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-rw-r--r--simple_streetlights/depends.txt5
-rw-r--r--simple_streetlights/init.lua119
-rw-r--r--simple_streetlights/textures/simple_streetlights_spawner_brass_white.pngbin0 -> 1850 bytes
-rw-r--r--simple_streetlights/textures/simple_streetlights_spawner_steel_white.pngbin0 -> 1599 bytes
-rw-r--r--simple_streetlights/textures/simple_streetlights_spawner_wood_meselamp.pngbin0 -> 1700 bytes
-rw-r--r--simple_streetlights/textures/simple_streetlights_spawner_wood_white.pngbin0 -> 1691 bytes
-rw-r--r--simple_streetlights/textures/simple_streetlights_spawner_wrought_iron_white.pngbin0 -> 1630 bytes
7 files changed, 124 insertions, 0 deletions
diff --git a/simple_streetlights/depends.txt b/simple_streetlights/depends.txt
new file mode 100644
index 0000000..e1cc6bc
--- /dev/null
+++ b/simple_streetlights/depends.txt
@@ -0,0 +1,5 @@
+default
+creative?
+ilights?
+gloopblocks?
+homedecor?
diff --git a/simple_streetlights/init.lua b/simple_streetlights/init.lua
new file mode 100644
index 0000000..c4fca68
--- /dev/null
+++ b/simple_streetlights/init.lua
@@ -0,0 +1,119 @@
+local fdir_to_right = {
+ { 1, 0 },
+ { 0, -1 },
+ { -1, 0 },
+ { 0, 1 }
+}
+
+local function check_and_place(itemstack, placer, pointed_thing, pole, light)
+ if not placer then return end
+ local player_name = placer:get_player_name()
+ local fdir = minetest.dir_to_facedir(placer:get_look_dir())
+
+ local pos1 = minetest.get_pointed_thing_position(pointed_thing)
+ local node1 = minetest.get_node(pos1)
+ if not node1 or node1.name == "ignore" then return end
+ local def1 = minetest.registered_items[node1.name]
+
+ print(dump(pos1))
+ print(node1.name)
+ print(dump(def1))
+
+
+ if (def1 and def1.buildable_to) then
+ pos1.y = pos1.y-1
+ end
+ local node1 = minetest.get_node(pos1)
+
+ local node2, node3, node4
+ local def1 = minetest.registered_items[node1.name]
+ local def2, def3, def4
+
+ local pos2, pos3, pos4
+ for i = 1, 5 do
+ pos2 = { x=pos1.x, y = pos1.y+i, z=pos1.z }
+ node2 = minetest.get_node(pos2)
+ def2 = minetest.registered_items[node2.name]
+ if minetest.is_protected(pos2, player_name) or not (def2 and def2.buildable_to) then return end
+ end
+
+ pos3 = { x = pos1.x+fdir_to_right[fdir+1][1], y = pos1.y+5, z = pos1.z+fdir_to_right[fdir+1][2] }
+ node3 = minetest.get_node(pos3)
+ def3 = minetest.registered_items[node3.name]
+ if minetest.is_protected(pos3, player_name) or not (def3 and def3.buildable_to) then return end
+
+ pos4 = { x = pos1.x+fdir_to_right[fdir+1][1], y = pos1.y+4, z = pos1.z+fdir_to_right[fdir+1][2] }
+ node4 = minetest.get_node(pos4)
+ def4 = minetest.registered_items[node4.name]
+ if minetest.is_protected(pos4, player_name) or not (def3 and def4.buildable_to) then return end
+
+ if not creative or not creative.is_enabled_for(player_name) then
+ local inv = placer:get_inventory()
+ if not inv:contains_item("main", pole.." 5") or not inv:contains_item("main", light) then return end
+ inv:remove_item("main", pole.." 5")
+ inv:remove_item("main", light)
+ end
+
+ for i = 1, 5 do
+ pos2 = {x=pos1.x, y = pos1.y+i, z=pos1.z}
+ minetest.set_node(pos2, {name = pole })
+ end
+ minetest.set_node(pos3, { name = pole })
+ minetest.set_node(pos4, { name = light, param2 = 0 })
+end
+
+minetest.register_tool("simple_streetlights:spawner_wood_meselamp", {
+ description = "Streetlight spawner (wooden pole, Mese lamp cube)",
+ inventory_image = "simple_streetlights_spawner_wood_meselamp.png",
+ use_texture_alpha = true,
+ tool_capabilities = { full_punch_interval=0.1 },
+ on_place = function(itemstack, placer, pointed_thing)
+ check_and_place(itemstack, placer, pointed_thing, "default:fence_wood", "default:meselamp")
+ end
+})
+
+if minetest.get_modpath("ilights") then
+ minetest.register_tool("simple_streetlights:spawner_wood_white", {
+ description = "Streetlight spawner (wooden pole, white light)",
+ inventory_image = "simple_streetlights_spawner_wood_white.png",
+ use_texture_alpha = true,
+ tool_capabilities = { full_punch_interval=0.1 },
+ on_place = function(itemstack, placer, pointed_thing)
+ check_and_place(itemstack, placer, pointed_thing, "default:fence_wood", "ilights:light")
+ end
+ })
+
+ if minetest.get_modpath("gloopblocks") then
+ minetest.register_tool("simple_streetlights:spawner_steel_white", {
+ description = "Streetlight spawner (steel pole, white light)",
+ inventory_image = "simple_streetlights_spawner_steel_white.png",
+ use_texture_alpha = true,
+ tool_capabilities = { full_punch_interval=0.1 },
+ on_place = function(itemstack, placer, pointed_thing)
+ check_and_place(itemstack, placer, pointed_thing, "gloopblocks:fence_steel", "ilights:light")
+ end
+ })
+ end
+
+ if minetest.get_modpath("homedecor") then
+ minetest.register_tool("simple_streetlights:spawner_wrought_iron_white", {
+ description = "Streetlight spawner (wrought iron pole, white light)",
+ inventory_image = "simple_streetlights_spawner_wrought_iron_white.png",
+ use_texture_alpha = true,
+ tool_capabilities = { full_punch_interval=0.1 },
+ on_place = function(itemstack, placer, pointed_thing)
+ check_and_place(itemstack, placer, pointed_thing, "homedecor:fence_wrought_iron", "ilights:light")
+ end
+ })
+
+ minetest.register_tool("simple_streetlights:spawner_brass_white", {
+ description = "Streetlight spawner (brass pole, white light)",
+ inventory_image = "simple_streetlights_spawner_brass_white.png",
+ use_texture_alpha = true,
+ tool_capabilities = { full_punch_interval=0.1 },
+ on_place = function(itemstack, placer, pointed_thing)
+ check_and_place(itemstack, placer, pointed_thing, "homedecor:fence_brass", "ilights:light")
+ end
+ })
+ end
+end
diff --git a/simple_streetlights/textures/simple_streetlights_spawner_brass_white.png b/simple_streetlights/textures/simple_streetlights_spawner_brass_white.png
new file mode 100644
index 0000000..10bbf38
--- /dev/null
+++ b/simple_streetlights/textures/simple_streetlights_spawner_brass_white.png
Binary files differ
diff --git a/simple_streetlights/textures/simple_streetlights_spawner_steel_white.png b/simple_streetlights/textures/simple_streetlights_spawner_steel_white.png
new file mode 100644
index 0000000..df9c34f
--- /dev/null
+++ b/simple_streetlights/textures/simple_streetlights_spawner_steel_white.png
Binary files differ
diff --git a/simple_streetlights/textures/simple_streetlights_spawner_wood_meselamp.png b/simple_streetlights/textures/simple_streetlights_spawner_wood_meselamp.png
new file mode 100644
index 0000000..1bf5910
--- /dev/null
+++ b/simple_streetlights/textures/simple_streetlights_spawner_wood_meselamp.png
Binary files differ
diff --git a/simple_streetlights/textures/simple_streetlights_spawner_wood_white.png b/simple_streetlights/textures/simple_streetlights_spawner_wood_white.png
new file mode 100644
index 0000000..4ba28f1
--- /dev/null
+++ b/simple_streetlights/textures/simple_streetlights_spawner_wood_white.png
Binary files differ
diff --git a/simple_streetlights/textures/simple_streetlights_spawner_wrought_iron_white.png b/simple_streetlights/textures/simple_streetlights_spawner_wrought_iron_white.png
new file mode 100644
index 0000000..2025424
--- /dev/null
+++ b/simple_streetlights/textures/simple_streetlights_spawner_wrought_iron_white.png
Binary files differ