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diff --git a/maptools/NODES_ITEMS.md b/maptools/NODES_ITEMS.md new file mode 100644 index 0000000..3e0f1f0 --- /dev/null +++ b/maptools/NODES_ITEMS.md @@ -0,0 +1,39 @@ +# List of nodes/items + +To use an item, make sure you have the `give` privilege, then use +`/give <player> <item code> [amount]` or `/giveme <item code> [amount]`. + +**Tip:** To give yourself a large amount of items quickly (65535 as of writing), +use `-1` as the amount. + +## Nodes + +:warning: denotes an unpointable, unbreakable block; be very careful with them, +as they cannot be removed by hand (they can only be removed with WorldEdit or +similar). + +| Item code | Description | +| ----------------------: | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| `maptools:{block}_u` | Unbreakable, non-flammable, non-falling, non-decaying blocks. Most common default blocks have an unbreakable form available (`maptools:stone_u`, `maptools:wood_u`, …) | +| `maptools:full_grass` | Unbreakable block with the grass texture on all sides. | +| `maptools:player_clip` | :warning: Invisible, non-pointable block that blocks players and entities. | +| `maptools:full_clip` | Invisible, pointable block that blocks players and entities. Also available as a thin face (`maptools:full_clip_face`). | +| `maptools:smoke_block` | Some smoke (doesn't damage players or entities). | +| `maptools:no_build` | :warning: Very basic building prevention. | +| `maptools:no_interact` | Prevents interacting through the block (opening chests, furnaces, attacking entities, …), but can still be walked through. | +| `maptools:damage_{1…5}` | :warning: Damaging blocks which damage players by 1 to 5 HP per second. | +| `maptools:kill` | :warning: Instant kill blocks (damages players by 20 HP per second). | +| `maptools:light_block` | :warning: Invisible non-solid block, prevents light from passing through. | +| `maptools:light_bulb` | :warning: Invisible non-solid block, emitting the maximum amount of light. | + +## Items + +| Item code | Description | +| -------------------------------: | ------------------------------------------------------------------------------------------------------------------------------------------------- | +| `maptools:admin_pick` | A bright magenta pickaxe with infinite durability, digs everything including unbreakable blocks instantly. No drops are given when digging nodes. | +| `maptools:admin_pick_with_drops` | Same as the admin pickaxe, but drops are given when digging nodes. | +| `maptools:infinite_fuel` | Fuel lasting for a near-infinite time (about 50 real-life years). | +| `maptools:super_apple` | A yellow apple which heals the player by 20 HP when used. | +| `maptools:copper_coin` | Decorative item (can be used in mini-games). | +| `maptools:silver_coin` | Decorative item (can be used in mini-games). | +| `maptools:gold_coin` | Decorative item (can be used in mini-games). | |