diff options
Diffstat (limited to 'plantlife_modpack/bushes_classic/nodes.lua')
-rw-r--r-- | plantlife_modpack/bushes_classic/nodes.lua | 214 |
1 files changed, 0 insertions, 214 deletions
diff --git a/plantlife_modpack/bushes_classic/nodes.lua b/plantlife_modpack/bushes_classic/nodes.lua deleted file mode 100644 index 352e2a9..0000000 --- a/plantlife_modpack/bushes_classic/nodes.lua +++ /dev/null @@ -1,214 +0,0 @@ -local S = biome_lib.intllib - -plantlife_bushes = {} - --- TODO: add support for nodebreakers? those dig like mese picks -plantlife_bushes.after_dig_node = function(pos, oldnode, oldmetadata, digger) - if not (digger and pos and oldnode) then - return - end - - -- find out which bush type we are dealing with - local bush_name = "" - local can_harvest = false - - if oldnode.name == "bushes:fruitless_bush" then - -- this bush has not grown fruits yet (but will eventually) - bush_name = oldmetadata.fields.bush_type - -- no fruits to be found, so can_harvest stays false - else - local name_parts = oldnode.name:split(":") - if #name_parts >= 2 and name_parts[2] ~= nil then - - name_parts = name_parts[2]:split("_") - - if #name_parts >= 2 and name_parts[1] ~= nil then - bush_name = name_parts[1] - -- this bush really carries fruits - can_harvest = true - end - end - end - - -- find out which tool the digger was wielding (if any) - local toolstack = digger:get_wielded_item() - local capabilities = toolstack:get_tool_capabilities() - - -- what the player will get - local harvested - - -- failure to find out what the tool can do: destroy the bush and return nothing - local groupcaps = capabilities.groupcaps - if not groupcaps then - return - - -- digging with the hand or something like that - elseif groupcaps.snappy then - - -- plant a new bush without fruits - minetest.set_node(pos, {type = "node", name = "bushes:fruitless_bush"}) - local meta = minetest.get_meta(pos) - meta:set_string('bush_type', bush_name) - - -- construct the stack of fruits the player will get - -- only bushes that have grown fruits can actually give fruits - if can_harvest then - local amount = "4" - harvested = "bushes:" .. bush_name .. " " .. amount - end - - -- something like a shovel - elseif groupcaps.crumbly then - - -- with a chance of 1/3, return 2 bushes - local amount - if math.random(1,3) == 1 then - amount = "2" - else - amount = "1" - end - -- return the bush itself - harvested = "bushes:" .. bush_name .. "_bush "..amount - - -- something like an axe - elseif groupcaps.choppy then - - -- the amount of sticks may vary - local amount = math.random(4, 20) - -- return some sticks - harvested = "default:stick " .. amount - - -- nothing known - destroy the plant - else - return - end - - -- give the harvested result to the player - if harvested then - --minetest.chat_send_player("singleplayer","you would now get "..tostring( harvested ) ); - local itemstack = ItemStack(harvested) - local inventory = digger:get_inventory() - if inventory:room_for_item("main", itemstack) then - inventory:add_item("main", itemstack) - else - minetest.item_drop(itemstack, digger, pos) - end - end -end - -plantlife_bushes.after_place_node = function(pos, placer, itemstack) - - if not (itemstack and pos) then - return - end - - local name_parts = itemstack:get_name():split(":") - if #name_parts < 2 or name_parts[2] == nil then - return - end - - name_parts = name_parts[2]:split("_") - - if #name_parts < 2 or name_parts[1] == nil then - return - end - - minetest.set_node(pos, {name = "bushes:fruitless_bush"}) - local meta = minetest.get_meta(pos) - meta:set_string("bush_type", name_parts[1]) -end - --- regrow berries (uses a base abm instead of biome_lib because of the use of metadata). - -minetest.register_abm({ - nodenames = {"bushes:fruitless_bush"}, - neighbors = {"group:soil", "group:potting_soil"}, - interval = 500, - chance = 5, - action = function(pos, node, active_object_count, active_object_count_wider) - - local meta = minetest.get_meta(pos) - local bush_name = meta:get_string("bush_type") - - if bush_name and bush_name ~= "" then - local dirtpos = {x = pos.x, y = pos.y-1, z = pos.z} - local dirt = minetest.get_node(dirtpos) - local is_soil = minetest.get_item_group(dirt.name, "soil") or minetest.get_item_group(dirt.name, "potting_soil") - - if is_soil and (dirt.name == "farming:soil_wet" or math.random(1,3) == 1) then - minetest.set_node( pos, {name = "bushes:" .. bush_name .. "_bush"}) - end - end - end -}) - --- Define the basket and bush nodes - -for i, bush_name in ipairs(bushes_classic.bushes) do - - local desc = bushes_classic.bushes_descriptions[i] - - minetest.register_node(":bushes:basket_"..bush_name, { - description = S("Basket with "..desc.." Pies"), - drawtype = "mesh", - mesh = "bushes_basket_full.obj", - tiles = { - "bushes_basket_pie_"..bush_name..".png", - "bushes_basket.png" - }, - paramtype = "light", - paramtype2 = "facedir", - on_use = minetest.item_eat(18), - groups = { dig_immediate = 3 }, - }) - - local texture_top, texture_bottom - - local groups = {snappy = 3, bush = 1, flammable = 2, attached_node=1} - if bush_name == "mixed_berry" then - bush_name = "fruitless"; - desc = S("currently fruitless"); - texture_top = "bushes_fruitless_bush_top.png" - texture_bottom = "bushes_fruitless_bush_bottom.png" - groups.not_in_creative_inventory = 1 - else - texture_top = "bushes_bush_top.png" - texture_bottom = "bushes_bush_bottom.png" - end - - minetest.register_node(":bushes:" .. bush_name .. "_bush", { - description = S(desc.." Bush"), - drawtype = "mesh", - mesh = "bushes_bush.obj", - tiles = {"bushes_bush_"..bush_name..".png"}, - paramtype = "light", - sunlight_propagates = true, - walkable = false, - groups = groups, - sounds = default.node_sound_leaves_defaults(), - drop = "", - after_dig_node = function( pos, oldnode, oldmetadata, digger ) - return plantlife_bushes.after_dig_node(pos, oldnode, oldmetadata, digger); - end, - after_place_node = function( pos, placer, itemstack ) - return plantlife_bushes.after_place_node(pos, placer, itemstack); - end, - }) - - -- do not spawn fruitless bushes - if bush_name ~= "fruitless" then - table.insert(bushes_classic.spawn_list, "bushes:"..bush_name.."_bush") - end -end - -minetest.register_node(":bushes:basket_empty", { - description = S("Basket"), - drawtype = "mesh", - mesh = "bushes_basket_empty.obj", - tiles = { "bushes_basket.png" }, - paramtype = "light", - paramtype2 = "facedir", - groups = { dig_immediate = 3 }, -}) - - |