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-rw-r--r--farming/soil.lua67
1 files changed, 67 insertions, 0 deletions
diff --git a/farming/soil.lua b/farming/soil.lua
new file mode 100644
index 0000000..2b8c6b2
--- /dev/null
+++ b/farming/soil.lua
@@ -0,0 +1,67 @@
+
+local S = farming.intllib
+
+-- normal soil
+minetest.register_node("farming:soil", {
+ description = S("Soil"),
+ tiles = {"default_dirt.png^farming_soil.png", "default_dirt.png"},
+ drop = "default:dirt",
+ groups = {crumbly = 3, not_in_creative_inventory = 1, soil = 2},
+ sounds = default.node_sound_dirt_defaults(),
+})
+
+-- wet soil
+minetest.register_node("farming:soil_wet", {
+ description = S("Wet Soil"),
+ tiles = {"default_dirt.png^farming_soil_wet.png", "default_dirt.png^farming_soil_wet_side.png"},
+ drop = "default:dirt",
+ groups = {crumbly = 3, not_in_creative_inventory = 1, soil = 3},
+ sounds = default.node_sound_dirt_defaults(),
+})
+
+-- sand is not soil, change existing sand-soil to use normal soil
+minetest.register_alias("farming:desert_sand_soil", "farming:soil")
+minetest.register_alias("farming:desert_sand_soil_wet", "farming:soil_wet")
+
+-- if water near soil then change to wet soil
+minetest.register_abm({
+ nodenames = {"farming:soil", "farming:soil_wet"},
+ interval = 15,
+ chance = 4,
+ catch_up = false,
+
+ action = function(pos, node)
+
+ pos.y = pos.y + 1
+ local nn = minetest.get_node_or_nil(pos)
+ pos.y = pos.y - 1
+
+ if nn then nn = nn.name else return end
+
+ -- what's on top of soil, if solid/not plant change soil to dirt
+ if minetest.registered_nodes[nn]
+ and minetest.registered_nodes[nn].walkable
+ and minetest.get_item_group(nn, "plant") == 0 then
+ minetest.set_node(pos, {name = "default:dirt"})
+ return
+ end
+
+ -- if map around soil not loaded then skip until loaded
+ if minetest.find_node_near(pos, 3, {"ignore"}) then
+ return
+ end
+
+ -- check if there is water nearby and change soil accordingly
+ if minetest.find_node_near(pos, 3, {"group:water"}) then
+ if node.name == "farming:soil" then
+ minetest.set_node(pos, {name = "farming:soil_wet"})
+ end
+
+ elseif node.name == "farming:soil_wet" then
+ minetest.set_node(pos, {name = "farming:soil"})
+
+ elseif node.name == "farming:soil" then
+ minetest.set_node(pos, {name = "default:dirt"})
+ end
+ end,
+}) \ No newline at end of file