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-rw-r--r--worldedit_gui/depends.txt1
-rw-r--r--worldedit_gui/init.lua49
2 files changed, 50 insertions, 0 deletions
diff --git a/worldedit_gui/depends.txt b/worldedit_gui/depends.txt
index 2558dce..dbc8f19 100644
--- a/worldedit_gui/depends.txt
+++ b/worldedit_gui/depends.txt
@@ -4,3 +4,4 @@ unified_inventory?
inventory_plus?
sfinv?
creative?
+smart_inventory?
diff --git a/worldedit_gui/init.lua b/worldedit_gui/init.lua
index 137a057..b88a82e 100644
--- a/worldedit_gui/init.lua
+++ b/worldedit_gui/init.lua
@@ -134,6 +134,55 @@ elseif rawget(_G, "inventory_plus") then --inventory++ installed
inventory_plus.set_inventory_formspec(player, get_formspec(name, page))
end
end
+elseif rawget(_G, "smart_inventory") then -- smart_inventory installed
+ -- redefinition: Update the code element on inventory page to show the we-page
+ function worldedit.show_page(name, page)
+ local state = smart_inventory.get_page_state("worldedit_gui", name)
+ if state then
+ state:get("code"):set_we_formspec(page)
+ state.location.rootState:show() -- update inventory page
+ end
+ end
+
+ -- smart_inventory page callback. Contains just a "custom code" element
+ local function smart_worldedit_gui_callback(state)
+ local codebox = state:element("code", { name = "code", code = "" })
+ function codebox:set_we_formspec(we_page)
+ local new_formspec = get_formspec(state.location.rootState.location.player, we_page)
+ new_formspec = new_formspec:gsub('button_exit','button') --no inventory closing
+ self.data.code = "container[1,1]".. new_formspec .. "container_end[]"
+ end
+ codebox:set_we_formspec("worldedit_gui")
+
+ -- process input (the back button)
+ state:onInput(function(state, fields, player)
+ if fields.worldedit_gui then --main page
+ state:get("code"):set_we_formspec("worldedit_gui")
+ elseif fields.worldedit_gui_exit then --return to original page
+ state:get("code"):set_we_formspec("worldedit_gui")
+ state.location.parentState:get("crafting_button"):submit() -- switch to the crafting tab
+ end
+ end)
+ end
+
+ -- all handler should return false to force inventory UI update
+ local orig_register_gui_handler = worldedit.register_gui_handler
+ worldedit.register_gui_handler = function(identifier, handler)
+ local wrapper = function(...)
+ handler(...)
+ return false
+ end
+ orig_register_gui_handler(identifier, wrapper)
+ end
+
+ -- register the inventory button
+ smart_inventory.register_page({
+ name = "worldedit_gui",
+ tooltip = "Edit your World!",
+ icon = "inventory_plus_worldedit_gui.png",
+ smartfs_callback = smart_worldedit_gui_callback,
+ sequence = 99
+ })
elseif rawget(_G, "sfinv") then --sfinv installed (part of minetest_game since 0.4.15)
assert(sfinv.enabled)
local orig_get = sfinv.pages["sfinv:crafting"].get