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-rw-r--r--unifieddyes/init.lua30
1 files changed, 30 insertions, 0 deletions
diff --git a/unifieddyes/init.lua b/unifieddyes/init.lua
index 5619199..37d3572 100644
--- a/unifieddyes/init.lua
+++ b/unifieddyes/init.lua
@@ -153,6 +153,36 @@ local default_dyes = {
"yellow"
}
+-- if a node with a palette is placed in the world,
+-- but the itemstack used to place it has no palette_index (color byte),
+-- create something appropriate to make it officially white.
+
+minetest.register_on_placenode(
+ function(pos, newnode, placer, oldnode, itemstack, pointed_thing)
+ local def = minetest.registered_items[newnode.name]
+ if not def or not def.palette then return false end
+ if string.find(itemstack:to_string(), "palette_index") then
+ minetest.swap_node(pos, {name = newnode.name, param2 = newnode.param2})
+ return
+ end
+
+ local param2 = 0
+ local color = 0
+
+ if def.palette == "unifieddyes_palette_extended.png" then
+ param2 = 240
+ color = 240
+ elseif def.palette == "unifieddyes_palette_colorwallmounted.png" then
+ param2 = newnode.param2 % 8
+ elseif def.palette ~= "unifieddyes_palette.png" then -- it's a split palette
+ param2 = newnode.param2 % 32
+ end
+
+ minetest.swap_node(pos, {name = newnode.name, param2 = param2})
+ minetest.get_meta(pos):set_int("palette_index", color)
+ end
+)
+
-- just stubs to keep old mods from crashing when expecting auto-coloring
-- or getting back the dye on dig.