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-rw-r--r--plantlife_modpack/flowers_plus/init.lua479
1 files changed, 0 insertions, 479 deletions
diff --git a/plantlife_modpack/flowers_plus/init.lua b/plantlife_modpack/flowers_plus/init.lua
deleted file mode 100644
index f8aa93d..0000000
--- a/plantlife_modpack/flowers_plus/init.lua
+++ /dev/null
@@ -1,479 +0,0 @@
-local S = biome_lib.intllib
-
--- This file supplies a few additional plants and some related crafts
--- for the plantlife modpack. Last revision: 2013-04-24
-
-flowers_plus = {}
-
-local SPAWN_DELAY = 1000
-local SPAWN_CHANCE = 200
-local flowers_seed_diff = 329
-local lilies_max_count = 320
-local lilies_rarity = 33
-local seaweed_max_count = 320
-local seaweed_rarity = 33
-local sunflowers_max_count = 10
-local sunflowers_rarity = 25
-
--- register the various rotations of waterlilies
-
-local lilies_list = {
- { nil , nil , 1 },
- { "225", "22.5" , 2 },
- { "45" , "45" , 3 },
- { "675", "67.5" , 4 },
- { "s1" , "small_1" , 5 },
- { "s2" , "small_2" , 6 },
- { "s3" , "small_3" , 7 },
- { "s4" , "small_4" , 8 },
-}
-
-for i in ipairs(lilies_list) do
- local deg1 = ""
- local deg2 = ""
- local lily_groups = {snappy = 3,flammable=2,flower=1}
-
- if lilies_list[i][1] ~= nil then
- deg1 = "_"..lilies_list[i][1]
- deg2 = "_"..lilies_list[i][2]
- lily_groups = { snappy = 3,flammable=2,flower=1, not_in_creative_inventory=1 }
- end
-
- minetest.register_node(":flowers:waterlily"..deg1, {
- description = S("Waterlily"),
- drawtype = "nodebox",
- tiles = {
- "flowers_waterlily"..deg2..".png",
- "flowers_waterlily"..deg2..".png^[transformFY"
- },
- inventory_image = "flowers_waterlily.png",
- wield_image = "flowers_waterlily.png",
- sunlight_propagates = true,
- paramtype = "light",
- paramtype2 = "facedir",
- walkable = false,
- groups = lily_groups,
- sounds = default.node_sound_leaves_defaults(),
- selection_box = {
- type = "fixed",
- fixed = { -0.4, -0.5, -0.4, 0.4, -0.45, 0.4 },
- },
- node_box = {
- type = "fixed",
- fixed = { -0.5, -0.49, -0.5, 0.5, -0.49, 0.5 },
- },
- buildable_to = true,
-
- liquids_pointable = true,
- drop = "flowers:waterlily",
- on_place = function(itemstack, placer, pointed_thing)
- local keys=placer:get_player_control()
- local pt = pointed_thing
-
- local place_pos = nil
- local top_pos = {x=pt.under.x, y=pt.under.y+1, z=pt.under.z}
- local under_node = minetest.get_node(pt.under)
- local above_node = minetest.get_node(pt.above)
- local top_node = minetest.get_node(top_pos)
-
- if biome_lib:get_nodedef_field(under_node.name, "buildable_to") then
- if under_node.name ~= "default:water_source" then
- place_pos = pt.under
- elseif top_node.name ~= "default:water_source"
- and biome_lib:get_nodedef_field(top_node.name, "buildable_to") then
- place_pos = top_pos
- else
- return
- end
- elseif biome_lib:get_nodedef_field(above_node.name, "buildable_to") then
- place_pos = pt.above
- end
-
- if place_pos and not minetest.is_protected(place_pos, placer:get_player_name()) then
-
- local nodename = "default:cobble" -- if this block appears, something went....wrong :-)
-
- if not keys["sneak"] then
- local node = minetest.get_node(pt.under)
- local waterlily = math.random(1,8)
- if waterlily == 1 then
- nodename = "flowers:waterlily"
- elseif waterlily == 2 then
- nodename = "flowers:waterlily_225"
- elseif waterlily == 3 then
- nodename = "flowers:waterlily_45"
- elseif waterlily == 4 then
- nodename = "flowers:waterlily_675"
- elseif waterlily == 5 then
- nodename = "flowers:waterlily_s1"
- elseif waterlily == 6 then
- nodename = "flowers:waterlily_s2"
- elseif waterlily == 7 then
- nodename = "flowers:waterlily_s3"
- elseif waterlily == 8 then
- nodename = "flowers:waterlily_s4"
- end
- minetest.set_node(place_pos, {name = nodename, param2 = math.random(0,3) })
- else
- local fdir = minetest.dir_to_facedir(placer:get_look_dir())
- minetest.set_node(place_pos, {name = "flowers:waterlily", param2 = fdir})
- end
-
- if not biome_lib.expect_infinite_stacks then
- itemstack:take_item()
- end
- return itemstack
- end
- end,
- })
-end
-
-local algae_list = { {nil}, {2}, {3}, {4} }
-
-for i in ipairs(algae_list) do
- local num = ""
- local algae_groups = {snappy = 3,flammable=2,flower=1}
-
- if algae_list[i][1] ~= nil then
- num = "_"..algae_list[i][1]
- algae_groups = { snappy = 3,flammable=2,flower=1, not_in_creative_inventory=1 }
- end
-
- minetest.register_node(":flowers:seaweed"..num, {
- description = S("Seaweed"),
- drawtype = "nodebox",
- tiles = {
- "flowers_seaweed"..num..".png",
- "flowers_seaweed"..num..".png^[transformFY"
- },
- inventory_image = "flowers_seaweed_2.png",
- wield_image = "flowers_seaweed_2.png",
- sunlight_propagates = true,
- paramtype = "light",
- paramtype2 = "facedir",
- walkable = false,
- groups = algae_groups,
- sounds = default.node_sound_leaves_defaults(),
- selection_box = {
- type = "fixed",
- fixed = { -0.4, -0.5, -0.4, 0.4, -0.45, 0.4 },
- },
- node_box = {
- type = "fixed",
- fixed = { -0.5, -0.49, -0.5, 0.5, -0.49, 0.5 },
- },
- buildable_to = true,
-
- liquids_pointable = true,
- drop = "flowers:seaweed",
- on_place = function(itemstack, placer, pointed_thing)
- local keys=placer:get_player_control()
- local pt = pointed_thing
-
- local place_pos = nil
- local top_pos = {x=pt.under.x, y=pt.under.y+1, z=pt.under.z}
- local under_node = minetest.get_node(pt.under)
- local above_node = minetest.get_node(pt.above)
- local top_node = minetest.get_node(top_pos)
-
- if biome_lib:get_nodedef_field(under_node.name, "buildable_to") then
- if under_node.name ~= "default:water_source" then
- place_pos = pt.under
- elseif top_node.name ~= "default:water_source"
- and biome_lib:get_nodedef_field(top_node.name, "buildable_to") then
- place_pos = top_pos
- else
- return
- end
- elseif biome_lib:get_nodedef_field(above_node.name, "buildable_to") then
- place_pos = pt.above
- end
-
- if not minetest.is_protected(place_pos, placer:get_player_name()) then
-
- local nodename = "default:cobble" -- :D
-
- if not keys["sneak"] then
- --local node = minetest.get_node(pt.under)
- local seaweed = math.random(1,4)
- if seaweed == 1 then
- nodename = "flowers:seaweed"
- elseif seaweed == 2 then
- nodename = "flowers:seaweed_2"
- elseif seaweed == 3 then
- nodename = "flowers:seaweed_3"
- elseif seaweed == 4 then
- nodename = "flowers:seaweed_4"
- end
- minetest.set_node(place_pos, {name = nodename, param2 = math.random(0,3) })
- else
- local fdir = minetest.dir_to_facedir(placer:get_look_dir())
- minetest.set_node(place_pos, {name = "flowers:seaweed", param2 = fdir})
- end
-
- if not biome_lib.expect_infinite_stacks then
- itemstack:take_item()
- end
- return itemstack
- end
- end,
- })
-end
-
-local box = {
- type="fixed",
- fixed = { { -0.2, -0.5, -0.2, 0.2, 0.5, 0.2 } },
-}
-
-local sunflower_drop = "farming:seed_wheat"
-if minetest.registered_items["farming:seed_spelt"] then
- sunflower_drop = "farming:seed_spelt"
-end
-
-minetest.register_node(":flowers:sunflower", {
- description = "Sunflower",
- drawtype = "mesh",
- paramtype = "light",
- paramtype2 = "facedir",
- inventory_image = "flowers_sunflower_inv.png",
- mesh = "flowers_sunflower.obj",
- tiles = { "flowers_sunflower.png" },
- walkable = false,
- buildable_to = true,
- is_ground_content = true,
- groups = { dig_immediate=3, flora=1, flammable=3 },
- sounds = default.node_sound_leaves_defaults(),
- selection_box = box,
- collision_box = box,
- drop = {
- max_items = 1,
- items = {
- {items = {sunflower_drop}, rarity = 8},
- {items = {"flowers:sunflower"}},
- }
- }
-})
-
-local extra_aliases = {
- "waterlily",
- "waterlily_225",
- "waterlily_45",
- "waterlily_675",
- "seaweed"
-}
-
-for i in ipairs(extra_aliases) do
- local flower = extra_aliases[i]
- minetest.register_alias("flowers:flower_"..flower, "flowers:"..flower)
-end
-
-minetest.register_alias( "trunks:lilypad" , "flowers:waterlily_s1" )
-minetest.register_alias( "along_shore:lilypads_1" , "flowers:waterlily_s1" )
-minetest.register_alias( "along_shore:lilypads_2" , "flowers:waterlily_s2" )
-minetest.register_alias( "along_shore:lilypads_3" , "flowers:waterlily_s3" )
-minetest.register_alias( "along_shore:lilypads_4" , "flowers:waterlily_s4" )
-minetest.register_alias( "along_shore:pondscum_1" , "flowers:seaweed" )
-minetest.register_alias( "along_shore:seaweed_1" , "flowers:seaweed" )
-minetest.register_alias( "along_shore:seaweed_2" , "flowers:seaweed_2" )
-minetest.register_alias( "along_shore:seaweed_3" , "flowers:seaweed_3" )
-minetest.register_alias( "along_shore:seaweed_4" , "flowers:seaweed_4" )
-
--- ongen registrations
-
-flowers_plus.grow_waterlily = function(pos)
- local right_here = {x=pos.x, y=pos.y+1, z=pos.z}
- for i in ipairs(lilies_list) do
- local chance = math.random(1,8)
- local ext = ""
- local num = lilies_list[i][3]
-
- if lilies_list[i][1] ~= nil then
- ext = "_"..lilies_list[i][1]
- end
-
- if chance == num then
- minetest.set_node(right_here, {name="flowers:waterlily"..ext, param2=math.random(0,3)})
- end
- end
-end
-
-biome_lib:register_generate_plant({
- surface = {"default:water_source"},
- max_count = lilies_max_count,
- rarity = lilies_rarity,
- min_elevation = 1,
- max_elevation = 40,
- near_nodes = {"default:dirt_with_grass"},
- near_nodes_size = 4,
- near_nodes_vertical = 1,
- near_nodes_count = 1,
- plantlife_limit = -0.9,
- temp_max = -0.22,
- temp_min = 0.22,
- },
- flowers_plus.grow_waterlily
-)
-
-flowers_plus.grow_seaweed = function(pos)
- local right_here = {x=pos.x, y=pos.y+1, z=pos.z}
- minetest.set_node(right_here, {name="along_shore:seaweed_"..math.random(1,4), param2=math.random(1,3)})
-end
-
-biome_lib:register_generate_plant({
- surface = {"default:water_source"},
- max_count = seaweed_max_count,
- rarity = seaweed_rarity,
- min_elevation = 1,
- max_elevation = 40,
- near_nodes = {"default:dirt_with_grass"},
- near_nodes_size = 4,
- near_nodes_vertical = 1,
- near_nodes_count = 1,
- plantlife_limit = -0.9,
- },
- flowers_plus.grow_seaweed
-)
-
--- seaweed at beaches
--- MM: not satisfied with it, but IMHO some beaches should have some algae
-biome_lib:register_generate_plant({
- surface = {"default:water_source"},
- max_count = seaweed_max_count,
- rarity = seaweed_rarity,
- min_elevation = 1,
- max_elevation = 40,
- near_nodes = {"default:sand"},
- near_nodes_size = 1,
- near_nodes_vertical = 0,
- near_nodes_count = 3,
- plantlife_limit = -0.9,
- temp_max = -0.64, -- MM: more or less random values, just to make sure it's not everywhere
- temp_min = -0.22, -- MM: more or less random values, just to make sure it's not everywhere
- },
- flowers_plus.grow_seaweed
-)
-biome_lib:register_generate_plant({
- surface = {"default:sand"},
- max_count = seaweed_max_count*2,
- rarity = seaweed_rarity/2,
- min_elevation = 1,
- max_elevation = 40,
- near_nodes = {"default:water_source"},
- near_nodes_size = 1,
- near_nodes_vertical = 0,
- near_nodes_count = 3,
- plantlife_limit = -0.9,
- temp_max = -0.64, -- MM: more or less random values, just to make sure it's not everywhere
- temp_min = -0.22, -- MM: more or less random values, just to make sure it's not everywhere
- },
- flowers_plus.grow_seaweed
-)
-
-biome_lib:register_generate_plant({
- surface = {"default:dirt_with_grass"},
- avoid_nodes = { "flowers:sunflower" },
- max_count = sunflowers_max_count,
- rarity = sunflowers_rarity,
- min_elevation = 0,
- plantlife_limit = -0.9,
- temp_max = 0.53,
- random_facedir = {0,3},
- },
- "flowers:sunflower"
-)
-
--- spawn ABM registrations
-
-biome_lib:spawn_on_surfaces({
- spawn_delay = SPAWN_DELAY/2,
- spawn_plants = {
- "flowers:waterlily",
- "flowers:waterlily_225",
- "flowers:waterlily_45",
- "flowers:waterlily_675",
- "flowers:waterlily_s1",
- "flowers:waterlily_s2",
- "flowers:waterlily_s3",
- "flowers:waterlily_s4"
- },
- avoid_radius = 2.5,
- spawn_chance = SPAWN_CHANCE*4,
- spawn_surfaces = {"default:water_source"},
- avoid_nodes = {"group:flower", "group:flora" },
- seed_diff = flowers_seed_diff,
- light_min = 9,
- depth_max = 2,
- random_facedir = {0,3}
-})
-
-biome_lib:spawn_on_surfaces({
- spawn_delay = SPAWN_DELAY*2,
- spawn_plants = {"flowers:seaweed"},
- spawn_chance = SPAWN_CHANCE*2,
- spawn_surfaces = {"default:water_source"},
- avoid_nodes = {"group:flower", "group:flora"},
- seed_diff = flowers_seed_diff,
- light_min = 4,
- light_max = 10,
- neighbors = {"default:dirt_with_grass"},
- facedir = 1
-})
-
-biome_lib:spawn_on_surfaces({
- spawn_delay = SPAWN_DELAY*2,
- spawn_plants = {"flowers:seaweed"},
- spawn_chance = SPAWN_CHANCE*2,
- spawn_surfaces = {"default:dirt_with_grass"},
- avoid_nodes = {"group:flower", "group:flora" },
- seed_diff = flowers_seed_diff,
- light_min = 4,
- light_max = 10,
- neighbors = {"default:water_source"},
- ncount = 1,
- facedir = 1
-})
-
-biome_lib:spawn_on_surfaces({
- spawn_delay = SPAWN_DELAY*2,
- spawn_plants = {"flowers:seaweed"},
- spawn_chance = SPAWN_CHANCE*2,
- spawn_surfaces = {"default:stone"},
- avoid_nodes = {"group:flower", "group:flora" },
- seed_diff = flowers_seed_diff,
- light_min = 4,
- light_max = 10,
- neighbors = {"default:water_source"},
- ncount = 6,
- facedir = 1
-})
-
-biome_lib:spawn_on_surfaces({
- spawn_delay = SPAWN_DELAY*2,
- spawn_plants = {"flowers:sunflower"},
- spawn_chance = SPAWN_CHANCE*2,
- spawn_surfaces = {"default:dirt_with_grass"},
- avoid_nodes = {"group:flower", "flowers:sunflower"},
- seed_diff = flowers_seed_diff,
- light_min = 11,
- light_max = 14,
- min_elevation = 0,
- plantlife_limit = -0.9,
- temp_max = 0.53,
- random_facedir = {0,3},
- avoid_radius = 5
-})
-
--- Cotton plants are now provided by the default "farming" mod.
--- old cotton plants -> farming cotton stage 8
--- cotton wads -> string (can be crafted into wool blocks)
--- potted cotton plants -> potted white dandelions
-
-minetest.register_alias("flowers:cotton_plant", "farming:cotton_8")
-minetest.register_alias("flowers:flower_cotton", "farming:cotton_8")
-minetest.register_alias("flowers:flower_cotton_pot", "flowers:potted_dandelion_white")
-minetest.register_alias("flowers:potted_cotton_plant", "flowers:potted_dandelion_white")
-minetest.register_alias("flowers:cotton", "farming:string")
-minetest.register_alias("flowers:cotton_wad", "farming:string")
-minetest.register_alias("sunflower:sunflower", "flowers:sunflower")
-
-print(S("[Flowers] Loaded."))