diff options
Diffstat (limited to 'caverealms/init.lua')
-rw-r--r-- | caverealms/init.lua | 87 |
1 files changed, 78 insertions, 9 deletions
diff --git a/caverealms/init.lua b/caverealms/init.lua index c13671b..f3b968a 100644 --- a/caverealms/init.lua +++ b/caverealms/init.lua @@ -25,6 +25,8 @@ end local YMIN = caverealms.config.ymin -- Approximate realm limits. local YMAX = caverealms.config.ymax +local DEEPCAVES_YMAX = caverealms.config.deepcaves_ymax +local DEEP_DEEP_CAVES_YMAZ = caverealms.config.deepdeepcaves_ymax local TCAVE = caverealms.config.tcave --0.5 -- Cave threshold. 1 = small rare caves, 0.5 = 1/3rd ground volume, 0 = 1/2 ground volume local BLEND = 128 -- Cave blend distance near YMIN, YMAX @@ -87,7 +89,7 @@ minetest.register_on_generated(function(minp, maxp, seed) end --easy reference to commonly used values - local t1 = os.clock() + --local t1 = os.clock() local x1 = maxp.x local y1 = maxp.y local z1 = maxp.z @@ -95,7 +97,7 @@ minetest.register_on_generated(function(minp, maxp, seed) local y0 = minp.y local z0 = minp.z - print ("[caverealms] chunk minp ("..x0.." "..y0.." "..z0..")") --tell people you are generating a chunk + --print ("[caverealms] chunk minp ("..x0.." "..y0.." "..z0..")") --tell people you are generating a chunk local vm, emin, emax = minetest.get_mapgen_object("voxelmanip") local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax} @@ -106,6 +108,7 @@ minetest.register_on_generated(function(minp, maxp, seed) local c_stone = minetest.get_content_id("default:stone") local c_water = minetest.get_content_id("default:water_source") local c_lava = minetest.get_content_id("default:lava_source") + local c_lava_flowing = minetest.get_content_id("default:lava_flowing") local c_ice = minetest.get_content_id("default:ice") local c_thinice = minetest.get_content_id("caverealms:thin_ice") local c_crystal = minetest.get_content_id("caverealms:glow_crystal") @@ -122,6 +125,37 @@ minetest.register_on_generated(function(minp, maxp, seed) local c_worm = minetest.get_content_id("caverealms:glow_worm") local c_iciu = minetest.get_content_id("caverealms:icicle_up") local c_icid = minetest.get_content_id("caverealms:icicle_down") + local c_coal_block = minetest.get_content_id("default:coalblock") + local c_diamond_block = minetest.get_content_id("default:diamondblock") + + + local c_obsidian = { + minetest.get_content_id("caverealms:obsidian"), + minetest.get_content_id("caverealms:obsidian_2"), + minetest.get_content_id("caverealms:obsidian_3"), + minetest.get_content_id("caverealms:obsidian_4"), + } + + local allow_deep_cave_biomes = false + if minp.y <= DEEPCAVES_YMAX then + allow_deep_cave_biomes = true + end + + local c_hard_rock + if minetest.get_modpath("morestones") then + if (minp.y <= DEEP_DEEP_CAVES_YMAZ) then + c_hard_rock = minetest.get_content_id("morestones:travertine") + else + c_hard_rock = minetest.get_content_id("morestones:comendite") + end + elseif minetest.get_modpath("gloopblocks") then + c_hard_rock = minetest.get_content_id("default:basalt") + else + c_hard_rock = minetest.get_content_id("default:stone_with_diamond") + end + + + local deep_cave_shell_type = math.random() --mandatory values local sidelen = x1 - x0 + 1 --length of a mapblock @@ -137,6 +171,7 @@ minetest.register_on_generated(function(minp, maxp, seed) local nixz = 1 --2D node index local nixyz2 = 1 --second 3D index for second loop + for z = z0, z1 do -- for each xy plane progressing northwards --structure loop for y = y0, y1 do -- for each x row progressing upwards @@ -178,14 +213,18 @@ minetest.register_on_generated(function(minp, maxp, seed) n_biome = nvals_biome[nixz] --make an easier reference to the noise --compare noise values to determine a biome if n_biome >= 0 and n_biome < 0.5 then - biome = 1 --moss + if allow_deep_cave_biomes then --and n_biome >= 0.25 then + biome = 6 -- obsidian + else + biome = 1 --moss + end elseif n_biome <= -0.5 then biome = 2 --fungal elseif n_biome >= 0.5 then if n_biome >= 0.7 then - biome = 5 --deep glaciated + biome = 5 -- deep glaciated else - biome = 4 --glaciated + biome = 4 -- glaciated end else biome = 3 --algae @@ -195,6 +234,22 @@ minetest.register_on_generated(function(minp, maxp, seed) --ceiling local ai = area:index(x,y+1,z) --above index if data[ai] == c_stone and data[vi] == c_air then --ceiling + if biome == 6 then + if deep_cave_shell_type > 0.65 then + data[ai] = c_obsidian[math.random(1, #c_obsidian)] + data[vi] = c_obsidian[math.random(1, #c_obsidian)] + elseif deep_cave_shell_type > 0.35 then + data[ai] = c_coal_block + data[vi] = c_coal_block + elseif deep_cave_shell_type > 0.15 then + data[ai] = c_hard_rock + data[vi] = c_hard_rock + else + data[ai] = c_diamond_block + data[vi] = c_diamond_block + end + end + if math.random() < ICICHA and (biome == 4 or biome == 5) then data[vi] = c_icid end @@ -261,12 +316,26 @@ minetest.register_on_generated(function(minp, maxp, seed) if math.random() < ICICHA then --if glaciated, place icicles data[ai] = c_iciu end + elseif biome == 6 then + local bi = area:index(x,y-1,z) + if deep_cave_shell_type > 0.65 then + data[bi] = c_obsidian[math.random(1, #c_obsidian)] + data[vi] = c_obsidian[math.random(1, #c_obsidian)] + elseif deep_cave_shell_type > 0.35 then + data[bi] = c_coal_block + data[vi] = c_coal_block + else + data[bi] = c_hard_rock + data[vi] = c_hard_rock + end + else + print("[caverealms] Unknown cave biome") end if math.random() < STAGCHA then caverealms:stalagmite(x,y,z, area, data) end - if math.random() < CRYSTAL then + if math.random() < CRYSTAL or (biome == 6 and math.random() < CRYSTAL*1.5) then caverealms:crystal_stalagmite(x,y,z, area, data, biome) end end @@ -287,10 +356,10 @@ minetest.register_on_generated(function(minp, maxp, seed) vm:set_lighting({day=0, night=0}) vm:calc_lighting() --write it to world - vm:write_to_map(data) + vm:write_to_map() - local chugent = math.ceil((os.clock() - t1) * 1000) --grab how long it took - print ("[caverealms] "..chugent.." ms") --tell people how long + --local chugent = math.ceil((os.clock() - t1) * 1000) --grab how long it took + --print ("[caverealms] "..chugent.." ms") --tell people how long end) |