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-rw-r--r--pipeworks/luaentity.lua55
1 files changed, 31 insertions, 24 deletions
diff --git a/pipeworks/luaentity.lua b/pipeworks/luaentity.lua
index 665e055..50004ed 100644
--- a/pipeworks/luaentity.lua
+++ b/pipeworks/luaentity.lua
@@ -52,32 +52,27 @@ local function get_blockpos(pos)
end
local active_blocks = {} -- These only contain active blocks near players (i.e., not forceloaded ones)
-local handle_active_blocks_step = 2
-local handle_active_blocks_timer = 0
-minetest.register_globalstep(function(dtime)
- handle_active_blocks_timer = handle_active_blocks_timer + dtime
- if handle_active_blocks_timer >= handle_active_blocks_step then
- handle_active_blocks_timer = handle_active_blocks_timer - handle_active_blocks_step
- local active_block_range = tonumber(minetest.setting_get("active_block_range")) or 2
- local new_active_blocks = {}
- for _, player in ipairs(minetest.get_connected_players()) do
- local blockpos = get_blockpos(player:getpos())
- local minp = vector.subtract(blockpos, active_block_range)
- local maxp = vector.add(blockpos, active_block_range)
- for x = minp.x, maxp.x do
- for y = minp.y, maxp.y do
- for z = minp.z, maxp.z do
- local pos = {x = x, y = y, z = z}
- new_active_blocks[minetest.hash_node_position(pos)] = pos
- end
- end
- end
+local move_entities_globalstep_part1 = function(dtime)
+ local active_block_range = tonumber(minetest.setting_get("active_block_range")) or 2
+ local new_active_blocks = {}
+ for _, player in ipairs(minetest.get_connected_players()) do
+ local blockpos = get_blockpos(player:getpos())
+ local minp = vector.subtract(blockpos, active_block_range)
+ local maxp = vector.add(blockpos, active_block_range)
+
+ for x = minp.x, maxp.x do
+ for y = minp.y, maxp.y do
+ for z = minp.z, maxp.z do
+ local pos = {x = x, y = y, z = z}
+ new_active_blocks[minetest.hash_node_position(pos)] = pos
+ end
+ end
end
- active_blocks = new_active_blocks
- -- todo: callbacks on block load/unload
end
-end)
+ active_blocks = new_active_blocks
+ -- todo: callbacks on block load/unload
+end
local function is_active(pos)
return active_blocks[minetest.hash_node_position(get_blockpos(pos))] ~= nil
@@ -309,7 +304,7 @@ function luaentity.get_objects_inside_radius(pos, radius)
end
end
-minetest.register_globalstep(function(dtime)
+local move_entities_globalstep_part2 = function(dtime)
if not luaentity.entities then
luaentity.entities = read_entities()
end
@@ -348,4 +343,16 @@ minetest.register_globalstep(function(dtime)
end
end
end
+end
+
+local handle_active_blocks_step = 0.2
+local handle_active_blocks_timer = 0.1
+
+minetest.register_globalstep(function(dtime)
+ handle_active_blocks_timer = handle_active_blocks_timer + dtime
+ if handle_active_blocks_timer >= handle_active_blocks_step then
+ handle_active_blocks_timer = handle_active_blocks_timer - handle_active_blocks_step
+ move_entities_globalstep_part1(dtime)
+ move_entities_globalstep_part2(dtime)
+ end
end)