Age | Commit message (Collapse) | Author |
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biome_lib, boost cart, homedecor modpack, plantlife modpack, cottages,
currency, farming redo, gloopblocks, ilights, moreores, moretrees,
pipeworks, plasticbox, replacer, signs_lib, streets, travelnet, unified
dyes, and vines, and maybe one or two others that I didn't see in the
list. :-)
I fixed the misc_overrides component (it broke when I switched over to
farming redo a while back), and also I've added the classic peaceful_npc
mod back into the modpack, since it seems to work now.
Be sure when you run a world for the first time after this update, that
you "Configure" the world, *disable* all of Dreambuilder Modpack, then
re-enable the whole thing. If you don't, a few mods will fail to load
due to recent changes in their dependencies.
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stainedglass, unifiedbricks, unified dyes
also contains updates to castle modpack's tapestries that hasn't hit the official castle modpack yet.
removed redundant castle mod (should have been deleted when DB switched to the modpack one)
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updated: blox, bobblocks, castle, homedecor, coloredwood, ilights, stainedglass, unifiedbricks
added: cheapie's rgblightstone, digistuff, unifiedmesecons, and solidcolor
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worldedit
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areas, biome_lib, blox, bobblocks, boost_cart, homedecor, mobs,
coloredwood, ilights, inbox, item_tweaks, moreblocks, moreores,
pipeworks, plasticbox, signs_lib, stainedglass, roads, unifieddyes,
vines, worldedit, xban2, maybe some others I didn't think about ;-)
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(you can't have a modpack buried inside a modpack)
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