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-rw-r--r--streets/streetsmod/libs/smartfs/README.md88
-rw-r--r--streets/streetsmod/libs/smartfs/api.md107
-rw-r--r--streets/streetsmod/libs/smartfs/depends.txt2
-rw-r--r--streets/streetsmod/libs/smartfs/example.lua66
-rw-r--r--streets/streetsmod/libs/smartfs/example.smartfs1
-rw-r--r--streets/streetsmod/libs/smartfs/init.lua2
-rw-r--r--streets/streetsmod/libs/smartfs/smartfs.lua760
7 files changed, 0 insertions, 1026 deletions
diff --git a/streets/streetsmod/libs/smartfs/README.md b/streets/streetsmod/libs/smartfs/README.md
deleted file mode 100644
index df0e166..0000000
--- a/streets/streetsmod/libs/smartfs/README.md
+++ /dev/null
@@ -1,88 +0,0 @@
-smartfs
-=======
-
-This mod provides a 2nd generation way of creating forms - this means that the modder does not need to worry about complex formspec strings
-
-* Expandable: you can register your own elements to use on the form.
-* Easy event handling: use binding to handle events.
-* New elements: Includes a toggle button
-
-License: WTFPL
-To install this library, place the smartfs.lua file in your mod and then include it (dofile).
-There is an init.lua file in the download that shows you how to do this.
-
-#Using Smart Formspec
-Smartfs provides 2nd generation Minetest forms to replace clunky formspec strings. Each smartfs form is a container filled with GUI elements. A number of default elements are included with smartfs, but modders can also define their own custom elements. This document describes the basic usage of the smartfs API.
-
-##Installation
-Smartfs can be used as a library or a mod.
-
-To use smartfs as a library, copy the smartfs.lua file to your mod folder and add
- dofile(minetest.get\_modpath(minetest.get\_current\_modname()).."/smartfs.lua")
-to the top of any files that use it.
-
-To use smartfs as a mod, add it to your game's mods folder or to the user mods folder and enable it.
-
-## Creating and showing forms
-A form is a rectangular area of the screen upon which all elements are placed. Use the smartfs.create() function to create a new form. This function takes two arguments and returns a form object.
-
-The first argument is a unique string that identifies the form. The second argument is a function that should take a single argument called state which is used to set form properties like size and background color. State also has constructors for all form elements and can be used with state:element_name. Below is a quick example.
-
- myform = smartfs.create("My Form",function(state)
- --sets the form's size
- -- (width, hieght)
- state:size(5,5)
-
- --creates a label and places it on the form
- --(x-pos, y-pos, name, text)
- state:label(3,3,"label1", "A label!")
- end)
-
-Forms can be shown to the player by using the show(target) function. The target argument is the name of the player that will see the form.
-
- myform:show("singleplayer")
-
-Here is a list of steps the library takes.
-* You create a new form using smartfs.create().
-* The form is registered and stored for later use.
-* You show a form to a player using the myform:show()
-* The state is created and stored.
-* The function in smartfs.create runs and creates the elements.
-* The form is displayed to the player.
-
-## Modifying Elements
-Elements have functions of the form element:function(args) where you need to have access to the element object.
-
-You can get the element object by assigning a variable to its creation function like so:
-
- local button1 = state:button(0,0, 1,4, "btn1", "A button")
- --button1 is now a table representing the button
-
-You can also get the element by using state:get(name). The example below will retrieve a button with the name "btn1":
-
- button1 = state:get("btn1")
- --or
- state:get("btn1"):onClick(your\_onclick\_function
-
-Both of these methods should be used inside the form creation callback function, the function you pass to smartfs.create, or in event callbacks.
-
-Now that you have located your element you can modify it.
-
- button1:setPos(4,0)
-
-## Inventory Support
-Smartfs supports adding a button to Inventory+ or Unified Inventory which will open one of your own custom forms. Use the smartfs.add\_to\_inventory(form, icon, title) function where form is the smartfs form linked to by the button, icon is the button image (only for unified inventory), and title is the button text (only for inventory+).
-
- smartfs.add_to_inventory(form, icon, title)
-
-## Dynamic forms
-Dynamic forms allow you to make a form without having to register it before the game finished loading.
-
- local state = smartfs.dynamic("smartfs:dyn_form", name)
- state:load(minetest.get_modpath("smartfs").."/example.smartfs")
- state:get("btn"):click(function(self,state)
- print("Button clicked!")
- end)
- state:show()
-
-Make sure you call state:show()
diff --git a/streets/streetsmod/libs/smartfs/api.md b/streets/streetsmod/libs/smartfs/api.md
deleted file mode 100644
index 69e3f47..0000000
--- a/streets/streetsmod/libs/smartfs/api.md
+++ /dev/null
@@ -1,107 +0,0 @@
-#Full API
-##Smartfs
-* smartfs( name ) - returns the form regisered with the name 'name'
-* smartfs.create( name,function ) - creates a new form and adds elements to it by running the function. Use before Minetest loads. (like minetest.register_node)
-* smartfs.element( name, data ) - creates a new element type.
-* smartfs.dynamic( formname, playername ) - creates a dynamic form. Returns state. See example.lua for example. Remember to call state:show()
-* smartfs.add\_to\_inventory(form, icon, title) - Adds a form to an installed advanced inventory. Returns true on success.
-* smartfs.inventory_mod() - Returns the name of an installed and supported inventory mod that will be used above, or null.
-* smartfs.override\_load\_checks() - Allows you to use smartfs.create after the game loads. Not recommended!
-
-##Form
-* form:show( playername [, parameters] ) - shows the form to a player. See state.param.
-* form.name - the name of the form.
-
-##State
-
-### Methods
-* state:size( width,height ) - sets the forms width and height.
-* state:get( name ) - gets an element by name.
-* state:show() - reshows the form to the player.
-* state:close() - closes the form (does not work yet, due to no MT api support).
-* state:load( filepath ) - Loads elements from a file.
-* state:save( filepath ) - Saves elements to a file.
-* state:button( x,y,w,h,name,text [, exit_on_click] ) - create a new button at x,y with name and caption (text)
- * ^ optional: exit_on_click - set to true to exit the form when the button is clicked. ( Also see button.setClose() )
-* state:toggle( x,y,w,h,name,list ) - create a new toggle button at x,y with name and possible list of values
-* state:label( x,y,name,text ) - create a new label at x,y with name and caption (text)
-* state:field( x,y,w,h,name,label ) - create a new field at x,y with label
- * state:pwdfield( x,y,w,h,name,label ) - create a password field
- * state:textarea( x,y,w,h,name,label ) - create a new textarea
-* state:image( x,y,w,h,name,imagepath ) - create an image box.
-* state:inventory( x,y,w,h,name ) - create an inventory listing (use 'main' as name for the main player inventory)
-* state:checkbox( x,y,name,label,selected ) - create a check box.
-* state:element( element_type, data ) - Semi-private, create an element with type and data.
-
-### Variables
-* state.player - The name of the player.
-* state.param - The parameters supplied by form:show.
-* state.def - The form definition.
-* state.is_inv - Boolean which is true if this form is being shown as an inventory.
-
-##Button
-* element:setPosition( x,y ) - change the position
-* element:getPosition() - get the current position
-* element:setSize( w,h ) - set the size
-* element:getSize() - get the size
-* element:setText( text ) - set the caption of the button
-* element:getText() - get the caption of the button
-* element:setImage( filename ) - sets the background of the button
-* element:getImage() - get the background filename of the button
-* element:click( func(self,state) ) - specify a function to run when the button is clicked
-
-##Toggle Button
-* element:setPosition( x,y ) - change the position
-* element:getPosition() - get the current position
-* element:setSize( w,h ) - set the size
-* element:getSize() - get the size
-* element:getText() - get the text of the toggle option
-* element:setId( filename ) - sets the selected id
-* element:getId() - get the selected id
-* element:onToggle( func(self,state) ) - specify a function to run when the value if toggled
-
-##Label
-* element:setPosition( x,y ) - change the position
-* element:getPosition() - get the current position
-* element:setText( text ) - set the caption of the label
-* element:getText() - get the caption of the label
-
-##Field and Text Area
-* element:setPosition( x,y ) - change the position
-* element:getPosition() - get the current position
-* element:setSize( w,h ) - set the size
-* element:getSize() - get the size
-* element:setText( text ) - set the caption of the button
-* element:getText() - get the caption of the field
-* element:setImage( filename ) - sets the background of the field
-* element:getImage() - get the background filename of the field
-
-##List box
-* element:onClick( func(self,state,idx) ) - function to run when listbox item idx is clicked
-* element:onDoubleClick( func(self,state,idx) ) - function to run when listbox item idx is double clicked
-* element:setPosition( x,y ) - set the position
-* element:getPosition() - returns {x=x, y=y}
-* element:setSize( w,h ) - set the size
-* element:getSize() - gets the size {w=w, h=h}
-* element:addItem( item ) - appends and item
-* element:removeItem( idx ) - remove item
-* element:popItem() - removes last item and returns
-
-##Inventory listing
-* element:setPosition( x,y ) - set the position
-* element:getPosition() - returns {x=x, y=y}
-* element:setSize( w,h ) - set the size
-* element:getSize() - gets the size {w=w, h=h}
-* element:setLocation( location ) - set a custom inventory location or nil for the default (current_player)
- * element:usePosition( position ) - use a node metadata attached inventory of the node at the given positon
- * element:useDetached( name ) - use a detached inventory with the given name
- * element:usePlayer( name ) - use a player inventory other than the current player
-* element:getLocation() - returns the inventory location (default: current_player)
-* element:setIndex( index ) - set the inventory starting index
-* element:getIndex() - returns the inventory starting index
-
-##Custom Code
-* element:onSubmit( func(self) ) - on form submit
-* element:onBuild( func(self) ) - run every time form is shown. You can set code from here
-* element:setCode( code ) - set the formspec code
-* element:getCode( code ) - get the formspec code
diff --git a/streets/streetsmod/libs/smartfs/depends.txt b/streets/streetsmod/libs/smartfs/depends.txt
deleted file mode 100644
index 4893cdc..0000000
--- a/streets/streetsmod/libs/smartfs/depends.txt
+++ /dev/null
@@ -1,2 +0,0 @@
-unified_inventory?
-inventory_plus?
diff --git a/streets/streetsmod/libs/smartfs/example.lua b/streets/streetsmod/libs/smartfs/example.lua
deleted file mode 100644
index 935dd70..0000000
--- a/streets/streetsmod/libs/smartfs/example.lua
+++ /dev/null
@@ -1,66 +0,0 @@
-dofile(minetest.get_modpath("smartfs").."/smartfs.lua")
-
-s = smartfs.create("smartfs:form",function(state)
- state:size(10,7)
- state:label(2,0,"lbl","SmartFS example formspec!")
- state:field(7,1,3,1,"txt","Textbox")
- state:image(0,0,2,2,"img","default_stone.png")
- state:toggle(0,2,3,1,"tg",{"plenty..","of..","custom..","elements"})
- state:checkbox(2,1,"c","Easy code",true)
- local res = "smartfs.create(\"smartfs:form\",function(state)\n"
- res = res .. "\tstate:size(10,7)\n"
- res = res .. "\tstate:label(2,0,\"lbl\",\"SmartFS example formspec!\")\n"
- res = res .. "\tstate:field(7,1,3,1,\"txt\",\"Textbox\")\n"
- res = res .. "\tstate:image(0,0,2,2,\"img\",\"default_stone.png\")\n"
- res = res .. "\tstate:toggle(0,2,3,1,\"tg\",{\"plenty..\",\"of..\",\"custom..\",\"elements\"})\n"
- res = res .. "\tstate:checkbox(2,1,\"c\",\"Easy code\",true)\n"
- res = res .. "end)"
- state:textarea(1,3.5,9,4,"ta","Code:"):setText(res)
- return true
-end)
-
-l = smartfs.create("smartfs:load",function(state)
- state:load(minetest.get_modpath("smartfs").."/example.smartfs")
- state:get("btn"):click(function(self,state)
- print("Button clicked!")
- end)
- return true
-end)
-
-smartfs.add_to_inventory(l,"icon.png","SmartFS")
-
-minetest.register_chatcommand("sfs_s", {
- params = "",
- description = "SmartFS test formspec 1: basics",
- func = function(name, param)
- s:show(name)
- end,
-})
-minetest.register_chatcommand("sfs_l", {
- params = "",
- description = "SmartFS test formspec 2: loading",
- func = function(name, param)
- l:show(name)
- end,
-})
-
-minetest.register_chatcommand("sfs_d", {
- params = "",
- description = "SmartFS test formspec 3: dynamic",
- func = function(name, param)
- local state = smartfs.dynamic("smartfs:dyn_form", name)
- state:load(minetest.get_modpath("smartfs").."/example.smartfs")
- state:get("btn"):click(function(self,state)
- print("Button clicked!")
- end)
- state:show()
- end,
-})
-
-minetest.register_chatcommand("sfs_lc", {
- params = "",
- description = "SmartFS test formspec 4: smartfs.create error catching",
- func = function(name, param)
- smartfs.create("asdinas",function() end)
- end
-})
diff --git a/streets/streetsmod/libs/smartfs/example.smartfs b/streets/streetsmod/libs/smartfs/example.smartfs
deleted file mode 100644
index cbbaabf..0000000
--- a/streets/streetsmod/libs/smartfs/example.smartfs
+++ /dev/null
@@ -1 +0,0 @@
-return { ["ele"] = { ["c"] = { ["pos"] = { ["y"] = 1, ["x"] = 1 }, ["label"] = "Check", ["value"] = true, ["type"] = "checkbox", ["name"] = "c" }, ["btn"] = { ["pos"] = { ["y"] = 2, ["x"] = 1 }, ["size"] = { ["h"] = 1, ["w"] = 1 }, ["value"] = "Button", ["type"] = "button", ["name"] = "btn" } }, ["size"] = { ["h"] = 3, ["w"] = 5 } } \ No newline at end of file
diff --git a/streets/streetsmod/libs/smartfs/init.lua b/streets/streetsmod/libs/smartfs/init.lua
deleted file mode 100644
index b2aaa29..0000000
--- a/streets/streetsmod/libs/smartfs/init.lua
+++ /dev/null
@@ -1,2 +0,0 @@
-dofile(minetest.get_modpath("smartfs").."/smartfs.lua")
---dofile(minetest.get_modpath("smartfs").."/example.lua")
diff --git a/streets/streetsmod/libs/smartfs/smartfs.lua b/streets/streetsmod/libs/smartfs/smartfs.lua
deleted file mode 100644
index dfa0819..0000000
--- a/streets/streetsmod/libs/smartfs/smartfs.lua
+++ /dev/null
@@ -1,760 +0,0 @@
----------------------------
--- SmartFS: Smart Formspecs
--- by Rubenwardy
----------------------------
-
-smartfs = {
- _fdef = {},
- _edef = {},
- opened = {},
- inv = {}
-}
-
--- the smartfs() function
-function smartfs.__call(self, name)
- return smartfs._fdef[name]
-end
-
--- Register forms and elements
-function smartfs.create(name,onload)
- if smartfs._fdef[name] then
- error("SmartFS - (Error) Form "..name.." already exists!")
- end
- if smartfs.loaded and not smartfs._loaded_override then
- error("SmartFS - (Error) Forms should be declared while the game loads.")
- end
-
- smartfs._fdef[name] = {
- _reg = onload,
- name = name,
- show = smartfs._show_
- }
-
- return smartfs._fdef[name]
-end
-function smartfs.override_load_checks()
- smartfs._loaded_override = true
-end
-
-minetest.after(0, function()
- smartfs.loaded = true
-end)
-function smartfs.dynamic(name,player)
- if not smartfs._dynamic_warned then
- smartfs._dynamic_warned = true
- print("SmartFS - (Warning) On the fly forms are being used. May cause bad things to happen")
- end
- local state = smartfs._makeState_({name=name},player,nil,false)
- state.show = state._show_
- smartfs.opened[player] = state
- return state
-end
-function smartfs.element(name,data)
- if smartfs._edef[name] then
- error("SmartFS - (Error) Element type "..name.." already exists!")
- end
- smartfs._edef[name] = data
- return smartfs._edef[name]
-end
-
-function smartfs.inventory_mod()
- if unified_inventory then
- return "unified_inventory"
- elseif inventory_plus then
- return "inventory_plus"
- else
- return nil
- end
-end
-
-function smartfs.add_to_inventory(form,icon,title)
- if unified_inventory then
- unified_inventory.register_button(form.name, {
- type = "image",
- image = icon,
- })
- unified_inventory.register_page(form.name, {
- get_formspec = function(player, formspec)
- local name = player:get_player_name()
- local opened = smartfs._show_(form, name, nil, true)
- return {formspec = opened:_getFS_(false)}
- end
- })
- return true
- elseif inventory_plus then
- minetest.register_on_joinplayer(function(player)
- inventory_plus.register_button(player, form.name, title)
- end)
- minetest.register_on_player_receive_fields(function(player, formname, fields)
- if formname == "" and fields[form.name] then
- local name = player:get_player_name()
- local opened = smartfs._show_(form, name, nil, true)
- inventory_plus.set_inventory_formspec(player, opened:_getFS_(true))
- end
- end)
- return true
- else
- return false
- end
-end
-
-function smartfs._makeState_(form,player,params,is_inv)
- return {
- _ele = {},
- def = form,
- player = player,
- param = params,
- is_inv = is_inv,
- get = function(self,name)
- return self._ele[name]
- end,
- close = function(self)
- self.closed = true
- end,
- size = function(self,w,h)
- self._size = {w=w,h=h}
- end,
- _getFS_ = function(self,size)
- local res = ""
- if self._size and size then
- res = "size["..self._size.w..","..self._size.h.."]"
- end
- for key,val in pairs(self._ele) do
- res = res .. val:build()
- end
- return res
- end,
- _show_ = function(self)
- if self.is_inv then
- if unified_inventory then
- unified_inventory.set_inventory_formspec(minetest.get_player_by_name(self.player), self.def.name)
- elseif inventory_plus then
- inventory_plus.set_inventory_formspec(minetest.get_player_by_name(self.player), self:_getFS_(true))
- end
- else
- local res = self:_getFS_(true)
- minetest.show_formspec(player,form.name,res)
- end
- end,
- load = function(self,file)
- local file = io.open(file, "r")
- if file then
- local table = minetest.deserialize(file:read("*all"))
- if type(table) == "table" then
- if table.size then
- self._size = table.size
- end
- for key,val in pairs(table.ele) do
- self:element(val.type,val)
- end
- return true
- end
- end
- return false
- end,
- save = function(self,file)
- local res = {ele={}}
-
- if self._size then
- res.size = self._size
- end
-
- for key,val in pairs(self._ele) do
- res.ele[key] = val.data
- end
-
- local file = io.open(file, "w")
- if file then
- file:write(minetest.serialize(res))
- file:close()
- return true
- end
- return false
- end,
- button = function(self,x,y,w,h,name,text,exitf)
- if exitf == nil then exitf = false end
- return self:element("button",{pos={x=x,y=y},size={w=w,h=h},name=name,value=text,closes=exitf})
- end,
- label = function(self,x,y,name,text)
- return self:element("label",{pos={x=x,y=y},name=name,value=text})
- end,
- toggle = function(self,x,y,w,h,name,list)
- return self:element("toggle",{pos={x=x,y=y},size={w=w,h=h},name=name,id=1,list=list})
- end,
- field = function(self,x,y,w,h,name,label)
- return self:element("field",{pos={x=x,y=y},size={w=w,h=h},name=name,value="",label=label})
- end,
- pwdfield = function(self,x,y,w,h,name,label)
- local res = self:element("field",{pos={x=x,y=y},size={w=w,h=h},name=name,value="",label=label})
- res:isPassword(true)
- return res
- end,
- textarea = function(self,x,y,w,h,name,label)
- local res = self:element("field",{pos={x=x,y=y},size={w=w,h=h},name=name,value="",label=label})
- res:isMultiline(true)
- return res
- end,
- image = function(self,x,y,w,h,name,img)
- return self:element("image",{pos={x=x,y=y},size={w=w,h=h},name=name,value=img})
- end,
- checkbox = function(self,x,y,name,label,selected)
- return self:element("checkbox",{pos={x=x,y=y},name=name,value=selected,label=label})
- end,
- listbox = function(self,x,y,w,h,name)
- return self:element("list", { pos={x=x,y=y}, size={w=w,h=h}, name=name })
- end,
- inventory = function(self,x,y,w,h,name)
- return self:element("inventory", { pos={x=x,y=y}, size={w=w,h=h}, name=name })
- end,
- element = function(self,typen,data)
- local type = smartfs._edef[typen]
-
- if not type then
- error("Element type "..typen.." does not exist!")
- end
-
- if self._ele[data.name] then
- error("Element "..data.name.." already exists")
- end
- data.type = typen
-
- local ele = {
- name = data.name,
- root = self,
- data = data,
- remove = function(self)
- self.root._ele[self.name] = nil
- end
- }
-
- for key,val in pairs(type) do
- ele[key] = val
- end
-
- self._ele[data.name] = ele
-
- return self._ele[data.name]
- end
- }
-end
-
--- Show a formspec to a user
-function smartfs._show_(form, player, params, is_inv)
- local state = smartfs._makeState_(form, player, params, is_inv)
- state.show = state._show_
- if form._reg(state)~=false then
- if not is_inv then
- smartfs.opened[player] = state
- state:_show_()
- else
- smartfs.inv[player] = state
- end
- end
- return state
-end
-
--- Receive fields from formspec
-local function _sfs_recieve_(state,name,fields)
- if (fields.quit == "true") then
- if not state.is_inv then
- smartfs.opened[name] = nil
- end
- return true
- end
-
- for key,val in pairs(fields) do
- if state._ele[key] then
- state._ele[key].data.value = val
- end
- end
- for key,val in pairs(state._ele) do
- if val.submit then
- if (val:submit(fields)==true) then
- return true
- end
- end
- end
- if state.closed ~= true then
- state:_show_()
- else
- minetest.show_formspec(name,"","size[5,1]label[0,0;Formspec closing not yet created!]")
- if not state.is_inv then
- smartfs.opened[name] = nil
- end
- end
- return true
-end
-
-minetest.register_on_player_receive_fields(function(player, formname, fields)
- local name = player:get_player_name()
- if smartfs.opened[name] and not smartfs.opened[name].is_inv then
- if smartfs.opened[name].def.name == formname then
- local state = smartfs.opened[name]
- return _sfs_recieve_(state,name,fields)
- else
- smartfs.opened[name] = nil
- end
- elseif smartfs.inv[name] and smartfs.inv[name].is_inv then
- local state = smartfs.inv[name]
- _sfs_recieve_(state,name,fields)
- end
- return false
-end)
-
-
------------------------------------------------------------------
-------------------------- ELEMENTS ----------------------------
------------------------------------------------------------------
-
-smartfs.element("button",{
- build = function(self)
- if self.data.img then
- return "image_button["..
- self.data.pos.x..","..self.data.pos.y..
- ";"..
- self.data.size.w..","..self.data.size.h..
- ";"..
- self.data.img..
- ";"..
- self.name..
- ";"..
- self.data.value..
- "]"
- else
- if self.data.closes then
- return "button_exit["..
- self.data.pos.x..","..self.data.pos.y..
- ";"..
- self.data.size.w..","..self.data.size.h..
- ";"..
- self.name..
- ";"..
- self.data.value..
- "]"
- else
- return "button["..
- self.data.pos.x..","..self.data.pos.y..
- ";"..
- self.data.size.w..","..self.data.size.h..
- ";"..
- self.name..
- ";"..
- self.data.value..
- "]"
- end
- end
- end,
- submit = function(self,fields,state)
- if fields[self.name] and self._click then
- self:_click(self.root)
- end
-
- if self.data.closes then
- return true
- end
- end,
- setPosition = function(self,x,y)
- self.data.pos = {x=x,y=y}
- end,
- getPosition = function(self,x,y)
- return self.data.pos
- end,
- setSize = function(self,w,h)
- self.data.size = {w=w,h=h}
- end,
- getSize = function(self,x,y)
- return self.data.size
- end,
- onClick = function(self,func)
- self._click = func
- end,
- click = function(self,func)
- self._click = func
- end,
- setText = function(self,text)
- self.data.value = text
- end,
- getText = function(self)
- return self.data.value
- end,
- setImage = function(self,image)
- self.data.img = image
- end,
- getImage = function(self)
- return self.data.img
- end,
- setClose = function(self,bool)
- self.data.closes = bool
- end
-})
-
-smartfs.element("toggle",{
- build = function(self)
- return "button["..
- self.data.pos.x..","..self.data.pos.y..
- ";"..
- self.data.size.w..","..self.data.size.h..
- ";"..
- self.name..
- ";"..
- self.data.list[self.data.id]..
- "]"
- end,
- submit = function(self,fields)
- if fields[self.name] then
- self.data.id = self.data.id + 1
- if self.data.id > #self.data.list then
- self.data.id = 1
- end
- if self._tog then
- self:_tog(self.root)
- end
- end
- end,
- onToggle = function(self,func)
- self._tog = func
- end,
- setPosition = function(self,x,y)
- self.data.pos = {x=x,y=y}
- end,
- getPosition = function(self,x,y)
- return self.data.pos
- end,
- setSize = function(self,w,h)
- self.data.size = {w=w,h=h}
- end,
- getSize = function(self,x,y)
- return self.data.size
- end,
- setId = function(self,id)
- self.data.id = id
- end,
- getId = function(self)
- return self.data.id
- end,
- getText = function(self)
- return self.data.list[self.data.id]
- end
-})
-
-smartfs.element("label",{
- build = function(self)
- return "label["..
- self.data.pos.x..","..self.data.pos.y..
- ";"..
- self.data.value..
- "]"
- end,
- setPosition = function(self,x,y)
- self.data.pos = {x=x,y=y}
- end,
- getPosition = function(self,x,y)
- return self.data.pos
- end,
- setText = function(self,text)
- self.data.value = text
- end,
- getText = function(self)
- return self.data.value
- end
-})
-
-smartfs.element("field",{
- build = function(self)
- if self.data.ml then
- return "textarea["..
- self.data.pos.x..","..self.data.pos.y..
- ";"..
- self.data.size.w..","..self.data.size.h..
- ";"..
- self.name..
- ";"..
- self.data.label..
- ";"..
- self.data.value..
- "]"
- elseif self.data.pwd then
- return "pwdfield["..
- self.data.pos.x..","..self.data.pos.y..
- ";"..
- self.data.size.w..","..self.data.size.h..
- ";"..
- self.name..
- ";"..
- self.data.label..
- "]"
- else
- return "field["..
- self.data.pos.x..","..self.data.pos.y..
- ";"..
- self.data.size.w..","..self.data.size.h..
- ";"..
- self.name..
- ";"..
- self.data.label..
- ";"..
- self.data.value..
- "]"
- end
- end,
- setPosition = function(self,x,y)
- self.data.pos = {x=x,y=y}
- end,
- getPosition = function(self,x,y)
- return self.data.pos
- end,
- setSize = function(self,w,h)
- self.data.size = {w=w,h=h}
- end,
- getSize = function(self,x,y)
- return self.data.size
- end,
- setText = function(self,text)
- self.data.value = text
- end,
- getText = function(self)
- return self.data.value
- end,
- isPassword = function(self,bool)
- self.data.pwd = bool
- end,
- isMultiline = function(self,bool)
- self.data.ml = bool
- end
-})
-
-smartfs.element("image",{
- build = function(self)
- return "image["..
- self.data.pos.x..","..self.data.pos.y..
- ";"..
- self.data.size.w..","..self.data.size.h..
- ";"..
- self.data.value..
- "]"
- end,
- setPosition = function(self,x,y)
- self.data.pos = {x=x,y=y}
- end,
- getPosition = function(self,x,y)
- return self.data.pos
- end,
- setSize = function(self,w,h)
- self.data.size = {w=w,h=h}
- end,
- getSize = function(self,x,y)
- return self.data.size
- end,
- setImage = function(self,text)
- self.data.value = text
- end,
- getImage = function(self)
- return self.data.value
- end
-})
-
-smartfs.element("checkbox",{
- build = function(self)
- if self.data.value then
- return "checkbox["..
- self.data.pos.x..","..self.data.pos.y..
- ";"..
- self.name..
- ";"..
- self.data.label..
- ";true]"
- else
- return "checkbox["..
- self.data.pos.x..","..self.data.pos.y..
- ";"..
- self.name..
- ";"..
- self.data.label..
- ";false]"
- end
- end,
- setPosition = function(self,x,y)
- self.data.pos = {x=x,y=y}
- end,
- getPosition = function(self,x,y)
- return self.data.pos
- end,
- setSize = function(self,w,h)
- self.data.size = {w=w,h=h}
- end,
- getSize = function(self,x,y)
- return self.data.size
- end,
- setText = function(self,text)
- self.data.value = text
- end,
- getText = function(self)
- return self.data.value
- end
-})
-
-smartfs.element("list",{
- build = function(self)
- local listformspec = "textlist["..
- self.data.pos.x..","..self.data.pos.y..
- ";"..
- self.data.size.w..","..self.data.size.h..
- ";"..
- self.data.name..
- ";"
-
- --loop through the list's items and add them to the formspec
- if not self.data.items then
- self.data.items = {" "}
- end
- for i,value in ipairs(self.data.items) do
- listformspec = listformspec..value..","
- end
- listformspec = string.sub(listformspec, 0, -2) --removes extra ,
- --close out the list items section
- listformspec = listformspec..";"
-
- --TODO support selected idx and transparency
-
- --close formspec definition and return formspec
- listformspec = listformspec.."]"
- return listformspec
- end,
- submit = function(self,fields)
- if fields[self.name] then
- local _type = string.sub(fields[self.data.name],1,3)
- local index = string.sub(fields[self.data.name],5)
- if _type == "CHG" and self._click then
- self:_click(self.root, index)
- elseif _type == "DCL" and self._doubleClick then
- self:_doubleClick(self.root, index)
- end
- end
- end,
- onClick = function(self, func)
- self._click = func
- end,
- click = function(self, func)
- self._click = func
- end,
- onDoubleClick = function(self, func)
- self._doubleClick = func
- end,
- doubleclick = function(self, func)
- self._doubleClick = func
- end,
- setPosition = function(self,x,y)
- self.data.pos = {x=x,y=y}
- end,
- getPosition = function(self,x,y)
- return self.data.pos
- end,
- setSize = function(self,w,h)
- self.data.size = {w=w,h=h}
- end,
- getSize = function(self,x,y)
- return self.data.size
- end,
- addItem = function(self, item)
- if not self.data.items then
- self.data.items = {" "}
- end
- table.insert(self.data.items, item)
- end,
- removeItem = function(self,idx)
- if not self.data.items then
- self.data.items = {" "}
- end
- table.remove(self.data.items,idx)
- end,
- popItem = function(self)
- if not self.data.items then
- self.data.items = {" "}
- end
- local item = self.data.items[#self.data.items]
- table.remove(self.data.items)
- return item
- end
-})
-
-smartfs.element("inventory",{
- build = function(self)
- return "list["..
- (self.data.location or "current_player") ..
- ";"..
- self.name..
- ";"..
- self.data.pos.x..","..self.data.pos.y..
- ";"..
- self.data.size.w..","..self.data.size.h..
- ";"..
- (self.data.index or "") ..
- "]"
- end,
- setPosition = function(self,x,y)
- self.data.pos = {x=x,y=y}
- end,
- getPosition = function(self,x,y)
- return self.data.pos
- end,
- setSize = function(self,w,h)
- self.data.size = {w=w,h=h}
- end,
- getSize = function(self,x,y)
- return self.data.size
- end,
- -- available inventory locations
- -- "current_player": Player to whom the menu is shown
- -- "player:<name>": Any player
- -- "nodemeta:<X>,<Y>,<Z>": Any node metadata
- -- "detached:<name>": A detached inventory
- -- "context" does not apply to smartfs, since there is no node-metadata as context available
- setLocation = function(self,location)
- self.data.location = location
- end,
- getLocation = function(self)
- return self.data.location or "current_player"
- end,
- usePosition = function(self, pos)
- self.data.location = string.format("nodemeta:%d,%d,%d", pos.x, pos.y, pos.z)
- end,
- usePlayer = function(self, name)
- self.data.location = "player:" .. name
- end,
- useDetached = function(self, name)
- self.data.location = "detached:" .. name
- end,
- setIndex = function(self,index)
- self.data.index = index
- end,
- getIndex = function(self)
- return self.data.index
- end
-})
-
-smartfs.element("code",{
- build = function(self)
- if self._build then
- self:_build()
- end
-
- return self.data.code
- end,
- submit = function(self,fields)
- if self._sub then
- self:_sub(fields)
- end
- end,
- onSubmit = function(self,func)
- self._sub = func
- end,
- onBuild = function(self,func)
- self._build = func
- end,
- setCode = function(self,code)
- self.data.code = code
- end,
- getCode = function(self)
- return self.data.code
- end
-})