Age | Commit message (Collapse) | Author |
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unifieddyes, and unifiedmesecons
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gloopblocks, homedecor, ilights, led marquee, plasticbox, solidcolor,
stained_glass, unified bricks, and unified dyes
In most of these, the update is to shift over to the new "old" coloring
paradigm in Unified Dyes. See its forum thread for details.
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biome_lib, boost cart, homedecor modpack, plantlife modpack, cottages,
currency, farming redo, gloopblocks, ilights, moreores, moretrees,
pipeworks, plasticbox, replacer, signs_lib, streets, travelnet, unified
dyes, and vines, and maybe one or two others that I didn't see in the
list. :-)
I fixed the misc_overrides component (it broke when I switched over to
farming redo a while back), and also I've added the classic peaceful_npc
mod back into the modpack, since it seems to work now.
Be sure when you run a world for the first time after this update, that
you "Configure" the world, *disable* all of Dreambuilder Modpack, then
re-enable the whole thing. If you don't, a few mods will fail to load
due to recent changes in their dependencies.
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solidcolor, stainedglass, unifiedbricks, and unified dyes
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blox, bobblocks, homedecor, coloredwood, gloopblocks, moreblocks,
plasticbox, replacer, solidcolor, stained_glass, technic, unifiedbricks,
and unifieddyes (in most of these, it's to upgrade to the Unified Dyes
"extended" palette)
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blox, bobblocks, coloredwood, framedglass, homedecor, ilights,
plasticbox, stained_glass, unifiedbricks, and of course unified dyes.
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areas, biome_lib, blox, bobblocks, boost_cart, homedecor, mobs,
coloredwood, ilights, inbox, item_tweaks, moreblocks, moreores,
pipeworks, plasticbox, signs_lib, stainedglass, roads, unifieddyes,
vines, worldedit, xban2, maybe some others I didn't think about ;-)
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(exactly as last supplied there, updates to these mods will follow later)
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