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Diffstat (limited to 'homedecor/init.lua')
-rw-r--r-- | homedecor/init.lua | 124 |
1 files changed, 0 insertions, 124 deletions
diff --git a/homedecor/init.lua b/homedecor/init.lua deleted file mode 100644 index 1b54359..0000000 --- a/homedecor/init.lua +++ /dev/null @@ -1,124 +0,0 @@ --- Home Decor mod by VanessaE --- --- Mostly my own code, with bits and pieces lifted from Minetest's default --- lua files and from ironzorg's flowers mod. Many thanks to GloopMaster --- for helping me figure out the inventories used in the nightstands/dressers. --- --- The code for ovens, nightstands, refrigerators are basically modified --- copies of the code for chests and furnaces. - -local modpath = minetest.get_modpath("homedecor") - -local S = homedecor_i18n.gettext - -homedecor = {} -homedecor.modpath = modpath - --- Determine if the item being pointed at is the underside of a node (e.g a ceiling) -function homedecor.find_ceiling(itemstack, placer, pointed_thing) - -- most of this is copied from the rotate-and-place function in builtin - local unode = core.get_node_or_nil(pointed_thing.under) - if not unode then - return - end - local undef = core.registered_nodes[unode.name] - if undef and undef.on_rightclick then - undef.on_rightclick(pointed_thing.under, unode, placer, - itemstack, pointed_thing) - return - end - - local above = pointed_thing.above - local under = pointed_thing.under - local iswall = (above.y == under.y) - local isceiling = not iswall and (above.y < under.y) - local anode = core.get_node_or_nil(above) - if not anode then - return - end - local pos = pointed_thing.above - local node = anode - - if undef and undef.buildable_to then - pos = pointed_thing.under - node = unode - end - - if core.is_protected(pos, placer:get_player_name()) then - core.record_protection_violation(pos, - placer:get_player_name()) - return - end - - local ndef = core.registered_nodes[node.name] - if not ndef or not ndef.buildable_to then - return - end - return isceiling, pos -end - -screwdriver = screwdriver or {} - -homedecor.plain_wood = { name = "homedecor_generic_wood_plain.png", color = 0xffa76820 } -homedecor.mahogany_wood = { name = "homedecor_generic_wood_plain.png", color = 0xff7d2506 } -homedecor.white_wood = "homedecor_generic_wood_plain.png" -homedecor.dark_wood = { name = "homedecor_generic_wood_plain.png", color = 0xff39240f } -homedecor.lux_wood = { name = "homedecor_generic_wood_luxury.png", color = 0xff643f23 } - -homedecor.color_black = 0xff303030 -homedecor.color_dark_grey = 0xff606060 -homedecor.color_med_grey = 0xffa0a0a0 - --- load different handler subsystems -dofile(modpath.."/handlers/init.lua") - --- load various other components -dofile(modpath.."/misc-nodes.lua") -- the catch-all for all misc nodes -dofile(modpath.."/tables.lua") -dofile(modpath.."/electronics.lua") -dofile(modpath.."/shutters.lua") - -dofile(modpath.."/roofing.lua") - -dofile(modpath.."/foyer.lua") - -dofile(modpath.."/doors_and_gates.lua") - -dofile(modpath.."/fences.lua") - -dofile(modpath.."/lighting.lua") - -dofile(modpath.."/kitchen_appliances.lua") -dofile(modpath.."/kitchen_furniture.lua") -dofile(modpath.."/gastronomy.lua") - -dofile(modpath.."/bathroom_furniture.lua") -dofile(modpath.."/bathroom_sanitation.lua") - -dofile(modpath.."/bedroom.lua") - -dofile(modpath.."/laundry.lua") - -dofile(modpath.."/office.lua") - -dofile(modpath.."/clocks.lua") -dofile(modpath.."/electrics.lua") - -dofile(modpath.."/window_treatments.lua") - -dofile(modpath.."/furniture.lua") -dofile(modpath.."/furniture_medieval.lua") -dofile(modpath.."/furniture_recipes.lua") -dofile(modpath.."/climate-control.lua") - -dofile(modpath.."/cobweb.lua") -dofile(modpath.."/books.lua") -dofile(modpath.."/exterior.lua") -dofile(modpath.."/trash_cans.lua") -dofile(modpath.."/wardrobe.lua") - -dofile(modpath.."/crafts.lua") - -if minetest.settings:get_bool("log_mod") then - minetest.log("action", "[HomeDecor] " .. S("Loaded!")) -end |