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-rw-r--r--unifieddyes/API.md7
-rw-r--r--unifieddyes/init.lua341
-rw-r--r--unifieddyes/textures/unifieddyes_airbrush.pngbin0 -> 418 bytes
-rw-r--r--unifieddyes/textures/unifieddyes_available_overlay.pngbin0 -> 140 bytes
-rw-r--r--unifieddyes/textures/unifieddyes_select_overlay.pngbin0 -> 176 bytes
-rw-r--r--unifieddyes/textures/unifieddyes_white_square.pngbin0 -> 101 bytes
6 files changed, 315 insertions, 33 deletions
diff --git a/unifieddyes/API.md b/unifieddyes/API.md
index 63fab69..c42d5aa 100644
--- a/unifieddyes/API.md
+++ b/unifieddyes/API.md
@@ -13,6 +13,7 @@ minetest.register_node("mymod:colored_node", {
palette = "unifieddyes_palette_extended.png",
groups = {snappy = 1, cracky = 2, ud_param2_colorable = 1}
on_construct = unifieddyes.on_construct,
+ airbrush_replacement_node = "mymod:my_other_colored_node"
})
```
@@ -31,6 +32,8 @@ minetest.register_node("mymod:colored_node", {
`on_construct`: see below.
+`airbrush_replacement_node`: The node to swap in when the airbrush is used on this node. For example, you could `minetest.override_item()` on some default node to add this field, pointing to a colorable node of your own, so that when the default node is painted, it's replaced with yours in the new color.
+
#### Function calls
**`unifieddyes.fix_rotation(pos, placer, itemstack, pointed_thing)`
@@ -42,10 +45,6 @@ These two are used to re-orient `wallmounted` nodes after placing. The former al
This serves the same purpose as the `fix_rotation_nsew`, but is used to restrict the node's rotation after it's been hit with the screwdriver.
-**`unifieddyes.select_node(pointed_thing)`**
-
-Just what it says on the tin. :-) This function returns a position and node definition of whatever is being pointed at.
-
**`unifieddyes.is_buildable_to(placer_name, ...)`**
Again, another obvious one, returns whether or not the pointed node is `buildable_to` (can be overwritten by another node).
diff --git a/unifieddyes/init.lua b/unifieddyes/init.lua
index 39923a2..5b08a10 100644
--- a/unifieddyes/init.lua
+++ b/unifieddyes/init.lua
@@ -153,6 +153,9 @@ local default_dyes = {
"yellow"
}
+unifieddyes.player_current_dye = {}
+unifieddyes.player_selected_dye = {}
+
-- if a node with a palette is placed in the world,
-- but the itemstack used to place it has no palette_index (color byte),
-- create something appropriate to make it officially white.
@@ -160,26 +163,29 @@ local default_dyes = {
minetest.register_on_placenode(
function(pos, newnode, placer, oldnode, itemstack, pointed_thing)
local def = minetest.registered_items[newnode.name]
- if not def or not def.palette then return false end
- if string.find(itemstack:to_string(), "palette_index") then
- minetest.swap_node(pos, {name = newnode.name, param2 = newnode.param2})
- return
+
+ if not def
+ or not def.palette
+ or def.after_place_node then
+ return false
end
- local param2 = 0
- local color = 0
+ if not string.find(itemstack:to_string(), "palette_index") then
+ local param2 = 0
+ local color = 0
+
+ if def.palette == "unifieddyes_palette_extended.png" then
+ param2 = 240
+ color = 240
+ elseif def.palette == "unifieddyes_palette_colorwallmounted.png" then
+ param2 = newnode.param2 % 8
+ elseif def.palette ~= "unifieddyes_palette.png" then -- it's a split palette
+ param2 = newnode.param2 % 32
+ end
- if def.palette == "unifieddyes_palette_extended.png" then
- param2 = 240
- color = 240
- elseif def.palette == "unifieddyes_palette_colorwallmounted.png" then
- param2 = newnode.param2 % 8
- elseif def.palette ~= "unifieddyes_palette.png" then -- it's a split palette
- param2 = newnode.param2 % 32
+ minetest.swap_node(pos, {name = newnode.name, param2 = param2})
+ minetest.get_meta(pos):set_int("palette_index", color)
end
-
- minetest.swap_node(pos, {name = newnode.name, param2 = param2})
- minetest.get_meta(pos):set_int("palette_index", color)
end
)
@@ -341,19 +347,6 @@ function unifieddyes.fix_after_screwdriver_nsew(pos, node, user, mode, new_param
end
end
-function unifieddyes.select_node(pointed_thing)
- local pos = pointed_thing.under
- local node = minetest.get_node_or_nil(pos)
- local def = node and minetest.registered_nodes[node.name]
-
- if not def or not def.buildable_to then
- pos = pointed_thing.above
- node = minetest.get_node_or_nil(pos)
- def = node and minetest.registered_nodes[node.name]
- end
- return def and pos, def
-end
-
function unifieddyes.is_buildable_to(placer_name, ...)
for _, pos in ipairs({...}) do
local node = minetest.get_node_or_nil(pos)
@@ -640,6 +633,294 @@ function unifieddyes.getpaletteidx(color, palette_type)
end
end
+-- punch-to-recolor using the airbrush
+
+function unifieddyes.on_airbrush(itemstack, player, pointed_thing)
+ local player_name = player:get_player_name()
+ local painting_with = nil
+
+ if unifieddyes.player_current_dye[player_name] and minetest.registered_items[unifieddyes.player_current_dye[player_name]] then
+ painting_with = unifieddyes.player_current_dye[player_name]
+ end
+
+ local pos = minetest.get_pointed_thing_position(pointed_thing)
+ if not pos or player:get_player_control().sneak then
+ unifieddyes.show_airbrush_form(player)
+ return
+ end
+
+ if not painting_with then return end
+
+ local node = minetest.get_node(pos)
+ local def = minetest.registered_items[node.name]
+ if not def then return end
+
+ if minetest.is_protected(pos, player_name) then
+ minetest.chat_send_player(player_name, "Sorry, someone else owns that node.")
+ return
+ end
+
+ if not def.palette then
+ minetest.chat_send_player(player_name, "That node can't be colored.")
+ return
+ end
+
+ local palette = nil
+ local fdir = 0
+ if def.palette == "unifieddyes_palette_extended.png" then
+ palette = "extended"
+ elseif def.palette == "unifieddyes_palette_colorwallmounted.png" then
+ palette = "wallmounted"
+ fdir = node.param2 % 8
+ elseif def.palette ~= "unifieddyes_palette.png" then
+ palette = true
+ fdir = node.param2 % 32
+ end
+
+ local idx, hue = unifieddyes.getpaletteidx(painting_with, palette)
+
+ local inv = player:get_inventory()
+ if (not creative or not creative.is_enabled_for(player_name)) and not inv:contains_item("main", painting_with) then
+ local suff = ""
+ if not idx then
+ suff = " Besides, "..string.sub(painting_with, 5).." can't be applied to that node."
+ end
+ minetest.chat_send_player(player_name, "You're in survival mode, and you're out of "..string.sub(painting_with, 5).."."..suff)
+ return
+ end
+
+ if not idx then
+ minetest.chat_send_player(player_name, string.sub(painting_with, 5).." can't be applied to that node.")
+ return
+ end
+
+ local oldidx = node.param2 - fdir
+ if idx == oldidx then
+ minetest.chat_send_player(player_name, "That node is already "..string.sub(painting_with, 5)..".")
+ return
+ end
+
+ local name = def.airbrush_replacement_node or node.name
+
+ minetest.swap_node(pos, {name = name, param2 = fdir + idx})
+ if not creative or not creative.is_enabled_for(player_name) then
+ inv:remove_item("main", painting_with)
+ return
+ end
+end
+
+function unifieddyes.show_airbrush_form(player)
+ if not player then return end
+ local player_name = player:get_player_name()
+ local creative = creative and creative.is_enabled_for(player_name)
+ local inv = player:get_inventory()
+
+ local base_form = "size[15,8.5]label[7,-0.25;Select a color:]"
+ local size="0.75,0.75;"
+ local hps=0.6
+ local vps=1.3
+ local vs=0.3
+
+ for v = 0, 6 do
+ local val = unifieddyes.VALS_EXTENDED[v+1]
+
+ local sat = ""
+ local v2=(v/2)
+
+ for hi, h in ipairs(unifieddyes.HUES_EXTENDED) do
+ local hue = h[1]
+ local hp=hi-0.5
+
+ local r = h[2]
+ local g = h[3]
+ local b = h[4]
+
+ local factor = 40
+ if v > 3 then
+ factor = 75
+ v2 = (v-2)
+ end
+
+ local r2 = math.max(math.min(r + (4-v)*factor, 255), 0)
+ local g2 = math.max(math.min(g + (4-v)*factor, 255), 0)
+ local b2 = math.max(math.min(b + (4-v)*factor, 255), 0)
+
+ local color = string.format("%02x", r2)..string.format("%02x", g2)..string.format("%02x", b2)
+ local dye = "dye:"..val..hue..sat
+ local overlay = ""
+ if not creative and inv:contains_item("main", dye) then
+ overlay = "^unifieddyes_available_overlay.png"
+ end
+
+ if dye == unifieddyes.player_selected_dye[player_name] then
+ overlay = "^unifieddyes_select_overlay.png"
+ end
+
+ local colorize = minetest.formspec_escape("^[colorize:#"..color..":255")
+ base_form = base_form.."image_button["..
+ (hp*hps)..","..(v2*vps+vs)..";"..
+ size..
+ "unifieddyes_white_square.png"..colorize..overlay..";"..
+ val..hue..sat..";]"..
+ "tooltip["..val..hue..sat..";"..val..hue..sat.."]"
+
+ end
+
+ if v > 3 then
+ sat = "_s50"
+ v2 = (v-1.5)
+
+ for hi, h in ipairs(unifieddyes.HUES_EXTENDED) do
+ local hue = h[1]
+ local hp=hi-0.5
+
+ local r = h[2]
+ local g = h[3]
+ local b = h[4]
+
+ local factor = 75
+
+ local pr = 0.299
+ local pg = 0.587
+ local pb = 0.114
+
+ local r2 = math.max(math.min(r + (4-v)*factor, 255), 0)
+ local g2 = math.max(math.min(g + (4-v)*factor, 255), 0)
+ local b2 = math.max(math.min(b + (4-v)*factor, 255), 0)
+
+ local p = math.sqrt(r2*r2*pr + g2*g2*pg + b2*b2*pb)
+ local r3 = math.floor(p+(r2-p)*0.5)
+ local g3 = math.floor(p+(g2-p)*0.5)
+ local b3 = math.floor(p+(b2-p)*0.5)
+
+ local color = string.format("%02x", r3)..string.format("%02x", g3)..string.format("%02x", b3)
+ local dye = "dye:"..val..hue..sat
+
+ local overlay = ""
+ if not creative and inv:contains_item("main", dye) then
+ overlay = "^unifieddyes_available_overlay.png"
+ end
+
+ if dye == unifieddyes.player_selected_dye[player_name] then
+ overlay = "^unifieddyes_select_overlay.png"
+ end
+
+ local colorize = minetest.formspec_escape("^[colorize:#"..color..":255")
+
+ base_form = base_form.."image_button["..
+ (hp*hps)..","..(v2*vps+vs)..";"..
+ size..
+ "unifieddyes_white_square.png"..colorize..overlay..";"..
+ val..hue..sat..";]"..
+ "tooltip["..val..hue..sat..";"..val..hue..sat.."]"
+ end
+ end
+ end
+
+ local v2=5
+ for y = 0, 15 do
+
+ local hp=(15-y)+0.5
+
+ local grey = string.format("%02x", y*17)..string.format("%02x", y*17)..string.format("%02x", y*17)
+ local grey2 = "grey_"..y
+
+ if y == 0 then grey2 = "black"
+ elseif y == 4 then grey2 = "dark_grey"
+ elseif y == 8 then grey2 = "grey"
+ elseif y == 11 then grey2 = "light_grey"
+ elseif y == 15 then grey2 = "white"
+ end
+
+ local dye = "dye:"..grey2
+
+ local overlay = ""
+ if not creative and inv:contains_item("main", dye) then
+ overlay = "^unifieddyes_available_overlay.png"
+ end
+
+ if dye == unifieddyes.player_selected_dye[player_name] then
+ overlay = "^unifieddyes_select_overlay.png"
+ end
+
+ local colorize = minetest.formspec_escape("^[colorize:#"..grey..":255")
+ base_form = base_form.."image_button["..
+ (hp*hps)..","..(v2*vps+vs)..";"..
+ size..
+ "unifieddyes_white_square.png"..colorize..overlay..";"..
+ grey2..";]tooltip["..grey2..";"..grey2.."]"
+
+ end
+
+ if not creative then
+ base_form = base_form..
+ "image[10.3,"..(vps*5+vs)..";"..size..
+ "unifieddyes_available_overlay.png]"..
+ "label[11.0,"..(vps*5.1+vs)..";Dyes on hand]"..
+ "image[12.5,"..(vps*5+vs)..";"..size..
+ "unifieddyes_select_overlay.png]"..
+ "label[13.2,"..(vps*5.1+vs)..";Your selection]"
+ end
+
+ base_form = base_form..
+ "button_exit[11,8;2,1;cancel;Cancel]"..
+ "button_exit[13,8;2,1;accept;Accept]"
+
+ if unifieddyes.player_selected_dye[player_name] then
+ base_form = base_form..
+ "label[1,"..(7.5+vs)..";Selected dye: "..
+ unifieddyes.player_selected_dye[player_name].."]"
+ end
+
+ minetest.show_formspec(player_name, "unifieddyes:dye_select_form", base_form)
+end
+
+minetest.register_tool("unifieddyes:airbrush", {
+ description = S("Dye Airbrush"),
+ inventory_image = "unifieddyes_airbrush.png",
+ use_texture_alpha = true,
+ tool_capabilities = {
+ full_punch_interval=0.1,
+ },
+ range = 12,
+ on_use = unifieddyes.on_airbrush
+})
+
+minetest.register_craft( {
+ output = "unifieddyes:airbrush",
+ recipe = {
+ { "default:gold_ingot", "", "bucket:bucket_empty" },
+ { "", "default:steel_ingot", "" },
+ { "", "", "default:steel_ingot" }
+ },
+})
+
+minetest.register_on_player_receive_fields(function(player, formname, fields)
+ if formname == "unifieddyes:dye_select_form" then
+ local player_name = player:get_player_name()
+ local s1 = string.sub(minetest.serialize(fields), 11)
+ local s3 = string.sub(s1,1, string.find(s1, '"')-1)
+ if s3 == "cancel" then
+ unifieddyes.player_selected_dye[player_name] = nil
+ return
+ elseif s3 == "accept" and unifieddyes.player_selected_dye[player_name] then
+ local dye = unifieddyes.player_selected_dye[player_name]
+ unifieddyes.player_current_dye[player_name] = dye
+ unifieddyes.player_selected_dye[player_name] = nil
+ minetest.chat_send_player(player_name, "Selected "..string.sub(dye, 5).." for the airbrush.")
+ return
+ else
+ local inv = player:get_inventory()
+ local creative = creative and creative.is_enabled_for(player_name)
+ local dye = "dye:"..s3
+ if minetest.registered_items[dye] and (creative or inv:contains_item("main", dye)) then
+ unifieddyes.player_selected_dye[player_name] = dye
+ unifieddyes.show_airbrush_form(player)
+ end
+ end
+ end
+end)
+
-- build a table to convert from classic/89-color palette to extended palette
-- the first five entries are for the old greyscale - white, light, grey, dark, black
@@ -925,6 +1206,8 @@ minetest.register_craft( {
},
})
+-- aliases
+
minetest.register_alias("dye:light_red", "dye:pink")
minetest.register_alias("dye:medium_orange", "dye:brown")
diff --git a/unifieddyes/textures/unifieddyes_airbrush.png b/unifieddyes/textures/unifieddyes_airbrush.png
new file mode 100644
index 0000000..3cb768c
--- /dev/null
+++ b/unifieddyes/textures/unifieddyes_airbrush.png
Binary files differ
diff --git a/unifieddyes/textures/unifieddyes_available_overlay.png b/unifieddyes/textures/unifieddyes_available_overlay.png
new file mode 100644
index 0000000..02c8cbd
--- /dev/null
+++ b/unifieddyes/textures/unifieddyes_available_overlay.png
Binary files differ
diff --git a/unifieddyes/textures/unifieddyes_select_overlay.png b/unifieddyes/textures/unifieddyes_select_overlay.png
new file mode 100644
index 0000000..20beb95
--- /dev/null
+++ b/unifieddyes/textures/unifieddyes_select_overlay.png
Binary files differ
diff --git a/unifieddyes/textures/unifieddyes_white_square.png b/unifieddyes/textures/unifieddyes_white_square.png
new file mode 100644
index 0000000..28658b7
--- /dev/null
+++ b/unifieddyes/textures/unifieddyes_white_square.png
Binary files differ