Age | Commit message (Collapse) | Author |
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moreblocks, moretrees, plantlife, and ropes
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moreblocks, and moreores
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homedecor, led_marquee, locks, maptools, mesecons, plantlife, moreblocks,
nixie_tubes, replacer, travelnet, and unified inventory
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farming redo, homedecor, maptools, mesecons, moreblocks, moreores,
pipeworks, quartz, travelnet, unified_inventory, unifieddyes, xban2
delete the playeranim mod, not 5.0.0 compatible.
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pipeworks, prefab_redo, rgblightstone, signs_lib, street_signs,
technic, unifieddyes, and worldedit
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moreblocks, technic, travelnet, and unified dyes
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and Jordach's skin
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add my led_marquee mod
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unified inventory, and fixed a few obsolete "overrides"
in the misc-overrides package.
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Updated several mods: castles, homedecor, digilines, farming redo,
jumping, maptools, mesecons, moreblocks, moretrees, pipeworks,
signs_lib, technic, unified_dyes
Deleted the peaceful_npc mod, as it is broken and unmaintained.
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updated blox, homedecor, plantlifed, cottages, farming_redo,
framedglass, gloopblocks, mesecons, moreblocks, moretrees,
pipeworks, player_textures, replacer, signs_lib, stained_glass,
technic, travelnet, unified_inventory, unifieddyes, and worldedit.
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maptools, mesecons, moreblocks, moreores, pipeworks, quartz
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framed glass, gloopblocks, mesecons, moreblocks, pipeworks, signs_lib,
technic, unified mesecons, and worldedit
created a new tag for this release (this will be standard procedure from
now on)
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biome_lib, boost cart, homedecor modpack, plantlife modpack, cottages,
currency, farming redo, gloopblocks, ilights, moreores, moretrees,
pipeworks, plasticbox, replacer, signs_lib, streets, travelnet, unified
dyes, and vines, and maybe one or two others that I didn't see in the
list. :-)
I fixed the misc_overrides component (it broke when I switched over to
farming redo a while back), and also I've added the classic peaceful_npc
mod back into the modpack, since it seems to work now.
Be sure when you run a world for the first time after this update, that
you "Configure" the world, *disable* all of Dreambuilder Modpack, then
re-enable the whole thing. If you don't, a few mods will fail to load
due to recent changes in their dependencies.
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homedecor, and pipeworks
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castles modpack, areas, biome_lib, blox, boost_cart, plantlife modpack
caverealms, coloredwood, concrete, currency, farming redo, home decor,
ilights, mesecons, moreores, pipeworks, signs_lib, technic, unified inventory
unified bricks, unified dyes, worldedit, and xban2
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moreores, plantlife, and xban2, and switched to TenPlus1's
"farming redo" mod in lieu of Pilzadam's farming_plus since the
latter breaks default farming.
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