diff options
Diffstat (limited to 'street_signs/api.lua')
-rw-r--r-- | street_signs/api.lua | 487 |
1 files changed, 487 insertions, 0 deletions
diff --git a/street_signs/api.lua b/street_signs/api.lua new file mode 100644 index 0000000..1ac4afe --- /dev/null +++ b/street_signs/api.lua @@ -0,0 +1,487 @@ +-- signs api; most of this came from signs_lib but rewritten to some degree + +local S = street_signs.gettext + +local wall_dir_change = { + [0] = 2, + 2, + 5, + 4, + 2, + 3, +} + +street_signs.wallmounted_rotate = function(pos, node, user, mode) + if mode ~= screwdriver.ROTATE_FACE then return false end + minetest.swap_node(pos, { name = node.name, param2 = wall_dir_change[node.param2 % 6] }) + for _, v in ipairs(minetest.get_objects_inside_radius(pos, 0.5)) do + local e = v:get_luaentity() + if e and e.name == "street_signs:text" then + v:remove() + end + end + street_signs.update_sign(pos) + return true +end + +street_signs.facedir_rotate = function(pos, node, user, mode) + if mode ~= screwdriver.ROTATE_FACE then return false end + newparam2 = ((node.param2 % 6 ) == 0) and 1 or 0 + minetest.swap_node(pos, { name = node.name, param2 = newparam2 }) + for _, v in ipairs(minetest.get_objects_inside_radius(pos, 0.5)) do + local e = v:get_luaentity() + if e and e.name == "street_signs:text" then + v:remove() + end + end + street_signs.update_sign(pos) + return true +end + +street_signs.modpath = minetest.get_modpath("street_signs") + +local DEFAULT_TEXT_SCALE = {x=10, y=10} + +-- infinite stacks + +if not minetest.settings:get_bool("creative_mode") then + street_signs.expect_infinite_stacks = false +else + street_signs.expect_infinite_stacks = true +end + +-- CONSTANTS + +-- Path to the textures. +local TP = street_signs.path .. "/textures" +-- Font file formatter +local CHAR_FILE = "%s_%02x.png" +-- Fonts path +local CHAR_PATH = TP .. "/" .. CHAR_FILE + +-- Lots of overkill here. KISS advocates, go away, shoo! ;) -- kaeza + +local PNG_HDR = string.char(0x89, 0x50, 0x4E, 0x47, 0x0D, 0x0A, 0x1A, 0x0A) + +-- check if a file does exist +-- to avoid reopening file after checking again +-- pass TRUE as second argument +function file_exists(name, return_handle, mode) + mode = mode or "r"; + local f = io.open(name, mode) + if f ~= nil then + if (return_handle) then + return f + end + io.close(f) + return true + else + return false + end +end + +-- Read the image size from a PNG file. +-- Returns image_w, image_h. +-- Only the LSB is read from each field! +local function read_image_size(filename) + local f = file_exists(filename, true, "rb") + -- file might not exist (don't crash the game) + if (not f) then + return 0, 0 + end + f:seek("set", 0x0) + local hdr = f:read(string.len(PNG_HDR)) + if hdr ~= PNG_HDR then + f:close() + return + end + f:seek("set", 0x13) + local ws = f:read(1) + f:seek("set", 0x17) + local hs = f:read(1) + f:close() + return ws:byte(), hs:byte() +end + +-- 4 rows, max 80 chars per, plus a bit of fudge to +-- avoid excess trimming (e.g. due to color codes) + +local MAX_INPUT_CHARS = 400 + +-- helper functions to trim sign text input/output + +local function trim_input(text) + return text:sub(1, math.min(MAX_INPUT_CHARS, text:len())) +end + +local function build_char_db(font_size) + + local cw = {} + + -- To calculate average char width. + local total_width = 0 + local char_count = 0 + + for c = 32, 255 do + local w, h = read_image_size(CHAR_PATH:format("street_signs_font_"..font_size.."px", c)) + if w and h then + local ch = string.char(c) + cw[ch] = w + total_width = total_width + w + char_count = char_count + 1 + end + end + + local cbw, cbh = read_image_size(TP.."/street_signs_color_"..font_size.."px_n.png") + assert(cbw and cbh, "error reading bg dimensions") + return cw, cbw, cbh, (total_width / char_count) +end + +street_signs.charwidth15, +street_signs.colorbgw15, +street_signs.lineheight15, +street_signs.avgwidth15 = build_char_db(15) + +street_signs.charwidth31, +street_signs.colorbgw31, +street_signs.lineheight31, +street_signs.avgwidth31 = build_char_db(31) + +local sign_groups = {choppy=2, dig_immediate=2} +local fences_with_sign = { } + +-- some local helper functions + +local function split_lines_and_words(text) + if not text then return end + local lines = { } + for _, line in ipairs(text:split("\n")) do + table.insert(lines, line:split(" ")) + end + return lines +end + +local math_max = math.max + +local function fill_line(x, y, w, c, font_size, colorbgw) + c = c or "0" + local tex = { } + for xx = 0, math.max(0, w), colorbgw do + table.insert(tex, (":%d,%d=street_signs_color_"..font_size.."px_%s.png"):format(x + xx, y, c)) + end + return table.concat(tex) +end + +-- make char texture file name +-- if texture file does not exist use fallback texture instead +local function char_tex(font_name, ch) + local c = ch:byte() + local exists, tex = file_exists(CHAR_PATH:format(font_name, c)) + if exists and c ~= 14 then + tex = CHAR_FILE:format(font_name, c) + else + tex = CHAR_FILE:format(font_name, 0x0) + end + return tex, exists +end + +local function make_line_texture(line, lineno, pos, line_width, line_height, cwidth_tab, font_size, colorbgw) + local width = 0 + local maxw = 0 + local font_name = "street_signs_font_"..font_size.."px" + + local words = { } + local node = minetest.get_node(pos) + local def = minetest.registered_items[node.name] + local default_color = def.default_color or 0 + + local cur_color = tonumber(default_color, 16) + + -- We check which chars are available here. + for word_i, word in ipairs(line) do + local chars = { } + local ch_offs = 0 + local word_l = #word + local i = 1 + while i <= word_l do + local c = word:sub(i, i) + if c == "#" then + local cc = tonumber(word:sub(i+1, i+1), 16) + if cc then + i = i + 1 + cur_color = cc + end + else + local w = cwidth_tab[c] + if w then + width = width + w + 1 + if width >= (line_width - cwidth_tab[" "]) then + width = 0 + else + maxw = math_max(width, maxw) + end + if #chars < MAX_INPUT_CHARS then + table.insert(chars, { + off = ch_offs, + tex = char_tex(font_name, c), + col = ("%X"):format(cur_color), + }) + end + ch_offs = ch_offs + w + end + end + i = i + 1 + end + width = width + cwidth_tab[" "] + 1 + maxw = math_max(width, maxw) + table.insert(words, { chars=chars, w=ch_offs }) + end + + -- Okay, we actually build the "line texture" here. + + local texture = { } + + local start_xpos = math.floor((line_width - maxw) / 2) + def.x_offset + + local xpos = start_xpos + local ypos = (line_height + def.line_spacing)* lineno + def.y_offset + + cur_color = nil + + for word_i, word in ipairs(words) do + local xoffs = (xpos - start_xpos) + if (xoffs > 0) and ((xoffs + word.w) > maxw) then + table.insert(texture, fill_line(xpos, ypos, maxw, "n", font_size, colorbgw)) + xpos = start_xpos + ypos = ypos + line_height + def.line_spacing + lineno = lineno + 1 + if lineno >= def.number_of_lines then break end + table.insert(texture, fill_line(xpos, ypos, maxw, cur_color, font_size, colorbgw)) + end + for ch_i, ch in ipairs(word.chars) do + if ch.col ~= cur_color then + cur_color = ch.col + table.insert(texture, fill_line(xpos + ch.off, ypos, maxw, cur_color, font_size, colorbgw)) + end + table.insert(texture, (":%d,%d=%s"):format(xpos + ch.off, ypos, ch.tex)) + end + table.insert( + texture, + (":%d,%d="):format(xpos + word.w, ypos) .. char_tex(font_name, " ") + ) + xpos = xpos + word.w + cwidth_tab[" "] + if xpos >= (line_width + cwidth_tab[" "]) then break end + end + + table.insert(texture, fill_line(xpos, ypos, maxw, "n", font_size, colorbgw)) + table.insert(texture, fill_line(start_xpos, ypos + line_height, maxw, "n", font_size, colorbgw)) + + return table.concat(texture), lineno +end + +local function make_sign_texture(lines, pos) + local node = minetest.get_node(pos) + local def = minetest.registered_items[node.name] + + local font_size + local line_width + local line_height + local char_width + local colorbgw + + if def.font_size and def.font_size == 31 then + font_size = 31 + line_width = math.floor(street_signs.avgwidth31 * def.chars_per_line) * def.horiz_scaling + line_height = street_signs.lineheight31 + char_width = street_signs.charwidth31 + colorbgw = street_signs.colorbgw31 + else + font_size = 15 + line_width = math.floor(street_signs.avgwidth15 * def.chars_per_line) * def.horiz_scaling + line_height = street_signs.lineheight15 + char_width = street_signs.charwidth15 + colorbgw = street_signs.colorbgw15 + end + + local texture = { ("[combine:%dx%d"):format(line_width, (line_height + def.line_spacing) * def.number_of_lines * def.vert_scaling) } + + local lineno = 0 + for i = 1, #lines do + if lineno >= def.number_of_lines then break end + local linetex, ln = make_line_texture(lines[i], lineno, pos, line_width, line_height, char_width, font_size, colorbgw) + table.insert(texture, linetex) + lineno = ln + 1 + end + table.insert(texture, "^[makealpha:0,0,0") + return table.concat(texture, "") +end + +local function set_obj_text(obj, text, x, pos) + local split = split_lines_and_words + local text_ansi = Utf8ToAnsi(text) + local n = minetest.registered_nodes[minetest.get_node(pos).name] + local text_scale = (n and n.text_scale) or DEFAULT_TEXT_SCALE + local texture = make_sign_texture(split(text_ansi), pos) + obj:set_properties({ + textures={texture}, + visual_size = text_scale, + }) +end + +street_signs.construct_sign = function(pos) + local meta = minetest.get_meta(pos) + meta:set_string( + "formspec", + "size[5,2.25]".. + "textarea[0.55,0.1;4.5,1.5;text;;${text}]".. + "button_exit[1.5,1.65;2,1;ok;"..S("Write").."]".. + "background[-0.20,-0.25;5.41,2.98;street_signs_bg.png]") + meta:set_string("infotext", "") +end + +street_signs.destruct_sign = function(pos) + local objects = minetest.get_objects_inside_radius(pos, 0.5) + for _, v in ipairs(objects) do + local e = v:get_luaentity() + if e and e.name == "street_signs:text" then + v:remove() + end + end +end + +local function make_infotext(text) + text = trim_input(text) + local lines = split_lines_and_words(text) or {} + local lines2 = { } + for _, line in ipairs(lines) do + table.insert(lines2, (table.concat(line, " "):gsub("#[0-9a-fA-F]", ""):gsub("##", "#"))) + end + return table.concat(lines2, "\n") +end + +street_signs.update_sign = function(pos, fields) + local meta = minetest.get_meta(pos) + + local text = fields and fields.text or meta:get_string("text") + text = trim_input(text) + + meta:set_string("infotext", make_infotext(text).." ") + meta:set_string("text", text) + + local objects = minetest.get_objects_inside_radius(pos, 0.5) + local found + for _, v in ipairs(objects) do + local e = v:get_luaentity() + if e and e.name == "street_signs:text" then + if found then + v:remove() + else + set_obj_text(v, text, nil, pos) + found = true + end + end + end + if found then + return + end + + -- if there is no entity + local signnode = minetest.get_node(pos) + local signname = signnode.name + local def = minetest.registered_items[signname] + if not def.entity_info or not def.entity_info.yaw[signnode.param2 + 1] then return end + local obj = minetest.add_entity(pos, "street_signs:text") + + obj:setyaw(def.entity_info.yaw[signnode.param2 + 1]) + obj:set_properties({ + mesh = def.entity_info.mesh, + }) +end + +function street_signs.receive_fields(pos, formname, fields, sender) + if minetest.is_protected(pos, sender:get_player_name()) then + minetest.record_protection_violation(pos, + sender:get_player_name()) + return + end + if fields and fields.text and fields.ok then + minetest.log("action", S("@1 wrote \"@2\" to sign at @3", + (sender:get_player_name() or ""), + fields.text:gsub('\\', '\\\\'):gsub("\n", "\\n"), + minetest.pos_to_string(pos) + )) + street_signs.update_sign(pos, fields) + end +end + +local signs_text_on_activate + +signs_text_on_activate = function(self) + local pos = self.object:getpos() + local meta = minetest.get_meta(pos) + local signnode = minetest.get_node(pos) + local signname = signnode.name + local def = minetest.registered_items[signname] + local text = meta:get_string("text") + if text and def and def.entity_info then + text = trim_input(text) + set_obj_text(self.object, text, nil, pos) + self.object:set_properties({ + mesh = def.entity_info.mesh, + }) + end +end + +minetest.register_entity("street_signs:text", { + collisionbox = { 0, 0, 0, 0, 0, 0 }, + visual = "mesh", + mesh = "street_signs_basic_entity.obj", + textures = {}, + on_activate = signs_text_on_activate, +}) + +-- make selection boxes +-- sizex/sizey specified in inches because that's what MUTCD uses. + +function street_signs.make_selection_boxes(sizex, sizey, onpole, xoffs, yoffs, zoffs) + local tx = (sizex * 0.0254 ) / 2 + local ty = (sizey * 0.0254 ) / 2 + local xo = xoffs and xoffs * 0.0254 or 0 + local yo = yoffs and yoffs * 0.0254 or 0 + local zo = zoffs and zoffs * 0.0254 or 0 + + + local t = { -0.5, -ty + yo, -tx + xo, -0.4375, ty + yo, tx + xo } + + if onpole == "_onpole" then + return { + type = "wallmounted", + wall_side = { t[1] - 0.3125 + zo, t[2], t[3], t[4] - 0.3125 + zo, t[5], t[6] }, + wall_top = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5 }, + wall_bottom = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5 }, + } + else + return { + type = "wallmounted", + wall_side = t, + wall_top = { t[3] - xo, -t[1], t[2] + yo, t[6] - xo, -t[4], t[5] + yo}, + wall_bottom = { t[3] - xo, t[1], t[2] + yo, t[6] - xo, t[4], t[5] + yo } + } + end +end + +-- switch models to pole-mounted if appropriate + +street_signs.after_place_node = function(pos, placer, itemstack, pointed_thing) + local ppos = minetest.get_pointed_thing_position(pointed_thing) + local pnode = minetest.get_node(ppos) + local pdef = minetest.registered_items[pnode.name] + if (pdef and pdef.drawtype == "fencelike") + or string.find(pnode.name, "default:fence_") + or pnode.name == "coloredwood:fence" + or (pnode.name == "streets:bigpole" and pnode.param2 < 4) + or (pnode.name == "streets:bigpole" and pnode.param2 > 19 and pnode.param2 < 24) then + local node = minetest.get_node(pos) + minetest.swap_node(pos, {name = itemstack:get_name().."_onpole", param2 = node.param2}) + end +end |