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-rw-r--r--glooptest/othergen_module/init.lua374
1 files changed, 374 insertions, 0 deletions
diff --git a/glooptest/othergen_module/init.lua b/glooptest/othergen_module/init.lua
new file mode 100644
index 0000000..77a6e66
--- /dev/null
+++ b/glooptest/othergen_module/init.lua
@@ -0,0 +1,374 @@
+glooptest.extragen_module = {}
+glooptest.extragen_module.treasure={}
+glooptest.debug("MESSAGE","Loading Extragen Module Now!")
+
+-- {item name, max stack size, item rarity}
+glooptest.extragen_module.treasure[1] = {
+ {"default:stick", 30, 1},
+ {"default:wood", 10, 1},
+ {"default:tree", 5, 2},
+ {"default:jungletree", 3, 6},
+ {"default:cobble", 10, 2},
+ {"default:pick_wood", 1, 12},
+ {"default:shovel_wood", 1, 12},
+ {"default:sword_wood", 1, 12},
+ {"default:axe_wood", 1, 12},
+ {"default:pick_stone", 1, 24},
+ {"default:shovel_stone", 1, 24},
+ {"default:sword_stone", 1, 24},
+ {"default:axe_stone", 1, 24},
+ {"default:furnace", 1, 8},
+}
+
+glooptest.extragen_module.treasure[2] = {
+ {"default:stick", 40, 1},
+ {"default:cobble", 30, 1},
+ {"default:glass", 20, 4},
+ {"default:stone", 15, 2},
+ {"default:desert_stone", 15, 5},
+ {"default:coal_lump", 15, 6},
+ {"default:steel_ingot", 2, 8},
+ {"default:obsidian_shard", 1, 10},
+ {"default:pick_stone", 1, 12},
+ {"default:shovel_stone", 1, 12},
+ {"default:sword_stone", 1, 12},
+ {"default:axe_stone", 1, 12},
+}
+
+glooptest.extragen_module.treasure[3] = {
+ {"default:cobble", 40, 1},
+ {"default:stick", 20, 3},
+ {"default:torch", 15, 3},
+ {"default:coal_lump", 20, 4},
+ {"default:iron_lump", 10, 7},
+ {"default:copper_lump", 10, 7},
+ {"default:obsidian_shard", 5, 24},
+ {"default:mese_crystal_fragment", 3, 24},
+ {"default:pick_bronze", 1, 12},
+ {"default:shovel_bronze", 1, 12},
+ {"default:sword_bronze", 1, 12},
+ {"default:axe_bronze", 1, 12},
+}
+
+glooptest.extragen_module.treasure[4] = {
+ {"default:torch", 50, 3},
+ {"default:coal_lump", 30, 3},
+ {"default:iron_lump", 20, 5},
+ {"default:gold_lump", 5, 16},
+ {"default:mese_crystal_fragment", 5, 10},
+ {"default:mese_crystal", 1, 25},
+ {"default:diamond", 1, 100},
+ {"default:pick_mese", 1, 18},
+ {"default:shovel_mese", 1, 18},
+ {"default:sword_mese", 1, 18},
+ {"default:axe_mese", 1, 18},
+}
+
+glooptest.extragen_module.treasure[5] = {
+ {"default:torch", 70, 3},
+ {"default:iron_lump", 30, 3},
+ {"default:gold_lump", 8, 15},
+ {"default:mese_crystal_fragment", 15, 10},
+ {"default:mese_crystal", 1, 17},
+ {"default:diamond", 1, 24},
+ {"default:pick_mese", 1, 12},
+ {"default:shovel_mese", 1, 12},
+ {"default:sword_mese", 1, 12},
+ {"default:axe_mese", 1, 12},
+ {"default:pick_diamond", 1, 60},
+ {"default:shovel_diamond", 1, 60},
+ {"default:sword_diamond", 1, 60},
+ {"default:axe_diamond", 1, 60},
+}
+
+local treasure_chest_formspec =
+ "size[8,9]"..
+ "list[current_name;main;0,0;8,4;]"..
+ "list[current_player;main;0,5;8,4;]"
+
+local treasure_chest_nodebox = {
+ {-7/16, -8/16, -7/16, 7/16, 6/16, 7/16},
+ {-8/16, -8/16, -8/16, 8/16, -7/16, 8/16},
+ {-8/16, 1/16, -8/16, 8/16, 3/16, 8/16},
+}
+
+local function treasure_chest_populate(rank, pos)
+ for i = 1,32 do
+ for _ = 1,math.random(1,2) do
+ item = glooptest.extragen_module.treasure[rank][math.random(1, #glooptest.extragen_module.treasure[rank])]
+ item_rarity = item[3]
+ if math.random(1, item_rarity+math.random(1,3)) == 1 then
+ item_name = item[1]
+ item_stacksize = item[2]-math.random(0,item[2]-1)
+ minetest.get_inventory({type="node",pos={x=pos.x,y=pos.y,z=pos.z}}):set_stack("main", i, ItemStack({name=item_name,count=item_stacksize}))
+ break
+ else
+ end
+ end
+ end
+end
+
+function glooptest.extragen_module.register_chest_loot(rank, entry)
+ if minetest.registered_items[entry[1]] ~= nil then
+ table.insert(glooptest.extragen_module.treasure[rank], entry)
+ end
+end
+
+glooptest.extragen_module.register_chest_loot(1, {"glooptest:handsaw_wood", 1, 12})
+glooptest.extragen_module.register_chest_loot(1, {"glooptest:hammer_wood", 1, 12})
+glooptest.extragen_module.register_chest_loot(1, {"glooptest:handsaw_stone", 1, 24})
+glooptest.extragen_module.register_chest_loot(1, {"glooptest:hammer_stone", 1, 24})
+
+glooptest.extragen_module.register_chest_loot(2, {"glooptest:handsaw_stone", 1, 12})
+glooptest.extragen_module.register_chest_loot(2, {"glooptest:hammer_stone", 1, 12})
+
+glooptest.extragen_module.register_chest_loot(3, {"glooptest:handsaw_bronze", 1, 12})
+glooptest.extragen_module.register_chest_loot(3, {"glooptest:hammer_bronze", 1, 12})
+
+glooptest.extragen_module.register_chest_loot(4, {"glooptest:handsaw_mese", 1, 18})
+glooptest.extragen_module.register_chest_loot(4, {"glooptest:hammer_mese", 1, 18})
+
+glooptest.extragen_module.register_chest_loot(5, {"glooptest:handsaw_mese", 1, 12})
+glooptest.extragen_module.register_chest_loot(5, {"glooptest:hammer_mese", 1, 12})
+glooptest.extragen_module.register_chest_loot(5, {"glooptest:handsaw_diamond", 1, 60})
+glooptest.extragen_module.register_chest_loot(5, {"glooptest:hammer_diamond", 1, 60})
+
+minetest.register_node("glooptest:treasure_chest_1", {
+ description = "Treasure Chest Rank 1",
+ drawtype = "nodebox",
+ tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
+ "default_chest_side.png", "default_chest_side.png", "default_chest_front.png"},
+ paramtype = "light",
+ paramtype2 = "facedir",
+ drop = "",
+ groups = {choppy=2,oddly_breakable_by_hand=2},
+ legacy_facedir_simple = true,
+ sounds = default.node_sound_wood_defaults(),
+ node_box = {
+ type = "fixed",
+ fixed = treasure_chest_nodebox,
+ },
+ on_construct = function(pos)
+ local meta = minetest.get_meta(pos)
+ meta:set_string("formspec",treasure_chest_formspec)
+ meta:set_string("infotext", "Treasure Chest Rank I")
+ local inv = meta:get_inventory()
+ inv:set_size("main", 32)
+ treasure_chest_populate(1, pos)
+ end,
+ can_dig = function(pos,player)
+ local meta = minetest.get_meta(pos);
+ local inv = meta:get_inventory()
+ return inv:is_empty("main")
+ end,
+ on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
+ glooptest.debug("ACTION", player:get_player_name().." moves items in R1 treasure chest at "..minetest.pos_to_string(pos)..".")
+ end,
+ on_metadata_inventory_put = function(pos, listname, index, stack, player)
+ glooptest.debug("ACTION", player:get_player_name().." moves items in R1 treasure chest at "..minetest.pos_to_string(pos)..".")
+ end,
+ on_metadata_inventory_take = function(pos, listname, index, stack, player)
+ glooptest.debug("ACTION", player:get_player_name().." takes items from R1 treasure chest at "..minetest.pos_to_string(pos)..".")
+ end,
+})
+
+minetest.register_node("glooptest:treasure_chest_2", {
+ description = "Treasure Chest Rank 2",
+ drawtype = "nodebox",
+ tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
+ "default_chest_side.png", "default_chest_side.png", "default_chest_front.png"},
+ paramtype = "light",
+ paramtype2 = "facedir",
+ drop = "",
+ groups = {choppy=2,oddly_breakable_by_hand=2},
+ legacy_facedir_simple = true,
+ sounds = default.node_sound_wood_defaults(),
+ node_box = {
+ type = "fixed",
+ fixed = treasure_chest_nodebox,
+ },
+ on_construct = function(pos)
+ local meta = minetest.get_meta(pos)
+ meta:set_string("formspec",treasure_chest_formspec)
+ meta:set_string("infotext", "Treasure Chest Rank II")
+ local inv = meta:get_inventory()
+ inv:set_size("main", 32)
+ treasure_chest_populate(2, pos)
+ end,
+ can_dig = function(pos,player)
+ local meta = minetest.get_meta(pos);
+ local inv = meta:get_inventory()
+ return inv:is_empty("main")
+ end,
+ on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
+ glooptest.debug("ACTION", player:get_player_name().." moves items in R1 treasure chest at "..minetest.pos_to_string(pos)..".")
+ end,
+ on_metadata_inventory_put = function(pos, listname, index, stack, player)
+ glooptest.debug("ACTION", player:get_player_name().." moves items in R1 treasure chest at "..minetest.pos_to_string(pos)..".")
+ end,
+ on_metadata_inventory_take = function(pos, listname, index, stack, player)
+ glooptest.debug("ACTION", player:get_player_name().." takes items from R1 treasure chest at "..minetest.pos_to_string(pos)..".")
+ end,
+})
+
+minetest.register_node("glooptest:treasure_chest_3", {
+ description = "Treasure Chest Rank 3",
+ drawtype = "nodebox",
+ tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
+ "default_chest_side.png", "default_chest_side.png", "default_chest_front.png"},
+ paramtype = "light",
+ paramtype2 = "facedir",
+ drop = "",
+ groups = {choppy=2,oddly_breakable_by_hand=2},
+ legacy_facedir_simple = true,
+ sounds = default.node_sound_wood_defaults(),
+ node_box = {
+ type = "fixed",
+ fixed = treasure_chest_nodebox,
+ },
+ on_construct = function(pos)
+ local meta = minetest.get_meta(pos)
+ meta:set_string("formspec",treasure_chest_formspec)
+ meta:set_string("infotext", "Treasure Chest Rank III")
+ local inv = meta:get_inventory()
+ inv:set_size("main", 32)
+ treasure_chest_populate(3, pos)
+ end,
+ can_dig = function(pos,player)
+ local meta = minetest.get_meta(pos);
+ local inv = meta:get_inventory()
+ return inv:is_empty("main")
+ end,
+ on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
+ glooptest.debug("ACTION", player:get_player_name().." moves items in R1 treasure chest at "..minetest.pos_to_string(pos)..".")
+ end,
+ on_metadata_inventory_put = function(pos, listname, index, stack, player)
+ glooptest.debug("ACTION", player:get_player_name().." moves items in R1 treasure chest at "..minetest.pos_to_string(pos)..".")
+ end,
+ on_metadata_inventory_take = function(pos, listname, index, stack, player)
+ glooptest.debug("ACTION", player:get_player_name().." takes items from R1 treasure chest at "..minetest.pos_to_string(pos)..".")
+ end,
+})
+
+minetest.register_node("glooptest:treasure_chest_4", {
+ description = "Treasure Chest Rank 4",
+ drawtype = "nodebox",
+ tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
+ "default_chest_side.png", "default_chest_side.png", "default_chest_front.png"},
+ paramtype = "light",
+ paramtype2 = "facedir",
+ drop = "",
+ groups = {choppy=2,oddly_breakable_by_hand=2},
+ node_box = {
+ type = "fixed",
+ fixed = treasure_chest_nodebox,
+ },
+ legacy_facedir_simple = true,
+ sounds = default.node_sound_wood_defaults(),
+ on_construct = function(pos)
+ local meta = minetest.get_meta(pos)
+ meta:set_string("formspec",treasure_chest_formspec)
+ meta:set_string("infotext", "Treasure Chest Rank IV")
+ local inv = meta:get_inventory()
+ inv:set_size("main", 32)
+ treasure_chest_populate(4, pos)
+ end,
+ can_dig = function(pos,player)
+ local meta = minetest.get_meta(pos);
+ local inv = meta:get_inventory()
+ return inv:is_empty("main")
+ end,
+ on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
+ glooptest.debug("ACTION", player:get_player_name().." moves items in R1 treasure chest at "..minetest.pos_to_string(pos)..".")
+ end,
+ on_metadata_inventory_put = function(pos, listname, index, stack, player)
+ glooptest.debug("ACTION", player:get_player_name().." moves items in R1 treasure chest at "..minetest.pos_to_string(pos)..".")
+ end,
+ on_metadata_inventory_take = function(pos, listname, index, stack, player)
+ glooptest.debug("ACTION", player:get_player_name().." takes items from R1 treasure chest at "..minetest.pos_to_string(pos)..".")
+ end,
+})
+
+minetest.register_node("glooptest:treasure_chest_5", {
+ description = "Treasure Chest Rank 5",
+ drawtype = "nodebox",
+ tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
+ "default_chest_side.png", "default_chest_side.png", "default_chest_front.png"},
+ paramtype = "light",
+ paramtype2 = "facedir",
+ drop = "",
+ groups = {choppy=2,oddly_breakable_by_hand=2},
+ legacy_facedir_simple = true,
+ sounds = default.node_sound_wood_defaults(),
+ node_box = {
+ type = "fixed",
+ fixed = treasure_chest_nodebox,
+ },
+ on_construct = function(pos)
+ local meta = minetest.get_meta(pos)
+ meta:set_string("formspec",treasure_chest_formspec)
+ meta:set_string("infotext", "Treasure Chest Rank V")
+ local inv = meta:get_inventory()
+ inv:set_size("main", 32)
+ treasure_chest_populate(5, pos)
+ end,
+ can_dig = function(pos,player)
+ local meta = minetest.get_meta(pos);
+ local inv = meta:get_inventory()
+ return inv:is_empty("main")
+ end,
+ on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
+ glooptest.debug("ACTION", player:get_player_name().." moves items in R1 treasure chest at "..minetest.pos_to_string(pos)..".")
+ end,
+ on_metadata_inventory_put = function(pos, listname, index, stack, player)
+ glooptest.debug("ACTION", player:get_player_name().." moves items in R1 treasure chest at "..minetest.pos_to_string(pos)..".")
+ end,
+ on_metadata_inventory_take = function(pos, listname, index, stack, player)
+ glooptest.debug("ACTION", player:get_player_name().." takes items from R1 treasure chest at "..minetest.pos_to_string(pos)..".")
+ end,
+})
+
+minetest.register_on_generated(function(minp, maxp)
+ coords = {}
+ coords.x = {}
+ coords.y = {}
+ coords.z = {}
+ for i = minp.x,maxp.x do
+ table.insert(coords.x, i)
+ end
+ for i = minp.y,maxp.y do
+ table.insert(coords.y, i)
+ end
+ for i = minp.z,maxp.z do
+ table.insert(coords.z, i)
+ end
+ for x = 1,#coords.x do
+ for y = 1,#coords.y do
+ for z = 1,#coords.z do
+ if minetest.get_node({x=coords.x[x],y=coords.y[y]+1,z=coords.z[z]}).name == "air" and minetest.get_node({x=coords.x[x],y=coords.y[y],z=coords.z[z]}).name ~= "air" and minetest.registered_nodes[minetest.get_node({x=coords.x[x],y=coords.y[y],z=coords.z[z]}).name].drawtype == "normal" then
+ if coords.y[y] >=0 then
+ if math.random(1,5000) == 1 then
+ minetest.place_node({x=coords.x[x],y=coords.y[y]+1,z=coords.z[z]}, {name="glooptest:treasure_chest_1", param2=math.random(1,4)})
+ elseif math.random(1,8000) == 1 then
+ minetest.place_node({x=coords.x[x],y=coords.y[y]+1,z=coords.z[z]}, {name="glooptest:treasure_chest_2", param2=math.random(1,4)})
+ end
+ elseif coords.y[y] <=-30 then
+ if math.random(1,1000) == 1 then
+ minetest.place_node({x=coords.x[x],y=coords.y[y]+1,z=coords.z[z]}, {name="glooptest:treasure_chest_3", param2=math.random(1,4)})
+ elseif coords.y[y] <=-1000 then
+ if math.random(1,1300) == 1 then
+ minetest.place_node({x=coords.x[x],y=coords.y[y]+1,z=coords.z[z]}, {name="glooptest:treasure_chest_4", param2=math.random(1,4)})
+ elseif coords.y[y] <=-2500 then
+ if math.random(1,2000) == 1 then
+ minetest.place_node({x=coords.x[x],y=coords.y[y]+1,z=coords.z[z]}, {name="glooptest:treasure_chest_5", param2=math.random(1,4)})
+ end
+ end
+ end
+ end
+ end
+ end
+ end
+ end
+end)
+
+--minetest.register_on_generated(glooptest.extragen_module.spawn_chests(minp, maxp)) \ No newline at end of file