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-rw-r--r--castle/LICENSE674
-rw-r--r--castle/README.txt35
-rw-r--r--castle/arrow.lua92
-rw-r--r--castle/arrowslit.lua133
-rw-r--r--castle/crossbow.lua48
-rw-r--r--castle/depends.txt8
-rw-r--r--castle/init.lua469
-rw-r--r--castle/jailbars.lua113
-rw-r--r--castle/murder_hole.lua50
-rw-r--r--castle/orbs.lua0
-rw-r--r--castle/pillars.lua103
-rw-r--r--castle/rope.lua121
-rw-r--r--castle/shields_decor.lua100
-rw-r--r--castle/sounds/throwing_sound.oggbin0 -> 11011 bytes
-rw-r--r--castle/tapestry.lua180
-rw-r--r--castle/textures/castle_arrow.pngbin0 -> 213 bytes
-rw-r--r--castle/textures/castle_arrow_2.pngbin0 -> 208 bytes
-rw-r--r--castle/textures/castle_arrow_back.pngbin0 -> 228 bytes
-rw-r--r--castle/textures/castle_arrow_front.pngbin0 -> 190 bytes
-rw-r--r--castle/textures/castle_battleaxe.pngbin0 -> 358 bytes
-rw-r--r--castle/textures/castle_broadsword.pngbin0 -> 75 bytes
-rw-r--r--castle/textures/castle_corner_stonewall1.pngbin0 -> 9720 bytes
-rw-r--r--castle/textures/castle_corner_stonewall2.pngbin0 -> 9726 bytes
-rw-r--r--castle/textures/castle_crate.pngbin0 -> 4447 bytes
-rw-r--r--castle/textures/castle_crate_top.pngbin0 -> 3720 bytes
-rw-r--r--castle/textures/castle_crossbow.pngbin0 -> 576 bytes
-rw-r--r--castle/textures/castle_day.pngbin0 -> 297 bytes
-rw-r--r--castle/textures/castle_dungeon_stone.pngbin0 -> 5596 bytes
-rw-r--r--castle/textures/castle_grey.pngbin0 -> 70 bytes
-rw-r--r--castle/textures/castle_hide.pngbin0 -> 9991 bytes
-rw-r--r--castle/textures/castle_ironbound_chest_back.pngbin0 -> 415 bytes
-rw-r--r--castle/textures/castle_ironbound_chest_front.pngbin0 -> 442 bytes
-rw-r--r--castle/textures/castle_ironbound_chest_side.pngbin0 -> 332 bytes
-rw-r--r--castle/textures/castle_ironbound_chest_top.pngbin0 -> 408 bytes
-rw-r--r--castle/textures/castle_jail_door_bottom.pngbin0 -> 524 bytes
-rw-r--r--castle/textures/castle_jail_door_inv.pngbin0 -> 3843 bytes
-rw-r--r--castle/textures/castle_jail_door_top.pngbin0 -> 532 bytes
-rw-r--r--castle/textures/castle_jailbars.pngbin0 -> 455 bytes
-rw-r--r--castle/textures/castle_jailbars_half.pngbin0 -> 526 bytes
-rw-r--r--castle/textures/castle_night.pngbin0 -> 308 bytes
-rw-r--r--castle/textures/castle_oak_door_bottom.pngbin0 -> 650 bytes
-rw-r--r--castle/textures/castle_oak_door_inv.pngbin0 -> 1038 bytes
-rw-r--r--castle/textures/castle_oak_door_top.pngbin0 -> 638 bytes
-rw-r--r--castle/textures/castle_pavement_brick.pngbin0 -> 10244 bytes
-rw-r--r--castle/textures/castle_ropebox_side_1.pngbin0 -> 445 bytes
-rw-r--r--castle/textures/castle_ropebox_side_2.pngbin0 -> 550 bytes
-rw-r--r--castle/textures/castle_ropebox_top.pngbin0 -> 550 bytes
-rw-r--r--castle/textures/castle_ropes.pngbin0 -> 286 bytes
-rw-r--r--castle/textures/castle_rubble.pngbin0 -> 7940 bytes
-rw-r--r--castle/textures/castle_shield_back.pngbin0 -> 7423 bytes
-rw-r--r--castle/textures/castle_shield_front.pngbin0 -> 2073 bytes
-rw-r--r--castle/textures/castle_shield_front_2.pngbin0 -> 3470 bytes
-rw-r--r--castle/textures/castle_shield_front_3.pngbin0 -> 3974 bytes
-rw-r--r--castle/textures/castle_shield_side.pngbin0 -> 200 bytes
-rw-r--r--castle/textures/castle_shield_side_2.pngbin0 -> 187 bytes
-rw-r--r--castle/textures/castle_shield_side_3.pngbin0 -> 252 bytes
-rw-r--r--castle/textures/castle_slate.pngbin0 -> 789 bytes
-rw-r--r--castle/textures/castle_space.pngbin0 -> 151 bytes
-rw-r--r--castle/textures/castle_steel.pngbin0 -> 2096 bytes
-rw-r--r--castle/textures/castle_stonewall.pngbin0 -> 8105 bytes
-rw-r--r--castle/textures/castle_straw_bale.pngbin0 -> 9561 bytes
-rw-r--r--castle/textures/castle_street_light.pngbin0 -> 1895 bytes
-rw-r--r--castle/textures/castle_workbench_1.pngbin0 -> 6244 bytes
-rw-r--r--castle/textures/castle_workbench_2.pngbin0 -> 6037 bytes
-rw-r--r--castle/textures/castle_workbench_top.pngbin0 -> 8226 bytes
-rw-r--r--castle/textures/door_jail.pngbin0 -> 70 bytes
-rw-r--r--castle/textures/door_oak.pngbin0 -> 70 bytes
-rw-r--r--castle/textures/door_papyrus.pngbin0 -> 70 bytes
-rw-r--r--castle/town_item.lua306
69 files changed, 2432 insertions, 0 deletions
diff --git a/castle/LICENSE b/castle/LICENSE
new file mode 100644
index 0000000..ef7e7ef
--- /dev/null
+++ b/castle/LICENSE
@@ -0,0 +1,674 @@
+GNU GENERAL PUBLIC LICENSE
+ Version 3, 29 June 2007
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+available, or (2) arrange to deprive yourself of the benefit of the
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+covered work in a country, or your recipient's use of the covered work
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+or that patent license was granted, prior to 28 March 2007.
+
+ Nothing in this License shall be construed as excluding or limiting
+any implied license or other defenses to infringement that may
+otherwise be available to you under applicable patent law.
+
+ 12. No Surrender of Others' Freedom.
+
+ If conditions are imposed on you (whether by court order, agreement or
+otherwise) that contradict the conditions of this License, they do not
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+License would be to refrain entirely from conveying the Program.
+
+ 13. Use with the GNU Affero General Public License.
+
+ Notwithstanding any other provision of this License, you have
+permission to link or combine any covered work with a work licensed
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+
+ 14. Revised Versions of this License.
+
+ The Free Software Foundation may publish revised and/or new versions of
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+be similar in spirit to the present version, but may differ in detail to
+address new problems or concerns.
+
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+Program specifies that a certain numbered version of the GNU General
+Public License "or any later version" applies to it, you have the
+option of following the terms and conditions either of that numbered
+version or of any later version published by the Free Software
+Foundation. If the Program does not specify a version number of the
+GNU General Public License, you may choose any version ever published
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+
+ If the Program specifies that a proxy can decide which future
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+to choose that version for the Program.
+
+ Later license versions may give you additional or different
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+ 15. Disclaimer of Warranty.
+
+ THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
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+ 16. Limitation of Liability.
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+SUCH DAMAGES.
+
+ 17. Interpretation of Sections 15 and 16.
+
+ If the disclaimer of warranty and limitation of liability provided
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+reviewing courts shall apply local law that most closely approximates
+an absolute waiver of all civil liability in connection with the
+Program, unless a warranty or assumption of liability accompanies a
+copy of the Program in return for a fee.
+
+ END OF TERMS AND CONDITIONS
+
+ How to Apply These Terms to Your New Programs
+
+ If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+ To do so, attach the following notices to the program. It is safest
+to attach them to the start of each source file to most effectively
+state the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+ {one line to give the program's name and a brief idea of what it does.}
+ Copyright (C) {year} {name of author}
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+Also add information on how to contact you by electronic and paper mail.
+
+ If the program does terminal interaction, make it output a short
+notice like this when it starts in an interactive mode:
+
+ {project} Copyright (C) {year} {fullname}
+ This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+ This is free software, and you are welcome to redistribute it
+ under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License. Of course, your program's commands
+might be different; for a GUI interface, you would use an "about box".
+
+ You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU GPL, see
+<http://www.gnu.org/licenses/>.
+
+ The GNU General Public License does not permit incorporating your program
+into proprietary programs. If your program is a subroutine library, you
+may consider it more useful to permit linking proprietary applications with
+the library. If this is what you want to do, use the GNU Lesser General
+Public License instead of this License. But first, please read
+<http://www.gnu.org/philosophy/why-not-lgpl.html>.
diff --git a/castle/README.txt b/castle/README.txt
new file mode 100644
index 0000000..9dc3b4a
--- /dev/null
+++ b/castle/README.txt
@@ -0,0 +1,35 @@
+=-=-=-=-=-=-=-=-=-=
+
+Castles Mod
+by: Philipbenr And DanDuncombe
+
+=-=-=-=-=-=-=-=-=-=
+
+Licence: GPLv3
+
+see: LICENSE
+
+=-=-=-=-=-=-=-=-=-=
+
+This is a mod all about creating castles and castle dungeons. Many of the nodes are used for the outer-walls or dungeons.
+
+=-=-=-=-=-=-=-=-=-=
+
+Contains as of now:
+
+--Walls, Corner-walls,
+--Castlestone Stairs, Slabs, and Pillars
+--Jailbars
+--Hides
+--Arrowslits
+--Rubble (for between walls)
+--Doors
+--and more!
+
+=-=-=-=-=-=-=-=-=-=
+" Although crossbows have been removed, along with arrows, the code is still there.
+ To get the crossbows back, look in init.lua. You will see at the top some lines
+ with dofile in them. Copy and paste two more of these lines, and change them to
+ crossbow.lua and arrow.lua to get them back. "
+
+I, (philipbenr) will take a look at the arrows and crossbows, and see about this.
diff --git a/castle/arrow.lua b/castle/arrow.lua
new file mode 100644
index 0000000..c135f5f
--- /dev/null
+++ b/castle/arrow.lua
@@ -0,0 +1,92 @@
+minetest.register_craftitem("castle:arrow", {
+ description = "Arrow",
+ inventory_image = "castle_arrow.png",
+})
+
+minetest.register_node("castle:arrow_box", {
+ drawtype = "nodebox",
+ node_box = {
+ type = "fixed",
+ fixed = {
+ -- Shaft
+ {-6.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17},
+ --Spitze
+ {-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17},
+ {-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17},
+ --Federn
+ {6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17},
+ {7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17},
+ {7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17},
+ {6.5/17, -1.5/17, -1.5/17, 7.5/17, -2.5/17, -2.5/17},
+
+ {7.5/17, 2.5/17, 2.5/17, 8.5/17, 3.5/17, 3.5/17},
+ {8.5/17, -3.5/17, 3.5/17, 7.5/17, -2.5/17, 2.5/17},
+ {8.5/17, 3.5/17, -3.5/17, 7.5/17, 2.5/17, -2.5/17},
+ {7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17},
+ }
+ },
+ tiles = {"castle_arrow.png", "castle_arrow.png", "castle_arrow_back.png", "castle_arrow_front.png", "castle_arrow_2.png", "castle_arrow.png"},
+ groups = {not_in_creative_inventory=1},
+})
+
+local castle_ARROW_ENTITY={
+ physical = false,
+ timer=0,
+ visual = "wielditem",
+ visual_size = {x=0.1, y=0.1},
+ textures = {"castle:arrow_box"},
+ lastpos={},
+ collisionbox = {0,0,0,0,0,0},
+}
+
+castle_ARROW_ENTITY.on_step = function(self, dtime)
+ self.timer=self.timer+dtime
+ local pos = self.object:getpos()
+ local node = minetest.get_node(pos)
+
+ if self.timer>0.2 then
+ local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
+ for k, obj in pairs(objs) do
+ if obj:get_luaentity() ~= nil then
+ if obj:get_luaentity().name ~= "castle:arrow_entity" and obj:get_luaentity().name ~= "__builtin:item" then
+ local damage = 3
+ obj:punch(self.object, 1.0, {
+ full_punch_interval=1.0,
+ groupcaps={
+ fleshy={times={[1]=1/(damage-2), [2]=1/(damage-1), [3]=1/damage}},
+ snappy={times={[1]=1/(damage-2), [2]=1/(damage-1), [3]=1/damage}},
+ }
+ }, nil)
+ self.object:remove()
+ end
+ else
+ local damage = 3
+ obj:punch(self.object, 1.0, {
+ full_punch_interval=1.0,
+ groupcaps={
+ fleshy={times={[1]=1/(damage-2), [2]=1/(damage-1), [3]=1/damage}},
+ snappy={times={[1]=1/(damage-2), [2]=1/(damage-1), [3]=1/damage}},
+ }
+ }, nil)
+ self.object:remove()
+ end
+ end
+ end
+
+ if self.lastpos.x~=nil then
+ if node.name ~= "air" then
+ minetest.add_item(self.lastpos, 'castle:arrow')
+ self.object:remove()
+ end
+ end
+ self.lastpos={x=pos.x, y=pos.y, z=pos.z}
+end
+
+minetest.register_entity("castle:arrow_entity", castle_ARROW_ENTITY)
+
+minetest.register_craft({
+ output = 'castle:arrow 16',
+ recipe = {
+ {'default:stick', 'default:stick', 'default:steel_ingot'},
+ }
+})
diff --git a/castle/arrowslit.lua b/castle/arrowslit.lua
new file mode 100644
index 0000000..76cabb7
--- /dev/null
+++ b/castle/arrowslit.lua
@@ -0,0 +1,133 @@
+minetest.register_alias("castle:arrowslit", "castle:arrowslit_stonewall")
+minetest.register_alias("castle:arrowslit_hole", "castle:arrowslit_stonewall_hole")
+minetest.register_alias("castle:arrowslit", "castle:arrowslit_stonewall_cross")
+
+local arrowslit = {}
+
+arrowslit.types = {
+ {"stonewall", "Stonewall", "castle_stonewall", "castle:stonewall"},
+ {"cobble", "Cobble", "default_cobble", "default:cobble"},
+ {"stonebrick", "Stonebrick", "default_stone_brick", "default:stonebrick"},
+ {"sandstonebrick", "Sandstone Brick", "default_sandstone_brick", "default:sandstonebrick"},
+ {"desertstonebrick", "Desert Stone Brick", "default_desert_stone_brick", "default:desert_stonebrick"},
+ {"stone", "Stone", "default_stone", "default:stone"},
+ {"sandstone", "Sandstone", "default_sandstone", "default:sandstone"},
+ {"desertstone", "Desert Stone", "default_desert_stone", "default:desert_stone"},
+}
+
+for _, row in ipairs(arrowslit.types) do
+ local name = row[1]
+ local desc = row[2]
+ local tile = row[3]
+ local craft_material = row[4]
+ -- Node Definition
+ minetest.register_node("castle:arrowslit_"..name, {
+ drawtype = "nodebox",
+ description = desc.." Arrowslit",
+ tiles = {tile..".png"},
+ groups = {cracky=3},
+ sounds = default.node_sound_defaults(),
+ paramtype = "light",
+ paramtype2 = "facedir",
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {-0.500000,-0.375000,-0.500000,-0.062500,0.375000,-0.312500},
+ {0.062500,-0.375000,-0.500000,0.500000,0.375000,-0.312500},
+ {-0.500000,0.375000,-0.500000,0.500000,0.500000,-0.312500},
+ {-0.500000,-0.500000,-0.500000,0.500000,-0.375000,-0.312500},
+ },
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = {
+ {-0.500000,-0.500000,-0.500000,0.500000,0.500000,-0.312500},
+ },
+ },
+ })
+ minetest.register_node("castle:arrowslit_"..name.."_cross", {
+ drawtype = "nodebox",
+ description = desc.." Arrowslit with Cross",
+ tiles = {tile..".png"},
+ groups = {cracky=3},
+ sounds = default.node_sound_defaults(),
+ paramtype = "light",
+ paramtype2 = "facedir",
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {-0.500000,-0.125000,-0.500000,-0.062500,0.375000,-0.312500},
+ {0.062500,-0.125000,-0.500000,0.500000,0.375000,-0.312500},
+ {-0.500000,0.375000,-0.500000,0.500000,0.500000,-0.312500},
+ {-0.500000,-0.500000,-0.500000,0.500000,-0.375000,-0.312500},
+ {0.062500,-0.375000,-0.500000,0.500000,-0.250000,-0.312500},
+ {-0.500000,-0.375000,-0.500000,-0.062500,-0.250000,-0.312500},
+ {-0.500000,-0.250000,-0.500000,-0.187500,-0.125000,-0.312500},
+ {0.187500,-0.250000,-0.500000,0.500000,-0.125000,-0.312500},
+ },
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = {
+ {-0.500000,-0.500000,-0.500000,0.500000,0.500000,-0.312500},
+ },
+ },
+ })
+ minetest.register_node("castle:arrowslit_"..name.."_hole", {
+ drawtype = "nodebox",
+ description = desc.." Arrowslit with Hole",
+ tiles = {tile..".png"},
+ groups = {cracky=3},
+ sounds = default.node_sound_defaults(),
+ paramtype = "light",
+ paramtype2 = "facedir",
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {-0.500000,-0.375000,-0.500000,-0.125000,0.375000,-0.312500},
+ {0.125000,-0.375000,-0.500000,0.500000,0.375000,-0.312500},
+ {-0.500000,-0.500000,-0.500000,0.500000,-0.375000,-0.312500},
+ {0.062500,-0.125000,-0.500000,0.125000,0.375000,-0.312500},
+ {-0.125000,-0.125000,-0.500000,-0.062500,0.375000,-0.312500},
+ {-0.500000,0.375000,-0.500000,0.500000,0.500000,-0.312500},
+ },
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = {
+ {-0.500000,-0.500000,-0.500000,0.500000,0.500000,-0.312500},
+ },
+ },
+ })
+ if craft_material then
+ --Choose craft material
+ minetest.register_craft({
+ output = "castle:arrowslit_"..name.." 6",
+ recipe = {
+ {craft_material,"", craft_material},
+ {craft_material,"", craft_material},
+ {craft_material,"", craft_material} },
+ })
+ end
+ if craft_material then
+ minetest.register_craft({
+ output = "castle:arrowslit_"..name.."_cross",
+ recipe = {
+ {"castle:arrowslit_"..name} },
+ })
+ end
+ if craft_material then
+ minetest.register_craft({
+ output = "castle:arrowslit_"..name.."_hole",
+ recipe = {
+ {"castle:arrowslit_"..name.."_cross"} },
+ })
+ end
+ if craft_material then
+ minetest.register_craft({
+ output = "castle:arrowslit_"..name,
+ recipe = {
+ {"castle:arrowslit_"..name.."_hole"} },
+ })
+ end
+end
diff --git a/castle/crossbow.lua b/castle/crossbow.lua
new file mode 100644
index 0000000..f0ecda4
--- /dev/null
+++ b/castle/crossbow.lua
@@ -0,0 +1,48 @@
+arrows = {
+ {"castle:arrow", "castle:arrow_entity"},
+}
+
+local castle_shoot_arrow = function(itemstack, player)
+ for _,arrow in ipairs(arrows) do
+ if player:get_inventory():get_stack("main", player:get_wield_index()+1):get_name() == arrow[1] then
+ if not minetest.setting_getbool("creative_mode") then
+ player:get_inventory():remove_item("main", arrow[1])
+ end
+ local playerpos = player:getpos()
+ local obj = minetest.add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, arrow[2])
+ local dir = player:get_look_dir()
+ obj:setvelocity({x=dir.x*19, y=dir.y*19, z=dir.z*19})
+ obj:setacceleration({x=dir.x*-3, y=-10, z=dir.z*-3})
+ obj:setyaw(player:get_look_yaw()+math.pi)
+ minetest.sound_play("castle_sound", {pos=playerpos})
+ if obj:get_luaentity().player == "" then
+ obj:get_luaentity().player = player
+ end
+ obj:get_luaentity().node = player:get_inventory():get_stack("main", 1):get_name()
+ return true
+ end
+ end
+ return false
+end
+minetest.register_tool("castle:crossbow", {
+ description = "Crossbow",
+ inventory_image = "castle_crossbow.png",
+ stack_max = 1,
+ on_use = function(itemstack, user, pointed_thing)
+ if castle_shoot_arrow(item, user, pointed_thing) then
+ if not minetest.setting_getbool("creative_mode") then
+ itemstack:add_wear(65535/200)
+ end
+ end
+ return itemstack
+ end,
+})
+
+minetest.register_craft({
+ output = 'castle:crossbow',
+ recipe = {
+ {'default:steel_ingot', 'default:stick', 'default:steel_ingot'},
+ {'farming:string', 'farming:string', 'farming:string'},
+ {'', 'default:stick', ''},
+ }
+})
diff --git a/castle/depends.txt b/castle/depends.txt
new file mode 100644
index 0000000..433156d
--- /dev/null
+++ b/castle/depends.txt
@@ -0,0 +1,8 @@
+default
+stairs
+doors
+farming
+building_blocks?
+asphalt?
+streets?
+moreblocks?
diff --git a/castle/init.lua b/castle/init.lua
new file mode 100644
index 0000000..7814df4
--- /dev/null
+++ b/castle/init.lua
@@ -0,0 +1,469 @@
+dofile(minetest.get_modpath("castle").."/pillars.lua")
+dofile(minetest.get_modpath("castle").."/arrowslit.lua")
+dofile(minetest.get_modpath("castle").."/tapestry.lua")
+dofile(minetest.get_modpath("castle").."/jailbars.lua")
+dofile(minetest.get_modpath("castle").."/town_item.lua")
+dofile(minetest.get_modpath("castle").."/shields_decor.lua")
+dofile(minetest.get_modpath("castle").."/murder_hole.lua")
+dofile(minetest.get_modpath("castle").."/orbs.lua")
+dofile(minetest.get_modpath("castle").."/rope.lua")
+
+minetest.register_node("castle:stonewall", {
+ description = "Castle Wall",
+ drawtype = "normal",
+ tiles = {"castle_stonewall.png"},
+ paramtype = light,
+ drop = "castle:stonewall",
+ groups = {cracky=3},
+
+})
+
+minetest.register_node("castle:rubble", {
+ description = "Castle Rubble",
+ drawtype = "normal",
+ tiles = {"castle_rubble.png"},
+ paramtype = light,
+ groups = {crumbly=3,falling_node=1},
+})
+
+minetest.register_craft({
+ output = "castle:stonewall",
+ recipe = {
+ {"default:cobble"},
+ {"default:desert_stone"},
+ }
+})
+
+minetest.register_craft({
+ output = "castle:rubble",
+ recipe = {
+ {"castle:stonewall"},
+ }
+})
+
+minetest.register_craft({
+ output = "castle:rubble 2",
+ recipe = {
+ {"default:gravel"},
+ {"default:desert_stone"},
+ }
+})
+
+minetest.register_node("castle:stonewall_corner", {
+ drawtype = "normal",
+ paramtype = light,
+ paramtype2 = "facedir",
+ description = "Castle Corner",
+ tiles = {"castle_stonewall.png",
+ "castle_stonewall.png",
+ "castle_corner_stonewall1.png",
+ "castle_stonewall.png",
+ "castle_stonewall.png",
+ "castle_corner_stonewall2.png"},
+ groups = {cracky=3},
+})
+
+minetest.register_craft({
+ output = "castle:stonewall_corner",
+ recipe = {
+ {"", "castle:stonewall"},
+ {"castle:stonewall", "default:sandstone"},
+ }
+})
+
+minetest.register_node("castle:roofslate", {
+ drawtype = "raillike",
+ description = "Roof Slates",
+ inventory_image = "castle_slate.png",
+ paramtype = "light",
+ walkable = false,
+ tiles = {'castle_slate.png'},
+ climbable = true,
+ selection_box = {
+ type = "fixed",
+ fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
+ },
+ groups = {cracky=3,attached_node=1},
+})
+
+minetest.register_node("castle:hides", {
+ drawtype = "signlike",
+ description = "Hides",
+ inventory_image = "castle_hide.png",
+ paramtype = "light",
+ walkable = false,
+ tiles = {'castle_hide.png'},
+ climbable = true,
+ paramtype2 = "wallmounted",
+ legacy_wallmounted = true,
+ groups = {dig_immediate=2},
+ selection_box = {
+ type = "wallmounted",
+ },
+})
+
+
+minetest.register_craft({
+ output = "castle:hides",
+ recipe = {
+ {"wool:white"},
+ {"bucket:bucket_water"},
+ }
+})
+
+
+minetest.register_craft( {
+ type = "shapeless",
+ output = "castle:hides 6",
+ recipe = { "wool:white" , "bucket:bucket_water" },
+ replacements = {
+ { 'bucket:bucket_water', 'bucket:bucket_empty' }
+ }
+} )
+
+local mod_building_blocks = minetest.get_modpath("building_blocks")
+local mod_streets = minetest.get_modpath("streets") or minetest.get_modpath("asphalt")
+
+if mod_building_blocks then
+ minetest.register_craft( {
+ output = "castle:roofslate 4",
+ recipe = {
+ { "building_blocks:Tar" , "default:gravel" },
+ { "default:gravel", "building_blocks:Tar" }
+ }
+ })
+
+ minetest.register_craft( {
+ output = "castle:roofslate 4",
+ recipe = {
+ { "default:gravel", "building_blocks:Tar" },
+ { "building_blocks:Tar" , "default:gravel" }
+ }
+ })
+end
+
+if mod_streets then
+ minetest.register_craft( {
+ output = "castle:roofslate 4",
+ recipe = {
+ { "streets:asphalt" , "default:gravel" },
+ { "default:gravel", "streets:asphalt" }
+ }
+ })
+
+ minetest.register_craft( {
+ output = "castle:roofslate 4",
+ recipe = {
+ { "default:gravel", "streets:asphalt" },
+ { "streets:asphalt" , "default:gravel" }
+ }
+ })
+end
+
+if not (mod_building_blocks or mod_streets) then
+ minetest.register_craft({
+ type = "cooking",
+ output = "castle:roofslate",
+ recipe = "default:gravel",
+ })
+
+end
+
+stairs.register_stair_and_slab("stonewall", "castle:stonewall",
+ {cracky=3},
+ {"castle_stonewall.png"},
+ "Castle Wall Stair",
+ "Castle Wall Slab",
+ default.node_sound_stone_defaults())
+
+minetest.register_craft({
+ output = "castle:stairs 4",
+ recipe = {
+ {"castle:stonewall","",""},
+ {"castle:stonewall","castle:stonewall",""},
+ {"castle:stonewall","castle:stonewall","castle:stonewall"},
+ }
+})
+
+minetest.register_craft({
+ output = "stairs:stair_stonewall 4",
+ recipe = {
+ {"","","castle:stonewall"},
+ {"","castle:stonewall","castle:stonewall"},
+ {"castle:stonewall","castle:stonewall","castle:stonewall"},
+ }
+})
+
+minetest.register_craft({
+ output = "stairs:slab_stonewall 6",
+ recipe = {
+ {"castle:stonewall","castle:stonewall","castle:stonewall"},
+ }
+})
+
+doors.register_door("castle:oak_door", {
+ description = "Oak Door",
+ inventory_image = "castle_oak_door_inv.png",
+ groups = {choppy=2,door=1},
+ tiles_bottom = {"castle_oak_door_bottom.png", "door_oak.png"},
+ tiles_top = {"castle_oak_door_top.png", "door_oak.png"},
+ only_placer_can_open = true,
+})
+
+doors.register_door("castle:jail_door", {
+ description = "Jail Door",
+ inventory_image = "castle_jail_door_inv.png",
+ groups = {cracky=2,door=1},
+ tiles_bottom = {"castle_jail_door_bottom.png", "door_jail.png"},
+ tiles_top = {"castle_jail_door_top.png", "door_jail.png"},
+ only_placer_can_open = true,
+})
+
+minetest.register_craft({
+ output = "castle:oak_door",
+ recipe = {
+ {"default:tree", "default:tree"},
+ {"default:tree", "default:tree"},
+ {"default:tree", "default:tree"}
+ }
+})
+
+minetest.register_craft({
+ output = "castle:jail_door",
+ recipe = {
+ {"castle:jailbars", "castle:jailbars"},
+ {"castle:jailbars", "castle:jailbars"},
+ {"castle:jailbars", "castle:jailbars"}
+ }
+})
+
+function default.get_ironbound_chest_formspec(pos)
+ local spos = pos.x .. "," .. pos.y .. "," ..pos.z
+ local formspec =
+ "size[8,9]"..
+ "list[nodemeta:".. spos .. ";main;0,0;8,4;]"..
+ "list[current_player;main;0,5;8,4;]"
+ return formspec
+end
+
+local function has_ironbound_chest_privilege(meta, player)
+ if player:get_player_name() ~= meta:get_string("owner") then
+ return false
+ end
+ return true
+end
+
+minetest.register_node("castle:ironbound_chest",{
+ drawtype = "nodebox",
+ description = "Ironbound Chest",
+ tiles = {"castle_ironbound_chest_top.png",
+ "castle_ironbound_chest_top.png",
+ "castle_ironbound_chest_side.png",
+ "castle_ironbound_chest_side.png",
+ "castle_ironbound_chest_back.png",
+ "castle_ironbound_chest_front.png"},
+ paramtype = "light",
+ paramtype2 = "facedir",
+ groups = {cracky=2},
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {-0.500000,-0.500000,-0.312500,0.500000,-0.062500,0.312500},
+ {-0.500000,-0.062500,-0.250000,0.500000,0.000000,0.250000},
+ {-0.500000,0.000000,-0.187500,0.500000,0.062500,0.187500},
+ {-0.500000,0.062500,-0.062500,0.500000,0.125000,0.062500},
+ },
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = {
+ {-0.5,-0.500000,-0.400000,0.5,0.200000,0.4},
+
+ },
+ },
+ sounds = default.node_sound_wood_defaults(),
+ after_place_node = function(pos, placer)
+ local meta = minetest.get_meta(pos)
+ meta:set_string("owner", placer:get_player_name() or "")
+ meta:set_string("infotext", "Ironbound Chest (owned by "..
+ meta:get_string("owner")..")")
+ end,
+ on_construct = function(pos)
+ local meta = minetest.get_meta(pos)
+ meta:set_string("infotext", "Ironbound Chest")
+ meta:set_string("owner", "")
+ local inv = meta:get_inventory()
+ inv:set_size("main", 8*4)
+ end,
+ can_dig = function(pos,player)
+ local meta = minetest.get_meta(pos);
+ local inv = meta:get_inventory()
+ return inv:is_empty("main") and has_ironbound_chest_privilege(meta, player)
+ end,
+ allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
+ local meta = minetest.get_meta(pos)
+ if not has_ironbound_chest_privilege(meta, player) then
+ minetest.log("action", player:get_player_name()..
+ " tried to access a locked chest belonging to "..
+ meta:get_string("owner").." at "..
+ minetest.pos_to_string(pos))
+ return 0
+ end
+ return count
+ end,
+ allow_metadata_inventory_put = function(pos, listname, index, stack, player)
+ local meta = minetest.get_meta(pos)
+ if not has_ironbound_chest_privilege(meta, player) then
+ minetest.log("action", player:get_player_name()..
+ " tried to access a locked chest belonging to "..
+ meta:get_string("owner").." at "..
+ minetest.pos_to_string(pos))
+ return 0
+ end
+ return stack:get_count()
+ end,
+ allow_metadata_inventory_take = function(pos, listname, index, stack, player)
+ local meta = minetest.get_meta(pos)
+ if not has_ironbound_chest_privilege(meta, player) then
+ minetest.log("action", player:get_player_name()..
+ " tried to access a locked chest belonging to "..
+ meta:get_string("owner").." at "..
+ minetest.pos_to_string(pos))
+ return 0
+ end
+ return stack:get_count()
+ end,
+ on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
+ minetest.log("action", player:get_player_name()..
+ " moves stuff in locked chest at "..minetest.pos_to_string(pos))
+ end,
+ on_metadata_inventory_put = function(pos, listname, index, stack, player)
+ minetest.log("action", player:get_player_name()..
+ " moves stuff to locked chest at "..minetest.pos_to_string(pos))
+ end,
+ on_metadata_inventory_take = function(pos, listname, index, stack, player)
+ minetest.log("action", player:get_player_name()..
+ " takes stuff from locked chest at "..minetest.pos_to_string(pos))
+ end,
+ on_rightclick = function(pos, node, clicker)
+ local meta = minetest.get_meta(pos)
+ if has_ironbound_chest_privilege(meta, clicker) then
+ minetest.show_formspec(
+ clicker:get_player_name(),
+ "castle:ironbound_chest",
+ default.get_ironbound_chest_formspec(pos)
+ )
+ end
+ end,
+})
+
+minetest.register_craft({
+ output = "castle:ironbound_chest",
+ recipe = {
+ {"default:wood", "default:steel_ingot","default:wood"},
+ {"default:wood", "default:steel_ingot","default:wood"}
+ }
+})
+
+minetest.register_tool("castle:battleaxe", {
+ description = "Battleaxe",
+ inventory_image = "castle_battleaxe.png",
+ tool_capabilities = {
+ full_punch_interval = 2.0,
+ max_drop_level=1,
+ groupcaps={
+ choppy={times={[1]=2.10, [2]=0.90, [3]=0.50}, uses=20, maxlevel=3},
+ snappy={times={[1]=1.90, [2]=0.90, [3]=0.30}, uses=20, maxlevel=3},
+ },
+ damage_groups = {fleshy=7},
+ },
+})
+minetest.register_craft({
+ output = "castle:battleaxe",
+ recipe = {
+ {"default:steel_ingot", "default:steel_ingot","default:steel_ingot"},
+ {"default:steel_ingot", "default:stick","default:steel_ingot"},
+ {"", "default:stick",""}
+ }
+})
+
+if minetest.get_modpath("moreblocks") then
+
+ stairsplus:register_all("castle", "dungeon_stone", "castle:dungeon_stone", {
+ description = "Dungeon Stone",
+ tiles = {"castle_dungeon_stone.png"},
+ groups = {cracky=1, not_in_creative_inventory=1},
+ sounds = default.node_sound_stone_defaults(),
+ sunlight_propagates = true,
+ })
+
+ stairsplus:register_all("castle", "pavement_brick", "castle:pavement_brick", {
+ description = "Pavement Brick",
+ tiles = {"castle_pavement_brick.png"},
+ groups = {cracky=1, not_in_creative_inventory=1},
+ sounds = default.node_sound_stone_defaults(),
+ sunlight_propagates = true,
+ })
+
+ stairsplus:register_all("castle", "stonewall", "castle:stonewall", {
+ description = "Stone Wall",
+ tiles = {"castle_stonewall.png"},
+ groups = {cracky=1, not_in_creative_inventory=1},
+ sounds = default.node_sound_stone_defaults(),
+ sunlight_propagates = true,
+ })
+
+ stairsplus:register_all("castle", "rubble", "castle:rubble", {
+ description = "Rubble",
+ tiles = {"castle_rubble.png"},
+ groups = {cracky=1, not_in_creative_inventory=1},
+ sounds = default.node_sound_stone_defaults(),
+ sunlight_propagates = true,
+ })
+ end
+
+stairs.register_stair_and_slab("dungeon_stone", "castle:dungeon_stone",
+ {cracky=3},
+ {"castle_dungeon_stone.png"},
+ "Dungeon Stone Stair",
+ "Dungeon Stone Slab",
+ default.node_sound_stone_defaults())
+
+stairs.register_stair_and_slab("castle_pavement_brick", "castle:pavement_brick",
+ {cracky=3},
+ {"castle_pavement_brick.png"},
+ "Castle Pavement Stair",
+ "Castle Pavement Slab",
+ default.node_sound_stone_defaults())
+
+minetest.register_craft({
+ output = "stairs:slab_dungeon_stone 6",
+ recipe = {
+ {"castle:dungeon_stone","castle:dungeon_stone","castle:dungeon_stone"},
+ }
+})
+
+minetest.register_craft({
+ output = "stairs:slab_pavement_brick 6",
+ recipe = {
+ {"castle:pavement_brick","castle:pavement_brick","castle:pavement_brick"},
+ }
+})
+
+minetest.register_craft({
+ output = "stairs:stair_dungeon_stone 4",
+ recipe = {
+ {"","","castle:dungeon_stone"},
+ {"","castle:dungeon_stone","castle:dungeon_stone"},
+ {"castle:dungeon_stone","castle:dungeon_stone","castle:dungeon_stone"},
+ }
+})
+
+minetest.register_craft({
+ output = "stairs:stair_pavement_brick 4",
+ recipe = {
+ {"","","castle:pavement_brick"},
+ {"","castle:pavement_brick","castle:pavement_brick"},
+ {"castle:pavement_brick","castle:pavement_brick","castle:pavement_brick"},
+ }
+})
diff --git a/castle/jailbars.lua b/castle/jailbars.lua
new file mode 100644
index 0000000..2bc6d66
--- /dev/null
+++ b/castle/jailbars.lua
@@ -0,0 +1,113 @@
+-- xjailbarss mod by xyz
+
+local function rshift(x, by)
+ return math.floor(x / 2 ^ by)
+end
+
+local directions = {
+ {x = 1, y = 0, z = 0},
+ {x = 0, y = 0, z = 1},
+ {x = -1, y = 0, z = 0},
+ {x = 0, y = 0, z = -1},
+}
+
+local function update_jailbars(pos)
+ if minetest.get_node(pos).name:find("castle:jailbars") == nil then
+ return
+ end
+ local sum = 0
+ for i = 1, 4 do
+ local node = minetest.get_node({x = pos.x + directions[i].x, y = pos.y + directions[i].y, z = pos.z + directions[i].z})
+ if minetest.registered_nodes[node.name].walkable ~= false then
+ sum = sum + 2 ^ (i - 1)
+ end
+ end
+ if sum == 0 then
+ sum = 15
+ end
+ minetest.add_node(pos, {name = "castle:jailbars_"..sum})
+end
+
+local function update_nearby(pos)
+ for i = 1,4 do
+ update_jailbars({x = pos.x + directions[i].x, y = pos.y + directions[i].y, z = pos.z + directions[i].z})
+ end
+end
+
+local half_blocks = {
+ {0, -0.5, -0.06, 0.5, 0.5, 0.06},
+ {-0.06, -0.5, 0, 0.06, 0.5, 0.5},
+ {-0.5, -0.5, -0.06, 0, 0.5, 0.06},
+ {-0.06, -0.5, -0.5, 0.06, 0.5, 0}
+}
+
+local full_blocks = {
+ {-0.5, -0.5, -0.06, 0.5, 0.5, 0.06},
+ {-0.06, -0.5, -0.5, 0.06, 0.5, 0.5}
+}
+
+for i = 1, 15 do
+ local need = {}
+ local cnt = 0
+ for j = 1, 4 do
+ if rshift(i, j - 1) % 2 == 1 then
+ need[j] = true
+ cnt = cnt + 1
+ end
+ end
+ local take = {}
+ if need[1] == true and need[3] == true then
+ need[1] = nil
+ need[3] = nil
+ table.insert(take, full_blocks[1])
+ end
+ if need[2] == true and need[4] == true then
+ need[2] = nil
+ need[4] = nil
+ table.insert(take, full_blocks[2])
+ end
+ for k in pairs(need) do
+ table.insert(take, half_blocks[k])
+ end
+ local texture = "castle_jailbars.png"
+ if cnt == 1 then
+ texture = "castle_jailbars.png"
+ end
+ minetest.register_node("castle:jailbars_"..i, {
+ drawtype = "nodebox",
+ tiles = {"castle_grey.png", "castle_grey.png", texture},
+ paramtype = "light",
+ groups = {cracky=2},
+ drop = "castle:jailbars",
+ node_box = {
+ type = "fixed",
+ fixed = take
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = take
+ }
+ })
+end
+
+minetest.register_node("castle:jailbars", {
+ description = "Jailbars",
+ tiles = {"castle_space.png"},
+ inventory_image = "castle_jailbars.png",
+ wield_image = "castle_jailbars.png",
+ node_placement_prediction = "",
+ on_construct = update_jailbars
+})
+
+minetest.register_on_placenode(update_nearby)
+minetest.register_on_dignode(update_nearby)
+
+minetest.register_craft({
+ output = "castle:jailbars 12",
+ recipe = {
+ {"default:steel_ingot","","default:steel_ingot"},
+ {"default:steel_ingot","default:steel_ingot","default:steel_ingot"},
+ {"default:steel_ingot","","default:steel_ingot"},
+ }
+})
+
diff --git a/castle/murder_hole.lua b/castle/murder_hole.lua
new file mode 100644
index 0000000..cf2fab6
--- /dev/null
+++ b/castle/murder_hole.lua
@@ -0,0 +1,50 @@
+local hole = {}
+
+hole.types = {
+ {"stonewall", "Stonewall", "castle_stonewall", "castle:stonewall"},
+ {"cobble", "Cobble", "default_cobble", "default:cobble"},
+ {"stonebrick", "Stonebrick", "default_stone_brick", "default:stonebrick"},
+ {"sandstonebrick", "Sandstone Brick", "default_sandstone_brick", "default:sandstonebrick"},
+ {"desertstonebrick", "Desert Stone Brick", "default_desert_stone_brick", "default:desert_stonebrick"},
+ {"stone", "Stone", "default_stone", "default:stone"},
+ {"sandstone", "Sandstone", "default_sandstone", "default:sandstone"},
+ {"desertstone", "Desert Stone", "default_desert_stone", "default:desert_stone"},
+}
+
+for _, row in ipairs(hole.types) do
+ local name = row[1]
+ local desc = row[2]
+ local tile = row[3]
+ local craft_material = row[4]
+ -- Node Definition
+ minetest.register_node("castle:hole_"..name, {
+ drawtype = "nodebox",
+ description = desc.." Murder Hole",
+ tiles = {tile..".png"},
+ groups = {cracky=3},
+ sounds = default.node_sound_defaults(),
+ paramtype = "light",
+ paramtype2 = "facedir",
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {-8/16,-8/16,-8/16,-4/16,8/16,8/16},
+ {4/16,-8/16,-8/16,8/16,8/16,8/16},
+ {-4/16,-8/16,-8/16,4/16,8/16,-4/16},
+ {-4/16,-8/16,8/16,4/16,8/16,4/16},
+
+ },
+ },
+ })
+ if craft_material then
+ --Choose craft material
+ minetest.register_craft({
+ output = "castle:hole_"..name.." 4",
+ recipe = {
+ {"",craft_material, "" },
+ {craft_material,"", craft_material},
+ {"",craft_material, ""} },
+ })
+ end
+end
+
diff --git a/castle/orbs.lua b/castle/orbs.lua
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/castle/orbs.lua
diff --git a/castle/pillars.lua b/castle/pillars.lua
new file mode 100644
index 0000000..4024390
--- /dev/null
+++ b/castle/pillars.lua
@@ -0,0 +1,103 @@
+minetest.register_alias("castle:pillars_bottom", "castle:pillars_stonewall_bottom")
+minetest.register_alias("castle:pillars_top", "castle:pillars_stonewall_top")
+minetest.register_alias("castle:pillars_middle", "castle:pillars_stonewall_middle")
+
+local pillar = {}
+
+pillar.types = {
+ {"stonewall", "Stonewall", "castle_stonewall", "castle:stonewall"},
+ {"cobble", "Cobble", "default_cobble", "default:cobble"},
+ {"stonebrick", "Stonebrick", "default_stone_brick", "default:stonebrick"},
+ {"sandstonebrick", "Sandstone Brick", "default_sandstone_brick", "default:sandstonebrick"},
+ {"desertstonebrick", "Desert Stone Brick", "default_desert_stone_brick", "default:desert_stonebrick"},
+ {"stone", "Stone", "default_stone", "default:stone"},
+ {"sandstone", "Sandstone", "default_sandstone", "default:sandstone"},
+ {"desertstone", "Desert Stone", "default_desert_stone", "default:desert_stone"},
+}
+
+for _, row in ipairs(pillar.types) do
+ local name = row[1]
+ local desc = row[2]
+ local tile = row[3]
+ local craft_material = row[4]
+ -- Node Definition
+ minetest.register_node("castle:pillars_"..name.."_bottom", {
+ drawtype = "nodebox",
+ description = desc.." Pillar Base",
+ tiles = {tile..".png"},
+ groups = {cracky=3,attached_node=1},
+ sounds = default.node_sound_defaults(),
+ paramtype = "light",
+ paramtype2 = "facedir",
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {-0.500000,-0.500000,-0.500000,0.500000,-0.375000,0.500000},
+ {-0.375000,-0.375000,-0.375000,0.375000,-0.125000,0.375000},
+ {-0.250000,-0.125000,-0.250000,0.250000,0.500000,0.250000},
+ },
+ },
+ })
+ minetest.register_node("castle:pillars_"..name.."_top", {
+ drawtype = "nodebox",
+ description = desc.." Pillar Top",
+ tiles = {tile..".png"},
+ groups = {cracky=3,attached_node=1},
+ sounds = default.node_sound_defaults(),
+ paramtype = "light",
+ paramtype2 = "facedir",
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {-0.500000,0.312500,-0.500000,0.500000,0.500000,0.500000},
+ {-0.375000,0.062500,-0.375000,0.375000,0.312500,0.375000},
+ {-0.250000,-0.500000,-0.250000,0.250000,0.062500,0.250000},
+ },
+ },
+ })
+ minetest.register_node("castle:pillars_"..name.."_middle", {
+ drawtype = "nodebox",
+ description = desc.." Pillar Middle",
+ tiles = {tile..".png"},
+ groups = {cracky=3,attached_node=1},
+ sounds = default.node_sound_defaults(),
+ paramtype = "light",
+ paramtype2 = "facedir",
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {-0.250000,-0.500000,-0.250000,0.250000,0.500000,0.250000},
+ },
+ },
+ })
+ if craft_material then
+ --Choose craft material
+ minetest.register_craft({
+ output = "castle:pillars_"..name.."_bottom 4",
+ recipe = {
+ {"",craft_material,""},
+ {"",craft_material,""},
+ {craft_material,craft_material,craft_material} },
+ })
+ end
+ if craft_material then
+ --Choose craft material
+ minetest.register_craft({
+ output = "castle:pillars_"..name.."_top 4",
+ recipe = {
+ {craft_material,craft_material,craft_material},
+ {"",craft_material,""},
+ {"",craft_material,""} },
+ })
+ end
+ if craft_material then
+ --Choose craft material
+ minetest.register_craft({
+ output = "castle:pillars_"..name.."_middle 4",
+ recipe = {
+ {craft_material,craft_material},
+ {craft_material,craft_material},
+ {craft_material,craft_material} },
+ })
+ end
+end
diff --git a/castle/rope.lua b/castle/rope.lua
new file mode 100644
index 0000000..23ebea8
--- /dev/null
+++ b/castle/rope.lua
@@ -0,0 +1,121 @@
+minetest.register_node("castle:ropes",{
+ description = "Rope",
+ drawtype = "nodebox",
+ sunlight_propagates = true,
+ tiles = {"castle_ropes.png"},
+ groups = {choppy=3,snappy=3,oddly_breakable_by_hand=3,flammable=1},
+ paramtype = "light",
+ climbable = true,
+ walkable = false,
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {-1/16, -8/16, -1/16, 1/16, 8/16, 1/16},
+ },
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = {
+ {-1/16, -8/16, -1/16, 1/16, 8/16, 1/16},
+ },
+ },
+})
+
+minetest.register_craft({
+ output = "castle:ropes",
+ recipe = {
+ {"farming:string"},
+ {"farming:string"},
+ {"farming:string"},
+ }
+})
+
+minetest.register_node("castle:box_rope", {
+ description = "Rope from Ropebox",
+ drawtype = "nodebox",
+ paramtype = "light",
+ sunlight_propagates = true,
+ tiles = {"castle_ropes.png"},
+ groups = {not_in_creative_inventory=1},
+ climbable = true,
+ walkable = false,
+ diggable = false,
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {-1/16, -8/16, -1/16, 1/16, 8/16, 1/16},
+ },
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = {
+ {-1/16, -8/16, -1/16, 1/16, 8/16, 1/16},
+ },
+ },
+ after_destruct = function(pos,oldnode)
+ local node = minetest.get_node({x=pos.x,y=pos.y-1,z=pos.z})
+ if node.name == "castle:box_rope" then
+ minetest.remove_node({x=pos.x,y=pos.y-1,z=pos.z})
+ end
+ end,
+})
+
+minetest.register_node("castle:ropebox", {
+ description = "Ropebox",
+ drawtype = "nodebox",
+ sunlight_propagates = true,
+ tiles = {"castle_ropebox_top.png",
+ "castle_ropebox_top.png",
+ "castle_ropebox_side_1.png",
+ "castle_ropebox_side_1.png",
+ "castle_ropebox_side_2.png",
+ "castle_ropebox_side_2.png"},
+ paramtype = "light",
+ paramtype2 = "facedir",
+ groups = {choppy=3},
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {-2/16, -2/16, -4/16, 2/16, 2/16, 4/16},
+ {-2/16, -4/16, -2/16, 2/16, 4/16, 2/16},
+ {-2/16, -3/16, -3/16, 2/16, 3/16, 3/16},
+ {-3/16, -2/16, -2/16, -2/16, 8/16, 2/16},
+ {2/16, -2/16, -2/16, 3/16, 8/16, 2/16},
+ {-1/16, -8/16, -1/16, 1/16, -4/16, 1/16},
+ },
+ },
+ after_destruct = function(pos,oldnode)
+ local node = minetest.get_node({x=pos.x,y=pos.y-1,z=pos.z})
+ if node.name == "castle:box_rope" then
+ minetest.remove_node({x=pos.x,y=pos.y-1,z=pos.z})
+ end
+ end,
+})
+
+minetest.register_abm({
+ nodenames = {"castle:ropebox"},
+ interval = 1,
+ chance = 1,
+ action = function(pos, node)
+ if minetest.get_node({x=pos.x,y=pos.y-1,z=pos.z}).name ~= 'air' then return end
+ minetest.add_node({x=pos.x,y=pos.y-1,z=pos.z}, {name="castle:box_rope"})
+ end
+})
+
+minetest.register_abm({
+ nodenames = {"castle:box_rope"},
+ interval = 1,
+ chance = 1,
+ action = function(pos, node)
+ if minetest.get_node({x=pos.x,y=pos.y-1,z=pos.z}).name ~= 'air' then return end
+ minetest.add_node({x=pos.x,y=pos.y-1,z=pos.z}, {name="castle:box_rope"})
+ end
+})
+
+minetest.register_craft({
+ output = "castle:ropebox",
+ recipe = {
+ {"default:wood"},
+ {"castle:ropes"},
+ }
+})
diff --git a/castle/shields_decor.lua b/castle/shields_decor.lua
new file mode 100644
index 0000000..0772f41
--- /dev/null
+++ b/castle/shields_decor.lua
@@ -0,0 +1,100 @@
+minetest.register_node("castle:shield",{
+ description = "Mounted Shield",
+ tiles = {"castle_shield_side.png", "castle_shield_side.png", "castle_shield_side.png", "castle_shield_side.png", "castle_shield_back.png", "castle_shield_front.png"},
+ drawtype="nodebox",
+ paramtype2 = "facedir",
+ paramtype = "light",
+ groups={cracky=3},
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {-0.500000,-0.125000,0.375000,0.500000,0.500000,0.500000}, --NodeBox 1
+ {-0.437500,-0.312500,0.375000,0.425000,0.500000,0.500000}, --NodeBox 2
+ {-0.312500,-0.437500,0.375000,0.312500,0.500000,0.500000}, --NodeBox 3
+ {-0.187500,-0.500000,0.375000,0.187500,0.500000,0.500000}, --NodeBox 4
+ },
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = {
+ {-0.500000,-0.500000,0.375000,0.500000,0.500000,0.500000}, --NodeBox 1
+ },
+ },
+})
+
+
+minetest.register_craft({
+ output = "castle:shield",
+ recipe = {
+ {"default:steel_ingot","default:steel_ingot","default:steel_ingot"},
+ {"default:steel_ingot", "default:steel_ingot","default:steel_ingot"},
+ {"dye:red", "default:steel_ingot","dye:blue"},
+ }
+})
+
+minetest.register_node("castle:shield_2",{
+ description = "Mounted Shield",
+ tiles = {"castle_shield_side_2.png", "castle_shield_side_2.png", "castle_shield_side_2.png", "castle_shield_side_2.png", "castle_shield_back.png", "castle_shield_front_2.png"},
+ drawtype="nodebox",
+ paramtype2 = "facedir",
+ paramtype = "light",
+ groups={cracky=3},
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {-0.500000,-0.125000,0.375000,0.500000,0.500000,0.500000}, --NodeBox 1
+ {-0.437500,-0.312500,0.375000,0.425000,0.500000,0.500000}, --NodeBox 2
+ {-0.312500,-0.437500,0.375000,0.312500,0.500000,0.500000}, --NodeBox 3
+ {-0.187500,-0.500000,0.375000,0.187500,0.500000,0.500000}, --NodeBox 4
+ },
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = {
+ {-0.500000,-0.500000,0.375000,0.500000,0.500000,0.500000}, --NodeBox 1
+ },
+ },
+})
+
+minetest.register_craft({
+ output = "castle:shield_2",
+ recipe = {
+ {"default:steel_ingot","default:steel_ingot","default:steel_ingot"},
+ {"default:steel_ingot", "default:steel_ingot","default:steel_ingot"},
+ {"dye:cyan", "default:steel_ingot","dye:yellow"},
+ }
+})
+
+minetest.register_node("castle:shield_3",{
+ description = "Mounted Shield",
+ tiles = {"castle_shield_side_3.png", "castle_shield_side_3.png", "castle_shield_side_3.png", "castle_shield_side_3.png", "castle_shield_back.png", "castle_shield_front_3.png"},
+ drawtype="nodebox",
+ paramtype2 = "facedir",
+ paramtype = "light",
+ groups={cracky=3},
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {-0.500000,-0.125000,0.375000,0.500000,0.500000,0.500000}, --NodeBox 1
+ {-0.437500,-0.312500,0.375000,0.425000,0.500000,0.500000}, --NodeBox 2
+ {-0.312500,-0.437500,0.375000,0.312500,0.500000,0.500000}, --NodeBox 3
+ {-0.187500,-0.500000,0.375000,0.187500,0.500000,0.500000}, --NodeBox 4
+ },
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = {
+ {-0.500000,-0.500000,0.375000,0.500000,0.500000,0.500000}, --NodeBox 1
+ },
+ },
+})
+
+minetest.register_craft({
+ output = "castle:shield_3",
+ recipe = {
+ {"default:steel_ingot","default:steel_ingot","default:steel_ingot"},
+ {"default:steel_ingot", "default:steel_ingot","default:steel_ingot"},
+ {"dye:grey", "default:steel_ingot","dye:green"},
+ }
+})
+
diff --git a/castle/sounds/throwing_sound.ogg b/castle/sounds/throwing_sound.ogg
new file mode 100644
index 0000000..c8911e5
--- /dev/null
+++ b/castle/sounds/throwing_sound.ogg
Binary files differ
diff --git a/castle/tapestry.lua b/castle/tapestry.lua
new file mode 100644
index 0000000..845fb7a
--- /dev/null
+++ b/castle/tapestry.lua
@@ -0,0 +1,180 @@
+local tapestry = {}
+
+minetest.register_node("castle:tapestry_top", {
+ drawtype = "nodebox",
+ description = "Tapestry Top",
+ tiles = {"default_wood.png"},
+ sunlight_propagates = true,
+ groups = {flammable=3,oddly_breakable_by_hand=1},
+ sounds = default.node_sound_defaults(),
+ paramtype = "light",
+ paramtype2 = "facedir",
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {-0.600000,-0.500000,0.375000,0.600000,-0.375000,0.500000},
+ },
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = {
+ {-0.600000,-0.500000,0.375000,0.600000,-0.375000,0.500000},
+ },
+ },
+})
+
+minetest.register_craft({
+ type = "shapeless",
+ output = 'castle:tapestry_top',
+ recipe = {'default:stick'},
+})
+
+tapestry.colours = {
+ {"white", "White", "white"},
+ {"grey", "Grey", "grey"},
+ {"black", "Black", "black"},
+ {"red", "Red", "red"},
+ {"yellow", "Yellow", "yellow"},
+ {"green", "Green", "green"},
+ {"cyan", "Cyan", "cyan"},
+ {"blue", "Blue", "blue"},
+ {"magenta", "Magenta", "magenta"},
+ {"orange", "Orange", "orange"},
+ {"violet", "Violet", "violet"},
+ {"dark_grey", "Dark Grey", "dark_grey"},
+ {"dark_green", "Dark Green", "dark_green"},
+ {"pink", "Pink", "pink"},
+ {"brown", "Brown", "brown"},
+}
+
+for _, row in ipairs(tapestry.colours) do
+ local name = row[1]
+ local desc = row[2]
+ local craft_color_group = row[3]
+ -- Node Definition
+ minetest.register_node("castle:tapestry_"..name, {
+ drawtype = "nodebox",
+ description = desc.." Tapestry",
+ tiles = {"wool_"..name..".png"},
+ groups = {oddly_breakable_by_hand=3,flammable=3,not_in_creative_inventory=1},
+ sounds = default.node_sound_defaults(),
+ paramtype = "light",
+ paramtype2 = "facedir",
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {-0.312500,-0.500000,0.437500,-0.187500,-0.375000,0.500000},
+ {0.187500,-0.500000,0.437500,0.312500,-0.375000,0.500000},
+ {-0.375000,-0.375000,0.437500,-0.125000,-0.250000,0.500000},
+ {0.125000,-0.375000,0.437500,0.375000,-0.250000,0.500000},
+ {-0.437500,-0.250000,0.437500,-0.062500,-0.125000,0.500000},
+ {0.062500,-0.250000,0.437500,0.437500,-0.125000,0.500000},
+ {-0.500000,-0.125000,0.437500,0.000000,0.000000,0.500000},
+ {0.000000,-0.125000,0.437500,0.500000,0.000000,0.500000},
+ {-0.500000,0.000000,0.437500,0.500000,1.500000,0.500000},
+ },
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = {
+ {-0.500000,-0.500000,0.437500,0.500000,1.500000,0.500000},
+ },
+ },
+ })
+ if craft_color_group then
+ -- Crafting from wool and a stick
+ minetest.register_craft({
+ type = "shapeless",
+ output = 'castle:tapestry_'..name,
+ recipe = {'wool:'..craft_color_group, 'default:stick'},
+ })
+ end
+end
+
+for _, row in ipairs(tapestry.colours) do
+ local name = row[1]
+ local desc = row[2]
+ local craft_color_group = row[3]
+ -- Node Definition
+ minetest.register_node("castle:long_tapestry_"..name, {
+ drawtype = "nodebox",
+ description = desc.." Tapestry (Long)",
+ tiles = {"wool_"..name..".png"},
+ groups = {oddly_breakable_by_hand=3,flammable=3,not_in_creative_inventory=1},
+ sounds = default.node_sound_defaults(),
+ paramtype = "light",
+ paramtype2 = "facedir",
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {-0.312500,-0.500000,0.437500,-0.187500,-0.375000,0.500000},
+ {0.187500,-0.500000,0.437500,0.312500,-0.375000,0.500000},
+ {-0.375000,-0.375000,0.437500,-0.125000,-0.250000,0.500000},
+ {0.125000,-0.375000,0.437500,0.375000,-0.250000,0.500000},
+ {-0.437500,-0.250000,0.437500,-0.062500,-0.125000,0.500000},
+ {0.062500,-0.250000,0.437500,0.437500,-0.125000,0.500000},
+ {-0.500000,-0.125000,0.437500,0.000000,0.000000,0.500000},
+ {0.000000,-0.125000,0.437500,0.500000,0.000000,0.500000},
+ {-0.500000,0.000000,0.437500,0.500000,2.500000,0.500000},
+ },
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = {
+ {-0.500000,-0.500000,0.437500,0.500000,2.500000,0.500000},
+ },
+ },
+ })
+ if craft_color_group then
+ -- Crafting from normal tapestry and wool
+ minetest.register_craft({
+ type = "shapeless",
+ output = 'castle:long_tapestry_'..name,
+ recipe = {'wool:'..craft_color_group, 'castle:tapestry_'..name},
+ })
+ end
+end
+
+for _, row in ipairs(tapestry.colours) do
+ local name = row[1]
+ local desc = row[2]
+ local craft_color_group = row[3]
+ -- Node Definition
+ minetest.register_node("castle:very_long_tapestry_"..name, {
+ drawtype = "nodebox",
+ description = desc.." Tapestry (Very Long)",
+ tiles = {"wool_"..name..".png"},
+ groups = {oddly_breakable_by_hand=3,flammable=3,not_in_creative_inventory=1},
+ sounds = default.node_sound_defaults(),
+ paramtype = "light",
+ paramtype2 = "facedir",
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {-0.312500,-0.500000,0.437500,-0.187500,-0.375000,0.500000},
+ {0.187500,-0.500000,0.437500,0.312500,-0.375000,0.500000},
+ {-0.375000,-0.375000,0.437500,-0.125000,-0.250000,0.500000},
+ {0.125000,-0.375000,0.437500,0.375000,-0.250000,0.500000},
+ {-0.437500,-0.250000,0.437500,-0.062500,-0.125000,0.500000},
+ {0.062500,-0.250000,0.437500,0.437500,-0.125000,0.500000},
+ {-0.500000,-0.125000,0.437500,0.000000,0.000000,0.500000},
+ {0.000000,-0.125000,0.437500,0.500000,0.000000,0.500000},
+ {-0.500000,0.000000,0.437500,0.500000,3.500000,0.500000},
+ },
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = {
+ {-0.500000,-0.500000,0.437500,0.500000,3.500000,0.500000},
+ },
+ },
+ })
+ if craft_color_group then
+ -- Crafting from long tapestry and wool
+ minetest.register_craft({
+ type = "shapeless",
+ output = 'castle:very_long_tapestry_'..name,
+ recipe = {'wool:'..craft_color_group, 'castle:long_tapestry_'..name},
+ })
+ end
+end
diff --git a/castle/textures/castle_arrow.png b/castle/textures/castle_arrow.png
new file mode 100644
index 0000000..9b72ee9
--- /dev/null
+++ b/castle/textures/castle_arrow.png
Binary files differ
diff --git a/castle/textures/castle_arrow_2.png b/castle/textures/castle_arrow_2.png
new file mode 100644
index 0000000..b5980d0
--- /dev/null
+++ b/castle/textures/castle_arrow_2.png
Binary files differ
diff --git a/castle/textures/castle_arrow_back.png b/castle/textures/castle_arrow_back.png
new file mode 100644
index 0000000..d680d88
--- /dev/null
+++ b/castle/textures/castle_arrow_back.png
Binary files differ
diff --git a/castle/textures/castle_arrow_front.png b/castle/textures/castle_arrow_front.png
new file mode 100644
index 0000000..828a486
--- /dev/null
+++ b/castle/textures/castle_arrow_front.png
Binary files differ
diff --git a/castle/textures/castle_battleaxe.png b/castle/textures/castle_battleaxe.png
new file mode 100644
index 0000000..4f7f738
--- /dev/null
+++ b/castle/textures/castle_battleaxe.png
Binary files differ
diff --git a/castle/textures/castle_broadsword.png b/castle/textures/castle_broadsword.png
new file mode 100644
index 0000000..4d7beb8
--- /dev/null
+++ b/castle/textures/castle_broadsword.png
Binary files differ
diff --git a/castle/textures/castle_corner_stonewall1.png b/castle/textures/castle_corner_stonewall1.png
new file mode 100644
index 0000000..22ba91f
--- /dev/null
+++ b/castle/textures/castle_corner_stonewall1.png
Binary files differ
diff --git a/castle/textures/castle_corner_stonewall2.png b/castle/textures/castle_corner_stonewall2.png
new file mode 100644
index 0000000..0693427
--- /dev/null
+++ b/castle/textures/castle_corner_stonewall2.png
Binary files differ
diff --git a/castle/textures/castle_crate.png b/castle/textures/castle_crate.png
new file mode 100644
index 0000000..4aca511
--- /dev/null
+++ b/castle/textures/castle_crate.png
Binary files differ
diff --git a/castle/textures/castle_crate_top.png b/castle/textures/castle_crate_top.png
new file mode 100644
index 0000000..1de0365
--- /dev/null
+++ b/castle/textures/castle_crate_top.png
Binary files differ
diff --git a/castle/textures/castle_crossbow.png b/castle/textures/castle_crossbow.png
new file mode 100644
index 0000000..e14c45c
--- /dev/null
+++ b/castle/textures/castle_crossbow.png
Binary files differ
diff --git a/castle/textures/castle_day.png b/castle/textures/castle_day.png
new file mode 100644
index 0000000..6487fb6
--- /dev/null
+++ b/castle/textures/castle_day.png
Binary files differ
diff --git a/castle/textures/castle_dungeon_stone.png b/castle/textures/castle_dungeon_stone.png
new file mode 100644
index 0000000..10c5c47
--- /dev/null
+++ b/castle/textures/castle_dungeon_stone.png
Binary files differ
diff --git a/castle/textures/castle_grey.png b/castle/textures/castle_grey.png
new file mode 100644
index 0000000..8e77900
--- /dev/null
+++ b/castle/textures/castle_grey.png
Binary files differ
diff --git a/castle/textures/castle_hide.png b/castle/textures/castle_hide.png
new file mode 100644
index 0000000..8abc259
--- /dev/null
+++ b/castle/textures/castle_hide.png
Binary files differ
diff --git a/castle/textures/castle_ironbound_chest_back.png b/castle/textures/castle_ironbound_chest_back.png
new file mode 100644
index 0000000..52d0ae4
--- /dev/null
+++ b/castle/textures/castle_ironbound_chest_back.png
Binary files differ
diff --git a/castle/textures/castle_ironbound_chest_front.png b/castle/textures/castle_ironbound_chest_front.png
new file mode 100644
index 0000000..8151300
--- /dev/null
+++ b/castle/textures/castle_ironbound_chest_front.png
Binary files differ
diff --git a/castle/textures/castle_ironbound_chest_side.png b/castle/textures/castle_ironbound_chest_side.png
new file mode 100644
index 0000000..f38ba39
--- /dev/null
+++ b/castle/textures/castle_ironbound_chest_side.png
Binary files differ
diff --git a/castle/textures/castle_ironbound_chest_top.png b/castle/textures/castle_ironbound_chest_top.png
new file mode 100644
index 0000000..fff7da0
--- /dev/null
+++ b/castle/textures/castle_ironbound_chest_top.png
Binary files differ
diff --git a/castle/textures/castle_jail_door_bottom.png b/castle/textures/castle_jail_door_bottom.png
new file mode 100644
index 0000000..5e42083
--- /dev/null
+++ b/castle/textures/castle_jail_door_bottom.png
Binary files differ
diff --git a/castle/textures/castle_jail_door_inv.png b/castle/textures/castle_jail_door_inv.png
new file mode 100644
index 0000000..50a502d
--- /dev/null
+++ b/castle/textures/castle_jail_door_inv.png
Binary files differ
diff --git a/castle/textures/castle_jail_door_top.png b/castle/textures/castle_jail_door_top.png
new file mode 100644
index 0000000..7f27979
--- /dev/null
+++ b/castle/textures/castle_jail_door_top.png
Binary files differ
diff --git a/castle/textures/castle_jailbars.png b/castle/textures/castle_jailbars.png
new file mode 100644
index 0000000..79421ac
--- /dev/null
+++ b/castle/textures/castle_jailbars.png
Binary files differ
diff --git a/castle/textures/castle_jailbars_half.png b/castle/textures/castle_jailbars_half.png
new file mode 100644
index 0000000..376428c
--- /dev/null
+++ b/castle/textures/castle_jailbars_half.png
Binary files differ
diff --git a/castle/textures/castle_night.png b/castle/textures/castle_night.png
new file mode 100644
index 0000000..f1516a7
--- /dev/null
+++ b/castle/textures/castle_night.png
Binary files differ
diff --git a/castle/textures/castle_oak_door_bottom.png b/castle/textures/castle_oak_door_bottom.png
new file mode 100644
index 0000000..b2c1df3
--- /dev/null
+++ b/castle/textures/castle_oak_door_bottom.png
Binary files differ
diff --git a/castle/textures/castle_oak_door_inv.png b/castle/textures/castle_oak_door_inv.png
new file mode 100644
index 0000000..d1966db
--- /dev/null
+++ b/castle/textures/castle_oak_door_inv.png
Binary files differ
diff --git a/castle/textures/castle_oak_door_top.png b/castle/textures/castle_oak_door_top.png
new file mode 100644
index 0000000..37b9d42
--- /dev/null
+++ b/castle/textures/castle_oak_door_top.png
Binary files differ
diff --git a/castle/textures/castle_pavement_brick.png b/castle/textures/castle_pavement_brick.png
new file mode 100644
index 0000000..0d06f6b
--- /dev/null
+++ b/castle/textures/castle_pavement_brick.png
Binary files differ
diff --git a/castle/textures/castle_ropebox_side_1.png b/castle/textures/castle_ropebox_side_1.png
new file mode 100644
index 0000000..75da619
--- /dev/null
+++ b/castle/textures/castle_ropebox_side_1.png
Binary files differ
diff --git a/castle/textures/castle_ropebox_side_2.png b/castle/textures/castle_ropebox_side_2.png
new file mode 100644
index 0000000..f3bbe53
--- /dev/null
+++ b/castle/textures/castle_ropebox_side_2.png
Binary files differ
diff --git a/castle/textures/castle_ropebox_top.png b/castle/textures/castle_ropebox_top.png
new file mode 100644
index 0000000..a6eb2ef
--- /dev/null
+++ b/castle/textures/castle_ropebox_top.png
Binary files differ
diff --git a/castle/textures/castle_ropes.png b/castle/textures/castle_ropes.png
new file mode 100644
index 0000000..0df712e
--- /dev/null
+++ b/castle/textures/castle_ropes.png
Binary files differ
diff --git a/castle/textures/castle_rubble.png b/castle/textures/castle_rubble.png
new file mode 100644
index 0000000..a16c5da
--- /dev/null
+++ b/castle/textures/castle_rubble.png
Binary files differ
diff --git a/castle/textures/castle_shield_back.png b/castle/textures/castle_shield_back.png
new file mode 100644
index 0000000..91ce914
--- /dev/null
+++ b/castle/textures/castle_shield_back.png
Binary files differ
diff --git a/castle/textures/castle_shield_front.png b/castle/textures/castle_shield_front.png
new file mode 100644
index 0000000..194754a
--- /dev/null
+++ b/castle/textures/castle_shield_front.png
Binary files differ
diff --git a/castle/textures/castle_shield_front_2.png b/castle/textures/castle_shield_front_2.png
new file mode 100644
index 0000000..65f38b7
--- /dev/null
+++ b/castle/textures/castle_shield_front_2.png
Binary files differ
diff --git a/castle/textures/castle_shield_front_3.png b/castle/textures/castle_shield_front_3.png
new file mode 100644
index 0000000..4b0cdc1
--- /dev/null
+++ b/castle/textures/castle_shield_front_3.png
Binary files differ
diff --git a/castle/textures/castle_shield_side.png b/castle/textures/castle_shield_side.png
new file mode 100644
index 0000000..706fecc
--- /dev/null
+++ b/castle/textures/castle_shield_side.png
Binary files differ
diff --git a/castle/textures/castle_shield_side_2.png b/castle/textures/castle_shield_side_2.png
new file mode 100644
index 0000000..a33cd65
--- /dev/null
+++ b/castle/textures/castle_shield_side_2.png
Binary files differ
diff --git a/castle/textures/castle_shield_side_3.png b/castle/textures/castle_shield_side_3.png
new file mode 100644
index 0000000..d412952
--- /dev/null
+++ b/castle/textures/castle_shield_side_3.png
Binary files differ
diff --git a/castle/textures/castle_slate.png b/castle/textures/castle_slate.png
new file mode 100644
index 0000000..f8d7f82
--- /dev/null
+++ b/castle/textures/castle_slate.png
Binary files differ
diff --git a/castle/textures/castle_space.png b/castle/textures/castle_space.png
new file mode 100644
index 0000000..c2e8752
--- /dev/null
+++ b/castle/textures/castle_space.png
Binary files differ
diff --git a/castle/textures/castle_steel.png b/castle/textures/castle_steel.png
new file mode 100644
index 0000000..d0e39f3
--- /dev/null
+++ b/castle/textures/castle_steel.png
Binary files differ
diff --git a/castle/textures/castle_stonewall.png b/castle/textures/castle_stonewall.png
new file mode 100644
index 0000000..5edf86b
--- /dev/null
+++ b/castle/textures/castle_stonewall.png
Binary files differ
diff --git a/castle/textures/castle_straw_bale.png b/castle/textures/castle_straw_bale.png
new file mode 100644
index 0000000..8403e2a
--- /dev/null
+++ b/castle/textures/castle_straw_bale.png
Binary files differ
diff --git a/castle/textures/castle_street_light.png b/castle/textures/castle_street_light.png
new file mode 100644
index 0000000..81ad148
--- /dev/null
+++ b/castle/textures/castle_street_light.png
Binary files differ
diff --git a/castle/textures/castle_workbench_1.png b/castle/textures/castle_workbench_1.png
new file mode 100644
index 0000000..af945b5
--- /dev/null
+++ b/castle/textures/castle_workbench_1.png
Binary files differ
diff --git a/castle/textures/castle_workbench_2.png b/castle/textures/castle_workbench_2.png
new file mode 100644
index 0000000..008a285
--- /dev/null
+++ b/castle/textures/castle_workbench_2.png
Binary files differ
diff --git a/castle/textures/castle_workbench_top.png b/castle/textures/castle_workbench_top.png
new file mode 100644
index 0000000..90e9227
--- /dev/null
+++ b/castle/textures/castle_workbench_top.png
Binary files differ
diff --git a/castle/textures/door_jail.png b/castle/textures/door_jail.png
new file mode 100644
index 0000000..dd09de7
--- /dev/null
+++ b/castle/textures/door_jail.png
Binary files differ
diff --git a/castle/textures/door_oak.png b/castle/textures/door_oak.png
new file mode 100644
index 0000000..cbd49e4
--- /dev/null
+++ b/castle/textures/door_oak.png
Binary files differ
diff --git a/castle/textures/door_papyrus.png b/castle/textures/door_papyrus.png
new file mode 100644
index 0000000..4a633ae
--- /dev/null
+++ b/castle/textures/door_papyrus.png
Binary files differ
diff --git a/castle/town_item.lua b/castle/town_item.lua
new file mode 100644
index 0000000..64db0e8
--- /dev/null
+++ b/castle/town_item.lua
@@ -0,0 +1,306 @@
+minetest.register_alias("darkage:box", "castle:crate")
+minetest.register_alias("cottages:straw", "farming:straw")
+minetest.register_alias("castle:straw", "farming:straw")
+minetest.register_alias("darkage:straw", "farming:straw")
+minetest.register_alias("cottages:straw_bale", "castle:bound_straw")
+minetest.register_alias("darkage:straw_bale", "castle:bound_straw")
+minetest.register_alias("darkage:lamp", "castle:street_light")
+
+minetest.register_node("castle:anvil",{
+ drawtype = "nodebox",
+ description = "Anvil",
+ tiles = {"castle_steel.png"},
+ groups = {cracky=2,falling_node=1},
+ paramtype = "light",
+ paramtype2 = "facedir",
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {-0.500000,-0.500000,-0.500000,0.500000,-0.250000,0.500000},
+ {-0.187500,-0.500000,-0.375000,0.187500,0.312500,0.375000},
+ {-0.375000,-0.500000,-0.437500,0.375000,-0.125000,0.437500},
+ {-0.500000,0.312500,-0.500000,0.500000,0.500000,0.500000},
+ {-0.375000,0.187500,-0.437500,0.375000,0.425000,0.437500},
+ },
+ },
+})
+
+minetest.register_craft({
+ output = "castle:anvil",
+ recipe = {
+ {"default:steel_ingot","default:steel_ingot","default:steel_ingot"},
+ {"","default:steel_ingot", ""},
+ {"default:steel_ingot", "default:steel_ingot","default:steel_ingot"},
+ }
+})
+
+minetest.register_node("castle:workbench",{
+ description = "Workbench",
+ tiles = {"castle_workbench_top.png", "default_wood.png", "castle_workbench_1.png", "castle_workbench_1.png", "castle_workbench_2.png", "castle_workbench_2.png"},
+ paramtype2 = "facedir",
+ paramtype = "light",
+ groups = {choppy=2,oddly_breakable_by_hand=2,flammable=2},
+ drawtype = "normal",
+ on_construct = function ( pos )
+ local meta = minetest.get_meta( pos )
+ meta:set_string( 'formspec', 'size[10,10;]' ..
+ 'label[1,0;Source Material]' ..
+ 'list[context;src;1,1;2,4;]' ..
+ 'label[4,0;Recipe to Use]' ..
+ 'list[context;rec;4,1;3,3;]' ..
+ 'label[7.5,0;Craft Output]' ..
+ 'list[context;dst;8,1;1,4;]' ..
+ 'list[current_player;main;1,6;8,4;]' )
+ meta:set_string( 'infotext', 'Workbench' )
+ local inv = meta:get_inventory()
+ inv:set_size( 'src', 2 * 4 )
+ inv:set_size( 'rec', 3 * 3 )
+ inv:set_size( 'dst', 1 * 4 )
+ end,
+ can_dig = function(pos,player)
+ local meta = minetest.get_meta(pos);
+ local inv = meta:get_inventory()
+ return inv:is_empty("main")
+ end,
+ on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
+ minetest.log("action", player:get_player_name()..
+ " moves stuff in workbench at "..minetest.pos_to_string(pos))
+ end,
+ on_metadata_inventory_put = function(pos, listname, index, stack, player)
+ minetest.log("action", player:get_player_name()..
+ " moves stuff to workbench at "..minetest.pos_to_string(pos))
+ end,
+ on_metadata_inventory_take = function(pos, listname, index, stack, player)
+ minetest.log("action", player:get_player_name()..
+ " takes stuff from workbench at "..minetest.pos_to_string(pos))
+ end,
+})
+local get_recipe = function ( inv )
+ local result, needed, input
+ needed = inv:get_list( 'rec' )
+
+ result, input = minetest.get_craft_result( {
+ method = 'normal',
+ width = 3,
+ items = needed
+ } )
+
+ local totalneed = {}
+
+ if result.item:is_empty() then
+ result = nil
+ else
+ result = result.item
+ for _, item in ipairs( needed ) do
+ if item ~= nil and not item:is_empty() and not inv:contains_item( 'src', item ) then
+ result = nil
+ break
+ end
+ if item ~= nil and not item:is_empty() then
+ if totalneed[item:get_name()] == nil then
+ totalneed[item:get_name()] = 1
+ else
+ totalneed[item:get_name()] = totalneed[item:get_name()] + 1
+ end
+ end
+ end
+ for name, number in pairs( totalneed ) do
+ local totallist = inv:get_list( 'src' )
+ for i, srcitem in pairs( totallist ) do
+ if srcitem:get_name() == name then
+ local taken = srcitem:take_item( number )
+ number = number - taken:get_count()
+ totallist[i] = srcitem
+ end
+ if number <= 0 then
+ break
+ end
+ end
+ if number > 0 then
+ result = nil
+ break
+ end
+ end
+ end
+
+ return needed, input, result
+end
+
+minetest.register_abm( {
+ nodenames = { 'castle:workbench' },
+ interval = 5,
+ chance = 1,
+ action = function ( pos, node )
+ local meta = minetest.get_meta( pos )
+ local inv = meta:get_inventory()
+ local cresult, newinput, needed
+ if not inv:is_empty( 'src' ) then
+ -- Check for a valid recipe and sufficient resources to craft it
+ needed, newinput, result = get_recipe( inv )
+ if result ~= nil and inv:room_for_item( 'dst', result ) then
+ inv:add_item( 'dst', result )
+ for i, item in pairs( needed ) do
+ if item ~= nil and item ~= '' then
+ inv:remove_item( 'src', ItemStack( item ) )
+ end
+ if newinput[i] ~= nil and not newinput[i]:is_empty() then
+ inv:add_item( 'src', newinput[i] )
+ end
+ end
+ end
+ end
+ end
+} )
+
+
+local function has_locked_chest_privilege(meta, player)
+ if player:get_player_name() ~= meta:get_string("owner") then
+ return false
+ end
+ return true
+end
+
+
+minetest.register_craft({
+ output = "castle:workbench",
+ recipe = {
+ {"default:steel_ingot","default:steel_ingot","default:steel_ingot"},
+ {"default:wood", "default:wood","default:steel_ingot"},
+ {"default:tree", "default:tree","default:steel_ingot"},
+ }
+})
+
+minetest.register_node("castle:dungeon_stone", {
+ description = "Dungeon Stone",
+ drawtype = "normal",
+ tiles = {"castle_dungeon_stone.png"},
+ groups = {cracky=2},
+ paramtype = "light",
+})
+
+minetest.register_craft({
+ output = "castle:dungeon_stone",
+ recipe = {
+ {"default:stonebrick", "default:obsidian"},
+ }
+})
+
+minetest.register_craft({
+ output = "castle:dungeon_stone",
+ recipe = {
+ {"default:stonebrick"},
+ {"default:obsidian"},
+
+ }
+})
+
+minetest.register_node("castle:crate", {
+ description = "Crate",
+ drawtype = "normal",
+ tiles = {"castle_crate_top.png","castle_crate_top.png","castle_crate.png","castle_crate.png","castle_crate.png","castle_crate.png"},
+ groups = {choppy=3},
+ paramtype = "light",
+ on_construct = function(pos)
+ local meta = minetest.get_meta(pos)
+ meta:set_string("formspec",
+ "size[8,9]"..
+ "list[current_name;main;0,1;8,4;]"..
+ "list[current_player;main;0,5;8,4;]")
+ meta:set_string("infotext", "Crate")
+ local inv = meta:get_inventory()
+ inv:set_size("main", 8*3)
+ end,
+ can_dig = function(pos,player)
+ local meta = minetest.get_meta(pos);
+ local inv = meta:get_inventory()
+ return inv:is_empty("main")
+ end,
+ on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
+ minetest.log("action", player:get_player_name()..
+ " moves stuff in crate at "..minetest.pos_to_string(pos))
+ end,
+ on_metadata_inventory_put = function(pos, listname, index, stack, player)
+ minetest.log("action", player:get_player_name()..
+ " moves stuff to crate at "..minetest.pos_to_string(pos))
+ end,
+ on_metadata_inventory_take = function(pos, listname, index, stack, player)
+ minetest.log("action", player:get_player_name()..
+ " takes stuff from crate at "..minetest.pos_to_string(pos))
+ end,
+})
+
+local function has_locked_chest_privilege(meta, player)
+ if player:get_player_name() ~= meta:get_string("owner") then
+ return false
+ end
+ return true
+end
+
+minetest.register_craft({
+ output = "castle:crate",
+ recipe = {
+ {"default:wood", "default:wood", "default:wood"},
+ {"default:wood", "default:steel_ingot", "default:wood"},
+ }
+})
+
+minetest.register_node("castle:bound_straw", {
+ description = "Bound Straw",
+ drawtype = "normal",
+ tiles = {"castle_straw_bale.png"},
+ groups = {choppy=4, flammable=1, oddly_breakable_by_hand=3},
+ paramtype = "light",
+})
+
+minetest.register_craft({
+ output = "castle:bound_straw",
+ recipe = {
+ {"castle:straw", "castle:ropes"},
+ }
+})
+
+stairs.register_stair_and_slab("straw", "farming:straw",
+ {choppy=3, flammable=1, oddly_breakable_by_hand=3},
+ {"farming_straw.png"},
+ "Castle Straw Stair",
+ "Castle Straw Slab",
+ default.node_sound_leaves_defaults()
+)
+
+minetest.register_node("castle:pavement", {
+ description = "Paving Stone",
+ drawtype = "normal",
+ tiles = {"castle_pavement_brick.png"},
+ groups = {cracky=2},
+ paramtype = "light",
+})
+
+minetest.register_craft({
+ output = "castle:pavement 4",
+ recipe = {
+ {"default:stone", "default:cobble"},
+ {"default:cobble", "default:stone"},
+ }
+})
+
+
+minetest.register_node("castle:light",{
+ drawtype = "glasslike",
+ description = "Light Block",
+ sunlight_propagates = true,
+ light_source = 14,
+ tiles = {"castle_street_light.png"},
+ groups = {cracky=2},
+ paramtype = "light",
+})
+
+minetest.register_craft({
+ output = "castle:light",
+ recipe = {
+ {"default:stick", "default:glass", "default:stick"},
+ {"default:glass", "default:torch", "default:glass"},
+ {"default:stick", "default:glass", "default:stick"},
+ }
+})
+
+