diff options
Diffstat (limited to 'glooptest/othergen_module/init.lua')
-rw-r--r-- | glooptest/othergen_module/init.lua | 374 |
1 files changed, 374 insertions, 0 deletions
diff --git a/glooptest/othergen_module/init.lua b/glooptest/othergen_module/init.lua new file mode 100644 index 0000000..77a6e66 --- /dev/null +++ b/glooptest/othergen_module/init.lua @@ -0,0 +1,374 @@ +glooptest.extragen_module = {} +glooptest.extragen_module.treasure={} +glooptest.debug("MESSAGE","Loading Extragen Module Now!") + +-- {item name, max stack size, item rarity} +glooptest.extragen_module.treasure[1] = { + {"default:stick", 30, 1}, + {"default:wood", 10, 1}, + {"default:tree", 5, 2}, + {"default:jungletree", 3, 6}, + {"default:cobble", 10, 2}, + {"default:pick_wood", 1, 12}, + {"default:shovel_wood", 1, 12}, + {"default:sword_wood", 1, 12}, + {"default:axe_wood", 1, 12}, + {"default:pick_stone", 1, 24}, + {"default:shovel_stone", 1, 24}, + {"default:sword_stone", 1, 24}, + {"default:axe_stone", 1, 24}, + {"default:furnace", 1, 8}, +} + +glooptest.extragen_module.treasure[2] = { + {"default:stick", 40, 1}, + {"default:cobble", 30, 1}, + {"default:glass", 20, 4}, + {"default:stone", 15, 2}, + {"default:desert_stone", 15, 5}, + {"default:coal_lump", 15, 6}, + {"default:steel_ingot", 2, 8}, + {"default:obsidian_shard", 1, 10}, + {"default:pick_stone", 1, 12}, + {"default:shovel_stone", 1, 12}, + {"default:sword_stone", 1, 12}, + {"default:axe_stone", 1, 12}, +} + +glooptest.extragen_module.treasure[3] = { + {"default:cobble", 40, 1}, + {"default:stick", 20, 3}, + {"default:torch", 15, 3}, + {"default:coal_lump", 20, 4}, + {"default:iron_lump", 10, 7}, + {"default:copper_lump", 10, 7}, + {"default:obsidian_shard", 5, 24}, + {"default:mese_crystal_fragment", 3, 24}, + {"default:pick_bronze", 1, 12}, + {"default:shovel_bronze", 1, 12}, + {"default:sword_bronze", 1, 12}, + {"default:axe_bronze", 1, 12}, +} + +glooptest.extragen_module.treasure[4] = { + {"default:torch", 50, 3}, + {"default:coal_lump", 30, 3}, + {"default:iron_lump", 20, 5}, + {"default:gold_lump", 5, 16}, + {"default:mese_crystal_fragment", 5, 10}, + {"default:mese_crystal", 1, 25}, + {"default:diamond", 1, 100}, + {"default:pick_mese", 1, 18}, + {"default:shovel_mese", 1, 18}, + {"default:sword_mese", 1, 18}, + {"default:axe_mese", 1, 18}, +} + +glooptest.extragen_module.treasure[5] = { + {"default:torch", 70, 3}, + {"default:iron_lump", 30, 3}, + {"default:gold_lump", 8, 15}, + {"default:mese_crystal_fragment", 15, 10}, + {"default:mese_crystal", 1, 17}, + {"default:diamond", 1, 24}, + {"default:pick_mese", 1, 12}, + {"default:shovel_mese", 1, 12}, + {"default:sword_mese", 1, 12}, + {"default:axe_mese", 1, 12}, + {"default:pick_diamond", 1, 60}, + {"default:shovel_diamond", 1, 60}, + {"default:sword_diamond", 1, 60}, + {"default:axe_diamond", 1, 60}, +} + +local treasure_chest_formspec = + "size[8,9]".. + "list[current_name;main;0,0;8,4;]".. + "list[current_player;main;0,5;8,4;]" + +local treasure_chest_nodebox = { + {-7/16, -8/16, -7/16, 7/16, 6/16, 7/16}, + {-8/16, -8/16, -8/16, 8/16, -7/16, 8/16}, + {-8/16, 1/16, -8/16, 8/16, 3/16, 8/16}, +} + +local function treasure_chest_populate(rank, pos) + for i = 1,32 do + for _ = 1,math.random(1,2) do + item = glooptest.extragen_module.treasure[rank][math.random(1, #glooptest.extragen_module.treasure[rank])] + item_rarity = item[3] + if math.random(1, item_rarity+math.random(1,3)) == 1 then + item_name = item[1] + item_stacksize = item[2]-math.random(0,item[2]-1) + minetest.get_inventory({type="node",pos={x=pos.x,y=pos.y,z=pos.z}}):set_stack("main", i, ItemStack({name=item_name,count=item_stacksize})) + break + else + end + end + end +end + +function glooptest.extragen_module.register_chest_loot(rank, entry) + if minetest.registered_items[entry[1]] ~= nil then + table.insert(glooptest.extragen_module.treasure[rank], entry) + end +end + +glooptest.extragen_module.register_chest_loot(1, {"glooptest:handsaw_wood", 1, 12}) +glooptest.extragen_module.register_chest_loot(1, {"glooptest:hammer_wood", 1, 12}) +glooptest.extragen_module.register_chest_loot(1, {"glooptest:handsaw_stone", 1, 24}) +glooptest.extragen_module.register_chest_loot(1, {"glooptest:hammer_stone", 1, 24}) + +glooptest.extragen_module.register_chest_loot(2, {"glooptest:handsaw_stone", 1, 12}) +glooptest.extragen_module.register_chest_loot(2, {"glooptest:hammer_stone", 1, 12}) + +glooptest.extragen_module.register_chest_loot(3, {"glooptest:handsaw_bronze", 1, 12}) +glooptest.extragen_module.register_chest_loot(3, {"glooptest:hammer_bronze", 1, 12}) + +glooptest.extragen_module.register_chest_loot(4, {"glooptest:handsaw_mese", 1, 18}) +glooptest.extragen_module.register_chest_loot(4, {"glooptest:hammer_mese", 1, 18}) + +glooptest.extragen_module.register_chest_loot(5, {"glooptest:handsaw_mese", 1, 12}) +glooptest.extragen_module.register_chest_loot(5, {"glooptest:hammer_mese", 1, 12}) +glooptest.extragen_module.register_chest_loot(5, {"glooptest:handsaw_diamond", 1, 60}) +glooptest.extragen_module.register_chest_loot(5, {"glooptest:hammer_diamond", 1, 60}) + +minetest.register_node("glooptest:treasure_chest_1", { + description = "Treasure Chest Rank 1", + drawtype = "nodebox", + tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png", + "default_chest_side.png", "default_chest_side.png", "default_chest_front.png"}, + paramtype = "light", + paramtype2 = "facedir", + drop = "", + groups = {choppy=2,oddly_breakable_by_hand=2}, + legacy_facedir_simple = true, + sounds = default.node_sound_wood_defaults(), + node_box = { + type = "fixed", + fixed = treasure_chest_nodebox, + }, + on_construct = function(pos) + local meta = minetest.get_meta(pos) + meta:set_string("formspec",treasure_chest_formspec) + meta:set_string("infotext", "Treasure Chest Rank I") + local inv = meta:get_inventory() + inv:set_size("main", 32) + treasure_chest_populate(1, pos) + end, + can_dig = function(pos,player) + local meta = minetest.get_meta(pos); + local inv = meta:get_inventory() + return inv:is_empty("main") + end, + on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) + glooptest.debug("ACTION", player:get_player_name().." moves items in R1 treasure chest at "..minetest.pos_to_string(pos)..".") + end, + on_metadata_inventory_put = function(pos, listname, index, stack, player) + glooptest.debug("ACTION", player:get_player_name().." moves items in R1 treasure chest at "..minetest.pos_to_string(pos)..".") + end, + on_metadata_inventory_take = function(pos, listname, index, stack, player) + glooptest.debug("ACTION", player:get_player_name().." takes items from R1 treasure chest at "..minetest.pos_to_string(pos)..".") + end, +}) + +minetest.register_node("glooptest:treasure_chest_2", { + description = "Treasure Chest Rank 2", + drawtype = "nodebox", + tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png", + "default_chest_side.png", "default_chest_side.png", "default_chest_front.png"}, + paramtype = "light", + paramtype2 = "facedir", + drop = "", + groups = {choppy=2,oddly_breakable_by_hand=2}, + legacy_facedir_simple = true, + sounds = default.node_sound_wood_defaults(), + node_box = { + type = "fixed", + fixed = treasure_chest_nodebox, + }, + on_construct = function(pos) + local meta = minetest.get_meta(pos) + meta:set_string("formspec",treasure_chest_formspec) + meta:set_string("infotext", "Treasure Chest Rank II") + local inv = meta:get_inventory() + inv:set_size("main", 32) + treasure_chest_populate(2, pos) + end, + can_dig = function(pos,player) + local meta = minetest.get_meta(pos); + local inv = meta:get_inventory() + return inv:is_empty("main") + end, + on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) + glooptest.debug("ACTION", player:get_player_name().." moves items in R1 treasure chest at "..minetest.pos_to_string(pos)..".") + end, + on_metadata_inventory_put = function(pos, listname, index, stack, player) + glooptest.debug("ACTION", player:get_player_name().." moves items in R1 treasure chest at "..minetest.pos_to_string(pos)..".") + end, + on_metadata_inventory_take = function(pos, listname, index, stack, player) + glooptest.debug("ACTION", player:get_player_name().." takes items from R1 treasure chest at "..minetest.pos_to_string(pos)..".") + end, +}) + +minetest.register_node("glooptest:treasure_chest_3", { + description = "Treasure Chest Rank 3", + drawtype = "nodebox", + tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png", + "default_chest_side.png", "default_chest_side.png", "default_chest_front.png"}, + paramtype = "light", + paramtype2 = "facedir", + drop = "", + groups = {choppy=2,oddly_breakable_by_hand=2}, + legacy_facedir_simple = true, + sounds = default.node_sound_wood_defaults(), + node_box = { + type = "fixed", + fixed = treasure_chest_nodebox, + }, + on_construct = function(pos) + local meta = minetest.get_meta(pos) + meta:set_string("formspec",treasure_chest_formspec) + meta:set_string("infotext", "Treasure Chest Rank III") + local inv = meta:get_inventory() + inv:set_size("main", 32) + treasure_chest_populate(3, pos) + end, + can_dig = function(pos,player) + local meta = minetest.get_meta(pos); + local inv = meta:get_inventory() + return inv:is_empty("main") + end, + on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) + glooptest.debug("ACTION", player:get_player_name().." moves items in R1 treasure chest at "..minetest.pos_to_string(pos)..".") + end, + on_metadata_inventory_put = function(pos, listname, index, stack, player) + glooptest.debug("ACTION", player:get_player_name().." moves items in R1 treasure chest at "..minetest.pos_to_string(pos)..".") + end, + on_metadata_inventory_take = function(pos, listname, index, stack, player) + glooptest.debug("ACTION", player:get_player_name().." takes items from R1 treasure chest at "..minetest.pos_to_string(pos)..".") + end, +}) + +minetest.register_node("glooptest:treasure_chest_4", { + description = "Treasure Chest Rank 4", + drawtype = "nodebox", + tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png", + "default_chest_side.png", "default_chest_side.png", "default_chest_front.png"}, + paramtype = "light", + paramtype2 = "facedir", + drop = "", + groups = {choppy=2,oddly_breakable_by_hand=2}, + node_box = { + type = "fixed", + fixed = treasure_chest_nodebox, + }, + legacy_facedir_simple = true, + sounds = default.node_sound_wood_defaults(), + on_construct = function(pos) + local meta = minetest.get_meta(pos) + meta:set_string("formspec",treasure_chest_formspec) + meta:set_string("infotext", "Treasure Chest Rank IV") + local inv = meta:get_inventory() + inv:set_size("main", 32) + treasure_chest_populate(4, pos) + end, + can_dig = function(pos,player) + local meta = minetest.get_meta(pos); + local inv = meta:get_inventory() + return inv:is_empty("main") + end, + on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) + glooptest.debug("ACTION", player:get_player_name().." moves items in R1 treasure chest at "..minetest.pos_to_string(pos)..".") + end, + on_metadata_inventory_put = function(pos, listname, index, stack, player) + glooptest.debug("ACTION", player:get_player_name().." moves items in R1 treasure chest at "..minetest.pos_to_string(pos)..".") + end, + on_metadata_inventory_take = function(pos, listname, index, stack, player) + glooptest.debug("ACTION", player:get_player_name().." takes items from R1 treasure chest at "..minetest.pos_to_string(pos)..".") + end, +}) + +minetest.register_node("glooptest:treasure_chest_5", { + description = "Treasure Chest Rank 5", + drawtype = "nodebox", + tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png", + "default_chest_side.png", "default_chest_side.png", "default_chest_front.png"}, + paramtype = "light", + paramtype2 = "facedir", + drop = "", + groups = {choppy=2,oddly_breakable_by_hand=2}, + legacy_facedir_simple = true, + sounds = default.node_sound_wood_defaults(), + node_box = { + type = "fixed", + fixed = treasure_chest_nodebox, + }, + on_construct = function(pos) + local meta = minetest.get_meta(pos) + meta:set_string("formspec",treasure_chest_formspec) + meta:set_string("infotext", "Treasure Chest Rank V") + local inv = meta:get_inventory() + inv:set_size("main", 32) + treasure_chest_populate(5, pos) + end, + can_dig = function(pos,player) + local meta = minetest.get_meta(pos); + local inv = meta:get_inventory() + return inv:is_empty("main") + end, + on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) + glooptest.debug("ACTION", player:get_player_name().." moves items in R1 treasure chest at "..minetest.pos_to_string(pos)..".") + end, + on_metadata_inventory_put = function(pos, listname, index, stack, player) + glooptest.debug("ACTION", player:get_player_name().." moves items in R1 treasure chest at "..minetest.pos_to_string(pos)..".") + end, + on_metadata_inventory_take = function(pos, listname, index, stack, player) + glooptest.debug("ACTION", player:get_player_name().." takes items from R1 treasure chest at "..minetest.pos_to_string(pos)..".") + end, +}) + +minetest.register_on_generated(function(minp, maxp) + coords = {} + coords.x = {} + coords.y = {} + coords.z = {} + for i = minp.x,maxp.x do + table.insert(coords.x, i) + end + for i = minp.y,maxp.y do + table.insert(coords.y, i) + end + for i = minp.z,maxp.z do + table.insert(coords.z, i) + end + for x = 1,#coords.x do + for y = 1,#coords.y do + for z = 1,#coords.z do + if minetest.get_node({x=coords.x[x],y=coords.y[y]+1,z=coords.z[z]}).name == "air" and minetest.get_node({x=coords.x[x],y=coords.y[y],z=coords.z[z]}).name ~= "air" and minetest.registered_nodes[minetest.get_node({x=coords.x[x],y=coords.y[y],z=coords.z[z]}).name].drawtype == "normal" then + if coords.y[y] >=0 then + if math.random(1,5000) == 1 then + minetest.place_node({x=coords.x[x],y=coords.y[y]+1,z=coords.z[z]}, {name="glooptest:treasure_chest_1", param2=math.random(1,4)}) + elseif math.random(1,8000) == 1 then + minetest.place_node({x=coords.x[x],y=coords.y[y]+1,z=coords.z[z]}, {name="glooptest:treasure_chest_2", param2=math.random(1,4)}) + end + elseif coords.y[y] <=-30 then + if math.random(1,1000) == 1 then + minetest.place_node({x=coords.x[x],y=coords.y[y]+1,z=coords.z[z]}, {name="glooptest:treasure_chest_3", param2=math.random(1,4)}) + elseif coords.y[y] <=-1000 then + if math.random(1,1300) == 1 then + minetest.place_node({x=coords.x[x],y=coords.y[y]+1,z=coords.z[z]}, {name="glooptest:treasure_chest_4", param2=math.random(1,4)}) + elseif coords.y[y] <=-2500 then + if math.random(1,2000) == 1 then + minetest.place_node({x=coords.x[x],y=coords.y[y]+1,z=coords.z[z]}, {name="glooptest:treasure_chest_5", param2=math.random(1,4)}) + end + end + end + end + end + end + end + end +end) + +--minetest.register_on_generated(glooptest.extragen_module.spawn_chests(minp, maxp))
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