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-rw-r--r--stained_glass/LICENSE614
-rw-r--r--stained_glass/LICENSE.txt13
-rw-r--r--stained_glass/README.md195
-rw-r--r--stained_glass/changelog.txt119
-rw-r--r--stained_glass/colors.txt148
-rw-r--r--stained_glass/depends.txt3
-rw-r--r--stained_glass/init.lua356
-rw-r--r--stained_glass/settings.txt6
-rw-r--r--stained_glass/textures/stained_glass_aqua.pngbin0 -> 701 bytes
-rw-r--r--stained_glass/textures/stained_glass_aqua_s50.pngbin0 -> 685 bytes
-rw-r--r--stained_glass/textures/stained_glass_blue.pngbin0 -> 701 bytes
-rw-r--r--stained_glass/textures/stained_glass_blue_s50.pngbin0 -> 680 bytes
-rw-r--r--stained_glass/textures/stained_glass_cyan.pngbin0 -> 701 bytes
-rw-r--r--stained_glass/textures/stained_glass_cyan_s50.pngbin0 -> 701 bytes
-rw-r--r--stained_glass/textures/stained_glass_dark_aqua.pngbin0 -> 585 bytes
-rw-r--r--stained_glass/textures/stained_glass_dark_aqua_s50.pngbin0 -> 558 bytes
-rw-r--r--stained_glass/textures/stained_glass_dark_blue.pngbin0 -> 544 bytes
-rw-r--r--stained_glass/textures/stained_glass_dark_blue_s50.pngbin0 -> 515 bytes
-rw-r--r--stained_glass/textures/stained_glass_dark_cyan.pngbin0 -> 552 bytes
-rw-r--r--stained_glass/textures/stained_glass_dark_cyan_s50.pngbin0 -> 515 bytes
-rw-r--r--stained_glass/textures/stained_glass_dark_green.pngbin0 -> 544 bytes
-rw-r--r--stained_glass/textures/stained_glass_dark_green_s50.pngbin0 -> 515 bytes
-rw-r--r--stained_glass/textures/stained_glass_dark_lime.pngbin0 -> 585 bytes
-rw-r--r--stained_glass/textures/stained_glass_dark_lime_s50.pngbin0 -> 558 bytes
-rw-r--r--stained_glass/textures/stained_glass_dark_magenta.pngbin0 -> 552 bytes
-rw-r--r--stained_glass/textures/stained_glass_dark_magenta_s50.pngbin0 -> 515 bytes
-rw-r--r--stained_glass/textures/stained_glass_dark_orange.pngbin0 -> 585 bytes
-rw-r--r--stained_glass/textures/stained_glass_dark_orange_s50.pngbin0 -> 558 bytes
-rw-r--r--stained_glass/textures/stained_glass_dark_red.pngbin0 -> 544 bytes
-rw-r--r--stained_glass/textures/stained_glass_dark_red_s50.pngbin0 -> 515 bytes
-rw-r--r--stained_glass/textures/stained_glass_dark_redviolet.pngbin0 -> 585 bytes
-rw-r--r--stained_glass/textures/stained_glass_dark_redviolet_s50.pngbin0 -> 558 bytes
-rw-r--r--stained_glass/textures/stained_glass_dark_skyblue.pngbin0 -> 585 bytes
-rw-r--r--stained_glass/textures/stained_glass_dark_skyblue_s50.pngbin0 -> 558 bytes
-rw-r--r--stained_glass/textures/stained_glass_dark_violet.pngbin0 -> 585 bytes
-rw-r--r--stained_glass/textures/stained_glass_dark_violet_s50.pngbin0 -> 558 bytes
-rw-r--r--stained_glass/textures/stained_glass_dark_yellow.pngbin0 -> 552 bytes
-rw-r--r--stained_glass/textures/stained_glass_dark_yellow_s50.pngbin0 -> 515 bytes
-rw-r--r--stained_glass/textures/stained_glass_faint_aqua.pngbin0 -> 710 bytes
-rw-r--r--stained_glass/textures/stained_glass_faint_blue.pngbin0 -> 710 bytes
-rw-r--r--stained_glass/textures/stained_glass_faint_cyan.pngbin0 -> 710 bytes
-rw-r--r--stained_glass/textures/stained_glass_faint_green.pngbin0 -> 710 bytes
-rw-r--r--stained_glass/textures/stained_glass_faint_lime.pngbin0 -> 710 bytes
-rw-r--r--stained_glass/textures/stained_glass_faint_magenta.pngbin0 -> 710 bytes
-rw-r--r--stained_glass/textures/stained_glass_faint_orange.pngbin0 -> 710 bytes
-rw-r--r--stained_glass/textures/stained_glass_faint_red.pngbin0 -> 710 bytes
-rw-r--r--stained_glass/textures/stained_glass_faint_redviolet.pngbin0 -> 710 bytes
-rw-r--r--stained_glass/textures/stained_glass_faint_skyblue.pngbin0 -> 710 bytes
-rw-r--r--stained_glass/textures/stained_glass_faint_violet.pngbin0 -> 710 bytes
-rw-r--r--stained_glass/textures/stained_glass_faint_yellow.pngbin0 -> 710 bytes
-rw-r--r--stained_glass/textures/stained_glass_green.pngbin0 -> 701 bytes
-rw-r--r--stained_glass/textures/stained_glass_green_s50.pngbin0 -> 680 bytes
-rw-r--r--stained_glass/textures/stained_glass_light_aqua.pngbin0 -> 710 bytes
-rw-r--r--stained_glass/textures/stained_glass_light_blue.pngbin0 -> 710 bytes
-rw-r--r--stained_glass/textures/stained_glass_light_cyan.pngbin0 -> 710 bytes
-rw-r--r--stained_glass/textures/stained_glass_light_green.pngbin0 -> 710 bytes
-rw-r--r--stained_glass/textures/stained_glass_light_lime.pngbin0 -> 710 bytes
-rw-r--r--stained_glass/textures/stained_glass_light_magenta.pngbin0 -> 710 bytes
-rw-r--r--stained_glass/textures/stained_glass_light_orange.pngbin0 -> 710 bytes
-rw-r--r--stained_glass/textures/stained_glass_light_red.pngbin0 -> 710 bytes
-rw-r--r--stained_glass/textures/stained_glass_light_redviolet.pngbin0 -> 710 bytes
-rw-r--r--stained_glass/textures/stained_glass_light_skyblue.pngbin0 -> 710 bytes
-rw-r--r--stained_glass/textures/stained_glass_light_violet.pngbin0 -> 710 bytes
-rw-r--r--stained_glass/textures/stained_glass_light_yellow.pngbin0 -> 710 bytes
-rw-r--r--stained_glass/textures/stained_glass_lime.pngbin0 -> 492 bytes
-rw-r--r--stained_glass/textures/stained_glass_lime_s50.pngbin0 -> 710 bytes
-rw-r--r--stained_glass/textures/stained_glass_magenta.pngbin0 -> 485 bytes
-rw-r--r--stained_glass/textures/stained_glass_magenta_s50.pngbin0 -> 705 bytes
-rw-r--r--stained_glass/textures/stained_glass_medium_aqua.pngbin0 -> 656 bytes
-rw-r--r--stained_glass/textures/stained_glass_medium_aqua_s50.pngbin0 -> 638 bytes
-rw-r--r--stained_glass/textures/stained_glass_medium_blue.pngbin0 -> 636 bytes
-rw-r--r--stained_glass/textures/stained_glass_medium_blue_s50.pngbin0 -> 593 bytes
-rw-r--r--stained_glass/textures/stained_glass_medium_cyan.pngbin0 -> 642 bytes
-rw-r--r--stained_glass/textures/stained_glass_medium_cyan_s50.pngbin0 -> 593 bytes
-rw-r--r--stained_glass/textures/stained_glass_medium_green.pngbin0 -> 636 bytes
-rw-r--r--stained_glass/textures/stained_glass_medium_green_s50.pngbin0 -> 593 bytes
-rw-r--r--stained_glass/textures/stained_glass_medium_lime.pngbin0 -> 656 bytes
-rw-r--r--stained_glass/textures/stained_glass_medium_lime_s50.pngbin0 -> 631 bytes
-rw-r--r--stained_glass/textures/stained_glass_medium_magenta.pngbin0 -> 642 bytes
-rw-r--r--stained_glass/textures/stained_glass_medium_magenta_s50.pngbin0 -> 593 bytes
-rw-r--r--stained_glass/textures/stained_glass_medium_orange.pngbin0 -> 656 bytes
-rw-r--r--stained_glass/textures/stained_glass_medium_orange_s50.pngbin0 -> 638 bytes
-rw-r--r--stained_glass/textures/stained_glass_medium_red.pngbin0 -> 636 bytes
-rw-r--r--stained_glass/textures/stained_glass_medium_red_s50.pngbin0 -> 593 bytes
-rw-r--r--stained_glass/textures/stained_glass_medium_redviolet.pngbin0 -> 656 bytes
-rw-r--r--stained_glass/textures/stained_glass_medium_redviolet_s50.pngbin0 -> 631 bytes
-rw-r--r--stained_glass/textures/stained_glass_medium_skyblue.pngbin0 -> 656 bytes
-rw-r--r--stained_glass/textures/stained_glass_medium_skyblue_s50.pngbin0 -> 631 bytes
-rw-r--r--stained_glass/textures/stained_glass_medium_violet.pngbin0 -> 656 bytes
-rw-r--r--stained_glass/textures/stained_glass_medium_violet_s50.pngbin0 -> 638 bytes
-rw-r--r--stained_glass/textures/stained_glass_medium_yellow.pngbin0 -> 642 bytes
-rw-r--r--stained_glass/textures/stained_glass_medium_yellow_s50.pngbin0 -> 593 bytes
-rw-r--r--stained_glass/textures/stained_glass_orange.pngbin0 -> 701 bytes
-rw-r--r--stained_glass/textures/stained_glass_orange_s50.pngbin0 -> 685 bytes
-rw-r--r--stained_glass/textures/stained_glass_pastel_aqua.pngbin0 -> 710 bytes
-rw-r--r--stained_glass/textures/stained_glass_pastel_blue.pngbin0 -> 710 bytes
-rw-r--r--stained_glass/textures/stained_glass_pastel_cyan.pngbin0 -> 710 bytes
-rw-r--r--stained_glass/textures/stained_glass_pastel_green.pngbin0 -> 710 bytes
-rw-r--r--stained_glass/textures/stained_glass_pastel_lime.pngbin0 -> 710 bytes
-rw-r--r--stained_glass/textures/stained_glass_pastel_magenta.pngbin0 -> 710 bytes
-rw-r--r--stained_glass/textures/stained_glass_pastel_orange.pngbin0 -> 710 bytes
-rw-r--r--stained_glass/textures/stained_glass_pastel_red.pngbin0 -> 710 bytes
-rw-r--r--stained_glass/textures/stained_glass_pastel_redviolet.pngbin0 -> 710 bytes
-rw-r--r--stained_glass/textures/stained_glass_pastel_skyblue.pngbin0 -> 710 bytes
-rw-r--r--stained_glass/textures/stained_glass_pastel_violet.pngbin0 -> 710 bytes
-rw-r--r--stained_glass/textures/stained_glass_pastel_yellow.pngbin0 -> 710 bytes
-rw-r--r--stained_glass/textures/stained_glass_red.pngbin0 -> 701 bytes
-rw-r--r--stained_glass/textures/stained_glass_red_s50.pngbin0 -> 680 bytes
-rw-r--r--stained_glass/textures/stained_glass_redviolet.pngbin0 -> 701 bytes
-rw-r--r--stained_glass/textures/stained_glass_redviolet_s50.pngbin0 -> 710 bytes
-rw-r--r--stained_glass/textures/stained_glass_skyblue.pngbin0 -> 701 bytes
-rw-r--r--stained_glass/textures/stained_glass_skyblue_s50.pngbin0 -> 710 bytes
-rw-r--r--stained_glass/textures/stained_glass_violet.pngbin0 -> 701 bytes
-rw-r--r--stained_glass/textures/stained_glass_violet_s50.pngbin0 -> 685 bytes
-rw-r--r--stained_glass/textures/stained_glass_yellow.pngbin0 -> 701 bytes
-rw-r--r--stained_glass/textures/stained_glass_yellow_s50.pngbin0 -> 705 bytes
116 files changed, 1454 insertions, 0 deletions
diff --git a/stained_glass/LICENSE b/stained_glass/LICENSE
new file mode 100644
index 0000000..e01d231
--- /dev/null
+++ b/stained_glass/LICENSE
@@ -0,0 +1,614 @@
+LICENSING INFORMATION
+
+For everything but the bucket textures, GPL 2.0
+
+-----
+
+ GNU GENERAL PUBLIC LICENSE
+ Version 2, June 1991
+
+ Copyright (C) 1989, 1991 Free Software Foundation, Inc.,
+ 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ Everyone is permitted to copy and distribute verbatim copies
+ of this license document, but changing it is not allowed.
+
+ Preamble
+
+ The licenses for most software are designed to take away your
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+
+ END OF TERMS AND CONDITIONS
+
+==============================================================================
+
+For the bucket textures, CC-BY-SA 3.0
+
+-----
+
+CREATIVE COMMONS CORPORATION IS NOT A LAW FIRM AND DOES NOT PROVIDE LEGAL
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diff --git a/stained_glass/LICENSE.txt b/stained_glass/LICENSE.txt
new file mode 100644
index 0000000..d270033
--- /dev/null
+++ b/stained_glass/LICENSE.txt
@@ -0,0 +1,13 @@
++---- zlib/libpng license----+
+
+Copyright (c) 2012 Calinou
+
+This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.
+
+Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+
+3. This notice may not be removed or altered from any source distribution. \ No newline at end of file
diff --git a/stained_glass/README.md b/stained_glass/README.md
new file mode 100644
index 0000000..66c1963
--- /dev/null
+++ b/stained_glass/README.md
@@ -0,0 +1,195 @@
+
+Doyousketch2's Stained Glass mod
+ ver 1.7
+
+Image: http://oi47.tinypic.com/hst6s3.jpg
+
+With alpha enabled: http://oi44.tinypic.com/5vraxf.jpg
+
+==============================================================================
+Originally developed by Eli Innes/Doyousketch2, and distributed
+under GPL v2. Further changes by VanessaE (removing from creative inventory)
+and Jeremy Anderson (fixing craft recipes, renaming blocks)
+
+==============================================================================
+
+Dependencies: VanessaE's Unified Dyes, Calinou's More Blocks
+
+to Install:
+
+Unzip the mod file you just downloaded.
+
+it should be something like: Doyousketch2-stained_glass-1.1.zip
+or stained_glass-master.zip, depending on where you downloaded it from
+
+rename the new folder that looks like:
+Doyousketch2-stained_glass-1.1 -or- stained_glass-master
+to simply read "stained_glass"
+
+then move it into your Minetest mods folder.
+
+Even better, get stained_glass from one of the github pages:
+https://github.com/doyousketch2/stained_glass
+https://github.com/VanessaE/stained_glass
+https://github.com/andersje/stained_glass
+
+-- this will get you the latest version of the code, and you
+can update at any time by doing a git pull
+
+
+
+==============================================================================
+To turn off types of glass, alter settings.txt in the stained_glass directory.
+By default, all six (SIX!) types of stained_glass are enabled: regular (based on super_glow_glass), med_glow (based on glow_glass) and no-glow (Based on default:glass), trap regular (based on trap_super_glow_glass), trap med_glow (based on trap_glow_glass) and trap_noglow (based on trapglass)
+
+stained_glass.full_light = true
+stained_glass.med_light = true
+stained_glass.no_light = true
+stained_glass.trap_full_light = true
+stained_glass.trap_med_light = true
+stained_glass.trap_no_light = true
+
+Setting any of these to false will prevent that type of stained_glass from being loaded. If you set them all to false, you won't get any stained_glass. Mix and match as you choose -- you can turn on only one, if you wish, and it will work just fine.
+
+One of the high points of trap stained glass is that liquids flow through it -- making illuminated waterfalls a possibility.
+
+
+==============================================================================
+
+(use trap super glow glass or trap glow glass or trapglass -- now available in moreblocks -- to make the trap variant of this)
+
+Recipe for standard colors:
+
+image: http://oi50.tinypic.com/1ibs7c.jpg
+
+ dye
+ super glow glass
+ super glow glass
+ super glow glass
+
+
+
+Recipe for pastel colors:
+
+image: http://oi45.tinypic.com/2wbvkti.jpg
+
+ light dye
+ white paint
+ super glow glass
+ super glow glass
+ super glow glass
+
+Recipe for faint colors:
+
+image: http://oi45.tinypic.com/2wbvkti.jpg
+
+ light dye
+ white paint
+ white paint
+ super glow glass
+ super glow glass
+ super glow glass
+
+
+All recipes produce three glowing stained glass blocks.
+
+
+==============================================================================
+
+
+The Palette includes:
+
+ red, orange, yellow, lime, green, aqua
+ cyan, skyblue, blue, violet, magenta, redviolet
+
+Full & half-saturation, medium and dark shades have been included
+as well as light, pastel, and faint tints.
+
+Look at settings.txt to see how you can enable/disable full-glow, half-glow and no-glow blocks -- tested in all combinations. enjoy.
+
+
+==============================================================================
+
+
+Misc. Notes
+-----------
+
+Blocks are now available by name:
+e.g. /giveme stained_glass:orange 3 # get 3 orange sg blocks
+or /giveme stained_glass:light_yellow
+or /giveme stained_glass:pastel_yellow
+or /giveme stained_glass:faint_yellow
+or /giveme stained_glass:yellow
+
+or /giveme stained_glass:lowglow_yellow
+or /giveme stained_glass:noglow_dark_green
+or /giveme stained_glass:trap_noglow_dark_green
+or /giveme stained_glass:trap_lowglow_yellow
+or /giveme stained_glass:trap_medium_aqua
+
+You get the idea.
+
+
+NUMERIC CODES FOR BLOCKS (this is the old way of coding these blocks
+developed by Doyousketch2)
+
+Please don't try to use /give commands, the items are now in numerical format,
+and it would be tough to try to explain it.
+
+If you really want to try, it goes like this:
+
+yellow = 1
+lime = 2
+green = 3
+aqua = 4
+cyan = 5
+skyblue = 6
+blue = 7
+violet = 8
+magenta = 9
+redviolet = 10
+red = 11
+orange = 12
+
+
+however, minetest sees it in the order 10, 11, 12, 1, 2, 3...
+so redviolet actually comes first.
+
+and for whatever reason, minetest doesn't take blank spaces _ into consideration.
+so the attributes just act like the next column of digits.
+
+I had to offset them to keep it all in order.
+
+Brightness:
+
+dark = 3
+medium = 4
+full = 5
+
+Saturation:
+
+50% = 6
+full = 7
+
+so "Red, dark 50%" would be: stained_glass:11_3_6
+"Blue, medium full-saturation" is: stained_glass:7_4_7
+
+then we get to the bright colors.
+
+same hue numbers, 1 - 12
+but the attributes are:
+
+light = 8
+pastel = 9
+faint = 91
+
+so "Violet, light" is: stained_glass:8_8
+and ""Orange, faint" is: stained_glass:12_91
+
+I think this is too much to keep track of, but I hope this explains things in case anybody else is developing code.
+For everyday purposes, let the computer keep track of the registered nodes, and just pick them out with the menu instead.
+
+
+==============================================================================
+
+
diff --git a/stained_glass/changelog.txt b/stained_glass/changelog.txt
new file mode 100644
index 0000000..534868d
--- /dev/null
+++ b/stained_glass/changelog.txt
@@ -0,0 +1,119 @@
+
+Changelog
+
+---------
+ver 1.7
+Sat 1 Sep 2013
+I like trapglass, so _all_ variants of stained_glass are now available as (identical) trapglass variants. also, ability to ditch trapglass blocks via settings.txt added. In fact, you can now pick and choose which variants of stained_glass you wish to enable.
+
+ver 1.6
+Fri 30 Aug 2013
+added configfile settings.txt to allow disabling of full_light (super_glow_glass-based), med_light (glow_glass-based) and no_light (default:glass) blocks. just set the relevant fields to 'false' and they will not be loaded when you start the game.
+
+ver 1.5.1
+Mon 26 Aug 2013
+prompted by VanessaE's initial cleanup, MUCH cleanup of the code. No need to have > 1 file anymore.
+
+ver 1.5
+Sun 25 Aug 2013
+added low-glow (brightness 11) and noglow (brightness 0) stained glass blows, using glow_glass and regular glass accordingly.
+
+ver 1.4
+Thu 22 Aug 2013
+*phew* made aliases for all numeric block names to map to new color-name based scheme
+updated craft recipes to work with new dyes format
+rejiggered whole system of block and craft registration
+set to have all blocks at LIGHT_MAX -- since they were manually specifying '14' as a light level before (which is current max)
+nothing returns buckets anymore, because you don't need buckets to make the dyes to make the blocks.
+
+---------
+
+ver 1.1
+
+Sun 24 Feb 2013 05:26:29 AM EST
+
+Faint was too faint in-game, so I made 'em look more the way I expected.
+
+Fixed recipes for pastel and faint blocks.
+
+Also, made certain the faint blocks return two buckets instead of only one.
+
+---------
+
+
+ver 1.0
+
+Sun 24 Feb 2013 12:13:17 AM EST
+
+
+Think everything's in order.
+
+
+---------
+
+
+ver 0.9
+
+Sat 23 Feb 2013 05:23:17 5M EST
+
+Added light colors.
+Attempted to order colors by hue.
+Turned out to be a lot harder than imagined.
+
+alpha-numeric order is goofy.
+
+I was thinking it was doing: 1, 10, 11, 12, 2, 3, 4...
+but it was doing: 10, 11, 12, 1, 2, 3, 4...
+
+---------
+
+
+ver 0.8
+
+Sat 23 Feb 2013 01:18:24 AM EST
+
+Fixed missing comma in script.
+
+
+---------
+
+
+ver 0.7
+
+Sat 23 Feb 2013 01:01:22 AM EST
+
+Added full saturation Medium and Dark shades.
+
+
+---------
+
+
+ver 0.6
+
+Fri 22 Feb 2013 08:27:53 PM EST
+
+Fixed a bug where I forgot a comma in the script.
+Nothing major, but it wouldn't load unless it was in the right spot.
+
+The blocks light up nice and bright. Quite saturated.
+Perhaps too intense for my purposes.
+
+Will create more subdued colors, much more like actual stained glass.
+Especially pastels, and flesh tones.
+
+Perhaps turn the light intensity down.
+Maybe make some/all of them out of standard glow glass instead.
+
+
+---------
+
+
+ver 0.5
+
+Fri 22 Feb 2013 06:42:24 PM EST
+
+Essentially the first version, but I'm starting at ver 0.5 because I want to check for bugs before it's released.
+
+Has the Full saturation colors included. (except for yellow, as super-glow-glass is already)
+Haven't decided if/when I'll include the other colors.
+Perhaps some/all eventually.
diff --git a/stained_glass/colors.txt b/stained_glass/colors.txt
new file mode 100644
index 0000000..ebf0a29
--- /dev/null
+++ b/stained_glass/colors.txt
@@ -0,0 +1,148 @@
+
+
+Full-saturation colors:
+-----------------------
+
+
+ red 255, 0, 0 stained_glass_red.png
+ orange 255,127, 0 stained_glass_orange.png
+ lime 127,255, 0 stained_glass_lime.png
+ green 0,255, 0 stained_glass_green.png
+ aqua 0,255,127 stained_glass_aqua.png
+ cyan 0,255,255 stained_glass_cyan.png
+ skyblue 0,127,255 stained_glass_skyblue.png
+ blue 0, 0,255 stained_glass_blue.png
+ violet 127, 0,255 stained_glass_violet.png
+ magenta 255, 0,255 stained_glass_magenta.png
+ redviolet 255, 0,127 stained_glass_redviolet.png
+
+
+ medium red 169, 0, 0 stained_glass_medium_red.png
+ medium orange 169, 84, 0 stained_glass_medium_orange.png
+ medium yellow 169,169, 0 stained_glass_medium_yellow.png
+ medium lime 84,169, 0 stained_glass_medium_lime.png
+ medium green 0,169, 0 stained_glass_medium_green.png
+ medium aqua 0,169, 84 stained_glass_medium_aqua.png
+ medium cyan 0,169,169 stained_glass_medium_cyan.png
+ medium skyblue 0, 84,169 stained_glass_medium_skyblue.png
+ medium blue 0, 0,169 stained_glass_medium_blue.png
+ medium violet 84, 0,169 stained_glass_medium_violet.png
+ medium magenta 169, 0,169 stained_glass_medium_magenta.png
+ medium redviolet 169, 0, 84 stained_glass_medium_redviolet.png
+
+
+ dark red 84, 0, 0 stained_glass_dark_red.png
+ dark orange 84, 42, 0 stained_glass_dark_orange.png
+ dark yellow 84, 84, 0 stained_glass_dark_yellow.png
+ dark lime 42, 84, 0 stained_glass_dark_lime.png
+ dark green 0, 84, 0 stained_glass_dark_green.png
+ dark aqua 0, 84, 42 stained_glass_dark_aqua.png
+ dark cyan 0, 84, 84 stained_glass_dark_cyan.png
+ dark skyblue 0, 42, 84 stained_glass_dark_skyblue.png
+ dark blue 0, 0, 84 stained_glass_dark_blue.png
+ dark violet 42, 0, 84 stained_glass_dark_violet.png
+ dark magenta 84, 0, 84 stained_glass_dark_magenta.png
+ dark redviolet 84, 0, 42 stained_glass_dark_redviolet.png
+
+
+
+
+
+Low-saturation colors:
+----------------------
+
+
+ red 50% saturation 191, 65, 65 stained_glass_red_s50.png
+ orange 50% saturation 191,127, 65 stained_glass_orange_s50.png
+ yellow 50% saturation 191,191, 65 stained_glass_yellow_s50.png
+ lime 50% saturation 127,191, 65 stained_glass_lime_s50.png
+ green 50% saturation 65,191, 65 stained_glass_green_s50.png
+ aqua 50% saturation 65,191,127 stained_glass_aqua_s50.png
+ cyan 50% saturation 65,191,191 stained_glass_cyan_s50.png
+ skyblue 50% saturation 65,127,191 stained_glass_skyblue_s50.png
+ blue 50% saturation 65, 65,191 stained_glass_blue_s50.png
+ violet 50% saturation 127, 65,191 stained_glass_violet_s50.png
+ magenta 50% saturation 191, 65,191 stained_glass_magenta_s50.png
+ redviolet 50% saturation 191, 65,127 stained_glass_redviolet_s50.png
+
+
+
+ medium red 50% saturation 126, 42, 42 stained_glass_medium_red_s50.png
+ medium orange 50% saturation 126, 84, 42 stained_glass_medium_orange_s50.png
+ medium yellow 50% saturation 126,126, 42 stained_glass_medium_yellow_s50.png
+ medium lime 50% saturation 86,126, 42 stained_glass_medium_lime_s50.png
+ medium green 50% saturation 42,126, 42 stained_glass_medium_green_s50.png
+ medium aqua 50% saturation 42,126, 84 stained_glass_medium_aqua_s50.png
+ medium cyan 50% saturation 42,126,126 stained_glass_medium_cyan_s50.png
+ medium skyblue 50% saturation 42, 84,126 stained_glass_medium_skyblue_s50.png
+ medium blue 50% saturation 42, 42,126 stained_glass_medium_blue_s50.png
+ medium violet 50% saturation 86, 42,126 stained_glass_medium_violet_s50.png
+ medium magenta 50% saturation 126, 42,126 stained_glass_medium_magenta_s50.png
+ medium redviolet 50% saturation 126, 42, 84 stained_glass_medium_redviolet_s50.png
+
+
+
+ dark red 50% saturation 63, 21, 21 stained_glass_dark_red_s50.png
+ dark orange 50% saturation 63, 42, 21 stained_glass_dark_orange_s50.png
+ dark yellow 50% saturation 63, 63, 21 stained_glass_dark_yellow_s50.png
+ dark lime 50% saturation 42, 63, 21 stained_glass_dark_lime_s50.png
+ dark green 50% saturation 21, 63, 21 stained_glass_dark_green_s50.png
+ dark aqua 50% saturation 21, 63, 42 stained_glass_dark_aqua_s50.png
+ dark cyan 50% saturation 21, 63, 63 stained_glass_dark_cyan_s50.png
+ dark skyblue 50% saturation 21, 42, 63 stained_glass_dark_skyblue_s50.png
+ dark blue 50% saturation 21, 21, 63 stained_glass_dark_blue_s50.png
+ dark violet 50% saturation 42, 21, 63 stained_glass_dark_violet_s50.png
+ dark magenta 50% saturation 63, 21, 63 stained_glass_dark_magenta_s50.png
+ dark redviolet 50% saturation 63, 21, 42 stained_glass_dark_redviolet_s50.png
+
+
+
+
+Light colors:
+----------------------
+
+
+ light red 255,121,121 stained_glass_light_red.png
+ light orange 255,187,121 stained_glass_light_orange.png
+ light yellow 253,255,121 stained_glass_light_yellow.png
+ light lime 187,255,121 stained_glass_light_lime.png
+ light green 121,255,121 stained_glass_light_green.png
+ light aqua 121,255,187 stained_glass_light_aqua.png
+ light cyan 121,253,255 stained_glass_light_cyan.png
+ light skyblue 121,187,255 stained_glass_light_skyblue.png
+ light blue 121,121,255 stained_glass_light_blue.png
+ light violet 187,121,255 stained_glass_light_violet.png
+ light magenta 255,121,253 stained_glass_light_magenta.png
+ light redviolet 255,121,187 stained_glass_light_redviolet.png
+
+
+
+ pastel red 255,187,187 stained_glass_pastel_red.png
+ pastel orange 255,221,187 stained_glass_pastel_orange.png
+ pastel yellow 254,255,187 stained_glass_pastel_yellow.png
+ pastel lime 221,255,187 stained_glass_pastel_lime.png
+ pastel green 187,255,187 stained_glass_pastel_green.png
+ pastel aqua 187,255,221 stained_glass_pastel_aqua.png
+ pastel cyan 187,254,255 stained_glass_pastel_cyan.png
+ pastel skyblue 187,221,255 stained_glass_pastel_skyblue.png
+ pastel blue 187,187,255 stained_glass_pastel_blue.png
+ pastel violet 221,187,255 stained_glass_pastel_violet.png
+ pastel magenta 255,187,254 stained_glass_pastel_magenta.png
+ pastel redviolet 255,187,221 stained_glass_pastel_redviolet.png
+
+
+
+ faint red 255,219,219 stained_glass_faint_red.png
+ faint orange 255,237,219 stained_glass_faint_orange.png
+ faint yellow 254,255,219 stained_glass_faint_yellow.png
+ faint lime 237,255,219 stained_glass_faint_lime.png
+ faint green 219,255,219 stained_glass_faint_green.png
+ faint aqua 219,255,237 stained_glass_faint_aqua.png
+ faint cyan 219,254,255 stained_glass_faint_cyan.png
+ faint skyblue 219,237,255 stained_glass_faint_skyblue.png
+ faint blue 227,227,255 stained_glass_faint_blue.png
+ faint violet 237,219,255 stained_glass_faint_violet.png
+ faint magenta 255,219,254 stained_glass_faint_magenta.png
+ faint redviolet 255,219,237 stained_glass_faint_redviolet.png
+
+
diff --git a/stained_glass/depends.txt b/stained_glass/depends.txt
new file mode 100644
index 0000000..d3cd4e1
--- /dev/null
+++ b/stained_glass/depends.txt
@@ -0,0 +1,3 @@
+default
+moreblocks
+unifieddyes
diff --git a/stained_glass/init.lua b/stained_glass/init.lua
new file mode 100644
index 0000000..be804e9
--- /dev/null
+++ b/stained_glass/init.lua
@@ -0,0 +1,356 @@
+--[[
+
+Stained Glass
+
+This mod provides luminescent stained glass blocks for Minetest 0.4.7+
+
+Depends:
+[moreblocks] by Calinou
+[unifieddyes] by VanessaE
+
+==============================================================================
+Sat 04 May 2013 01:52:35 PM EDT
+
+Copyright (C) 2013, Eli Innis
+Email: doyousketch2 @ yahoo.com
+
+Unified Dyes was released under GNU-GPL 2.0, see LICENSE for info.
+More Blocks was released under zlib/libpng for code and CC BY-SA 3.0 Unported for textures, see LICENSE.txt for info.
+
+Additional changes by VanessaEzekowitz in July 2013 to take all items
+out of creative inventory.
+
+August 2013 -- Jeremy Anderson tries to get this working after the new color
+changes, and to resurrect the craft recipes. Still GPL'd as far as I'm concerned.
+
+August 2013 -- rewritten a bit by VanessaEzekowitz to further condense the code.
+
+==============================================================================
+
+
+Recipe for standard colors:
+
+dye
+super glow glass
+super glow glass
+super glow glass
+
+
+Recipe for pastel colors:
+
+light dye
+white paint
+super glow glass
+super glow glass
+super glow glass
+
+
+Recipe for faint colors:
+
+light dye
+white paint
+white paint
+super glow glass
+super glow glass
+super glow glass
+
+recipe for low-glow-stained-glass:
+as above, but substitute 'glow glass' for super glow glass.
+
+recipe for no-glow-stained-glass:
+as regular stained glass, but substitute plain 'glass' for super glow glass
+
+
+All recipes produce three stained glass blocks.
+
+==============================================================================
+]]--
+
+function makenode(arg)
+ local name=arg.blockname
+ local myglow=arg.glow
+ local myprefix=arg.prefix
+ local imagename=arg.imagename
+ local safe=arg.walkflag
+ local Description
+
+ local function tchelper(first, rest)
+ return first:upper()..rest:lower()
+ end -- from lua-users.org/wiki/StringRecipes
+ -- above function is used to turn red_violet_s50 to 'Red Violet S50'
+
+ --register item attributes
+
+ Description=string.gsub("Stained Glass - " ..myprefix..name, "_", " ")
+ Description=Description:gsub("(%a)([%w_']*)", tchelper)
+
+ minetest.register_node("stained_glass:"..myprefix..name, {
+ description = Description,
+ drawtype = "glasslike",
+ tiles = {"stained_glass_" .. imagename .. ".png"},
+ paramtype = "light",
+ sunlight_propagates = true,
+ use_texture_alpha = true,
+ light_source = myglow,
+ is_ground_content = true,
+ walkable=safe, -- if not safe, this is trapglass
+ groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3, not_in_creative_inventory=1},
+ sounds = default.node_sound_glass_defaults()
+ })
+end
+
+-- maybe someday, I can cleanly combine these two functions.
+
+function stained_trapglass_define(arg)
+ local code=arg.colorcode
+ local name=arg.colorname
+ local rawdyename=arg.recipe
+ local mydye=arg.recipe
+ local myshadename=arg.shade
+ local imagename=name
+
+ local stained_glass_blocktype = { }
+
+ local stained_glass_lightlevel = { }
+
+ if stained_glass.trap_full_light then
+ stained_glass_lightlevel[""] = LIGHT_MAX
+ stained_glass_blocktype[""] = "moreblocks:trap_super_glow_glass"
+ end -- see settings.txt for these settings.
+
+ if stained_glass.trap_med_light then
+ stained_glass_lightlevel["lowglow_"] = LIGHT_MAX-3
+ stained_glass_blocktype["lowglow_"] = "moreblocks:trap_glow_glass"
+ end
+
+ if stained_glass.trap_no_light then
+ stained_glass_lightlevel["noglow_"] = 0
+ stained_glass_blocktype["noglow_"] = "moreblocks:trap_glass"
+ end
+
+ for myprefix,myglow in pairs(stained_glass_lightlevel) do
+ local glasstype = stained_glass_blocktype[myprefix]
+ local name="trap_" .. name
+
+ -- define myrecipe as a table, pass it in.
+
+ local myrecipe = { mydye, glasstype, glasstype, glasstype }
+ -- those four items will ALWAYS be there. For faint and pastel, we
+ -- need to add additional dyes. If you have defined a new shade, then
+ -- you should probably handle it here.
+
+ if myshadename == "pastel_" then
+ myrecipe[5] = "dye:white"
+ end
+
+ if myshadename == "faint_" then
+ myrecipe[5] = "dye:white"
+ myrecipe[6] = "dye:white"
+ end
+
+ minetest.register_craft({
+ type = "shapeless",
+ output = "stained_glass:"..myprefix..name.." 3",
+ recipe = myrecipe,
+ })
+
+ makenode{blockname=name, glow=myglow, prefix=myprefix, imagename=imagename, walkflag=false}
+ end
+end
+
+function stained_glass_define(arg)
+ local code=arg.colorcode
+ local name=arg.colorname
+ local rawdyename=arg.recipe
+ local mydye=arg.recipe
+ local myshadename=arg.shade
+ local imagename=name
+
+ local stained_glass_blocktype = { }
+
+ local stained_glass_lightlevel = { }
+
+ if stained_glass.full_light then
+ stained_glass_lightlevel[""] = LIGHT_MAX
+ stained_glass_blocktype[""] = "moreblocks:super_glow_glass"
+ end -- see settings.txt for these settings.
+
+ if stained_glass.med_light then
+ stained_glass_lightlevel["lowglow_"] = LIGHT_MAX-3
+ stained_glass_blocktype["lowglow_"] = "moreblocks:glow_glass"
+ end
+
+ if stained_glass.no_light then
+ stained_glass_lightlevel["noglow_"] = 0
+ stained_glass_blocktype["noglow_"] = "default:glass"
+ end
+
+ for myprefix,myglow in pairs(stained_glass_lightlevel) do
+ local glasstype = stained_glass_blocktype[myprefix]
+
+ -- define myrecipe as a table, pass it in.
+
+ local myrecipe = { mydye, glasstype, glasstype, glasstype }
+ -- those four items will ALWAYS be there. For faint and pastel, we
+ -- need to add additional dyes. If you have defined a new shade, then
+ -- you should probably handle it here.
+
+ if myshadename == "pastel_" then
+ myrecipe[5] = "dye:white"
+ end
+
+ if myshadename == "faint_" then
+ myrecipe[5] = "dye:white"
+ myrecipe[6] = "dye:white"
+ end
+
+ minetest.register_craft({
+ type = "shapeless",
+ output = "stained_glass:"..myprefix..name.." 3",
+ recipe = myrecipe,
+ })
+
+ makenode{blockname=name, glow=myglow, prefix=myprefix, imagename=name, walkflag=true}
+
+ if myprefix == "" then
+ local aliasname
+ minetest.register_alias( "stained_glass:" .. code, "stained_glass:" .. name)
+ if string.match(name,"redviolet") then
+ local oldname=name
+ aliasname=string.gsub(name, "redviolet","red_violet") -- need to support red_violet existence, too.
+ minetest.register_alias( "stained_glass:" .. aliasname, "stained_glass:" .. oldname)
+ end
+ end
+ -- and an alias from the numeric to the named block
+ -- we need to keep the numeric block for all the people that used
+ -- pre-v1.4 blocks in their worlds.
+ -- no aliases for noglow- and lowglow- blocks, because they didn't
+ -- exist until v1.5
+ end
+end
+
+-- true means this color's recipe must use a direct "dye:xxxxx" item name
+-- (perhaps because the related groups overlap two or more distinct colors)
+-- false means the recipe uses "group:dye,unicolor_xxxxx"
+
+stained_glass= {}
+local worldpath=minetest.get_worldpath()
+local modpath=minetest.get_modpath("stained_glass")
+dofile(modpath .. "/settings.txt")
+
+-- the new settings.txt file has a variety of possible settings.
+-- see the file for examples. We'll access those settings where its important, in
+-- the stained glass module, where we'll build up the tables to contain
+-- only what we need.
+
+stained_glass_hues = {
+ { "yellow", true },
+ { "lime", false },
+ { "green", true },
+ { "aqua", false },
+ { "cyan", false },
+ { "skyblue", true },
+ { "blue", false },
+ { "violet", false },
+ { "magenta", true },
+ { "redviolet", true },
+ { "red", true },
+ { "orange", false },
+
+-- please note that these only apply when our shadelevel is ""
+
+}
+
+stained_glass_shades = {
+ {"dark_", 3 },
+ {"medium_", 4 },
+ {"", 5 }, -- full brightness
+ {"light_", 8 },
+ {"pastel_", 9 },
+ {"faint_", 91 }
+
+ -- note that dark_ medium_ and plain also have a half-saturation
+ -- equivalent automatically defined in the code
+}
+
+for i in ipairs(stained_glass_hues) do
+
+ local huename = stained_glass_hues[i][1]
+ local huenumber = i
+
+ for j in ipairs(stained_glass_shades) do
+
+ local shadename = stained_glass_shades[j][1]
+ local shadenumber = stained_glass_shades[j][2]
+
+ local recipevalue = nil
+
+ recipevalue = "group:dye,unicolor_"..shadename..huename
+ if (shadename == "" and stained_glass_hues[i][2]) then
+ -- print(huename .. " is set to true -- substituting dye:huename ")
+ recipevalue = "dye:"..huename
+ elseif (shadename=="pastel_" or shadename=="faint_") then
+ -- force light_dye for pastel and faint colors
+ recipevalue = "group:dye,unicolor_light_"..huename
+ else -- default case
+ recipevalue = "group:dye,unicolor_"..shadename..huename
+ end
+
+ if shadename == "dark_" or shadename == "medium_" or shadename == "" then
+ stained_glass_define({
+ colorcode = huenumber.."_"..shadenumber.."_7",
+ colorname = shadename..huename,
+ recipe = recipevalue,
+ shade = shadename,
+ })
+
+ stained_trapglass_define({
+ colorcode = huenumber.."_"..shadenumber.."_7",
+ colorname = shadename..huename,
+ recipe = recipevalue,
+ shade = shadename,
+ }) -- only defines something if the trap is enabled.
+
+ -- below is the automatic "half saturation" block
+ -- which was mentioned previously
+ -- this is unicolor only, so switch dyename
+ -- back to unicolor...
+ recipevalue="group:dye,unicolor_"..shadename..huename
+ stained_glass_define({
+ colorcode = huenumber.."_"..shadenumber.."_6",
+ colorname = shadename..huename.."_s50",
+ recipe = recipevalue.."_s50",
+ shade = shadename,
+ })
+ stained_trapglass_define({
+ colorcode = huenumber.."_"..shadenumber.."_6",
+ colorname = shadename..huename.."_s50",
+ recipe = recipevalue.."_s50",
+ shade = shadename,
+ }) -- only defines something if the trap is enabled.
+ -- because we define two blocks inside this chunk of
+ -- code, we can't just define the relevant vars and
+ -- move the proc_call after the if-then loop.
+
+ elseif shadename == "light_" or shadename == "pastel_" or shadename == "faint_" then
+ stained_glass_define({
+ colorcode = huenumber.."_"..shadenumber,
+ colorname = shadename..huename,
+ recipe = recipevalue,
+ shade = shadename,
+ })
+ stained_trapglass_define({
+ colorcode = huenumber.."_"..shadenumber,
+ colorname = shadename..huename,
+ recipe = recipevalue,
+ shade = shadename,
+ }) -- only defines something if the trap is enabled.
+
+ end
+
+ end
+end
+
+print("[stained_glass] Loaded!")
+
+
diff --git a/stained_glass/settings.txt b/stained_glass/settings.txt
new file mode 100644
index 0000000..6915cd7
--- /dev/null
+++ b/stained_glass/settings.txt
@@ -0,0 +1,6 @@
+stained_glass.full_light = true
+stained_glass.med_light = true
+stained_glass.no_light = true
+stained_glass.trap_full_light = true
+stained_glass.trap_med_light = true
+stained_glass.trap_no_light = true
diff --git a/stained_glass/textures/stained_glass_aqua.png b/stained_glass/textures/stained_glass_aqua.png
new file mode 100644
index 0000000..1174f4e
--- /dev/null
+++ b/stained_glass/textures/stained_glass_aqua.png
Binary files differ
diff --git a/stained_glass/textures/stained_glass_aqua_s50.png b/stained_glass/textures/stained_glass_aqua_s50.png
new file mode 100644
index 0000000..34d77e7
--- /dev/null
+++ b/stained_glass/textures/stained_glass_aqua_s50.png
Binary files differ
diff --git a/stained_glass/textures/stained_glass_blue.png b/stained_glass/textures/stained_glass_blue.png
new file mode 100644
index 0000000..96ae7d2
--- /dev/null
+++ b/stained_glass/textures/stained_glass_blue.png
Binary files differ
diff --git a/stained_glass/textures/stained_glass_blue_s50.png b/stained_glass/textures/stained_glass_blue_s50.png
new file mode 100644
index 0000000..3472288
--- /dev/null
+++ b/stained_glass/textures/stained_glass_blue_s50.png
Binary files differ
diff --git a/stained_glass/textures/stained_glass_cyan.png b/stained_glass/textures/stained_glass_cyan.png
new file mode 100644
index 0000000..65bd86f
--- /dev/null
+++ b/stained_glass/textures/stained_glass_cyan.png
Binary files differ
diff --git a/stained_glass/textures/stained_glass_cyan_s50.png b/stained_glass/textures/stained_glass_cyan_s50.png
new file mode 100644
index 0000000..a72b1ee
--- /dev/null
+++ b/stained_glass/textures/stained_glass_cyan_s50.png
Binary files differ
diff --git a/stained_glass/textures/stained_glass_dark_aqua.png b/stained_glass/textures/stained_glass_dark_aqua.png
new file mode 100644
index 0000000..6f01166
--- /dev/null
+++ b/stained_glass/textures/stained_glass_dark_aqua.png
Binary files differ
diff --git a/stained_glass/textures/stained_glass_dark_aqua_s50.png b/stained_glass/textures/stained_glass_dark_aqua_s50.png
new file mode 100644
index 0000000..48f8d4d
--- /dev/null
+++ b/stained_glass/textures/stained_glass_dark_aqua_s50.png
Binary files differ
diff --git a/stained_glass/textures/stained_glass_dark_blue.png b/stained_glass/textures/stained_glass_dark_blue.png
new file mode 100644
index 0000000..7bb62d0
--- /dev/null
+++ b/stained_glass/textures/stained_glass_dark_blue.png
Binary files differ
diff --git a/stained_glass/textures/stained_glass_dark_blue_s50.png b/stained_glass/textures/stained_glass_dark_blue_s50.png
new file mode 100644
index 0000000..c320fbd
--- /dev/null
+++ b/stained_glass/textures/stained_glass_dark_blue_s50.png
Binary files differ
diff --git a/stained_glass/textures/stained_glass_dark_cyan.png b/stained_glass/textures/stained_glass_dark_cyan.png
new file mode 100644
index 0000000..35d1ac1
--- /dev/null
+++ b/stained_glass/textures/stained_glass_dark_cyan.png
Binary files differ
diff --git a/stained_glass/textures/stained_glass_dark_cyan_s50.png b/stained_glass/textures/stained_glass_dark_cyan_s50.png
new file mode 100644
index 0000000..1e80dc3
--- /dev/null
+++ b/stained_glass/textures/stained_glass_dark_cyan_s50.png
Binary files differ
diff --git a/stained_glass/textures/stained_glass_dark_green.png b/stained_glass/textures/stained_glass_dark_green.png
new file mode 100644
index 0000000..9eaf027
--- /dev/null
+++ b/stained_glass/textures/stained_glass_dark_green.png
Binary files differ
diff --git a/stained_glass/textures/stained_glass_dark_green_s50.png b/stained_glass/textures/stained_glass_dark_green_s50.png
new file mode 100644
index 0000000..0df2e40
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