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-rw-r--r--peaceful_npc/items.lua184
1 files changed, 0 insertions, 184 deletions
diff --git a/peaceful_npc/items.lua b/peaceful_npc/items.lua
deleted file mode 100644
index f3a6828..0000000
--- a/peaceful_npc/items.lua
+++ /dev/null
@@ -1,184 +0,0 @@
---Spawn code
-function npc_spawner(pos, SPAWN_TYPE)
- local MAX_NPC = 5
- local count = table.getn(minetest.get_objects_inside_radius(pos, 50))
- if count == nil then
- count = 0
- end
-
- if count <= MAX_NPC then
- minetest.add_entity({x=pos.x+math.random(-1,1),y=pos.y+math.random(2,3),z=pos.z+math.random(-1,1)}, SPAWN_TYPE)
- end
-end
-
---Item Code for default npcs
-minetest.register_node("peaceful_npc:summoner_npc_def", {
- description = "Default NPC Summoner",
- image = "peaceful_npc_npc_summoner_def.png",
- inventory_image = "peaceful_npc_npc_summoner_def.png",
- wield_image = "peaceful_npc_npc_summoner_def.png",
- paramtype = "light",
- tiles = {"peaceful_npc_spawnegg.png"},
- is_ground_content = true,
- drawtype = "glasslike",
- groups = {crumbly=3},
- selection_box = {
- type = "fixed",
- fixed = {0,0,0,0,0,0}
- },
- sounds = default.node_sound_dirt_defaults(),
- on_place = function(itemstack, placer, pointed)
- local name = placer:get_player_name()
- if (minetest.check_player_privs(name, {peacefulnpc=true})) then
- pos = pointed.above
- pos.y = pos.y + 1
- minetest.add_entity(pointed.above,"peaceful_npc:npc_def")
- itemstack:take_item(1)
- else
- minetest.chat_send_player(name, "Nope! You need to have the peacefulnpc priv!")
- end
- return itemstack
-end
-})
-
-minetest.register_node("peaceful_npc:spawner_npc_def", {
- description = "Default NPC Portal",
- drawtype = "glasslike",
- groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
- sounds = default.node_sound_glass_defaults(),
- tiles = {"peaceful_npc_spawner_def.png"},
- sunlight_propagates = true,
- paramtype = "light",
- mesecons = {effector = {
- action_on = function(pos) npc_spawner(pos, "peaceful_npc:npc_def") end,
- }}
-})
-minetest.register_abm({
- nodenames = {"peaceful_npc:spawner_npc_def"},
- interval = 20,
- chance = 10,
- action = function(pos)
- npc_spawner(pos, "peaceful_npc:npc_def")
- end,
-})
-
---Item Code for fast npcs
-minetest.register_node("peaceful_npc:summoner_npc_fast", {
- description = "Fast NPC Summoner",
- image = "peaceful_npc_npc_summoner_fast.png",
- inventory_image = "peaceful_npc_npc_summoner_fast.png",
- wield_image = "peaceful_npc_npc_summoner_fast.png",
- paramtype = "light",
- tiles = {"peaceful_npc_spawnegg.png"},
- is_ground_content = true,
- drawtype = "glasslike",
- groups = {crumbly=3},
- selection_box = {
- type = "fixed",
- fixed = {0,0,0,0,0,0}
- },
- sounds = default.node_sound_dirt_defaults(),
- on_place = function(itemstack, placer, pointed)
- local name = placer:get_player_name()
- if (minetest.check_player_privs(name, {peacefulnpc=true})) then
- pos = pointed.above
- pos.y = pos.y + 1
- minetest.add_entity(pointed.above,"peaceful_npc:npc_fast")
- itemstack:take_item(1)
- else
- minetest.chat_send_player(name, "Nope! You need to have the peacefulnpc priv!")
- end
- return itemstack
-end
-})
-
-minetest.register_node("peaceful_npc:spawner_npc_fast", {
- description = "Fast NPC Portal",
- drawtype = "glasslike",
- groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
- sounds = default.node_sound_glass_defaults(),
- tiles = {"peaceful_npc_spawner_fast.png"},
- sunlight_propagates = true,
- paramtype = "light",
- mesecons = {effector = {
- action_on = function(pos) npc_spawner(pos, "peaceful_npc:npc_fast") end,
- }}
-})
-minetest.register_abm({
- nodenames = {"peaceful_npc:spawner_npc_fast"},
- interval = 30,
- chance = 10,
- action = function(pos)
- npc_spawner(pos, "peaceful_npc:npc_fast")
- end,
-})
-
---Item Code for dwarf npcs
-minetest.register_node("peaceful_npc:summoner_npc_dwarf", {
- description = "Dwarf NPC Summoner",
- image = "peaceful_npc_npc_summoner_dwarf.png",
- inventory_image = "peaceful_npc_npc_summoner_dwarf.png",
- wield_image = "peaceful_npc_npc_summoner_dwarf.png",
- paramtype = "light",
- tiles = {"peaceful_npc_spawnegg.png"},
- is_ground_content = true,
- drawtype = "glasslike",
- groups = {crumbly=3},
- selection_box = {
- type = "fixed",
- fixed = {0,0,0,0,0,0}
- },
- sounds = default.node_sound_dirt_defaults(),
- on_place = function(itemstack, placer, pointed)
- local name = placer:get_player_name()
- if (minetest.check_player_privs(name, {peacefulnpc=true})) then
- pos = pointed.above
- pos.y = pos.y + 1
- minetest.add_entity(pointed.above,"peaceful_npc:npc_dwarf")
- itemstack:take_item(1)
- else
- minetest.chat_send_player(name, "Nope! You need to have the peacefulnpc priv!")
- end
- return itemstack
-end
-})
-
-minetest.register_node("peaceful_npc:spawner_npc_dwarf", {
- description = "Dwarf NPC Portal",
- drawtype = "glasslike",
- groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
- sounds = default.node_sound_glass_defaults(),
- tiles = {"peaceful_npc_spawner_dwarf.png"},
- sunlight_propagates = true,
- paramtype = "light",
- mesecons = {effector = {
- action_on = function(pos) npc_spawner(pos, "peaceful_npc:npc_dwarf") end,
- }}
-})
-minetest.register_abm({
- nodenames = {"peaceful_npc:spawner_npc_dwarf"},
- interval = 60,
- chance = 10,
- action = function(pos)
- npc_spawner(pos, "peaceful_npc:npc_dwarf")
- end,
-})
-
-if instakill_sword == true then
- --Adds instakill sword
- minetest.register_tool("peaceful_npc:sword_instakill", {
- description = "Instakill Sword",
- inventory_image = "default_tool_steelsword.png",
- tool_capabilities = {
- full_punch_interval = 0.1,
- max_drop_level = 1,
- groupcaps={
- fleshy={times={[1]=0.005, [2]=0.005, [3]=0.005}, uses=0, maxlevel=3},
- snappy={times={[2]=0.005, [3]=0.005}, uses=0, maxlevel=2},
- choppy={times={[3]=0.005}, uses=0, maxlevel=1}
- },
- }
- })
-end
-
-print("Peaceful NPC items.lua loaded! By jojoa1997!")