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diff --git a/stained_glass/LICENSE b/stained_glass/LICENSE new file mode 100644 index 0000000..e01d231 --- /dev/null +++ b/stained_glass/LICENSE @@ -0,0 +1,614 @@ +LICENSING INFORMATION + +For everything but the bucket textures, GPL 2.0 + +----- + + GNU GENERAL PUBLIC LICENSE + Version 2, June 1991 + + Copyright (C) 1989, 1991 Free Software Foundation, Inc., + 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The licenses for most software are designed to take away your +freedom to share and change it. By contrast, the GNU General Public +License is intended to guarantee your freedom to share and change free +software--to make sure the software is free for all its users. This +General Public License applies to most of the Free Software +Foundation's software and to any other program whose authors commit to +using it. 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For the avoidance of doubt, this +trademark restriction does not form part of the License. + + Creative Commons may be contacted at http://creativecommons.org/. diff --git a/stained_glass/LICENSE.txt b/stained_glass/LICENSE.txt new file mode 100644 index 0000000..d270033 --- /dev/null +++ b/stained_glass/LICENSE.txt @@ -0,0 +1,13 @@ ++---- zlib/libpng license----+ + +Copyright (c) 2012 Calinou + +This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. + +Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. + +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. + +3. This notice may not be removed or altered from any source distribution.
\ No newline at end of file diff --git a/stained_glass/README.md b/stained_glass/README.md new file mode 100644 index 0000000..66c1963 --- /dev/null +++ b/stained_glass/README.md @@ -0,0 +1,195 @@ + +Doyousketch2's Stained Glass mod + ver 1.7 + +Image: http://oi47.tinypic.com/hst6s3.jpg + +With alpha enabled: http://oi44.tinypic.com/5vraxf.jpg + +============================================================================== +Originally developed by Eli Innes/Doyousketch2, and distributed +under GPL v2. Further changes by VanessaE (removing from creative inventory) +and Jeremy Anderson (fixing craft recipes, renaming blocks) + +============================================================================== + +Dependencies: VanessaE's Unified Dyes, Calinou's More Blocks + +to Install: + +Unzip the mod file you just downloaded. + +it should be something like: Doyousketch2-stained_glass-1.1.zip +or stained_glass-master.zip, depending on where you downloaded it from + +rename the new folder that looks like: +Doyousketch2-stained_glass-1.1 -or- stained_glass-master +to simply read "stained_glass" + +then move it into your Minetest mods folder. + +Even better, get stained_glass from one of the github pages: +https://github.com/doyousketch2/stained_glass +https://github.com/VanessaE/stained_glass +https://github.com/andersje/stained_glass + +-- this will get you the latest version of the code, and you +can update at any time by doing a git pull + + + +============================================================================== +To turn off types of glass, alter settings.txt in the stained_glass directory. +By default, all six (SIX!) types of stained_glass are enabled: regular (based on super_glow_glass), med_glow (based on glow_glass) and no-glow (Based on default:glass), trap regular (based on trap_super_glow_glass), trap med_glow (based on trap_glow_glass) and trap_noglow (based on trapglass) + +stained_glass.full_light = true +stained_glass.med_light = true +stained_glass.no_light = true +stained_glass.trap_full_light = true +stained_glass.trap_med_light = true +stained_glass.trap_no_light = true + +Setting any of these to false will prevent that type of stained_glass from being loaded. If you set them all to false, you won't get any stained_glass. Mix and match as you choose -- you can turn on only one, if you wish, and it will work just fine. + +One of the high points of trap stained glass is that liquids flow through it -- making illuminated waterfalls a possibility. + + +============================================================================== + +(use trap super glow glass or trap glow glass or trapglass -- now available in moreblocks -- to make the trap variant of this) + +Recipe for standard colors: + +image: http://oi50.tinypic.com/1ibs7c.jpg + + dye + super glow glass + super glow glass + super glow glass + + + +Recipe for pastel colors: + +image: http://oi45.tinypic.com/2wbvkti.jpg + + light dye + white paint + super glow glass + super glow glass + super glow glass + +Recipe for faint colors: + +image: http://oi45.tinypic.com/2wbvkti.jpg + + light dye + white paint + white paint + super glow glass + super glow glass + super glow glass + + +All recipes produce three glowing stained glass blocks. + + +============================================================================== + + +The Palette includes: + + red, orange, yellow, lime, green, aqua + cyan, skyblue, blue, violet, magenta, redviolet + +Full & half-saturation, medium and dark shades have been included +as well as light, pastel, and faint tints. + +Look at settings.txt to see how you can enable/disable full-glow, half-glow and no-glow blocks -- tested in all combinations. enjoy. + + +============================================================================== + + +Misc. Notes +----------- + +Blocks are now available by name: +e.g. /giveme stained_glass:orange 3 # get 3 orange sg blocks +or /giveme stained_glass:light_yellow +or /giveme stained_glass:pastel_yellow +or /giveme stained_glass:faint_yellow +or /giveme stained_glass:yellow + +or /giveme stained_glass:lowglow_yellow +or /giveme stained_glass:noglow_dark_green +or /giveme stained_glass:trap_noglow_dark_green +or /giveme stained_glass:trap_lowglow_yellow +or /giveme stained_glass:trap_medium_aqua + +You get the idea. + + +NUMERIC CODES FOR BLOCKS (this is the old way of coding these blocks +developed by Doyousketch2) + +Please don't try to use /give commands, the items are now in numerical format, +and it would be tough to try to explain it. + +If you really want to try, it goes like this: + +yellow = 1 +lime = 2 +green = 3 +aqua = 4 +cyan = 5 +skyblue = 6 +blue = 7 +violet = 8 +magenta = 9 +redviolet = 10 +red = 11 +orange = 12 + + +however, minetest sees it in the order 10, 11, 12, 1, 2, 3... +so redviolet actually comes first. + +and for whatever reason, minetest doesn't take blank spaces _ into consideration. +so the attributes just act like the next column of digits. + +I had to offset them to keep it all in order. + +Brightness: + +dark = 3 +medium = 4 +full = 5 + +Saturation: + +50% = 6 +full = 7 + +so "Red, dark 50%" would be: stained_glass:11_3_6 +"Blue, medium full-saturation" is: stained_glass:7_4_7 + +then we get to the bright colors. + +same hue numbers, 1 - 12 +but the attributes are: + +light = 8 +pastel = 9 +faint = 91 + +so "Violet, light" is: stained_glass:8_8 +and ""Orange, faint" is: stained_glass:12_91 + +I think this is too much to keep track of, but I hope this explains things in case anybody else is developing code. +For everyday purposes, let the computer keep track of the registered nodes, and just pick them out with the menu instead. + + +============================================================================== + + diff --git a/stained_glass/changelog.txt b/stained_glass/changelog.txt new file mode 100644 index 0000000..534868d --- /dev/null +++ b/stained_glass/changelog.txt @@ -0,0 +1,119 @@ + +Changelog + +--------- +ver 1.7 +Sat 1 Sep 2013 +I like trapglass, so _all_ variants of stained_glass are now available as (identical) trapglass variants. also, ability to ditch trapglass blocks via settings.txt added. In fact, you can now pick and choose which variants of stained_glass you wish to enable. + +ver 1.6 +Fri 30 Aug 2013 +added configfile settings.txt to allow disabling of full_light (super_glow_glass-based), med_light (glow_glass-based) and no_light (default:glass) blocks. just set the relevant fields to 'false' and they will not be loaded when you start the game. + +ver 1.5.1 +Mon 26 Aug 2013 +prompted by VanessaE's initial cleanup, MUCH cleanup of the code. No need to have > 1 file anymore. + +ver 1.5 +Sun 25 Aug 2013 +added low-glow (brightness 11) and noglow (brightness 0) stained glass blows, using glow_glass and regular glass accordingly. + +ver 1.4 +Thu 22 Aug 2013 +*phew* made aliases for all numeric block names to map to new color-name based scheme +updated craft recipes to work with new dyes format +rejiggered whole system of block and craft registration +set to have all blocks at LIGHT_MAX -- since they were manually specifying '14' as a light level before (which is current max) +nothing returns buckets anymore, because you don't need buckets to make the dyes to make the blocks. + +--------- + +ver 1.1 + +Sun 24 Feb 2013 05:26:29 AM EST + +Faint was too faint in-game, so I made 'em look more the way I expected. + +Fixed recipes for pastel and faint blocks. + +Also, made certain the faint blocks return two buckets instead of only one. + +--------- + + +ver 1.0 + +Sun 24 Feb 2013 12:13:17 AM EST + + +Think everything's in order. + + +--------- + + +ver 0.9 + +Sat 23 Feb 2013 05:23:17 5M EST + +Added light colors. +Attempted to order colors by hue. +Turned out to be a lot harder than imagined. + +alpha-numeric order is goofy. + +I was thinking it was doing: 1, 10, 11, 12, 2, 3, 4... +but it was doing: 10, 11, 12, 1, 2, 3, 4... + +--------- + + +ver 0.8 + +Sat 23 Feb 2013 01:18:24 AM EST + +Fixed missing comma in script. + + +--------- + + +ver 0.7 + +Sat 23 Feb 2013 01:01:22 AM EST + +Added full saturation Medium and Dark shades. + + +--------- + + +ver 0.6 + +Fri 22 Feb 2013 08:27:53 PM EST + +Fixed a bug where I forgot a comma in the script. +Nothing major, but it wouldn't load unless it was in the right spot. + +The blocks light up nice and bright. Quite saturated. +Perhaps too intense for my purposes. + +Will create more subdued colors, much more like actual stained glass. +Especially pastels, and flesh tones. + +Perhaps turn the light intensity down. +Maybe make some/all of them out of standard glow glass instead. + + +--------- + + +ver 0.5 + +Fri 22 Feb 2013 06:42:24 PM EST + +Essentially the first version, but I'm starting at ver 0.5 because I want to check for bugs before it's released. + +Has the Full saturation colors included. (except for yellow, as super-glow-glass is already) +Haven't decided if/when I'll include the other colors. +Perhaps some/all eventually. diff --git a/stained_glass/colors.txt b/stained_glass/colors.txt new file mode 100644 index 0000000..ebf0a29 --- /dev/null +++ b/stained_glass/colors.txt @@ -0,0 +1,148 @@ + + +Full-saturation colors: +----------------------- + + + red 255, 0, 0 stained_glass_red.png + orange 255,127, 0 stained_glass_orange.png + lime 127,255, 0 stained_glass_lime.png + green 0,255, 0 stained_glass_green.png + aqua 0,255,127 stained_glass_aqua.png + cyan 0,255,255 stained_glass_cyan.png + skyblue 0,127,255 stained_glass_skyblue.png + blue 0, 0,255 stained_glass_blue.png + violet 127, 0,255 stained_glass_violet.png + magenta 255, 0,255 stained_glass_magenta.png + redviolet 255, 0,127 stained_glass_redviolet.png + + + medium red 169, 0, 0 stained_glass_medium_red.png + medium orange 169, 84, 0 stained_glass_medium_orange.png + medium yellow 169,169, 0 stained_glass_medium_yellow.png + medium lime 84,169, 0 stained_glass_medium_lime.png + medium green 0,169, 0 stained_glass_medium_green.png + medium aqua 0,169, 84 stained_glass_medium_aqua.png + medium cyan 0,169,169 stained_glass_medium_cyan.png + medium skyblue 0, 84,169 stained_glass_medium_skyblue.png + medium blue 0, 0,169 stained_glass_medium_blue.png + medium violet 84, 0,169 stained_glass_medium_violet.png + medium magenta 169, 0,169 stained_glass_medium_magenta.png + medium redviolet 169, 0, 84 stained_glass_medium_redviolet.png + + + dark red 84, 0, 0 stained_glass_dark_red.png + dark orange 84, 42, 0 stained_glass_dark_orange.png + dark yellow 84, 84, 0 stained_glass_dark_yellow.png + dark lime 42, 84, 0 stained_glass_dark_lime.png + dark green 0, 84, 0 stained_glass_dark_green.png + dark aqua 0, 84, 42 stained_glass_dark_aqua.png + dark cyan 0, 84, 84 stained_glass_dark_cyan.png + dark skyblue 0, 42, 84 stained_glass_dark_skyblue.png + dark blue 0, 0, 84 stained_glass_dark_blue.png + dark violet 42, 0, 84 stained_glass_dark_violet.png + dark magenta 84, 0, 84 stained_glass_dark_magenta.png + dark redviolet 84, 0, 42 stained_glass_dark_redviolet.png + + + + + +Low-saturation colors: +---------------------- + + + red 50% saturation 191, 65, 65 stained_glass_red_s50.png + orange 50% saturation 191,127, 65 stained_glass_orange_s50.png + yellow 50% saturation 191,191, 65 stained_glass_yellow_s50.png + lime 50% saturation 127,191, 65 stained_glass_lime_s50.png + green 50% saturation 65,191, 65 stained_glass_green_s50.png + aqua 50% saturation 65,191,127 stained_glass_aqua_s50.png + cyan 50% saturation 65,191,191 stained_glass_cyan_s50.png + skyblue 50% saturation 65,127,191 stained_glass_skyblue_s50.png + blue 50% saturation 65, 65,191 stained_glass_blue_s50.png + violet 50% saturation 127, 65,191 stained_glass_violet_s50.png + magenta 50% saturation 191, 65,191 stained_glass_magenta_s50.png + redviolet 50% saturation 191, 65,127 stained_glass_redviolet_s50.png + + + + medium red 50% saturation 126, 42, 42 stained_glass_medium_red_s50.png + medium orange 50% saturation 126, 84, 42 stained_glass_medium_orange_s50.png + medium yellow 50% saturation 126,126, 42 stained_glass_medium_yellow_s50.png + medium lime 50% saturation 86,126, 42 stained_glass_medium_lime_s50.png + medium green 50% saturation 42,126, 42 stained_glass_medium_green_s50.png + medium aqua 50% saturation 42,126, 84 stained_glass_medium_aqua_s50.png + medium cyan 50% saturation 42,126,126 stained_glass_medium_cyan_s50.png + medium skyblue 50% saturation 42, 84,126 stained_glass_medium_skyblue_s50.png + medium blue 50% saturation 42, 42,126 stained_glass_medium_blue_s50.png + medium violet 50% saturation 86, 42,126 stained_glass_medium_violet_s50.png + medium magenta 50% saturation 126, 42,126 stained_glass_medium_magenta_s50.png + medium redviolet 50% saturation 126, 42, 84 stained_glass_medium_redviolet_s50.png + + + + dark red 50% saturation 63, 21, 21 stained_glass_dark_red_s50.png + dark orange 50% saturation 63, 42, 21 stained_glass_dark_orange_s50.png + dark yellow 50% saturation 63, 63, 21 stained_glass_dark_yellow_s50.png + dark lime 50% saturation 42, 63, 21 stained_glass_dark_lime_s50.png + dark green 50% saturation 21, 63, 21 stained_glass_dark_green_s50.png + dark aqua 50% saturation 21, 63, 42 stained_glass_dark_aqua_s50.png + dark cyan 50% saturation 21, 63, 63 stained_glass_dark_cyan_s50.png + dark skyblue 50% saturation 21, 42, 63 stained_glass_dark_skyblue_s50.png + dark blue 50% saturation 21, 21, 63 stained_glass_dark_blue_s50.png + dark violet 50% saturation 42, 21, 63 stained_glass_dark_violet_s50.png + dark magenta 50% saturation 63, 21, 63 stained_glass_dark_magenta_s50.png + dark redviolet 50% saturation 63, 21, 42 stained_glass_dark_redviolet_s50.png + + + + +Light colors: +---------------------- + + + light red 255,121,121 stained_glass_light_red.png + light orange 255,187,121 stained_glass_light_orange.png + light yellow 253,255,121 stained_glass_light_yellow.png + light lime 187,255,121 stained_glass_light_lime.png + light green 121,255,121 stained_glass_light_green.png + light aqua 121,255,187 stained_glass_light_aqua.png + light cyan 121,253,255 stained_glass_light_cyan.png + light skyblue 121,187,255 stained_glass_light_skyblue.png + light blue 121,121,255 stained_glass_light_blue.png + light violet 187,121,255 stained_glass_light_violet.png + light magenta 255,121,253 stained_glass_light_magenta.png + light redviolet 255,121,187 stained_glass_light_redviolet.png + + + + pastel red 255,187,187 stained_glass_pastel_red.png + pastel orange 255,221,187 stained_glass_pastel_orange.png + pastel yellow 254,255,187 stained_glass_pastel_yellow.png + pastel lime 221,255,187 stained_glass_pastel_lime.png + pastel green 187,255,187 stained_glass_pastel_green.png + pastel aqua 187,255,221 stained_glass_pastel_aqua.png + pastel cyan 187,254,255 stained_glass_pastel_cyan.png + pastel skyblue 187,221,255 stained_glass_pastel_skyblue.png + pastel blue 187,187,255 stained_glass_pastel_blue.png + pastel violet 221,187,255 stained_glass_pastel_violet.png + pastel magenta 255,187,254 stained_glass_pastel_magenta.png + pastel redviolet 255,187,221 stained_glass_pastel_redviolet.png + + + + faint red 255,219,219 stained_glass_faint_red.png + faint orange 255,237,219 stained_glass_faint_orange.png + faint yellow 254,255,219 stained_glass_faint_yellow.png + faint lime 237,255,219 stained_glass_faint_lime.png + faint green 219,255,219 stained_glass_faint_green.png + faint aqua 219,255,237 stained_glass_faint_aqua.png + faint cyan 219,254,255 stained_glass_faint_cyan.png + faint skyblue 219,237,255 stained_glass_faint_skyblue.png + faint blue 227,227,255 stained_glass_faint_blue.png + faint violet 237,219,255 stained_glass_faint_violet.png + faint magenta 255,219,254 stained_glass_faint_magenta.png + faint redviolet 255,219,237 stained_glass_faint_redviolet.png + + diff --git a/stained_glass/depends.txt b/stained_glass/depends.txt new file mode 100644 index 0000000..d3cd4e1 --- /dev/null +++ b/stained_glass/depends.txt @@ -0,0 +1,3 @@ +default
+moreblocks
+unifieddyes
diff --git a/stained_glass/init.lua b/stained_glass/init.lua new file mode 100644 index 0000000..be804e9 --- /dev/null +++ b/stained_glass/init.lua @@ -0,0 +1,356 @@ +--[[ + +Stained Glass + +This mod provides luminescent stained glass blocks for Minetest 0.4.7+ + +Depends: +[moreblocks] by Calinou +[unifieddyes] by VanessaE + +============================================================================== +Sat 04 May 2013 01:52:35 PM EDT + +Copyright (C) 2013, Eli Innis +Email: doyousketch2 @ yahoo.com + +Unified Dyes was released under GNU-GPL 2.0, see LICENSE for info. +More Blocks was released under zlib/libpng for code and CC BY-SA 3.0 Unported for textures, see LICENSE.txt for info. + +Additional changes by VanessaEzekowitz in July 2013 to take all items +out of creative inventory. + +August 2013 -- Jeremy Anderson tries to get this working after the new color +changes, and to resurrect the craft recipes. Still GPL'd as far as I'm concerned. + +August 2013 -- rewritten a bit by VanessaEzekowitz to further condense the code. + +============================================================================== + + +Recipe for standard colors: + +dye +super glow glass +super glow glass +super glow glass + + +Recipe for pastel colors: + +light dye +white paint +super glow glass +super glow glass +super glow glass + + +Recipe for faint colors: + +light dye +white paint +white paint +super glow glass +super glow glass +super glow glass + +recipe for low-glow-stained-glass: +as above, but substitute 'glow glass' for super glow glass. + +recipe for no-glow-stained-glass: +as regular stained glass, but substitute plain 'glass' for super glow glass + + +All recipes produce three stained glass blocks. + +============================================================================== +]]-- + +function makenode(arg) + local name=arg.blockname + local myglow=arg.glow + local myprefix=arg.prefix + local imagename=arg.imagename + local safe=arg.walkflag + local Description + + local function tchelper(first, rest) + return first:upper()..rest:lower() + end -- from lua-users.org/wiki/StringRecipes + -- above function is used to turn red_violet_s50 to 'Red Violet S50' + + --register item attributes + + Description=string.gsub("Stained Glass - " ..myprefix..name, "_", " ") + Description=Description:gsub("(%a)([%w_']*)", tchelper) + + minetest.register_node("stained_glass:"..myprefix..name, { + description = Description, + drawtype = "glasslike", + tiles = {"stained_glass_" .. imagename .. ".png"}, + paramtype = "light", + sunlight_propagates = true, + use_texture_alpha = true, + light_source = myglow, + is_ground_content = true, + walkable=safe, -- if not safe, this is trapglass + groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3, not_in_creative_inventory=1}, + sounds = default.node_sound_glass_defaults() + }) +end + +-- maybe someday, I can cleanly combine these two functions. + +function stained_trapglass_define(arg) + local code=arg.colorcode + local name=arg.colorname + local rawdyename=arg.recipe + local mydye=arg.recipe + local myshadename=arg.shade + local imagename=name + + local stained_glass_blocktype = { } + + local stained_glass_lightlevel = { } + + if stained_glass.trap_full_light then + stained_glass_lightlevel[""] = LIGHT_MAX + stained_glass_blocktype[""] = "moreblocks:trap_super_glow_glass" + end -- see settings.txt for these settings. + + if stained_glass.trap_med_light then + stained_glass_lightlevel["lowglow_"] = LIGHT_MAX-3 + stained_glass_blocktype["lowglow_"] = "moreblocks:trap_glow_glass" + end + + if stained_glass.trap_no_light then + stained_glass_lightlevel["noglow_"] = 0 + stained_glass_blocktype["noglow_"] = "moreblocks:trap_glass" + end + + for myprefix,myglow in pairs(stained_glass_lightlevel) do + local glasstype = stained_glass_blocktype[myprefix] + local name="trap_" .. name + + -- define myrecipe as a table, pass it in. + + local myrecipe = { mydye, glasstype, glasstype, glasstype } + -- those four items will ALWAYS be there. For faint and pastel, we + -- need to add additional dyes. If you have defined a new shade, then + -- you should probably handle it here. + + if myshadename == "pastel_" then + myrecipe[5] = "dye:white" + end + + if myshadename == "faint_" then + myrecipe[5] = "dye:white" + myrecipe[6] = "dye:white" + end + + minetest.register_craft({ + type = "shapeless", + output = "stained_glass:"..myprefix..name.." 3", + recipe = myrecipe, + }) + + makenode{blockname=name, glow=myglow, prefix=myprefix, imagename=imagename, walkflag=false} + end +end + +function stained_glass_define(arg) + local code=arg.colorcode + local name=arg.colorname + local rawdyename=arg.recipe + local mydye=arg.recipe + local myshadename=arg.shade + local imagename=name + + local stained_glass_blocktype = { } + + local stained_glass_lightlevel = { } + + if stained_glass.full_light then + stained_glass_lightlevel[""] = LIGHT_MAX + stained_glass_blocktype[""] = "moreblocks:super_glow_glass" + end -- see settings.txt for these settings. + + if stained_glass.med_light then + stained_glass_lightlevel["lowglow_"] = LIGHT_MAX-3 + stained_glass_blocktype["lowglow_"] = "moreblocks:glow_glass" + end + + if stained_glass.no_light then + stained_glass_lightlevel["noglow_"] = 0 + stained_glass_blocktype["noglow_"] = "default:glass" + end + + for myprefix,myglow in pairs(stained_glass_lightlevel) do + local glasstype = stained_glass_blocktype[myprefix] + + -- define myrecipe as a table, pass it in. + + local myrecipe = { mydye, glasstype, glasstype, glasstype } + -- those four items will ALWAYS be there. For faint and pastel, we + -- need to add additional dyes. If you have defined a new shade, then + -- you should probably handle it here. + + if myshadename == "pastel_" then + myrecipe[5] = "dye:white" + end + + if myshadename == "faint_" then + myrecipe[5] = "dye:white" + myrecipe[6] = "dye:white" + end + + minetest.register_craft({ + type = "shapeless", + output = "stained_glass:"..myprefix..name.." 3", + recipe = myrecipe, + }) + + makenode{blockname=name, glow=myglow, prefix=myprefix, imagename=name, walkflag=true} + + if myprefix == "" then + local aliasname + minetest.register_alias( "stained_glass:" .. code, "stained_glass:" .. name) + if string.match(name,"redviolet") then + local oldname=name + aliasname=string.gsub(name, "redviolet","red_violet") -- need to support red_violet existence, too. + minetest.register_alias( "stained_glass:" .. aliasname, "stained_glass:" .. oldname) + end + end + -- and an alias from the numeric to the named block + -- we need to keep the numeric block for all the people that used + -- pre-v1.4 blocks in their worlds. + -- no aliases for noglow- and lowglow- blocks, because they didn't + -- exist until v1.5 + end +end + +-- true means this color's recipe must use a direct "dye:xxxxx" item name +-- (perhaps because the related groups overlap two or more distinct colors) +-- false means the recipe uses "group:dye,unicolor_xxxxx" + +stained_glass= {} +local worldpath=minetest.get_worldpath() +local modpath=minetest.get_modpath("stained_glass") +dofile(modpath .. "/settings.txt") + +-- the new settings.txt file has a variety of possible settings. +-- see the file for examples. We'll access those settings where its important, in +-- the stained glass module, where we'll build up the tables to contain +-- only what we need. + +stained_glass_hues = { + { "yellow", true }, + { "lime", false }, + { "green", true }, + { "aqua", false }, + { "cyan", false }, + { "skyblue", true }, + { "blue", false }, + { "violet", false }, + { "magenta", true }, + { "redviolet", true }, + { "red", true }, + { "orange", false }, + +-- please note that these only apply when our shadelevel is "" + +} + +stained_glass_shades = { + {"dark_", 3 }, + {"medium_", 4 }, + {"", 5 }, -- full brightness + {"light_", 8 }, + {"pastel_", 9 }, + {"faint_", 91 } + + -- note that dark_ medium_ and plain also have a half-saturation + -- equivalent automatically defined in the code +} + +for i in ipairs(stained_glass_hues) do + + local huename = stained_glass_hues[i][1] + local huenumber = i + + for j in ipairs(stained_glass_shades) do + + local shadename = stained_glass_shades[j][1] + local shadenumber = stained_glass_shades[j][2] + + local recipevalue = nil + + recipevalue = "group:dye,unicolor_"..shadename..huename + if (shadename == "" and stained_glass_hues[i][2]) then + -- print(huename .. " is set to true -- substituting dye:huename ") + recipevalue = "dye:"..huename + elseif (shadename=="pastel_" or shadename=="faint_") then + -- force light_dye for pastel and faint colors + recipevalue = "group:dye,unicolor_light_"..huename + else -- default case + recipevalue = "group:dye,unicolor_"..shadename..huename + end + + if shadename == "dark_" or shadename == "medium_" or shadename == "" then + stained_glass_define({ + colorcode = huenumber.."_"..shadenumber.."_7", + colorname = shadename..huename, + recipe = recipevalue, + shade = shadename, + }) + + stained_trapglass_define({ + colorcode = huenumber.."_"..shadenumber.."_7", + colorname = shadename..huename, + recipe = recipevalue, + shade = shadename, + }) -- only defines something if the trap is enabled. + + -- below is the automatic "half saturation" block + -- which was mentioned previously + -- this is unicolor only, so switch dyename + -- back to unicolor... + recipevalue="group:dye,unicolor_"..shadename..huename + stained_glass_define({ + colorcode = huenumber.."_"..shadenumber.."_6", + colorname = shadename..huename.."_s50", + recipe = recipevalue.."_s50", + shade = shadename, + }) + stained_trapglass_define({ + colorcode = huenumber.."_"..shadenumber.."_6", + colorname = shadename..huename.."_s50", + recipe = recipevalue.."_s50", + shade = shadename, + }) -- only defines something if the trap is enabled. + -- because we define two blocks inside this chunk of + -- code, we can't just define the relevant vars and + -- move the proc_call after the if-then loop. + + elseif shadename == "light_" or shadename == "pastel_" or shadename == "faint_" then + stained_glass_define({ + colorcode = huenumber.."_"..shadenumber, + colorname = shadename..huename, + recipe = recipevalue, + shade = shadename, + }) + stained_trapglass_define({ + colorcode = huenumber.."_"..shadenumber, + colorname = shadename..huename, + recipe = recipevalue, + shade = shadename, + }) -- only defines something if the trap is enabled. + + end + + end +end + +print("[stained_glass] Loaded!") + + diff --git a/stained_glass/settings.txt b/stained_glass/settings.txt new file mode 100644 index 0000000..6915cd7 --- /dev/null +++ b/stained_glass/settings.txt @@ -0,0 +1,6 @@ +stained_glass.full_light = true +stained_glass.med_light = true +stained_glass.no_light = true +stained_glass.trap_full_light = true +stained_glass.trap_med_light = true +stained_glass.trap_no_light = true diff --git a/stained_glass/textures/stained_glass_aqua.png b/stained_glass/textures/stained_glass_aqua.png Binary files differnew file mode 100644 index 0000000..1174f4e --- /dev/null +++ b/stained_glass/textures/stained_glass_aqua.png diff --git a/stained_glass/textures/stained_glass_aqua_s50.png b/stained_glass/textures/stained_glass_aqua_s50.png Binary files differnew file mode 100644 index 0000000..34d77e7 --- /dev/null +++ b/stained_glass/textures/stained_glass_aqua_s50.png diff --git a/stained_glass/textures/stained_glass_blue.png 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