skin_name) + skin_obj:set_meta("author", 'Calinou and Jordach') + skin_obj:set_meta("license", 'WTFPL') + local file = io.open(homedecor.modpath.."/textures/homedecor_clothes_"..skin_name..".png", "r") + skin_obj:set_meta("format", skins.get_skin_format(file)) + file:close() + skin_obj:set_meta("in_inventory_list", false) + end + end +end + function homedecor.get_player_skin(player) local skin = player:get_attribute("homedecor:player_skin") if not skin or skin == "" then @@ -26,7 +46,9 @@ end function homedecor.set_player_skin(player, skin, save) skin = skin or default_skin - if armor_mod_path then -- if 3D_armor's installed, let it set the skin + if skinsdb_mod_path then + skins.set_player_skin(player, skin) + elseif armor_mod_path then -- if 3D_armor's installed, let it set the skin armor.textures[player:get_player_name()].skin = skin armor:update_player_visuals(player) else @@ -78,8 +100,8 @@ homedecor.register("wardrobe", { local clothes_strings = "" for i = 1,5 do clothes_strings = clothes_strings.. - "image_button_exit["..(i-1)..".5,0;1.1,2;homedecor_clothes_"..skins[i].."_preview.png;"..skins[i]..";]".. - "image_button_exit["..(i-1)..".5,2;1.1,2;homedecor_clothes_fe"..skins[i].."_preview.png;fe"..skins[i]..";]" + "image_button_exit["..(i-1)..".5,0;1.1,2;homedecor_clothes_"..skinslist[i].."_preview.png;"..skinslist[i]..";]".. + "image_button_exit["..(i-1)..".5,2;1.1,2;homedecor_clothes_fe"..skinslist[i].."_preview.png;fe"..skinslist[i]..";]" end meta:set_string("formspec", "size[5.5,8.5]"..default.gui_bg..default.gui_bg_img..default.gui_slots.. "vertlabel[0,0.5;"..minetest.formspec_escape(S("Clothes")).."]".. @@ -97,11 +119,11 @@ homedecor.register("wardrobe", { end for i = 1,5 do - if fields[skins[i]] then - homedecor.set_player_skin(sender, "homedecor_clothes_"..skins[i]..".png", "player") + if fields[skinslist[i]] then + homedecor.set_player_skin(sender, "homedecor_clothes_"..skinslist[i]..".png", "player") break - elseif fields["fe"..skins[i]] then - homedecor.set_player_skin(sender, "homedecor_clothes_fe"..skins[i]..".png", "player") + elseif fields["fe"..skinslist[i]] then + homedecor.set_player_skin(sender, "homedecor_clothes_fe"..skinslist[i]..".png", "player") break end end diff --git a/itemframes/init.lua b/itemframes/init.lua index d26df19..21fac2f 100644 --- a/itemframes/init.lua +++ b/itemframes/init.lua @@ -32,6 +32,25 @@ minetest.register_entity("itemframes:item",{ if self.nodename == "itemframes:pedestal" then self.object:set_properties({automatic_rotate = 1}) end + if self.texture ~= nil and self.nodename ~= nil then + local entity_pos = vector.round(self.object:get_pos()) + local objs = minetest.get_objects_inside_radius(entity_pos, 0.5) + for _, obj in ipairs(objs) do + if obj ~= self.object and + obj:get_luaentity() and + obj:get_luaentity().name == "itemframes:item" and + obj:get_luaentity().nodename == self.nodename and + obj:get_properties() and + obj:get_properties().textures and + obj:get_properties().textures[1] == self.texture then + minetest.log("action","[itemframes] Removing extra " .. + self.texture .. " found in " .. self.nodename .. " at " .. + minetest.pos_to_string(entity_pos)) + self.object:remove() + break + end + end + end end, get_staticdata = function(self) if self.nodename ~= nil and self.texture ~= nil then @@ -228,24 +247,31 @@ minetest.register_node("itemframes:pedestal",{ -- automatically restore entities lost from frames/pedestals -- due to /clearobjects or similar - -minetest.register_abm({ +minetest.register_lbm({ + label = "Maintain itemframe and pedestal entities", + name = "itemframes:maintain_entities", nodenames = {"itemframes:frame", "itemframes:pedestal"}, - interval = 15, - chance = 1, - action = function(pos, node, active_object_count, active_object_count_wider) - local num - - if node.name == "itemframes:frame" then - num = #minetest.get_objects_inside_radius(pos, 0.5) - elseif node.name == "itemframes:pedestal" then - pos.y = pos.y + 1 - num = #minetest.get_objects_inside_radius(pos, 0.5) - pos.y = pos.y - 1 - end - - if num > 0 then return end - update_item(pos, node) + run_at_every_load = true, + action = function(pos, node) + minetest.after(0, + function(pos, node) + local meta = minetest.get_meta(pos) + local itemstring = meta:get_string("item") + if itemstring ~= "" then + local entity_pos = pos + if node.name == "itemframes:pedestal" then + entity_pos = {x=pos.x,y=pos.y+1,z=pos.z} + end + local objs = minetest.get_objects_inside_radius(entity_pos, 0.5) + if #objs == 0 then + minetest.log("action","[itemframes] Replacing missing " .. + itemstring .. " in " .. node.name .. " at " .. + minetest.pos_to_string(pos)) + update_item(pos, node) + end + end + end, + pos, node) end }) -- cgit v1.2.3