diff options
Diffstat (limited to 'signs_lib')
-rw-r--r-- | signs_lib/init.lua | 64 |
1 files changed, 31 insertions, 33 deletions
diff --git a/signs_lib/init.lua b/signs_lib/init.lua index 360bc02..d1070be 100644 --- a/signs_lib/init.lua +++ b/signs_lib/init.lua @@ -169,9 +169,15 @@ signs_lib.sign_post_model = { -- the list of standard sign nodes +local default_sign = "default:sign_wall_wood" +local default_sign_image = "default_sign_wood.png" + +local default_sign_metal = "default:sign_wall_steel" +local default_sign_metal_image = "default_sign_steel.png" + signs_lib.sign_node_list = { - "default:sign_wall_wood", - "default:sign_wall_steel", + default_sign, + default_sign_metal, "signs:sign_yard", "signs:sign_hanging", "signs:sign_wall_green", @@ -185,20 +191,6 @@ signs_lib.sign_node_list = { "locked_sign:sign_wall_locked" } -local default_sign, default_sign_image - --- Default sign was renamed in 0.4.14. Support both & old versions. -if minetest.registered_nodes["default:sign_wall_wood"] then - default_sign = "default:sign_wall_wood" - default_sign_image = "default_sign_wood.png" -else - default_sign = "default:sign_wall" - default_sign_image = "default_sign_wall.png" -end - -default_sign_metal = "default:sign_wall_steel" -default_sign_metal_image = "default_sign_steel.png" - --table copy function signs_lib.table_copy(t) @@ -685,6 +677,7 @@ function signs_lib.determine_sign_type(itemstack, placer, pointed_thing, locked) z = above.z - placer_pos.z } end + local finalpos = above local fdir = minetest.dir_to_facedir(dir) local pt_name = minetest.get_node(under).name @@ -692,23 +685,23 @@ function signs_lib.determine_sign_type(itemstack, placer, pointed_thing, locked) if fences_with_sign[pt_name] and signname == default_sign then minetest.add_node(under, {name = fences_with_sign[pt_name], param2 = fdir}) + finalpos = under elseif wdir == 0 and signname == default_sign then minetest.add_node(above, {name = "signs:sign_hanging", param2 = fdir}) elseif wdir == 1 and signname == default_sign then minetest.add_node(above, {name = "signs:sign_yard", param2 = fdir}) - elseif signname == default_sign_metal then + elseif signname == default_sign + or signname == default_sign_metal + or signname == "locked_sign:sign_wall_locked" then minetest.add_node(above, {name = signname, param2 = wdir }) - elseif signname ~= default_sign - and signname ~= default_sign_metal - and signname ~= "locked_sign:sign_wall_locked" then -- it's a signs_lib colored metal wall sign. - minetest.add_node(above, {name = signname, param2 = fdir}) - else -- it must be a default or locked wooden wall sign - minetest.add_node(above, {name = signname, param2 = wdir }) -- note it's wallmounted here! - if locked then - local meta = minetest.get_meta(above) - local owner = placer:get_player_name() - meta:set_string("owner", owner) - end + else + minetest.add_node(above, {name = signname, param2 = fdir}) -- it must be a colored metal sign + end + + if locked then + local meta = minetest.get_meta(finalpos) + local owner = placer:get_player_name() + meta:set_string("owner", owner) end if not signs_lib.expect_infinite_stacks then @@ -918,7 +911,7 @@ minetest.register_node(":locked_sign:sign_wall_locked", { end }) --- default metal sign, if defined +-- default metal sign minetest.register_node(":"..default_sign_metal, { description = S("Sign"), @@ -932,12 +925,11 @@ minetest.register_node(":"..default_sign_metal, { node_box = signs_lib.regular_wall_sign_model.nodebox, tiles = {"signs_wall_sign_metal.png"}, groups = sign_groups, - on_place = function(itemstack, placer, pointed_thing) - return signs_lib.determine_sign_type(itemstack, placer, pointed_thing) + return signs_lib.determine_sign_type(itemstack, placer, pointed_thing, true) end, on_construct = function(pos) - signs_lib.construct_sign(pos) + signs_lib.construct_sign(pos, true) end, on_destruct = function(pos) signs_lib.destruct_sign(pos) @@ -955,6 +947,13 @@ minetest.register_node(":"..default_sign_metal, { on_punch = function(pos, node, puncher) signs_lib.update_sign(pos,nil,nil,node) end, + can_dig = function(pos, player) + local meta = minetest.get_meta(pos) + local owner = meta:get_string("owner") + local pname = player:get_player_name() + return pname == owner or pname == minetest.settings:get("name") + or minetest.check_player_privs(pname, {sign_editor=true}) + end, on_rotate = function(pos, node, user, mode) local meta = minetest.get_meta(pos) local owner = meta:get_string("owner") @@ -966,7 +965,6 @@ minetest.register_node(":"..default_sign_metal, { end }) - -- metal, colored signs if enable_colored_metal_signs then -- array : color, translated color, default text color |