diff options
Diffstat (limited to 'farming/soil.lua')
-rw-r--r-- | farming/soil.lua | 67 |
1 files changed, 67 insertions, 0 deletions
diff --git a/farming/soil.lua b/farming/soil.lua new file mode 100644 index 0000000..2b8c6b2 --- /dev/null +++ b/farming/soil.lua @@ -0,0 +1,67 @@ + +local S = farming.intllib + +-- normal soil +minetest.register_node("farming:soil", { + description = S("Soil"), + tiles = {"default_dirt.png^farming_soil.png", "default_dirt.png"}, + drop = "default:dirt", + groups = {crumbly = 3, not_in_creative_inventory = 1, soil = 2}, + sounds = default.node_sound_dirt_defaults(), +}) + +-- wet soil +minetest.register_node("farming:soil_wet", { + description = S("Wet Soil"), + tiles = {"default_dirt.png^farming_soil_wet.png", "default_dirt.png^farming_soil_wet_side.png"}, + drop = "default:dirt", + groups = {crumbly = 3, not_in_creative_inventory = 1, soil = 3}, + sounds = default.node_sound_dirt_defaults(), +}) + +-- sand is not soil, change existing sand-soil to use normal soil +minetest.register_alias("farming:desert_sand_soil", "farming:soil") +minetest.register_alias("farming:desert_sand_soil_wet", "farming:soil_wet") + +-- if water near soil then change to wet soil +minetest.register_abm({ + nodenames = {"farming:soil", "farming:soil_wet"}, + interval = 15, + chance = 4, + catch_up = false, + + action = function(pos, node) + + pos.y = pos.y + 1 + local nn = minetest.get_node_or_nil(pos) + pos.y = pos.y - 1 + + if nn then nn = nn.name else return end + + -- what's on top of soil, if solid/not plant change soil to dirt + if minetest.registered_nodes[nn] + and minetest.registered_nodes[nn].walkable + and minetest.get_item_group(nn, "plant") == 0 then + minetest.set_node(pos, {name = "default:dirt"}) + return + end + + -- if map around soil not loaded then skip until loaded + if minetest.find_node_near(pos, 3, {"ignore"}) then + return + end + + -- check if there is water nearby and change soil accordingly + if minetest.find_node_near(pos, 3, {"group:water"}) then + if node.name == "farming:soil" then + minetest.set_node(pos, {name = "farming:soil_wet"}) + end + + elseif node.name == "farming:soil_wet" then + minetest.set_node(pos, {name = "farming:soil"}) + + elseif node.name == "farming:soil" then + minetest.set_node(pos, {name = "default:dirt"}) + end + end, +})
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