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diff --git a/anvil/LICENSE b/anvil/LICENSE new file mode 100644 index 0000000..733c072 --- /dev/null +++ b/anvil/LICENSE @@ -0,0 +1,675 @@ + GNU GENERAL PUBLIC LICENSE + Version 3, 29 June 2007 + + Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/> + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The GNU General Public License is a free, copyleft license for +software and other kinds of works. + + The licenses for most software and other practical works are designed +to take away your freedom to share and change the works. By contrast, +the GNU General Public License is intended to guarantee your freedom to +share and change all versions of a program--to make sure it remains free +software for all its users. We, the Free Software Foundation, use the +GNU General Public License for most of our software; it applies also to +any other work released this way by its authors. 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But first, please read +<http://www.gnu.org/philosophy/why-not-lgpl.html>. + diff --git a/anvil/README.txt b/anvil/README.txt new file mode 100644 index 0000000..227321f --- /dev/null +++ b/anvil/README.txt @@ -0,0 +1,3 @@ +Anvil mod by Sokomine, originally a part of the Cottages mod but extracted to stand alone. + +This anvil (and its associated hammer) allows a player to repair worn tools. Place the worn tool in the anvil's inventory and strike it with the hammer to improve its condition.
\ No newline at end of file diff --git a/anvil/depends.txt b/anvil/depends.txt new file mode 100644 index 0000000..e5122e9 --- /dev/null +++ b/anvil/depends.txt @@ -0,0 +1,3 @@ +default +doc? +intllib?
\ No newline at end of file diff --git a/anvil/description.txt b/anvil/description.txt new file mode 100644 index 0000000..0561b90 --- /dev/null +++ b/anvil/description.txt @@ -0,0 +1 @@ +Hammer and anvil for repairing tools
\ No newline at end of file diff --git a/anvil/init.lua b/anvil/init.lua new file mode 100644 index 0000000..1567894 --- /dev/null +++ b/anvil/init.lua @@ -0,0 +1,366 @@ +--------------------------------------------------------------------------------------- +-- simple anvil that can be used to repair tools +--------------------------------------------------------------------------------------- +-- * can be used to repair tools +-- * the hammer gets dammaged a bit at each repair step +--------------------------------------------------------------------------------------- + +minetest.register_alias("castle:anvil", "anvil:anvil") + +-- internationalization boilerplate +local MP = minetest.get_modpath(minetest.get_current_modname()) +local S, NS = dofile(MP.."/intllib.lua") + +local item_displacement = 7/16 + +-- the hammer for the anvil +minetest.register_tool("anvil:hammer", { + description = S("Steel blacksmithing hammer"), + _doc_items_longdesc = S("A tool for repairing other tools at a blacksmith's anvil."), + _doc_items_usagehelp = S("Use this hammer to strike blows upon an anvil bearing a damaged tool and you can repair it. It can also be used for smashing stone, but it is not well suited to this task."), + image = "anvil_tool_steelhammer.png", + inventory_image = "anvil_tool_steelhammer.png", + + tool_capabilities = { + full_punch_interval = 0.8, + max_drop_level=1, + groupcaps={ + -- about equal to a stone pick (it's not intended as a tool) + cracky={times={[2]=2.00, [3]=1.20}, uses=30, maxlevel=1}, + }, + damage_groups = {fleshy=6}, + } +}) + +local tmp = {} + +minetest.register_entity("anvil:item",{ + hp_max = 1, + visual="wielditem", + visual_size={x=.33,y=.33}, + collisionbox = {0,0,0,0,0,0}, + physical=false, + textures={"air"}, + on_activate = function(self, staticdata) + if tmp.nodename ~= nil and tmp.texture ~= nil then + self.nodename = tmp.nodename + tmp.nodename = nil + self.texture = tmp.texture + tmp.texture = nil + else + if staticdata ~= nil and staticdata ~= "" then + local data = staticdata:split(';') + if data and data[1] and data[2] then + self.nodename = data[1] + self.texture = data[2] + end + end + end + if self.texture ~= nil then + self.object:set_properties({textures={self.texture}}) + end + end, + get_staticdata = function(self) + if self.nodename ~= nil and self.texture ~= nil then + return self.nodename .. ';' .. self.texture + end + return "" + end, +}) + +local remove_item = function(pos, node) + local objs = minetest.env:get_objects_inside_radius({x = pos.x, y = pos.y + item_displacement, z = pos.z}, .5) + if objs then + for _, obj in ipairs(objs) do + if obj and obj:get_luaentity() and obj:get_luaentity().name == "anvil:item" then + obj:remove() + end + end + end +end + +local update_item = function(pos, node) + local meta = minetest.env:get_meta(pos) + local inv = meta:get_inventory() + if not inv:is_empty("input") then + pos.y = pos.y + item_displacement + tmp.nodename = node.name + tmp.texture = inv:get_stack("input", 1):get_name() + local e = minetest.env:add_entity(pos,"anvil:item") + local yaw = math.pi*2 - node.param2 * math.pi/2 + e:setyaw(yaw) + end +end + +local metal_sounds +-- Apparently node_sound_metal_defaults is a newer thing, I ran into games using an older version of the default mod without it. +if default.node_sound_metal_defaults ~= nil then + metal_sounds = default.node_sound_metal_defaults() +else + metal_sounds = default.node_sound_stone_defaults() +end + +minetest.register_node("anvil:anvil", { + drawtype = "nodebox", + description = S("Anvil"), + _doc_items_longdesc = S("A tool for repairing other tools in conjunction with a blacksmith's hammer."), + _doc_items_usagehelp = S("Right-click on this anvil with a damaged tool to place the damaged tool upon it. You can then repair the damaged tool by striking it with a blacksmith's hammer. Repeated blows may be necessary to fully repair a badly worn tool. To retrieve the tool either punch or right-click the anvil with an empty hand."), + tiles = {"default_stone.png"}, + paramtype = "light", + paramtype2 = "facedir", + groups = {cracky=2}, + sounds = metal_sounds, + -- the nodebox model comes from realtest + node_box = { + type = "fixed", + fixed = { + {-0.5,-0.5,-0.3,0.5,-0.4,0.3}, + {-0.35,-0.4,-0.25,0.35,-0.3,0.25}, + {-0.3,-0.3,-0.15,0.3,-0.1,0.15}, + {-0.35,-0.1,-0.2,0.35,0.1,0.2}, + }, + }, + selection_box = { + type = "fixed", + fixed = { + {-0.5,-0.5,-0.3,0.5,-0.4,0.3}, + {-0.35,-0.4,-0.25,0.35,-0.3,0.25}, + {-0.3,-0.3,-0.15,0.3,-0.1,0.15}, + {-0.35,-0.1,-0.2,0.35,0.1,0.2}, + } + }, + on_construct = function(pos) + local meta = minetest.get_meta(pos) + local inv = meta:get_inventory() + inv:set_size("input", 1) + end, + + after_place_node = function(pos, placer) + local meta = minetest.get_meta(pos) + meta:set_string("owner", placer:get_player_name() or "") + end, + + can_dig = function(pos,player) + local meta = minetest.get_meta(pos) + local inv = meta:get_inventory() + + if not inv:is_empty("input") then + return false + end + return true + end, + + allow_metadata_inventory_put = function(pos, listname, index, stack, player) + local meta = minetest.get_meta(pos) + if listname~="input" then + return 0 + end + if (listname=='input' + and(stack:get_wear() == 0 + or stack:get_name() == "technic:water_can" + or stack:get_name() == "technic:lava_can" )) then + + minetest.chat_send_player( player:get_player_name(), S('This anvil is for damaged tools only.')) + return 0 + end + + if meta:get_inventory():room_for_item("input", stack) then + return stack:get_count() + end + return 0 + end, + + allow_metadata_inventory_take = function(pos, listname, index, stack, player) + if listname~="input" then + return 0 + end + return stack:get_count() + end, + + on_rightclick = function(pos, node, clicker, itemstack) + if itemstack:get_count() == 0 then + local meta = minetest.env:get_meta(pos) + local inv = meta:get_inventory() + if not inv:is_empty("input") then + local return_stack = inv:get_stack("input", 1) + inv:set_stack("input", 1, nil) + clicker:get_inventory():add_item("main", return_stack) + remove_item(pos, node) + return return_stack + end + end + local this_def = minetest.registered_nodes[node.name] + if this_def.allow_metadata_inventory_put(pos, "input", 1, itemstack:peek_item(), clicker) > 0 then + local s = itemstack:take_item() + local meta = minetest.env:get_meta(pos) + local inv = meta:get_inventory() + inv:add_item("input", s) + update_item(pos,node) + end + return itemstack + end, + + on_punch = function(pos, node, puncher) + if( not( pos ) or not( node ) or not( puncher )) then + return + end + + local wielded = puncher:get_wielded_item() + local meta = minetest.get_meta(pos) + local inv = meta:get_inventory() + + if wielded:get_count() == 0 then + if not inv:is_empty("input") then + local return_stack = inv:get_stack("input", 1) + inv:set_stack("input", 1, nil) + puncher:get_inventory():add_item("main", return_stack) + remove_item(pos, node) + end + end + + -- only punching with the hammer is supposed to work + if wielded:get_name() ~= 'anvil:hammer' then + return + end + + local input = inv:get_stack('input',1) + + -- only tools can be repaired + if( not( input ) + or input:is_empty() + or input:get_name() == "technic:water_can" + or input:get_name() == "technic:lava_can" ) then + return + end + + -- 65535 is max damage + local damage_state = 40-math.floor(input:get_wear()/1638) + + local tool_name = input:get_name() + + local hud2 = nil + local hud3 = nil + if( input:get_wear()>0 ) then + hud2 = puncher:hud_add({ + hud_elem_type = "statbar", + text = "default_cloud.png^[colorize:#ff0000:256", + number = 40, + direction = 0, -- left to right + position = {x=0.5, y=0.65}, + alignment = {x = 0, y = 0}, + offset = {x = -320, y = 0}, + size = {x=32, y=32}, + }) + hud3 = puncher:hud_add({ + hud_elem_type = "statbar", + text = "default_cloud.png^[colorize:#00ff00:256", + number = damage_state, + direction = 0, -- left to right + position = {x=0.5, y=0.65}, + alignment = {x = 0, y = 0}, + offset = {x = -320, y = 0}, + size = {x=32, y=32}, + }) + end + minetest.after(2, function() + if( puncher ) then + puncher:hud_remove(hud2) + puncher:hud_remove(hud3) + end + end) + + -- tell the player when the job is done + if( input:get_wear() == 0 ) then + local tool_desc + if minetest.registered_items[tool_name] and minetest.registered_items[tool_name].description then + tool_desc = minetest.registered_items[tool_name].description + else + tool_desc = tool_name + end + minetest.chat_send_player( puncher:get_player_name(), S('Your @1 has been repaired successfully.', tool_desc)) + return + else + pos.y = pos.y + item_displacement + minetest.sound_play({name="anvil_clang"}, {pos=pos}) + minetest.add_particlespawner({ + amount = 10, + time = 0.1, + minpos = pos, + maxpos = pos, + minvel = {x=2, y=3, z=2}, + maxvel = {x=-2, y=1, z=-2}, + minacc = {x=0, y= -10, z=0}, + maxacc = {x=0, y= -10, z=0}, + minexptime = 0.5, + maxexptime = 1, + minsize = 1, + maxsize = 1, + collisiondetection = true, + vertical = false, + texture = "anvil_spark.png", + }) + end + + -- do the actual repair + input:add_wear( -5000 ) -- equals to what technic toolshop does in 5 seconds + inv:set_stack("input", 1, input) + + -- damage the hammer slightly + wielded:add_wear( 100 ) + puncher:set_wielded_item( wielded ) + end, + is_ground_content = false, +}) + +-- automatically restore entities lost due to /clearobjects or similar +minetest.register_lbm({ + name = "anvil:anvil_item_restoration", + nodenames = { "anvil:anvil" }, + run_at_every_load = true, + action = function(pos, node, active_object_count, active_object_count_wider) + local test_pos = {x=pos.x, y=pos.y + item_displacement, z=pos.z} + if #minetest.get_objects_inside_radius(test_pos, 0.5) > 0 then return end + update_item(pos, node) + end +}) + +-- Transfer the hammer from the old hammer storage slot to the main slot, or else drop it in world +minetest.register_lbm({ + name = "anvil:hammer_ejection", + nodenames = "anvil:anvil", + run_at_every_load = false, + action = function(pos, node) + local meta = minetest.get_meta(pos) + local inv = meta:get_inventory() + if not inv:is_empty("hammer") then + local hammer = inv:get_stack("hammer", 1) + inv:set_stack("hammer", 1, nil) + inv:set_size("hammer", 0) + if inv:is_empty("input") then + inv:set_stack("input", 1, hammer) -- the abm will ensure there's an entity showing the hammer is here + else + minetest.add_item({x=pos.x, y=pos.y+1, z=pos.z}, hammer) + end + end + end +}) + +--------------------------------------------------------------------------------------- +-- crafting receipes +--------------------------------------------------------------------------------------- +minetest.register_craft({ + output = "anvil:anvil", + recipe = { + {"default:steel_ingot","default:steel_ingot","default:steel_ingot"}, + {'', "default:steel_ingot",'' }, + {"default:steel_ingot","default:steel_ingot","default:steel_ingot"} }, +}) + +minetest.register_craft({ + output = "anvil:hammer", + recipe = { + {"default:steel_ingot","default:steel_ingot","default:steel_ingot"}, + {"default:steel_ingot","default:steel_ingot","default:steel_ingot"}, + {'', "group:stick", '' } } +}) + diff --git a/anvil/intllib.lua b/anvil/intllib.lua new file mode 100644 index 0000000..6669d72 --- /dev/null +++ b/anvil/intllib.lua @@ -0,0 +1,45 @@ + +-- Fallback functions for when `intllib` is not installed. +-- Code released under Unlicense <http://unlicense.org>. + +-- Get the latest version of this file at: +-- https://raw.githubusercontent.com/minetest-mods/intllib/master/lib/intllib.lua + +local function format(str, ...) + local args = { ... } + local function repl(escape, open, num, close) + if escape == "" then + local replacement = tostring(args[tonumber(num)]) + if open == "" then + replacement = replacement..close + end + return replacement + else + return "@"..open..num..close + end + end + return (str:gsub("(@?)@(%(?)(%d+)(%)?)", repl)) +end + +local gettext, ngettext +if minetest.get_modpath("intllib") then + if intllib.make_gettext_pair then + -- New method using gettext. + gettext, ngettext = intllib.make_gettext_pair() + else + -- Old method using text files. + gettext = intllib.Getter() + end +end + +-- Fill in missing functions. + +gettext = gettext or function(msgid, ...) + return format(msgid, ...) +end + +ngettext = ngettext or function(msgid, msgid_plural, n, ...) + return format(n==1 and msgid or msgid_plural, ...) +end + +return gettext, ngettext diff --git a/anvil/locale/de.po b/anvil/locale/de.po new file mode 100644 index 0000000..80a33a6 --- /dev/null +++ b/anvil/locale/de.po @@ -0,0 +1,87 @@ +# SOME DESCRIPTIVE TITLE. +# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER +# This file is distributed under the same license as the PACKAGE package. +# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR. +# +#, fuzzy +msgid "" +msgstr "" +"Project-Id-Version: PACKAGE VERSION\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2017-03-07 22:17-0700\n" +"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" +"Last-Translator: XanthinLanguage-Team: LANGUAGE <LL@li.org>\n" +"Language: \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" + +#: init.lua:19 +msgid "Steel blacksmithing hammer" +msgstr "" + +#: init.lua:20 +#, fuzzy +msgid "A tool for repairing other tools at a blacksmith's anvil." +msgstr "Stahlhammer um Werkzeuge auf dem Amboss zu reparieren" + +#: init.lua:21 +msgid "" +"Use this hammer to strike blows upon an anvil bearing a damaged tool and you " +"can repair it. It can also be used for smashing stone, but it is not well " +"suited to this task." +msgstr "" + +#: init.lua:98 +msgid "Anvil" +msgstr "Amboss" + +#: init.lua:99 +msgid "" +"A tool for repairing other tools in conjunction with a blacksmith's hammer." +msgstr "" + +#: init.lua:100 +msgid "" +"Right-click on this anvil with a damaged tool to place the damaged tool upon " +"it. You can then repair the damaged tool by striking it with a blacksmith's " +"hammer. Repeated blows may be necessary to fully repair a badly worn tool. " +"To retrieve the tool either punch or right-click the anvil with an empty " +"hand." +msgstr "" + +#: init.lua:155 +#, fuzzy +msgid "This anvil is for damaged tools only." +msgstr "Das Werkstueckfeld gilt nur fuer beschaedigtes Werkzeug." + +#: init.lua:267 +msgid "Your @1 has been repaired successfully." +msgstr "" + +#~ msgid "Workpiece:" +#~ msgstr "Werkstueck:" + +#~ msgid "Optional" +#~ msgstr "Moegliche" + +#~ msgid "storage for" +#~ msgstr "Aufbewahrung fuer" + +#~ msgid "your hammer" +#~ msgstr "deinen Hammer" + +#~ msgid "Punch anvil with hammer to" +#~ msgstr "Schlage mit dem Hammer auf den Amboss um" + +#~ msgid "repair tool in workpiece-slot." +#~ msgstr "das Werkzeug im Werkstueckfeld zu reparieren." + +#~ msgid "anvil" +#~ msgstr "Amboss" + +#~ msgid "Anvil (owned by %s)" +#~ msgstr "Amboss (gehoert %s)" + +#~ msgid "Owner: %s" +#~ msgstr "Besitzer: %s" diff --git a/anvil/locale/template.pot b/anvil/locale/template.pot new file mode 100644 index 0000000..0be726a --- /dev/null +++ b/anvil/locale/template.pot @@ -0,0 +1,59 @@ +# SOME DESCRIPTIVE TITLE. +# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER +# This file is distributed under the same license as the PACKAGE package. +# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR. +# +#, fuzzy +msgid "" +msgstr "" +"Project-Id-Version: PACKAGE VERSION\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2017-03-07 22:17-0700\n" +"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" +"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n" +"Language-Team: LANGUAGE <LL@li.org>\n" +"Language: \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=CHARSET\n" +"Content-Transfer-Encoding: 8bit\n" + +#: init.lua:19 +msgid "Steel blacksmithing hammer" +msgstr "" + +#: init.lua:20 +msgid "A tool for repairing other tools at a blacksmith's anvil." +msgstr "" + +#: init.lua:21 +msgid "" +"Use this hammer to strike blows upon an anvil bearing a damaged tool and you " +"can repair it. It can also be used for smashing stone, but it is not well " +"suited to this task." +msgstr "" + +#: init.lua:98 +msgid "Anvil" +msgstr "" + +#: init.lua:99 +msgid "" +"A tool for repairing other tools in conjunction with a blacksmith's hammer." +msgstr "" + +#: init.lua:100 +msgid "" +"Right-click on this anvil with a damaged tool to place the damaged tool upon " +"it. You can then repair the damaged tool by striking it with a blacksmith's " +"hammer. Repeated blows may be necessary to fully repair a badly worn tool. " +"To retrieve the tool either punch or right-click the anvil with an empty " +"hand." +msgstr "" + +#: init.lua:155 +msgid "This anvil is for damaged tools only." +msgstr "" + +#: init.lua:267 +msgid "Your @1 has been repaired successfully." +msgstr "" diff --git a/anvil/mod.conf b/anvil/mod.conf new file mode 100644 index 0000000..2372a4a --- /dev/null +++ b/anvil/mod.conf @@ -0,0 +1 @@ +name = anvil diff --git a/anvil/screenshot.png b/anvil/screenshot.png Binary files differnew file mode 100644 index 0000000..e3d3edb --- /dev/null +++ b/anvil/screenshot.png diff --git a/anvil/sounds/anvil_clang.ogg b/anvil/sounds/anvil_clang.ogg Binary files differnew file mode 100644 index 0000000..f960a28 --- /dev/null +++ b/anvil/sounds/anvil_clang.ogg diff --git a/anvil/sounds/license.txt b/anvil/sounds/license.txt new file mode 100644 index 0000000..b719c14 --- /dev/null +++ b/anvil/sounds/license.txt @@ -0,0 +1 @@ +anvil_clang.ogg - from https://freesound.org/people/Benboncan/sounds/103631/ by Benboncan under the CC BY 3.0 license
\ No newline at end of file diff --git a/anvil/textures/anvil_spark.png b/anvil/textures/anvil_spark.png Binary files differnew file mode 100644 index 0000000..a18643a --- /dev/null +++ b/anvil/textures/anvil_spark.png diff --git a/anvil/textures/anvil_tool_steelhammer.png b/anvil/textures/anvil_tool_steelhammer.png Binary files differnew file mode 100644 index 0000000..b662a71 --- /dev/null +++ b/anvil/textures/anvil_tool_steelhammer.png diff --git a/anvil/textures/license.txt b/anvil/textures/license.txt new file mode 100644 index 0000000..4441a6d --- /dev/null +++ b/anvil/textures/license.txt @@ -0,0 +1,2 @@ +License of the hammer picture: CC-by-SA; done by GloopMaster; source: +https://github.com/GloopMaster/glooptest/blob/master/glooptest/textures/glooptest_tool_steelhammer.png diff --git a/castle_farming/LICENSE b/castle_farming/LICENSE new file mode 100644 index 0000000..456d091 --- /dev/null +++ b/castle_farming/LICENSE @@ -0,0 +1,21 @@ +The MIT License (MIT) + +Copyright (c) 2016 Minetest Mods Team + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. diff --git a/castle_farming/README.txt b/castle_farming/README.txt new file mode 100644 index 0000000..a0334bd --- /dev/null +++ b/castle_farming/README.txt @@ -0,0 +1,20 @@ +=-=-=-=-=-=-=-=-=-= + +Castles Mod +by: Philipbenr And DanDuncombe + +=-=-=-=-=-=-=-=-=-= + +Licence: MIT + +see: LICENSE + +=-=-=-=-=-=-=-=-=-= + +Contains farm products useful for decorating a castle: + +* Hide wall and floor coverings +* Bound straw bale +* Straw training dummy + +=-=-=-=-=-=-=-=-=-= diff --git a/castle_farming/depends.txt b/castle_farming/depends.txt new file mode 100644 index 0000000..6bfb336 --- /dev/null +++ b/castle_farming/depends.txt @@ -0,0 +1,6 @@ +default +farming +intllib? +wool +bucket +ropes?
\ No newline at end of file diff --git a/castle_farming/description.txt b/castle_farming/description.txt new file mode 100644 index 0000000..f241ff4 --- /dev/null +++ b/castle_farming/description.txt @@ -0,0 +1 @@ +Contains farming products useful for decorating a castle
\ No newline at end of file diff --git a/castle_farming/hides.lua b/castle_farming/hides.lua new file mode 100644 index 0000000..73a9df2 --- /dev/null +++ b/castle_farming/hides.lua @@ -0,0 +1,32 @@ +-- internationalization boilerplate +local MP = minetest.get_modpath(minetest.get_current_modname()) +local S, NS = dofile(MP.."/intllib.lua") + +minetest.register_alias("castle:hides", "castle_farming:hides") + +minetest.register_node("castle_farming:hides", { + drawtype = "nodebox", + description = S("Hides"), + inventory_image = "castle_hide.png", + paramtype = "light", + walkable = false, + tiles = {'castle_hide.png'}, + climbable = true, + paramtype2 = "wallmounted", + groups = {dig_immediate=2}, + node_box = { + type = "wallmounted", + wall_top = {-0.5, 0.4375, -0.5, 0.5, 0.5, 0.5}, + wall_bottom = {-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5}, + wall_side = {-0.5, -0.5, -0.5, -0.4375, 0.5, 0.5}, + }, +}) + +minetest.register_craft( { + type = "shapeless", + output = "castle_farming:hides 6", + recipe = { "wool:white" , "bucket:bucket_water" }, + replacements = { + { 'bucket:bucket_water', 'bucket:bucket_empty' } + } +}) diff --git a/castle_farming/init.lua b/castle_farming/init.lua new file mode 100644 index 0000000..efc24dc --- /dev/null +++ b/castle_farming/init.lua @@ -0,0 +1,4 @@ +local MP = minetest.get_modpath(minetest.get_current_modname()) + +dofile(MP.."/hides.lua") +dofile(MP.."/straw.lua")
\ No newline at end of file diff --git a/castle_farming/intllib.lua b/castle_farming/intllib.lua new file mode 100644 index 0000000..6669d72 --- /dev/null +++ b/castle_farming/intllib.lua @@ -0,0 +1,45 @@ + +-- Fallback functions for when `intllib` is not installed. +-- Code released under Unlicense <http://unlicense.org>. + +-- Get the latest version of this file at: +-- https://raw.githubusercontent.com/minetest-mods/intllib/master/lib/intllib.lua + +local function format(str, ...) + local args = { ... } + local function repl(escape, open, num, close) + if escape == "" then + local replacement = tostring(args[tonumber(num)]) + if open == "" then + replacement = replacement..close + end + return replacement + else + return "@"..open..num..close + end + end + return (str:gsub("(@?)@(%(?)(%d+)(%)?)", repl)) +end + +local gettext, ngettext +if minetest.get_modpath("intllib") then + if intllib.make_gettext_pair then + -- New method using gettext. + gettext, ngettext = intllib.make_gettext_pair() + else + -- Old method using text files. + gettext = intllib.Getter() + end +end + +-- Fill in missing functions. + +gettext = gettext or function(msgid, ...) + return format(msgid, ...) +end + +ngettext = ngettext or function(msgid, msgid_plural, n, ...) + return format(n==1 and msgid or msgid_plural, ...) +end + +return gettext, ngettext diff --git a/castle_farming/locale/template.pot b/castle_farming/locale/template.pot new file mode 100644 index 0000000..233f90f --- /dev/null +++ b/castle_farming/locale/template.pot @@ -0,0 +1,30 @@ +# SOME DESCRIPTIVE TITLE. +# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER +# This file is distributed under the same license as the PACKAGE package. +# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR. +# +#, fuzzy +msgid "" +msgstr "" +"Project-Id-Version: PACKAGE VERSION\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2017-02-27 00:59-0700\n" +"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" +"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n" +"Language-Team: LANGUAGE <LL@li.org>\n" +"Language: \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=CHARSET\n" +"Content-Transfer-Encoding: 8bit\n" + +#: hides.lua:9 +msgid "Hides" +msgstr "" + +#: straw.lua:13 +msgid "Bound Straw" +msgstr "" + +#: straw.lua:22 +msgid "Training Dummy" +msgstr "" diff --git a/castle_farming/mod.conf b/castle_farming/mod.conf new file mode 100644 index 0000000..5095d9a --- /dev/null +++ b/castle_farming/mod.conf @@ -0,0 +1 @@ +name = castle_farming diff --git a/castle_farming/screenshot.png b/castle_farming/screenshot.png Binary files differnew file mode 100644 index 0000000..ecf7139 --- /dev/null +++ b/castle_farming/screenshot.png diff --git a/castle_farming/straw.lua b/castle_farming/straw.lua new file mode 100644 index 0000000..673daac --- /dev/null +++ b/castle_farming/straw.lua @@ -0,0 +1,75 @@ +minetest.register_alias("cottages:straw", "farming:straw") +minetest.register_alias("castle:straw", "farming:straw") +minetest.register_alias("darkage:straw", "farming:straw") +minetest.register_alias("cottages:straw_bale", "castle_farming:bound_straw") +minetest.register_alias("darkage:straw_bale", "castle_farming:bound_straw") +minetest.register_alias("castle:bound_straw", "castle_farming:bound_straw") + +-- internationalization boilerplate +local MP = minetest.get_modpath(minetest.get_current_modname()) +local S, NS = dofile(MP.."/intllib.lua") + +minetest.register_node("castle_farming:bound_straw", { + description = S("Bound Straw"), + drawtype = "normal", + tiles = {"castle_straw_bale.png"}, + groups = {choppy=4, flammable=1, oddly_breakable_by_hand=3}, + sounds = default.node_sound_leaves_defaults(), + paramtype = "light", +}) + +minetest.register_node("castle_farming:straw_dummy", { + description = S("Training Dummy"), + tiles = {"castle_straw_dummy.png"}, + groups = {choppy=4, flammable=1, oddly_breakable_by_hand=3}, + sounds = default.node_sound_leaves_defaults(), + drawtype = "nodebox", + paramtype = "light", + paramtype2 = "facedir", + node_box = { + type = "fixed", + fixed = { + {-0.25, -0.5, -0.125, 0, 0.1875, 0.125}, -- right_leg + {0, -0.5, -0.125, 0.25, 0.1875, 0.125}, -- left_leg + {-0.25, 0.1875, -0.1875, 0.25, 0.875, 0.125}, -- torso + {0.25, 0.1875, -0.125, 0.5, 0.875, 0.125}, -- left_arm + {-0.5, 0.1875, -0.125, -0.25, 0.875, 0.125}, -- right_arm + {-0.25, 0.875, -0.25, 0.25, 1.3125, 0.1875}, -- head + } + } +}) + +minetest.register_craft({ + output = "castle_farming:straw_dummy", + recipe = { + {"group:stick", "castle_farming:bound_straw","group:stick"}, + {"", "castle_farming:bound_straw",""}, + {"group:stick", "","group:stick"}, + }, +}) + +minetest.register_craft({ + output = "castle_farming:bound_straw 6", + type = "shapeless", + recipe = {"farming:straw", "farming:straw", "farming:straw", "farming:straw", "farming:straw", "farming:straw", "ropes:ropesegment",} +}) + +minetest.register_craft({ + output = "castle_farming:bound_straw", + type = "shapeless", + recipe = {"farming:straw", "farming:cotton",} +}) + +minetest.register_craft({ + type = "fuel", + recipe = "castle_farming:bound_straw", + burntime = 10 +}) + +local stick_burn_time = minetest.get_craft_result({method="fuel", width=1, items={ItemStack("default:stick")}}).time + +minetest.register_craft({ + type = "fuel", + recipe = "castle_farming:straw_dummy", + burntime = 10*2 + 4*stick_burn_time +})
\ No newline at end of file diff --git a/castle_farming/textures/LICENSE.txt b/castle_farming/textures/LICENSE.txt new file mode 100644 index 0000000..594d102 --- /dev/null +++ b/castle_farming/textures/LICENSE.txt @@ -0,0 +1,19 @@ +-------------------------------------------- + +16 px textures based on Castle mod +original textures by Philipner + +License Textures: Napiophelios - CC-BY-SA 3.0 + +castle_hide.png +castle_straw_bale.png + +-------------------------------------------- + +Attribution 3.0 Unported (CC BY 3.0) +Copyright (C) 2012-2016 PilzAdam +Copyright (C) 2014-2016 BlockMen +Copyright (C) 2015-2016 MasterGollum +Copyright (C) 2015-2016 Gambit + +castle_straw_dummy.png - derived from farming_straw.png
\ No newline at end of file diff --git a/castle_farming/textures/castle_hide.png b/castle_farming/textures/castle_hide.png Binary files differnew file mode 100644 index 0000000..3e6f6c4 --- /dev/null +++ b/castle_farming/textures/castle_hide.png diff --git a/castle_farming/textures/castle_straw_bale.png b/castle_farming/textures/castle_straw_bale.png Binary files differnew file mode 100644 index 0000000..ad56330 --- /dev/null +++ b/castle_farming/textures/castle_straw_bale.png diff --git a/castle_farming/textures/castle_straw_dummy.png b/castle_farming/textures/castle_straw_dummy.png Binary files differnew file mode 100644 index 0000000..265f532 --- /dev/null +++ b/castle_farming/textures/castle_straw_dummy.png diff --git a/castle_gates/LICENSE b/castle_gates/LICENSE new file mode 100644 index 0000000..5c3c583 --- /dev/null +++ b/castle_gates/LICENSE @@ -0,0 +1,21 @@ +The MIT License (MIT) + +Copyright (c) 2017 Minetest Mods Team + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. diff --git a/castle_gates/README.txt b/castle_gates/README.txt new file mode 100644 index 0000000..113bd89 --- /dev/null +++ b/castle_gates/README.txt @@ -0,0 +1,11 @@ +Castle Gates + +Licence: MIT + +see: LICENSE + +=-=-=-=-=-=-=-=-=-= + +This is a mod all about creating castle gates and dungeons. It contains dungeon doors and bars, and also a set of nodes for constructing larger swinging and sliding gates. + +This allows the construction of portcullises and drawbridges as well as conventional swinging doors. Use the screwdriver to reorient gate pieces as needed for these purposes. diff --git a/castle_gates/api.txt b/castle_gates/api.txt new file mode 100644 index 0000000..8d8b4d6 --- /dev/null +++ b/castle_gates/api.txt @@ -0,0 +1,76 @@ +This document is intended primarily for modders interested in adding their own gate nodes and gate types. + +This mod allows for additional gate nodes to be defined in other dependent mods that will work seamlessly with existing gate nodes. The following is a minimalist example that shows a node using all of the features offered by this mod's gate API: + +minetest.register_node("castle_gates:example_gate_piece", { + description = "Example gate", + groups = {castle_gate = 1}, + tiles = {"default_wood.png"}, + paramtype2 = "facedir", + on_rightclick = castle_gates.trigger_gate, + _gate_edges = {"right"=true}, + _gate_hinge = {axis="top", offset={"front","left"}}, +}) + +The key features are: + +* paramtype2 = "facedir" (mandatory) +* "castle_gate" group membership (mandatory) +* on_rightclick = castle_gates.trigger_gate (optional, but recommended) +* _gate_edges = <edge definition> (optional) +* _gate_hinge = <hinge defintion> (optional) + + +Paramtype2 +========== + +All gate pieces must be orientable via facedir. + +Castle_gate group +================= + +When a gate is triggered by right-clicking on a gate node, the gate code does a "flood fill" operation to find all connected gate nodes. This flood fill operation looks for adjacent nodes that belong to the same castle_gate group, so all gate nodes need to belong to this group. + +Gates defined in this mod all belong to castle_gate=1. + +on_rightclick +============= + +The castle_gates.trigger_gate method is a right-click handler that will trigger the movement of the gate. If you want your gate pieces to respond to a player's right click by opening, use this call to make the gate magic happen. + +Note that if you wish you can embed the call to The castle_gates.trigger_gate inside your own on_rightclick function, so that for example you could make a "locked" gate that will only respond to specific players (you may wish to use a different castle_gate group ID for such a gate). Or you can omit this function, in which case the gate piece will still move with the rest of the gate but right-clicking on it will not trigger the gate's movement. + +_gate_edges +=========== + +This is an optional property you can put on a gate node's definition to prevent flood-fill from extending beyond this node in a particular direction. This is useful if, for example, you want players to be able to build double doors that would otherwise connect together when both doors are closed. + +It consists of a table with directions defined as edges set to true. You can use this template: + +_gate_edges = {right=false, left=false, top=false, bottom=false} + +("front" and "back" are also possible but are unlikely to be of any real use) + +Note that the flood-fill search for gate nodes will flow *around* an edge piece if a path exists, the mere fact that there's an edge piece does not guarantee that the door node beyond the edge will not be considered part of the same door as it. + +_gate_hinge +=========== + +The hinge definition for a node def is of the following form: + +_gate_hinge = {axis=<axis>, offset=<offset>} + +<axis> is one of "top", "bottom", "left", "right", "front" or "back". +Top/bottom, left/right and front/back are interchangeable pairings as far as this code is concerned. +These directions are relative to the orientation of the block. Existing gates use "top", so for +maximum compatibility it's advised that new gate hinges are defined with the same axis. + +<offset> is optional. If it is not defined, the gate hinge will try to rotate around the center of the node. + +<offset> can be a single direction ("top", "bottom", "left", "right", "front", "back"). If a single direction is +given the hinge will try to rotate around the center of the node that lies in that direction relative to the hinge node. + +<offset> can also be a pair of directions given in a table. This is how the *edge* of a node can be made into the +center of rotation. For example, existing gate hinges in this mod have the offset {"front","left"}. This means that the +gate will try to rotate around the center of the edge of the node where the front and left faces intersect. +You should only use direction pairs that form a 90 degree angle.
\ No newline at end of file diff --git a/castle_gates/class_pointset.lua b/castle_gates/class_pointset.lua new file mode 100644 index 0000000..3cbbd89 --- /dev/null +++ b/castle_gates/class_pointset.lua @@ -0,0 +1,101 @@ +-- A simple special-purpose class, this is used for building up sets of three-dimensional points for fast reference + +Pointset = {} +Pointset.__index = Pointset + +function Pointset.create() + local set = {} + setmetatable(set,Pointset) + set.points = {} + return set +end + +function Pointset:set(x, y, z, value) + -- sets a value in the 3D array "points". + if self.points[x] == nil then + self.points[x] = {} + end + if self.points[x][y] == nil then + self.points[x][y] = {} + end + self.points[x][y][z] = value +end + +function Pointset:set_if_not_in(excluded, x, y, z, value) + -- If a value is not already set for this point in the 3D array "excluded", set it in "points" + if excluded:get(x, y, z) ~= nil then + return + end + self:set(x, y, z, value) +end + +function Pointset:get(x, y, z) + -- return a value from the 3D array "points" + if self.points[x] == nil or self.points[x][y] == nil then + return nil + end + return self.points[x][y][z] +end + +function Pointset:set_pos(pos, value) + self:set(pos.x, pos.y, pos.z, value) +end + +function Pointset:set_pos_if_not_in(excluded, pos, value) + self:set_if_not_in(excluded, pos.x, pos.y, pos.z, value) +end + +function Pointset:get_pos(pos) + return self:get(pos.x, pos.y, pos.z) +end + +function Pointset:pop() + -- returns a point that's in the 3D array, and then removes it. + local pos = {} + local ytable + local ztable + local val + + local count = 0 + for _ in pairs(self.points) do count = count + 1 end + if count == 0 then + return nil + end + + pos.x, ytable = next(self.points) + pos.y, ztable = next(ytable) + pos.z, val = next(ztable) + + self.points[pos.x][pos.y][pos.z] = nil + + count = 0 + for _ in pairs(self.points[pos.x][pos.y]) do count = count + 1 end + if count == 0 then + self.points[pos.x][pos.y] = nil + end + + count = 0 + for _ in pairs(self.points[pos.x]) do count = count + 1 end + if count == 0 then + self.points[pos.x] = nil + end + + return pos, val +end + +function Pointset:get_pos_list(value) + -- Returns a list of all points with the given value in standard Minetest vector format. If no value is provided, returns all points + local outlist = {} + for x, ytable in ipairs(self.points) do + for y, ztable in ipairs(ytable) do + for z, val in ipairs(ztable) do + if (value == nil and val ~= nil ) or val == value then + table.insert(outlist, {x=x, y=y, z=z}) + end + end + end + end + return outlist +end + +
\ No newline at end of file diff --git a/castle_gates/depends.txt b/castle_gates/depends.txt new file mode 100644 index 0000000..acb8d9e --- /dev/null +++ b/castle_gates/depends.txt @@ -0,0 +1,6 @@ +default +castle_masonry? +doors? +xpanes? +intllib? +doc?
\ No newline at end of file diff --git a/castle_gates/description.txt b/castle_gates/description.txt new file mode 100644 index 0000000..2399226 --- /dev/null +++ b/castle_gates/description.txt @@ -0,0 +1 @@ +This is a mod all about creating castles and castle dungeons. Many of the nodes are used for the outer-walls or dungeons. diff --git a/castle_gates/doc.lua b/castle_gates/doc.lua new file mode 100644 index 0000000..ac868e7 --- /dev/null +++ b/castle_gates/doc.lua @@ -0,0 +1,52 @@ +castle_gates.doc = {} + +if not minetest.get_modpath("doc") then + return +end + +-- internationalization boilerplate +local MP = minetest.get_modpath(minetest.get_current_modname()) +local S, NS = dofile(MP.."/intllib.lua") + +castle_gates.doc.portcullis_bars_longdesc = S("Heavy wooden bars designed to prevent entry even to siege equipment.") +castle_gates.doc.portcullis_bars_usagehelp = S("Place these bars in a structure together and they will slide as a unified gate when clicked on.") + +castle_gates.doc.portcullis_bars_bottom_longdesc = S("The bottom edge of a portcullis gate, with knobs to lock securely into the floor.") +castle_gates.doc.portcullis_bars_bottom_usagehelp = S("This block can be used to define the edge of a portcullius that meets up with another gate, should you have an arrangement like that. Otherwise it's just decorative.") + +castle_gates.doc.gate_panel_longdesc = S("A basic gate panel.") +castle_gates.doc.gate_panel_usagehelp = S("This gate segment will move in unison with adjoining gate segments when right-clicked.") + +castle_gates.doc.gate_edge_longdesc = S("A gate panel with a defined edge.") +castle_gates.doc.gate_edge_usagehelp = S("The darkened edge of this panel marks the edge of the gate it's a part of. You can use these when building double doors to ensure the two parts swing separately, for example. Note that edges aren't strictly necessary for gates that stand alone.") + +castle_gates.doc.gate_edge_handle_longdesc = S("A gate edge with a handle.") +castle_gates.doc.gate_edge_handle_usagehelp = S("The handle is basically decorative, a door this size can be swung by clicking anywhere on it. But the darkened edge of this panel is useful for defining the edge of a gate when it abuts a partner to the side.") + +castle_gates.doc.gate_hinge_longdesc = S("A hinged gate segment that allows a gate to swing.") +castle_gates.doc.gate_hinge_usagehelp = S("If you have more than one hinge in your gate, make sure the hinges line up correctly otherwise the gate will not be able to swing. The hinge is the protruding block along the edge of the gate panel.") + +castle_gates.doc.gate_slot_longdesc = S("A block with a slot to allow an adjacent sliding gate through.") +castle_gates.doc.gate_slot_usagehelp = S("This block is designed to extend into a neighboring node that a sliding gate passes through, to provide a tight seal for the gate to move through without allowing anything else to squeeze in.") + +castle_gates.doc.gate_slot_reverse_longdesc = S("A block that extends into an adjacent node to provide a tight seal for a large gate.") +castle_gates.doc.gate_slot_reverse_usagehelp = S("Two nodes cannot occupy the same space, but this block extends into a neighboring node's space to allow for gates to form a tight seal. It can be used with sliding gates or swinging gates.") + +doc.add_category("castle_gates", +{ + name = S("Gates"), + description = S("Gates are large multi-node constructions that swing on hinges or slide out of the way when triggered."), + build_formspec = doc.entry_builders.text_and_gallery, +}) + +doc.add_entry("castle_gates", "construction", { + name = S("Gate construction"), + data = { text = +S("Gates are multi-node constructions, usually (though not always) consisting of multiple node types that fit together into a unified whole. The orientation of gate nodes is significant, so a screwdriver will be a helpful tool when constructing gates." +.."\n\n".. +"A gate's extent is determined by a \"flood fill\" operation. When you trigger a gate block, all compatible neighboring blocks will be considered part of the same structure and will move in unison. Only gate blocks that are aligned with each other will be considered part of the same gate. If you wish to build adjoining gates (for example, a large pair of double doors that meet in the center) you'll need to make use of gate edge blocks to prevent it all from being considered one big door. Note that if your gate does not abut any other gates you don't actually need to define its edges this way - you don't have to use edge blocks in this case." +.."\n\n".. +"If a gate has no hinge nodes it will be considered a sliding gate. When triggered, the gate code will search for a direction that the gate can slide in and will move it in that direction at a rate of one block-length per second. Once it reaches an obstruction it will stop, and when triggered again it will try sliding in the opposite direction." +.."\n\n".. +"If a gate has hinge nodes then triggering it will cause the gate to try swinging around the hinge. If the gate has multiple hinges and they don't line up properly the gate will be unable to move. Note that the gate can only exist in 90-degree increments of orientation, but the gate still looks for obstructions in the region it is swinging through and will not swing if there's something in the way.") +}})
\ No newline at end of file diff --git a/castle_gates/doors.lua b/castle_gates/doors.lua new file mode 100644 index 0000000..58e3e4f --- /dev/null +++ b/castle_gates/doors.lua @@ -0,0 +1,62 @@ +-- internationalization boilerplate +local MP = minetest.get_modpath(minetest.get_current_modname()) +local S, NS = dofile(MP.."/intllib.lua") + +if minetest.get_modpath("doors") then + doors.register("castle_gates:oak_door", { + tiles = {{ name = "castle_door_oak.png", backface_culling = true }}, + description = S("Oak Door"), + inventory_image = "castle_oak_door_inv.png", + protected = true, + groups = { choppy = 2, door = 1 }, + sounds = default.node_sound_wood_defaults(), + recipe = { + {"default:tree", "default:tree"}, + {"default:tree", "default:tree"}, + {"default:tree", "default:tree"}, + } + }) + + doors.register("castle_gates:jail_door", { + tiles = {{ name = "castle_door_jail.png", backface_culling = true }}, + description = S("Jail Door"), + inventory_image = "castle_jail_door_inv.png", + protected = true, + groups = { cracky = 2, door = 1, flow_through = 1}, + sound_open = "doors_steel_door_open", + sound_close = "doors_steel_door_close", + recipe = { + {"castle_gates:jailbars", "castle_gates:jailbars"}, + {"castle_gates:jailbars", "castle_gates:jailbars"}, + {"castle_gates:jailbars", "castle_gates:jailbars"}, + } + }) + + minetest.register_alias("castle:oak_door_a", "castle_gates:oak_door_a") + minetest.register_alias("castle:oak_door_b", "castle_gates:oak_door_b") + minetest.register_alias("castle:jail_door_a", "castle_gates:jail_door_a") + minetest.register_alias("castle:jail_door_b", "castle_gates:jail_door_b") +end + +if minetest.get_modpath("xpanes") then + xpanes.register_pane("jailbars", { + description = S("Jail Bars"), + tiles = {"castle_jailbars.png"}, + drawtype = "airlike", + paramtype = "light", + textures = {"castle_jailbars.png", "castle_jailbars.png", "xpanes_space.png"}, + inventory_image = "castle_jailbars.png", + wield_image = "castle_jailbars.png", + sounds = default.node_sound_metal_defaults(), + groups = {cracky=1, pane=1, flow_through=1}, + recipe = { + {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}, + {"default:steel_ingot", "", "default:steel_ingot"}, + {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}}, + }) +end + +for i = 1, 15 do + minetest.register_alias("castle:jailbars_"..i, "xpanes:jailbars_"..i) +end +minetest.register_alias("castle:jailbars", "xpanes:jailbars") diff --git a/castle_gates/gate_functions.lua b/castle_gates/gate_functions.lua new file mode 100644 index 0000000..4a3c7f7 --- /dev/null +++ b/castle_gates/gate_functions.lua @@ -0,0 +1,389 @@ +local MP = minetest.get_modpath(minetest.get_current_modname()) +dofile(MP.."/class_pointset.lua") + +-- Given a facedir, returns a set of all the corresponding directions +local get_dirs = function(facedir) + local dirs = {} + local top = {[0]={x=0, y=1, z=0}, + {x=0, y=0, z=1}, + {x=0, y=0, z=-1}, + {x=1, y=0, z=0}, + {x=-1, y=0, z=0}, + {x=0, y=-1, z=0}} + dirs.back = minetest.facedir_to_dir(facedir) + dirs.top = top[math.floor(facedir/4)] + dirs.right = { + x=dirs.top.y*dirs.back.z - dirs.back.y*dirs.top.z, + y=dirs.top.z*dirs.back.x - dirs.back.z*dirs.top.x, + z=dirs.top.x*dirs.back.y - dirs.back.x*dirs.top.y + } + dirs.front = vector.multiply(dirs.back, -1) + dirs.bottom = vector.multiply(dirs.top, -1) + dirs.left = vector.multiply(dirs.right, -1) + return dirs +end + +-- Returns the axis that dir points along +local dir_to_axis = function(dir) + if dir.x ~= 0 then + return "x" + elseif dir.y ~= 0 then + return "y" + else + return "z" + end +end + +-- Given a hinge definition, turns it into an axis and placement that can be used by the door rotation. +local interpret_hinge = function(hinge_def, pos, node_dirs) + local axis = dir_to_axis(node_dirs[hinge_def.axis]) + + local placement + if type(hinge_def.offset) == "string" then + placement = vector.add(pos, node_dirs[hinge_def.offset]) + elseif type(hinge_def.offset) == "table" then + placement = vector.new(0,0,0) + local divisor = 0 + for _, val in pairs(hinge_def.offset) do + placement = vector.add(placement, node_dirs[val]) + divisor = divisor + 1 + end + placement = vector.add(pos, vector.divide(placement, divisor)) + else + placement = pos + end + + return axis, placement +end + + +-------------------------------------------------------------------------- +-- Rotation (slightly more complex than sliding) + +local facedir_rotate = { + ['x'] = { + [-1] = {[0]=4, 5, 6, 7, 22, 23, 20, 21, 0, 1, 2, 3, 13, 14, 15, 12, 19, 16, 17, 18, 10, 11, 8, 9}, -- 270 degrees + [1] = {[0]=8, 9, 10, 11, 0, 1, 2, 3, 22, 23, 20, 21, 15, 12, 13, 14, 17, 18, 19, 16, 6, 7, 4, 5}, -- 90 degrees + }, + ['y'] = { + [-1] = {[0]=3, 0, 1, 2, 19, 16, 17, 18, 15, 12, 13, 14, 7, 4, 5, 6, 11, 8, 9, 10, 21, 22, 23, 20}, -- 270 degrees + [1] = {[0]=1, 2, 3, 0, 13, 14, 15, 12, 17, 18, 19, 16, 9, 10, 11, 8, 5, 6, 7, 4, 23, 20, 21, 22}, -- 90 degrees + }, + ['z'] = { + [-1] = {[0]=16, 17, 18, 19, 5, 6, 7, 4, 11, 8, 9, 10, 0, 1, 2, 3, 20, 21, 22, 23, 12, 13, 14, 15}, -- 270 degrees + [1] = {[0]=12, 13, 14, 15, 7, 4, 5, 6, 9, 10, 11, 8, 20, 21, 22, 23, 0, 1, 2, 3, 16, 17, 18, 19}, -- 90 degrees + } +} + --90 degrees CW about x-axis: (x, y, z) -> (x, -z, y) + --90 degrees CCW about x-axis: (x, y, z) -> (x, z, -y) + --90 degrees CW about y-axis: (x, y, z) -> (-z, y, x) + --90 degrees CCW about y-axis: (x, y, z) -> (z, y, -x) + --90 degrees CW about z-axis: (x, y, z) -> (y, -x, z) + --90 degrees CCW about z-axis: (x, y, z) -> (-y, x, z) +local rotate_pos = function(axis, direction, pos) + if axis == "x" then + if direction < 0 then + return {x= pos.x, y= -pos.z, z= pos.y} + else + return {x= pos.x, y= pos.z, z= -pos.y} + end + elseif axis == "y" then + if direction < 0 then + return {x= -pos.z, y= pos.y, z= pos.x} + else + return {x= pos.z, y= pos.y, z= -pos.x} + end + else + if direction < 0 then + return {x= -pos.y, y= pos.x, z= pos.z} + else + return {x= pos.y, y= -pos.x, z= pos.z} + end + end +end + +local rotate_pos_displaced = function(pos, origin, axis, direction) + -- position in space relative to origin + local newpos = vector.subtract(pos, origin) + newpos = rotate_pos(axis, direction, newpos) + -- Move back to original reference frame + return vector.add(newpos, origin) +end + +local get_buildable_to = function(pos) + return minetest.registered_nodes[minetest.get_node(pos).name].buildable_to +end + + +local get_door_layout = function(pos, facedir, player) + -- This method does a flood-fill looking for all nodes that meet the following criteria: + -- belongs to a "castle_gate" group + -- has the same "back" direction as the initial node + -- is accessible via up, down, left or right directions unless one of those directions goes through an edge that one of the two nodes has marked as a gate edge + local door = {} + + door.all = {} + door.contains_protected_node = false + door.directions = get_dirs(facedir) + door.previous_move = minetest.get_meta(pos):get_string("previous_move") + + -- temporary pointsets used while searching + local to_test = Pointset.create() + local tested = Pointset.create() + local can_slide_to = Pointset.create() + + local castle_gate_group_value -- this will be populated from the first gate node we encounter, which will be the one that was clicked on + + to_test:set_pos(pos, true) + + local test_pos, _ = to_test:pop() + while test_pos ~= nil do + tested:set_pos(test_pos, true) -- track nodes we've looked at + local test_node = minetest.get_node(test_pos) + + if test_node.name == "ignore" then + --array is next to unloaded nodes, too dangerous to do anything. Abort. + return nil + end + + if minetest.is_protected(test_pos, player:get_player_name()) and not minetest.check_player_privs(player, "protection_bypass") then + door.contains_protected_node = true + end + + local test_node_def = minetest.registered_nodes[test_node.name] + can_slide_to:set_pos(test_pos, test_node_def.buildable_to == true) + + if test_node_def.paramtype2 == "facedir" then + local test_node_dirs = get_dirs(test_node.param2) + local coplanar = vector.equals(test_node_dirs.back, door.directions.back) + + if castle_gate_group_value == nil and test_node_def.groups.castle_gate ~= nil then + castle_gate_group_value = test_node_def.groups.castle_gate -- read the group value from the first gate node encountered + end + + if coplanar and test_node_def.groups.castle_gate == castle_gate_group_value then + local entry = {["pos"] = test_pos, ["node"] = test_node} + table.insert(door.all, entry) + if test_node_def._gate_hinge ~= nil then + local axis, placement = interpret_hinge(test_node_def._gate_hinge, test_pos, test_node_dirs) + if door.hinge == nil then + door.hinge = {axis=axis, placement=placement} + elseif door.hinge.axis ~= axis then + return nil -- Misaligned hinge axes, door cannot rotate. + else + local axis_dir = {x=0, y=0, z=0} + axis_dir[axis] = 1 + local displacement = vector.normalize(vector.subtract(placement, door.hinge.placement)) + if not (vector.equals(displacement, axis_dir) or vector.equals(displacement, vector.multiply(axis_dir, -1))) then + return nil -- Misaligned hinge offset, door cannot rotate. + end + end + end + + can_slide_to:set_pos(test_pos, true) -- since this is part of the door, other parts of the door can slide into it + + local test_directions = {"top", "bottom", "left", "right"} + for _, dir in pairs(test_directions) do + local adjacent_pos = vector.add(test_pos, door.directions[dir]) + local adjacent_node = minetest.get_node(adjacent_pos) + local adjacent_def = minetest.registered_nodes[adjacent_node.name] + can_slide_to:set_pos(adjacent_pos, adjacent_def.buildable_to == true or adjacent_def.groups.castle_gate) + + if test_node_def._gate_edges == nil or not test_node_def._gate_edges[dir] then -- if we ourselves are an edge node, don't look in the direction we're an edge in + if tested:get_pos(adjacent_pos) == nil then -- don't look at nodes that have already been looked at + if adjacent_def.paramtype2 == "facedir" then -- all doors are facedir nodes so we can pre-screen some targets + + local edge_points_back_at_test_pos = false + -- Look at the adjacent node's definition. If it's got gate edges, check if they point back at us. + if adjacent_def._gate_edges ~= nil then + local adjacent_directions = get_dirs(adjacent_node.param2) + for dir, val in pairs(adjacent_def._gate_edges) do + if vector.equals(vector.add(adjacent_pos, adjacent_directions[dir]), test_pos) then + edge_points_back_at_test_pos = true + break + end + end + end + + if not edge_points_back_at_test_pos then + to_test:set_pos(adjacent_pos, true) + end + end + end + end + end + end + end + + test_pos, _ = to_test:pop() + end + + if door.hinge == nil then + --sliding door, evaluate which directions it can go + door.can_slide = {top=true, bottom=true, left=true, right=true} + for _,door_node in pairs(door.all) do + door.can_slide.top = door.can_slide.top and can_slide_to:get_pos(vector.add(door_node.pos, door.directions.top)) + door.can_slide.bottom = door.can_slide.bottom and can_slide_to:get_pos(vector.add(door_node.pos, door.directions.bottom)) + door.can_slide.left = door.can_slide.left and can_slide_to:get_pos(vector.add(door_node.pos, door.directions.left)) + door.can_slide.right = door.can_slide.right and can_slide_to:get_pos(vector.add(door_node.pos, door.directions.right)) + end + else + --rotating door, evaluate which direction it can go. Slightly more complicated. + local origin = door.hinge.placement + local axis = door.hinge.axis + local backfront = dir_to_axis(door.directions.back) + local leftright = dir_to_axis(door.directions.right) + + door.swings = {} + + for _, direction in pairs({-1, 1}) do + door.swings[direction] = true + for _, door_node in pairs(door.all) do + origin[axis] = door_node.pos[axis] + if not vector.equals(door_node.pos, origin) then -- There's no obstruction if the node is literally located along the rotation axis + local newpos = rotate_pos_displaced(door_node.pos, origin, axis, direction) + local newnode = minetest.get_node(newpos) + local newdef = minetest.registered_nodes[newnode.name] + if not newdef.buildable_to then -- check if the destination node is free. + door.swings[direction] = false + break + end + + local swing_corner = {} -- the corner of the square "arc" that a Minetest gate swings through + local scan_dir + swing_corner[axis] = door_node.pos[axis] + swing_corner[backfront] = newpos[backfront] + swing_corner[leftright] = door_node.pos[leftright] + if not (vector.equals(newpos, swing_corner) or vector.equals(door_node.pos, swing_corner)) then -- we're right next to the hinge, no need for further testing + scan_dir = vector.direction(newpos, swing_corner) -- get the direction from the new door position toward the swing corner + repeat + newpos = vector.add(newpos, scan_dir) -- we start with newpos on the destination node, which has already been tested. + if not get_buildable_to(newpos) then + door.swings[direction] = false + end + until vector.equals(newpos, swing_corner) or door.swings[direction] == false + + if not (vector.equals(newpos, door_node.pos) or door.swings[direction] == false) then + scan_dir = vector.direction(newpos, door_node.pos) + newpos = vector.add(newpos, scan_dir) -- the first step here is a freebie since we've already checked swing_corner + while not (vector.equals(newpos, door_node.pos) or door.swings[direction] == false) do + if not get_buildable_to(newpos) then + door.swings[direction] = false + end + newpos = vector.add(newpos, scan_dir) + end + end + end + end + + if door.swings[direction] == false then + break + end + + end + end + end + return door +end + + +local slide_gate = function(door, direction) + for _, door_node in pairs(door.all) do + door_node.pos = vector.add(door_node.pos, door.directions[direction]) + end + door.previous_move = direction +end + +local rotate_door = function (door, direction) + if not door.swings[direction] then + return false + end + + local origin = door.hinge.placement + local axis = door.hinge.axis + + for _, door_node in pairs(door.all) do + door_node.pos = rotate_pos_displaced(door_node.pos, origin, axis, direction) + door_node.node.param2 = facedir_rotate[axis][direction][door_node.node.param2] + end + return true +end + + +---------------------------------------------------------------------------------------------------- +-- When creating new gate pieces use this as the "on_rightclick" method of their node definitions +-- if you want the player to be able to trigger the gate by clicking on that particular node. +-- If you just want the node to move with the gate and not trigger it this isn't necessary, +-- only the "castle_gate" group is needed for that. + +castle_gates.trigger_gate = function(pos, node, player) + local door = get_door_layout(pos, node.param2, player) + + if door ~= nil then + for _, door_node in pairs(door.all) do + minetest.set_node(door_node.pos, {name="air"}) + end + + local door_moved = false + if door.can_slide ~= nil then -- this is a sliding door + if door.previous_move == "top" and door.can_slide.top then + slide_gate(door, "top") + door_moved = true + elseif door.previous_move == "bottom" and door.can_slide.bottom then + slide_gate(door, "bottom") + door_moved = true + elseif door.previous_move == "left" and door.can_slide.left then + slide_gate(door, "left") + door_moved = true + elseif door.previous_move == "right" and door.can_slide.right then + slide_gate(door, "right") + door_moved = true + end + + if not door_moved then -- reverse door's direction for next time + if door.previous_move == "top" and door.can_slide.bottom then + door.previous_move = "bottom" + elseif door.previous_move == "bottom" and door.can_slide.top then + door.previous_move = "top" + elseif door.previous_move == "left" and door.can_slide.right then + door.previous_move = "right" + elseif door.previous_move == "right" and door.can_slide.left then + door.previous_move = "left" + else + -- find any open direction + for slide_dir, enabled in pairs(door.can_slide) do + if enabled then + door.previous_move = slide_dir + break + end + end + end + end + elseif door.hinge ~= nil then -- this is a hinged door + if door.previous_move == "deosil" then + door_moved = rotate_door(door, 1) + elseif door.previous_move == "widdershins" then + door_moved = rotate_door(door, -1) + end + + if not door_moved then + if door.previous_move == "deosil" then + door.previous_move = "widdershins" + else + door.previous_move = "deosil" + end + end + end + + for _, door_node in pairs(door.all) do + minetest.set_node(door_node.pos, door_node.node) + minetest.get_meta(door_node.pos):set_string("previous_move", door.previous_move) + end + + if door_moved then + minetest.after(1, function() + castle_gates.trigger_gate(door.all[1].pos, door.all[1].node, player) + end) + end + end +end
\ No newline at end of file diff --git a/castle_gates/gate_slots.lua b/castle_gates/gate_slots.lua new file mode 100644 index 0000000..8f3c095 --- /dev/null +++ b/castle_gates/gate_slots.lua @@ -0,0 +1,138 @@ +-- internationalization boilerplate +local MP = minetest.get_modpath(minetest.get_current_modname()) +local S, NS = dofile(MP.."/intllib.lua") + +-- copied from castle_masonry in case that mod is not loaded +local get_material_properties = function(material) + local composition_def + local burn_time + if material.composition_material ~= nil then + composition_def = minetest.registered_nodes[material.composition_material] + burn_time = minetest.get_craft_result({method="fuel", width=1, items={ItemStack(material.composition_material)}}).time + else + composition_def = minetest.registered_nodes[material.craft_material] + burn_time = minetest.get_craft_result({method="fuel", width=1, items={ItemStack(material.craft_materia)}}).time + end + + local tiles = material.tile + if tiles == nil then + tiles = composition_def.tile + elseif type(tiles) == "string" then + tiles = {tiles} + end + + local desc = material.desc + if desc == nil then + desc = composition_def.description + end + + return composition_def, burn_time, tiles, desc +end + +local materials +if minetest.get_modpath("castle_masonry") then + materials = castle_masonry.materials +else + materials = {{name="stonebrick", desc=S("Stonebrick"), tile="default_stone_brick.png", craft_material="default:stonebrick"}} +end + +castle_gates.register_gate_slot = function(material) + local composition_def, burn_time, tile, desc = get_material_properties(material) + local mod_name = minetest.get_current_modname() + + minetest.register_node(mod_name..":"..material.name.."_gate_slot", { + drawtype = "nodebox", + description = S("@1 Gate Slot", desc), + _doc_items_longdesc = castle_gates.doc.gate_slot_longdesc, + _doc_items_usagehelp = castle_gates.doc.gate_slot_usagehelp, + tiles = tile, + paramtype = "light", + paramtype2 = "facedir", + groups = composition_def.groups, + sounds = composition_def.sounds, + + node_box = { + type = "fixed", + fixed = { + {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, -- body + {-0.5, -0.5, -0.75, 0.5, 0.5, -1.5}, -- bracket + } + }, + + collision_box = { + type = "fixed", + fixed = {-0.5, -0.5, -0.5, 0.5, 0.5, 1.5}, -- body + }, + }) + + minetest.register_node(mod_name..":"..material.name.."_gate_slot_reverse", { + drawtype = "nodebox", + description = S("@1 Gate Slot Reverse", desc), + _doc_items_longdesc = castle_gates.doc.gate_slot_reverse_longdesc, + _doc_items_usagehelp = castle_gates.doc.gate_slot_reverse_usagehelp, + tiles = tile, + paramtype = "light", + paramtype2 = "facedir", + groups = composition_def.groups, + sounds = composition_def.sounds, + + node_box = { + type = "fixed", + fixed = { + {-0.5, -0.5, -1.25, 0.5, 0.5, 0.5}, -- body + } + }, + + collision_box = { + type = "fixed", + fixed = {-0.5, -0.5, -1.25, 0.5, 0.5, 0.5}, -- body + }, + }) + + + minetest.register_craft({ + output = mod_name..":"..material.name.."_portcullis_slot 3", + recipe = { + {material.craft_material,"",material.craft_material}, + {material.craft_material,"",material.craft_material}, + {material.craft_material,"",material.craft_material}, + }, + }) + + minetest.register_craft({ + output = mod_name..":"..material.name.."_portcullis_slot", + type = "shapeless", + recipe = {mod_name..":"..material.name.."_portcullis_slot_reverse"}, + }) + minetest.register_craft({ + output = mod_name..":"..material.name.."_portcullis_slot_reverse", + type = "shapeless", + recipe = {mod_name..":"..material.name.."_portcullis_slot"}, + }) + + if burn_time > 0 then + minetest.register_craft({ + type = "fuel", + recipe = mod_name..":"..material.name.."_portcullis_slot", + burntime = burn_time * 2, + }) + minetest.register_craft({ + type = "fuel", + recipe = mod_name..":"..material.name.."_portcullis_slot_reverse", + burntime = burn_time * 2, + }) + end +end + +castle_gates.register_gate_slot_alias = function(old_mod_name, old_material_name, new_mod_name, new_material_name) + minetest.register_alias(old_mod_name..":"..old_material_name.."_gate_slot", new_mod_name..":"..new_material_name.."_gate_slot") + minetest.register_alias(old_mod_name..":"..old_material_name.."_gate_slot_reverse", new_mod_name..":"..new_material_name.."_gate_slot_reverse") +end +castle_gates.register_gate_slot_alias_force = function(old_mod_name, old_material_name, new_mod_name, new_material_name) + minetest.register_alias_force(old_mod_name..":"..old_material_name.."_gate_slot", new_mod_name..":"..new_material_name.."_gate_slot") + minetest.register_alias_force(old_mod_name..":"..old_material_name.."_gate_slot_reverse", new_mod_name..":"..new_material_name.."_gate_slot_reverse") +end + +for _, material in pairs(materials) do + castle_gates.register_gate_slot(material) +end diff --git a/castle_gates/gates.lua b/castle_gates/gates.lua new file mode 100644 index 0000000..e7195ef --- /dev/null +++ b/castle_gates/gates.lua @@ -0,0 +1,243 @@ +-- internationalization boilerplate +local MP = minetest.get_modpath(minetest.get_current_modname()) +local S, NS = dofile(MP.."/intllib.lua") + +minetest.register_node("castle_gates:portcullis_bars", { + drawtype = "nodebox", + description = S("Portcullis Bars"), + _doc_items_longdesc = castle_gates.doc.portcullis_bars_longdesc, + _doc_items_usagehelp = castle_gates.doc.portcullis_bars_usagehelp, + groups = {castle_gate = 1, choppy = 1, flow_through = 1}, + tiles = { + "castle_steel.png^(default_wood.png^[transformR90^[mask:castle_portcullis_mask.png)", + "castle_steel.png^(default_wood.png^[transformR90^[mask:castle_portcullis_mask.png)", + "default_wood.png^[transformR90", + "default_wood.png^[transformR90", + "castle_steel.png^(default_wood.png^[transformR90^[mask:castle_portcullis_mask.png)", + "castle_steel.png^(default_wood.png^[transformR90^[mask:castle_portcullis_mask.png)", + }, + sounds = default.node_sound_wood_defaults(), + paramtype = "light", + paramtype2 = "facedir", + node_box = { + type = "fixed", + fixed = { + {-0.125, -0.5, -0.5, 0.125, 0.5, -0.25}, -- middle bar + {-0.5, -0.5, -0.5, -0.375, 0.5, -0.25}, -- side bar + {0.375, -0.5, -0.5, 0.5, 0.5, -0.25}, -- side bar + {-0.375, 0.1875, -0.4375, 0.375, 0.3125, -0.3125}, -- crosspiece + {-0.375, -0.3125, -0.4375, 0.375, -0.1875, -0.3125}, -- crosspiece + } + }, + on_rightclick = castle_gates.trigger_gate, +}) + +minetest.register_node("castle_gates:portcullis_bars_bottom", { + drawtype = "nodebox", + description = S("Portcullis Bottom"), + _doc_items_longdesc = castle_gates.doc.portcullis_bars_bottom_longdesc, + _doc_items_usagehelp = castle_gates.doc.portcullis_bars_bottom_usagehelp, + groups = {castle_gate = 1, choppy = 1, flow_through = 1}, + tiles = { + "castle_steel.png^(default_wood.png^[transformR90^[mask:castle_portcullis_mask.png)", + "castle_steel.png^(default_wood.png^[transformR90^[mask:castle_portcullis_mask.png)", + "default_wood.png^[transformR90", + "default_wood.png^[transformR90", + "castle_steel.png^(default_wood.png^[transformR90^[mask:castle_portcullis_mask.png)", + "castle_steel.png^(default_wood.png^[transformR90^[mask:castle_portcullis_mask.png)", + }, + sounds = default.node_sound_wood_defaults(), + paramtype = "light", + paramtype2 = "facedir", + node_box = { + type = "fixed", + fixed = { + {-0.125, -0.5, -0.5, 0.125, 0.5, -0.25}, -- middle bar + {-0.5, -0.5, -0.5, -0.375, 0.5, -0.25}, -- side bar + {0.375, -0.5, -0.5, 0.5, 0.5, -0.25}, -- side bar + {-0.375, 0.1875, -0.4375, 0.375, 0.3125, -0.3125}, -- crosspiece + {-0.375, -0.3125, -0.4375, 0.375, -0.1875, -0.3125}, -- crosspiece + {-0.0625, -0.5, -0.4375, 0.0625, -0.625, -0.3125}, -- peg + {0.4375, -0.5, -0.4375, 0.5, -0.625, -0.3125}, -- peg + {-0.5, -0.5, -0.4375, -0.4375, -0.625, -0.3125}, -- peg + } + }, + _gate_edges = {bottom=true}, + on_rightclick = castle_gates.trigger_gate, +}) + +minetest.register_craft({ + output = "castle_gates:portcullis_bars 3", + recipe = { + {"group:wood","default:steel_ingot","group:wood" }, + {"group:wood","default:steel_ingot","group:wood" }, + {"group:wood","default:steel_ingot","group:wood" }, + }, +}) + +minetest.register_craft({ + output = "castle_gates:portcullis_bars", + recipe = { + {"castle_gates:portcullis_bars_bottom"} + }, +}) + +minetest.register_craft({ + output = "castle_gates:portcullis_bars_bottom", + recipe = { + {"castle_gates:portcullis_bars"} + }, +}) + +-------------------------------------------------------------------------------------------------------------- + +minetest.register_craft({ + output = "castle_gates:gate_panel 8", + recipe = { + {"stairs:slab_wood","stairs:slab_wood", ""}, + {"stairs:slab_wood","stairs:slab_wood", ""}, + }, +}) + +minetest.register_node("castle_gates:gate_panel", { + drawtype = "nodebox", + description = S("Gate Door"), + _doc_items_longdesc = castle_gates.doc.gate_panel_longdesc, + _doc_items_usagehelp = castle_gates.doc.gate_panel_usagehelp, + groups = {choppy = 1, castle_gate = 1}, + tiles = { + "default_wood.png^[transformR90", + "default_wood.png^[transformR90", + "default_wood.png^[transformR90", + "default_wood.png^[transformR90", + "default_wood.png^[transformR90", + "default_wood.png^[transformR90", + }, + sounds = default.node_sound_wood_defaults(), + paramtype = "light", + paramtype2 = "facedir", + node_box = { + type = "fixed", + fixed = { + {-0.5, -0.5, -0.5, 0.5, 0.5, -0.25}, + } + }, + on_rightclick = castle_gates.trigger_gate, +}) + +minetest.register_craft({ + output = "castle_gates:gate_edge", + type = "shapeless", + recipe = {"castle_gates:gate_panel"}, +}) + +minetest.register_node("castle_gates:gate_edge", { + drawtype = "nodebox", + description = S("Gate Door Edge"), + _doc_items_longdesc = castle_gates.doc.gate_edge_longdesc, + _doc_items_usagehelp = castle_gates.doc.gate_edge_usagehelp, + groups = {choppy = 1, castle_gate = 1}, + tiles = { + "default_wood.png^[transformR90", + "default_wood.png^[transformR90", + "default_wood.png^[transformR90", + "default_wood.png^[transformR90", + "default_wood.png^[transformR90^(default_coal_block.png^[mask:castle_door_edge_mask.png^[transformFX)", + "default_wood.png^[transformR90^(default_coal_block.png^[mask:castle_door_edge_mask.png)", + }, + sounds = default.node_sound_wood_defaults(), + paramtype = "light", + paramtype2 = "facedir", + node_box = { + type = "fixed", + fixed = { + {-0.5, -0.5, -0.5, 0.5, 0.5, -0.25}, + } + }, + _gate_edges = {right=true}, + on_rightclick = castle_gates.trigger_gate, +}) + +minetest.register_craft({ + output = "castle_gates:gate_edge_handle", + type = "shapeless", + recipe = {"castle_gates:gate_edge"}, +}) + +minetest.register_craft({ + output = "castle_gates:gate_panel", + type = "shapeless", + recipe = {"castle_gates:gate_edge_handle"}, +}) + +minetest.register_node("castle_gates:gate_edge_handle", { + drawtype = "nodebox", + description = S("Gate Door With Handle"), + _doc_items_longdesc = castle_gates.doc.gate_edge_handle_longdesc, + _doc_items_usagehelp = castle_gates.doc.gate_edge_handle_usagehelp, + groups = {choppy = 1, castle_gate = 1}, + tiles = { + "castle_steel.png^(default_wood.png^[mask:castle_door_side_mask.png^[transformR90)", + "castle_steel.png^(default_wood.png^[mask:castle_door_side_mask.png^[transformR270)", + "castle_steel.png^(default_wood.png^[transformR90^[mask:castle_door_side_mask.png)", + "castle_steel.png^(default_wood.png^[transformR90^[mask:(castle_door_side_mask.png^[transformFX))", + "default_wood.png^[transformR90^(default_coal_block.png^[mask:castle_door_edge_mask.png^[transformFX)^(castle_steel.png^[mask:castle_door_handle_mask.png^[transformFX)", + "default_wood.png^[transformR90^(default_coal_block.png^[mask:castle_door_edge_mask.png)^(castle_steel.png^[mask:castle_door_handle_mask.png)", + }, + sounds = default.node_sound_wood_defaults(), + paramtype = "light", + paramtype2 = "facedir", + node_box = { + type = "fixed", + fixed = { + {-0.5, -0.5, -0.5, 0.5, 0.5, -0.25}, + {4/16, -4/16, -2/16, 6/16, 4/16, -3/16}, + {4/16, -4/16, -9/16, 6/16, 4/16, -10/16}, + {4/16, -4/16, -9/16, 6/16, -3/16, -3/16}, + {4/16, 4/16, -9/16, 6/16, 3/16, -3/16}, + } + }, + _gate_edges = {right=true}, + on_rightclick = castle_gates.trigger_gate, +}) + + +------------------------------------------------------------------------------ + +minetest.register_craft({ + output = "castle_gates:gate_hinge 3", + recipe = { + {"", "castle_gates:gate_panel", ""}, + {"default:steel_ingot", "castle_gates:gate_panel", ""}, + {"", "castle_gates:gate_panel", ""} + }, +}) + +minetest.register_node("castle_gates:gate_hinge", { + drawtype = "nodebox", + description = S("Gate Door With Hinge"), + _doc_items_longdesc = castle_gates.doc.gate_hinge_longdesc, + _doc_items_usagehelp = castle_gates.doc.gate_hinge_usagehelp, + groups = {choppy = 1, castle_gate = 1}, + tiles = { + "default_wood.png^[transformR90", + }, + sounds = default.node_sound_wood_defaults(), + paramtype = "light", + paramtype2 = "facedir", + + node_box = { + type = "fixed", + fixed = { + {-0.5, -0.5, -0.5, 0.5, 0.5, -0.25}, + {-10/16, -4/16, -10/16, -6/16, 4/16, -6/16}, + } + }, + collision_box = { + type = "fixed", + fixed = {-0.5, -0.5, -0.5, 0.5, 0.5, -0.25}, + }, + + _gate_hinge = {axis="top", offset={"front","left"}}, + on_rightclick = castle_gates.trigger_gate, +}) diff --git a/castle_gates/init.lua b/castle_gates/init.lua new file mode 100644 index 0000000..3292cef --- /dev/null +++ b/castle_gates/init.lua @@ -0,0 +1,8 @@ +castle_gates = {} + +local modpath = minetest.get_modpath(minetest.get_current_modname()) +dofile(modpath.."/doc.lua") +dofile(modpath.."/gate_functions.lua") +dofile(modpath.."/gate_slots.lua") +dofile(modpath.."/gates.lua") +dofile(modpath.."/doors.lua") diff --git a/castle_gates/intllib.lua b/castle_gates/intllib.lua new file mode 100644 index 0000000..6669d72 --- /dev/null +++ b/castle_gates/intllib.lua @@ -0,0 +1,45 @@ + +-- Fallback functions for when `intllib` is not installed. +-- Code released under Unlicense <http://unlicense.org>. + +-- Get the latest version of this file at: +-- https://raw.githubusercontent.com/minetest-mods/intllib/master/lib/intllib.lua + +local function format(str, ...) + local args = { ... } + local function repl(escape, open, num, close) + if escape == "" then + local replacement = tostring(args[tonumber(num)]) + if open == "" then + replacement = replacement..close + end + return replacement + else + return "@"..open..num..close + end + end + return (str:gsub("(@?)@(%(?)(%d+)(%)?)", repl)) +end + +local gettext, ngettext +if minetest.get_modpath("intllib") then + if intllib.make_gettext_pair then + -- New method using gettext. + gettext, ngettext = intllib.make_gettext_pair() + else + -- Old method using text files. + gettext = intllib.Getter() + end +end + +-- Fill in missing functions. + +gettext = gettext or function(msgid, ...) + return format(msgid, ...) +end + +ngettext = ngettext or function(msgid, msgid_plural, n, ...) + return format(n==1 and msgid or msgid_plural, ...) +end + +return gettext, ngettext diff --git a/castle_gates/locale/template.pot b/castle_gates/locale/template.pot new file mode 100644 index 0000000..2122c17 --- /dev/null +++ b/castle_gates/locale/template.pot @@ -0,0 +1,202 @@ +# SOME DESCRIPTIVE TITLE. +# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER +# This file is distributed under the same license as the PACKAGE package. +# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR. +# +#, fuzzy +msgid "" +msgstr "" +"Project-Id-Version: PACKAGE VERSION\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2017-03-01 23:41-0700\n" +"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" +"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n" +"Language-Team: LANGUAGE <LL@li.org>\n" +"Language: \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=CHARSET\n" +"Content-Transfer-Encoding: 8bit\n" + +#: doc.lua:11 +msgid "Heavy wooden bars designed to prevent entry even to siege equipment." +msgstr "" + +#: doc.lua:12 +msgid "" +"Place these bars in a structure together and they will slide as a unified " +"gate when clicked on." +msgstr "" + +#: doc.lua:14 +msgid "" +"The bottom edge of a portcullis gate, with knobs to lock securely into the " +"floor." +msgstr "" + +#: doc.lua:15 +msgid "" +"This block can be used to define the edge of a portcullius that meets up " +"with another gate, should you have an arrangement like that. Otherwise it's " +"just decorative." +msgstr "" + +#: doc.lua:17 +msgid "A basic gate panel." +msgstr "" + +#: doc.lua:18 +msgid "" +"This gate segment will move in unison with adjoining gate segments when " +"right-clicked." +msgstr "" + +#: doc.lua:20 +msgid "A gate panel with a defined edge." +msgstr "" + +#: doc.lua:21 +msgid "" +"The darkened edge of this panel marks the edge of the gate it's a part of. " +"You can use these when building double doors to ensure the two parts swing " +"separately, for example. Note that edges aren't strictly necessary for gates " +"that stand alone." +msgstr "" + +#: doc.lua:23 +msgid "A gate edge with a handle." +msgstr "" + +#: doc.lua:24 +msgid "" +"The handle is basically decorative, a door this size can be swung by " +"clicking anywhere on it. But the darkened edge of this panel is useful for " +"defining the edge of a gate when it abuts a partner to the side." +msgstr "" + +#: doc.lua:26 +msgid "A hinged gate segment that allows a gate to swing." +msgstr "" + +#: doc.lua:27 +msgid "" +"If you have more than one hinge in your gate, make sure the hinges line up " +"correctly otherwise the gate will not be able to swing. The hinge is the " +"protruding block along the edge of the gate panel." +msgstr "" + +#: doc.lua:29 +msgid "A block with a slot to allow an adjacent sliding gate through." +msgstr "" + +#: doc.lua:30 +msgid "" +"This block is designed to extend into a neighboring node that a sliding gate " +"passes through, to provide a tight seal for the gate to move through without " +"allowing anything else to squeeze in." +msgstr "" + +#: doc.lua:32 +msgid "" +"A block that extends into an adjacent node to provide a tight seal for a " +"large gate." +msgstr "" + +#: doc.lua:33 +msgid "" +"Two nodes cannot occupy the same space, but this block extends into a " +"neighboring node's space to allow for gates to form a tight seal. It can be " +"used with sliding gates or swinging gates." +msgstr "" + +#: doc.lua:37 +msgid "Gates" +msgstr "" + +#: doc.lua:38 +msgid "" +"Gates are large multi-node constructions that swing on hinges or slide out " +"of the way when triggered." +msgstr "" + +#: doc.lua:43 +msgid "Gate construction" +msgstr "" + +#: doc.lua:45 +msgid "" +"Gates are multi-node constructions, usually (though not always) consisting " +"of multiple node types that fit together into a unified whole. The " +"orientation of gate nodes is significant, so a screwdriver will be a helpful " +"tool when constructing gates.\n" +"\n" +"A gate's extent is determined by a \"flood fill\" operation. When you " +"trigger a gate block, all compatible neighboring blocks will be considered " +"part of the same structure and will move in unison. Only gate blocks that " +"are aligned with each other will be considered part of the same gate. If you " +"wish to build adjoining gates (for example, a large pair of double doors " +"that meet in the center) you'll need to make use of gate edge blocks to " +"prevent it all from being considered one big door. Note that if your gate " +"does not abut any other gates you don't actually need to define its edges " +"this way - you don't have to use edge blocks in this case.\n" +"\n" +"If a gate has no hinge nodes it will be considered a sliding gate. When " +"triggered, the gate code will search for a direction that the gate can slide " +"in and will move it in that direction at a rate of one block-length per " +"second. Once it reaches an obstruction it will stop, and when triggered " +"again it will try sliding in the opposite direction.\n" +"\n" +"If a gate has hinge nodes then triggering it will cause the gate to try " +"swinging around the hinge. If the gate has multiple hinges and they don't " +"line up properly the gate will be unable to move. Note that the gate can " +"only exist in 90-degree increments of orientation, but the gate still looks " +"for obstructions in the region it is swinging through and will not swing if " +"there's something in the way." +msgstr "" + +#: doors.lua:8 +msgid "Oak Door" +msgstr "" + +#: doors.lua:22 +msgid "Jail Door" +msgstr "" + +#: doors.lua:43 +msgid "Jail Bars" +msgstr "" + +#: gate_slots.lua:36 +msgid "Stonebrick" +msgstr "" + +#: gate_slots.lua:45 +msgid "@1 Gate Slot" +msgstr "" + +#: gate_slots.lua:70 +msgid "@1 Gate Slot Reverse" +msgstr "" + +#: gates.lua:7 +msgid "Portcullis Bars" +msgstr "" + +#: gates.lua:37 +msgid "Portcullis Bottom" +msgstr "" + +#: gates.lua:104 +msgid "Gate Door" +msgstr "" + +#: gates.lua:136 +msgid "Gate Door Edge" +msgstr "" + +#: gates.lua:175 +msgid "Gate Door With Handle" +msgstr "" + +#: gates.lua:218 +msgid "Gate Door With Hinge" +msgstr "" diff --git a/castle_gates/mod.conf b/castle_gates/mod.conf new file mode 100644 index 0000000..1ad7f80 --- /dev/null +++ b/castle_gates/mod.conf @@ -0,0 +1 @@ +name = castle_gates diff --git a/castle_gates/screenshot.png b/castle_gates/screenshot.png Binary files differnew file mode 100644 index 0000000..54163c8 --- /dev/null +++ b/castle_gates/screenshot.png diff --git a/castle_gates/textures/LICENSE.txt b/castle_gates/textures/LICENSE.txt new file mode 100644 index 0000000..38224f3 --- /dev/null +++ b/castle_gates/textures/LICENSE.txt @@ -0,0 +1,11 @@ +16 px textures based on Castle mod +original textures by Philipner + +License Textures: Napiophelios - CC-BY-SA 3.0 + +-castle_door_jail.png +-castle_door_oak.png +-castle_jail_door_inv.png +-castle_jailbars.png +-castle_oak_door_inv.png +-castle_steel.png diff --git a/castle_gates/textures/castle_door_edge_mask.png b/castle_gates/textures/castle_door_edge_mask.png Binary files differnew file mode 100644 index 0000000..59ae96b --- /dev/null +++ b/castle_gates/textures/castle_door_edge_mask.png diff --git a/castle_gates/textures/castle_door_handle_mask.png b/castle_gates/textures/castle_door_handle_mask.png Binary files differnew file mode 100644 index 0000000..6417aaf --- /dev/null +++ b/castle_gates/textures/castle_door_handle_mask.png diff --git a/castle_gates/textures/castle_door_jail.png b/castle_gates/textures/castle_door_jail.png Binary files differnew file mode 100644 index 0000000..0d4f7bf --- /dev/null +++ b/castle_gates/textures/castle_door_jail.png diff --git a/castle_gates/textures/castle_door_oak.png b/castle_gates/textures/castle_door_oak.png Binary files differnew file mode 100644 index 0000000..2282fb2 --- /dev/null +++ b/castle_gates/textures/castle_door_oak.png diff --git a/castle_gates/textures/castle_door_side_mask.png b/castle_gates/textures/castle_door_side_mask.png Binary files differnew file mode 100644 index 0000000..039803c --- /dev/null +++ b/castle_gates/textures/castle_door_side_mask.png diff --git a/castle_gates/textures/castle_jail_door_inv.png b/castle_gates/textures/castle_jail_door_inv.png Binary files differnew file mode 100644 index 0000000..5121fb8 --- /dev/null +++ b/castle_gates/textures/castle_jail_door_inv.png diff --git a/castle_gates/textures/castle_jailbars.png b/castle_gates/textures/castle_jailbars.png Binary files differnew file mode 100644 index 0000000..e2cc911 --- /dev/null +++ b/castle_gates/textures/castle_jailbars.png diff --git a/castle_gates/textures/castle_oak_door_inv.png b/castle_gates/textures/castle_oak_door_inv.png Binary files differnew file mode 100644 index 0000000..1122d51 --- /dev/null +++ b/castle_gates/textures/castle_oak_door_inv.png diff --git a/castle_gates/textures/castle_portcullis_mask.png b/castle_gates/textures/castle_portcullis_mask.png Binary files differnew file mode 100644 index 0000000..ac5d8e2 --- /dev/null +++ b/castle_gates/textures/castle_portcullis_mask.png diff --git a/castle_gates/textures/castle_steel.png b/castle_gates/textures/castle_steel.png Binary files differnew file mode 100644 index 0000000..28ecd60 --- /dev/null +++ b/castle_gates/textures/castle_steel.png diff --git a/castle_lighting/LICENSE b/castle_lighting/LICENSE new file mode 100644 index 0000000..456d091 --- /dev/null +++ b/castle_lighting/LICENSE @@ -0,0 +1,21 @@ +The MIT License (MIT) + +Copyright (c) 2016 Minetest Mods Team + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. diff --git a/castle_lighting/README.txt b/castle_lighting/README.txt new file mode 100644 index 0000000..90fb450 --- /dev/null +++ b/castle_lighting/README.txt @@ -0,0 +1,23 @@ +=-=-=-=-=-=-=-=-=-= + +Castles Mod +by: Philipbenr And DanDuncombe + +=-=-=-=-=-=-=-=-=-= + +Licence: MIT + +see: LICENSE + +=-=-=-=-=-=-=-=-=-= + +This mod contains medieval lighting sources suitable for a castle. It includes: + +* Small chandelier and hanging chain +* Lantern box +* Steel floor brasier +* Stone pedestal/column brasier. + +If the castle_masonry mod is installed, brasiers will be generated for all enabled material types. + +Brasiers require fuel to generate a flame.
\ No newline at end of file diff --git a/castle_lighting/brasier.lua b/castle_lighting/brasier.lua new file mode 100644 index 0000000..b461e52 --- /dev/null +++ b/castle_lighting/brasier.lua @@ -0,0 +1,267 @@ +if not minetest.get_modpath("fire") then return end + +-- internationalization boilerplate +local MP = minetest.get_modpath(minetest.get_current_modname()) +local S, NS = dofile(MP.."/intllib.lua") + +local brasier_longdesc = S("A brasier for producing copious amounts of light and heat.") +local brasier_usagehelp = S("To ignite the brasier place a flammable fuel in its inventory slot. A lump of coal will burn for about half an hour.") + +local brasier_nodebox = { + type = "fixed", + fixed = { + {-0.25, 0, -0.25, 0.25, 0.125, 0.25}, -- base + {-0.375, 0.125, -0.375, 0.375, 0.25, 0.375}, -- mid + {-0.5, 0.25, -0.5, 0.5, 0.375, 0.5}, -- plat + {-0.5, 0.375, 0.375, 0.5, 0.5, 0.5}, -- edge + {-0.5, 0.375, -0.5, 0.5, 0.5, -0.375}, -- edge + {0.375, 0.375, -0.375, 0.5, 0.5, 0.375}, -- edge + {-0.5, 0.375, -0.375, -0.375, 0.5, 0.375}, -- edge + {0.25, -0.5, -0.375, 0.375, 0.125, -0.25}, -- leg + {-0.375, -0.5, 0.25, -0.25, 0.125, 0.375}, -- leg + {0.25, -0.5, 0.25, 0.375, 0.125, 0.375}, -- leg + {-0.375, -0.5, -0.375, -0.25, 0.125, -0.25}, -- leg + {-0.125, -0.0625, -0.125, 0.125, 0, 0.125}, -- bottom_knob + } +} +local brasier_selection_box = { + type = "fixed", + fixed = { + {-0.375, -0.5, -0.375, 0.375, 0.25, 0.375}, -- mid + {-0.5, 0.25, -0.5, 0.5, 0.5, 0.5}, -- plat + } +} + +local brasier_burn = function(pos) + local pos_above = {x=pos.x, y=pos.y+1, z=pos.z} + local node_above = minetest.get_node(pos_above) + local timer = minetest.get_node_timer(pos) + + if timer:is_started() and node_above.name == "fire:permanent_flame" then return end -- already burning, don't burn a new thing. + + local inv = minetest.get_inventory({type="node", pos=pos}) + local item = inv:get_stack("fuel", 1) + local fuel_burned = minetest.get_craft_result({method="fuel", width=1, items={item:peek_item(1)}}).time + + if fuel_burned > 0 and (node_above.name == "air" or node_above.name == "fire:permanent_flame") then + item:set_count(item:get_count() - 1) + inv:set_stack("fuel", 1, item) + + timer:start(fuel_burned * 60) -- one minute of flame per second of burn time, for balance. + + if node_above.name == "air" then + minetest.set_node(pos_above, {name = "fire:permanent_flame"}) + end + else + if node_above.name == "fire:permanent_flame" then + minetest.set_node(pos_above, {name = "air"}) + end + end +end + +local brasier_on_construct = function(pos) + local inv = minetest.get_meta(pos):get_inventory() + inv:set_size("fuel", 1) + + local meta = minetest.get_meta(pos) + meta:set_string("formspec", + "size[8,5.3]" .. + default.gui_bg .. + default.gui_bg_img .. + default.gui_slots .. + "list[current_name;fuel;3.5,0;1,1;]" .. + "list[current_player;main;0,1.15;8,1;]" .. + "list[current_player;main;0,2.38;8,3;8]" .. + "listring[current_name;main]" .. + "listring[current_player;main]" .. + default.get_hotbar_bg(0,1.15) + ) +end + +local brasier_on_destruct = function(pos, oldnode) + local pos_above = {x=pos.x, y=pos.y+1, z=pos.z} + local node_above = minetest.get_node(pos_above) + if node_above.name == "fire:permanent_flame" then + minetest.set_node(pos_above, {name = "air"}) + end +end + +local brasier_can_dig = function(pos, player) + local inv = minetest.get_meta(pos):get_inventory() + return inv:is_empty("fuel") +end + +-- Only allow fuel items to be placed in fuel +local brasier_allow_metadata_inventory_put = function(pos, listname, index, stack, player) + if listname == "fuel" then + if minetest.get_craft_result({method="fuel", width=1, items={stack}}).time ~= 0 then + return stack:get_count() + else + return 0 + end + end + return 0 +end + +minetest.register_node("castle_lighting:brasier_floor", { + description = S("Floor Brasier"), + _doc_items_longdesc = brasier_longdesc, + _doc_items_usagehelp = brasier_usagehelp, + tiles = { + "castle_steel.png^(castle_coal_bed.png^[mask:castle_brasier_bed_mask.png)", + "castle_steel.png", + "castle_steel.png", + "castle_steel.png", + "castle_steel.png", + "castle_steel.png", + }, + drawtype = "nodebox", + groups = {cracky=2}, + paramtype = "light", + node_box = brasier_nodebox, + selection_box = brasier_selection_box, + + on_construct = brasier_on_construct, + on_destruct = brasier_on_destruct, + can_dig = brasier_can_dig, + allow_metadata_inventory_put = brasier_allow_metadata_inventory_put, + on_metadata_inventory_put = brasier_burn, + on_timer = brasier_burn, +}) + + +minetest.register_craft({ + output = "castle_lighting:brasier_floor", + recipe = { + {"default:steel_ingot", "default:torch", "default:steel_ingot"}, + {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}, + } +}) + +if minetest.get_modpath("hopper") and hopper ~= nil and hopper.add_container ~= nil then + hopper:add_container({ + {"top", "castle_lighting:brasier_floor", "fuel"}, + {"bottom", "castle_lighting:brasier_floor", "fuel"}, + {"side", "castle_lighting:brasier_floor", "fuel"}, + }) +end + +------------------------------------------------------------------------------------------------------ +-- Masonry brasiers + +local materials +if minetest.get_modpath("castle_masonry") then + materials = castle_masonry.materials +else + materials = {{name="stonebrick", desc=S("Stonebrick"), tile="default_stone_brick.png", craft_material="default:stonebrick"}} +end + +local get_material_properties = function(material) + local composition_def + local burn_time + if material.composition_material ~= nil then + composition_def = minetest.registered_nodes[material.composition_material] + burn_time = minetest.get_craft_result({method="fuel", width=1, items={ItemStack(material.composition_material)}}).time + else + composition_def = minetest.registered_nodes[material.craft_material] + burn_time = minetest.get_craft_result({method="fuel", width=1, items={ItemStack(material.craft_materia)}}).time + end + + local tiles = material.tile + if tiles == nil then + tiles = composition_def.tile + elseif type(tiles) == "string" then + tiles = {tiles} + end + + -- Apply bed of coals to the texture. + if table.getn(tiles) == 1 then + tiles = {tiles[1].."^(castle_coal_bed.png^[mask:castle_brasier_bed_mask.png)", tiles[1], tiles[1], tiles[1], tiles[1], tiles[1]} + else + tiles[1] = tiles[1].."^(castle_coal_bed.png^[mask:castle_brasier_bed_mask.png)" + end + + local desc = material.desc + if desc == nil then + desc = composition_def.description + end + + return composition_def, burn_time, tiles, desc +end + +local pillar_brasier_nodebox = { + type = "fixed", + fixed = { + {-0.375, 0.125, -0.375, 0.375, 0.25, 0.375}, -- mid + {-0.5, 0.25, -0.5, 0.5, 0.375, 0.5}, -- plat + {-0.5, 0.375, 0.375, 0.5, 0.5, 0.5}, -- edge + {-0.5, 0.375, -0.5, 0.5, 0.5, -0.375}, -- edge + {0.375, 0.375, -0.375, 0.5, 0.5, 0.375}, -- edge + {-0.5, 0.375, -0.375, -0.375, 0.5, 0.375}, -- edge + {-0.25,-0.5,-0.25,0.25,0.125,0.25}, -- support + } +} + +local pillar_brasier_selection_box = { + type = "fixed", + fixed = { + {-0.375, 0.125, -0.375, 0.375, 0.25, 0.375}, -- mid + {-0.5, 0.25, -0.5, 0.5, 0.5, 0.5}, -- plat + {-0.25,-0.5,-0.25,0.25,0.125,0.25}, -- support + } +} + +castle_lighting.register_pillar_brasier = function(material) + local composition_def, burn_time, tile, desc = get_material_properties(material) + if burn_time > 0 or composition_def.groups.puts_out_fire then return end -- No wooden brasiers, snow brasiers, or ice brasiers, alas. + + local crossbrace_connectable_groups = {} + for group, val in pairs(composition_def.groups) do + crossbrace_connectable_groups[group] = val + end + crossbrace_connectable_groups.crossbrace_connectable = 1 + + local mod_name = minetest.get_current_modname() + + minetest.register_node(mod_name..":"..material.name.."_pillar_brasier", { + drawtype = "nodebox", + description = S("@1 Brasier", desc), + _doc_items_longdesc = brasier_longdesc, + _doc_items_usagehelp = brasier_usagehelp, + tiles = tile, + paramtype = "light", + paramtype2 = "facedir", + groups = crossbrace_connectable_groups, + sounds = composition_def.sounds, + + node_box = pillar_brasier_nodebox, + selection_box = pillar_brasier_selection_box, + + on_construct = brasier_on_construct, + on_destruct = brasier_on_destruct, + can_dig = brasier_can_dig, + allow_metadata_inventory_put = brasier_allow_metadata_inventory_put, + on_metadata_inventory_put = brasier_burn, + on_timer = brasier_burn, + }) + + minetest.register_craft({ + output = mod_name..":"..material.name.."_pillar_brasier 5", + recipe = { + {material.craft_material,"default:torch",material.craft_material}, + {material.craft_material,material.craft_material,material.craft_material}, + }, + }) + + if minetest.get_modpath("hopper") and hopper ~= nil and hopper.add_container ~= nil then + hopper:add_container({ + {"top", mod_name..":"..material.name.."_pillar_brasier", "fuel"}, + {"bottom", mod_name..":"..material.name.."_pillar_brasier", "fuel"}, + {"side", mod_name..":"..material.name.."_pillar_brasier", "fuel"}, + }) + end +end + +for _, material in pairs(materials) do + castle_lighting.register_pillar_brasier(material) +end diff --git a/castle_lighting/depends.txt b/castle_lighting/depends.txt new file mode 100644 index 0000000..ad94907 --- /dev/null +++ b/castle_lighting/depends.txt @@ -0,0 +1,6 @@ +default +intllib? +fire? +castle_masonry? +hopper? +doc?
\ No newline at end of file diff --git a/castle_lighting/description.txt b/castle_lighting/description.txt new file mode 100644 index 0000000..aae3f9b --- /dev/null +++ b/castle_lighting/description.txt @@ -0,0 +1 @@ +This mod contains medieval castle lighting solutions diff --git a/castle_lighting/init.lua b/castle_lighting/init.lua new file mode 100644 index 0000000..34eb1c3 --- /dev/null +++ b/castle_lighting/init.lua @@ -0,0 +1,100 @@ +minetest.register_alias("darkage:lamp", "castle_lighting:light") +minetest.register_alias("castle:street_light", "castle_lighting:light") +minetest.register_alias("castle:light", "castle_lighting:light") +minetest.register_alias("castle:chandelier", "castle_lighting:chandelier") +minetest.register_alias("castle:chandelier_chain", "castle_lighting:chandelier_chain") + +-- internationalization boilerplate +local MP = minetest.get_modpath(minetest.get_current_modname()) +local S, NS = dofile(MP.."/intllib.lua") + +castle_lighting = {} + +dofile(MP.."/brasier.lua") + +minetest.register_node("castle_lighting:light",{ + drawtype = "glasslike", + description = S("Light Block"), + sunlight_propagates = true, + light_source = 14, + tiles = {"castle_street_light.png"}, + groups = {cracky=2}, + sounds = default.node_sound_glass_defaults(), + paramtype = "light", +}) + +minetest.register_craft({ + output = "castle_lighting:light", + recipe = { + {"default:stick", "default:glass", "default:stick"}, + {"default:glass", "default:torch", "default:glass"}, + {"default:stick", "default:glass", "default:stick"}, + } +}) + +minetest.register_node( "castle_lighting:chandelier", { + drawtype = "plantlike", + description = S("Chandelier"), + paramtype = "light", + wield_image = "castle_chandelier_wield.png", + inventory_image = "castle_chandelier_wield.png", + groups = {cracky=2}, + sounds = default.node_sound_glass_defaults(), + sunlight_propagates = true, + light_source = 14, + tiles = { + { + name = "castle_chandelier.png", + animation = { + type = "vertical_frames", + aspect_w = 16, + aspect_h = 16, + length = 1.0 + }, + }, + }, + selection_box = { + type = "fixed", + fixed = { + {0.35,-0.375,0.35,-0.35,0.5,-0.35}, + + }, + }, +}) + +minetest.register_craft({ + output = "castle_lighting:chandelier", + recipe = { + {"", "", ""}, + {"", "default:steel_ingot", ""}, + {"default:torch","default:torch","default:torch"}, + } +}) + +minetest.register_node( "castle_lighting:chandelier_chain", { + drawtype = "plantlike", + description = S("Chandelier Chain"), + paramtype = "light", + wield_image = "castle_chandelier_chain.png", + inventory_image = "castle_chandelier_chain.png", + groups = {cracky=2}, + sounds = default.node_sound_glass_defaults(), + sunlight_propagates = true, + tiles = {"castle_chandelier_chain.png"}, + selection_box = { + type = "fixed", + fixed = { + {0.1,-0.5,0.1,-0.1,0.5,-0.1}, + + }, + }, +}) + +minetest.register_craft({ + output = "castle_lighting:chandelier_chain 4", + recipe = { + {"", "default:steel_ingot", ""}, + {"", "", ""}, + {"","default:steel_ingot",""}, + } +})
\ No newline at end of file diff --git a/castle_lighting/intllib.lua b/castle_lighting/intllib.lua new file mode 100644 index 0000000..6669d72 --- /dev/null +++ b/castle_lighting/intllib.lua @@ -0,0 +1,45 @@ + +-- Fallback functions for when `intllib` is not installed. +-- Code released under Unlicense <http://unlicense.org>. + +-- Get the latest version of this file at: +-- https://raw.githubusercontent.com/minetest-mods/intllib/master/lib/intllib.lua + +local function format(str, ...) + local args = { ... } + local function repl(escape, open, num, close) + if escape == "" then + local replacement = tostring(args[tonumber(num)]) + if open == "" then + replacement = replacement..close + end + return replacement + else + return "@"..open..num..close + end + end + return (str:gsub("(@?)@(%(?)(%d+)(%)?)", repl)) +end + +local gettext, ngettext +if minetest.get_modpath("intllib") then + if intllib.make_gettext_pair then + -- New method using gettext. + gettext, ngettext = intllib.make_gettext_pair() + else + -- Old method using text files. + gettext = intllib.Getter() + end +end + +-- Fill in missing functions. + +gettext = gettext or function(msgid, ...) + return format(msgid, ...) +end + +ngettext = ngettext or function(msgid, msgid_plural, n, ...) + return format(n==1 and msgid or msgid_plural, ...) +end + +return gettext, ngettext diff --git a/castle_lighting/locale/template.pot b/castle_lighting/locale/template.pot new file mode 100644 index 0000000..e7f0768 --- /dev/null +++ b/castle_lighting/locale/template.pot @@ -0,0 +1,52 @@ +# SOME DESCRIPTIVE TITLE. +# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER +# This file is distributed under the same license as the PACKAGE package. +# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR. +# +#, fuzzy +msgid "" +msgstr "" +"Project-Id-Version: PACKAGE VERSION\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2017-03-01 23:52-0700\n" +"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" +"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n" +"Language-Team: LANGUAGE <LL@li.org>\n" +"Language: \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=CHARSET\n" +"Content-Transfer-Encoding: 8bit\n" + +#: brasier.lua:7 +msgid "A brasier for producing copious amounts of light and heat." +msgstr "" + +#: brasier.lua:8 +msgid "" +"To ignite the brasier place a flammable fuel in its inventory slot. A lump " +"of coal will burn for about half an hour." +msgstr "" + +#: brasier.lua:107 +msgid "Floor Brasier" +msgstr "" + +#: brasier.lua:156 +msgid "Stonebrick" +msgstr "" + +#: brasier.lua:228 +msgid "@1 Brasier" +msgstr "" + +#: init.lua:17 +msgid "Light Block" +msgstr "" + +#: init.lua:37 +msgid "Chandelier" +msgstr "" + +#: init.lua:76 +msgid "Chandelier Chain" +msgstr "" diff --git a/castle_lighting/mod.conf b/castle_lighting/mod.conf new file mode 100644 index 0000000..b894c97 --- /dev/null +++ b/castle_lighting/mod.conf @@ -0,0 +1 @@ +name = castle_lighting diff --git a/castle_lighting/screenshot.png b/castle_lighting/screenshot.png Binary files differnew file mode 100644 index 0000000..354f4a2 --- /dev/null +++ b/castle_lighting/screenshot.png diff --git a/castle_lighting/textures/LICENSE.txt b/castle_lighting/textures/LICENSE.txt new file mode 100644 index 0000000..7d7ed99 --- /dev/null +++ b/castle_lighting/textures/LICENSE.txt @@ -0,0 +1,17 @@ +License Textures: Philipner - CC-BY-SA 3.0 + +-castle_chandelier.png +-castle_chandelier_chain.png +-castle_chandelier_wield.png + + +-------------------------------------------- + +16 px textures based on Castle mod +original textures by Philipner + +License Textures: Napiophelios - CC-BY-SA 3.0 + +-castle_street_light.png + +-------------------------------------------- diff --git a/castle_lighting/textures/castle_brasier_bed_mask.png b/castle_lighting/textures/castle_brasier_bed_mask.png Binary files differnew file mode 100644 index 0000000..2c30c88 --- /dev/null +++ b/castle_lighting/textures/castle_brasier_bed_mask.png diff --git a/castle_lighting/textures/castle_chandelier.png b/castle_lighting/textures/castle_chandelier.png Binary files differnew file mode 100644 index 0000000..fbc0039 --- /dev/null +++ b/castle_lighting/textures/castle_chandelier.png diff --git a/castle_lighting/textures/castle_chandelier_chain.png b/castle_lighting/textures/castle_chandelier_chain.png Binary files differnew file mode 100644 index 0000000..47a526a --- /dev/null +++ b/castle_lighting/textures/castle_chandelier_chain.png diff --git a/castle_lighting/textures/castle_chandelier_wield.png b/castle_lighting/textures/castle_chandelier_wield.png Binary files differnew file mode 100644 index 0000000..59dae96 --- /dev/null +++ b/castle_lighting/textures/castle_chandelier_wield.png diff --git a/castle_lighting/textures/castle_coal_bed.png b/castle_lighting/textures/castle_coal_bed.png Binary files differnew file mode 100644 index 0000000..e263bcd --- /dev/null +++ b/castle_lighting/textures/castle_coal_bed.png diff --git a/castle_lighting/textures/castle_steel.png b/castle_lighting/textures/castle_steel.png Binary files differnew file mode 100644 index 0000000..28ecd60 --- /dev/null +++ b/castle_lighting/textures/castle_steel.png diff --git a/castle_lighting/textures/castle_street_light.png b/castle_lighting/textures/castle_street_light.png Binary files differnew file mode 100644 index 0000000..dc3f72e --- /dev/null +++ b/castle_lighting/textures/castle_street_light.png diff --git a/castle_masonry/LICENSE b/castle_masonry/LICENSE new file mode 100644 index 0000000..5c3c583 --- /dev/null +++ b/castle_masonry/LICENSE @@ -0,0 +1,21 @@ +The MIT License (MIT) + +Copyright (c) 2017 Minetest Mods Team + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. diff --git a/castle_masonry/README.txt b/castle_masonry/README.txt new file mode 100644 index 0000000..98b129a --- /dev/null +++ b/castle_masonry/README.txt @@ -0,0 +1,43 @@ +=-=-=-=-=-=-=-=-=-= + +Castles Mod +by: Philipbenr And DanDuncombe + +=-=-=-=-=-=-=-=-=-= + +Licence: MIT + +see: LICENSE + +=-=-=-=-=-=-=-=-=-= + +This is a mod all about creating castles and castle dungeons. Many of the nodes are used for the outer-walls or dungeons. + +=-=-=-=-=-=-=-=-=-= + +Contains: + +--Walls, Corner-walls, +--Castlestone Stairs, Slabs, and Pillars +--Arrowslits and embrasures +--Rubble (to fill the interior of thick castle walls) +--Murder holes and machicolations +--Pillars and crossbraces +--Roof slate +--Paving stone +--Dungeon stone + +Mod settings can allow for the basic castle masonry forms to be made for the following material types (all optional): + +Cobble +Desert stone +Desert stone brick +Sandstone +Sandstone brick +Stone +Stone brick +Castle wall +Wood +Snow +Ice +Obsidian Brick
\ No newline at end of file diff --git a/castle_masonry/arrow_slits.lua b/castle_masonry/arrow_slits.lua new file mode 100644 index 0000000..188d7dd --- /dev/null +++ b/castle_masonry/arrow_slits.lua @@ -0,0 +1,166 @@ +-- internationalization boilerplate +local MP = minetest.get_modpath(minetest.get_current_modname()) +local S, NS = dofile(MP.."/intllib.lua") + +castle_masonry.register_arrowslit = function(material) + local composition_def, burn_time, tile, desc = castle_masonry.get_material_properties(material) + local mod_name = minetest.get_current_modname() + + -- Node Definition + minetest.register_node(mod_name..":arrowslit_"..material.name, { + drawtype = "nodebox", + description = S("@1 Arrowslit", desc), + tiles = tile, + groups = composition_def.groups, + sounds = composition_def.sounds, + paramtype = "light", + paramtype2 = "facedir", + node_box = { + type = "fixed", + fixed = { + {-0.5, -0.375, 0.5, -0.0625, 0.375, 0.3125}, + {0.0625, -0.375, 0.5, 0.5, 0.375, 0.3125}, + {-0.5, 0.375, 0.5, 0.5, 0.5, 0.3125}, + {-0.5, -0.5, 0.5, 0.5, -0.375, 0.3125}, + {0.25, -0.5, 0.3125, 0.5, 0.5, 0.125}, + {-0.5, -0.5, 0.3125, -0.25, 0.5, 0.125}, + }, + }, + }) + + minetest.register_node(mod_name..":arrowslit_"..material.name.."_cross", { + drawtype = "nodebox", + description = S("@1 Arrowslit with Cross", desc), + tiles = tile, + groups = composition_def.groups, + sounds = composition_def.sounds, + paramtype = "light", + paramtype2 = "facedir", + node_box = { + type = "fixed", + fixed = { + {-0.5, -0.125, 0.5, -0.0625, 0.375, 0.3125}, + {0.0625, -0.125, 0.5, 0.5, 0.375, 0.3125}, + {-0.5, 0.375, 0.5, 0.5, 0.5, 0.3125}, + {-0.5, -0.5, 0.5, 0.5, -0.375, 0.3125}, + {0.0625, -0.375, 0.5, 0.5, -0.25, 0.3125}, + {-0.5, -0.375, 0.5, -0.0625, -0.25, 0.3125}, + {-0.5, -0.25, 0.5, -0.1875, -0.125, 0.3125}, + {0.1875, -0.25, 0.5, 0.5, -0.125, 0.3125}, + {0.25, -0.5, 0.3125, 0.5, 0.5, 0.125}, + {-0.5, -0.5, 0.3125, -0.25, 0.5, 0.125}, + }, + }, + }) + + minetest.register_node(mod_name..":arrowslit_"..material.name.."_hole", { + drawtype = "nodebox", + description = S("@1 Arrowslit with Hole", desc), + tiles = tile, + groups = composition_def.groups, + sounds = composition_def.sounds, + paramtype = "light", + paramtype2 = "facedir", + node_box = { + type = "fixed", + fixed = { + {-0.5, -0.375, 0.5, -0.125, 0.375, 0.3125}, + {0.125, -0.375, 0.5, 0.5, 0.375, 0.3125}, + {-0.5, -0.5, 0.5, 0.5, -0.375, 0.3125}, + {0.0625, -0.125, 0.5, 0.125, 0.375, 0.3125}, + {-0.125, -0.125, 0.5, -0.0625, 0.375, 0.3125}, + {-0.5, 0.375, 0.5, 0.5, 0.5, 0.3125}, + {0.25, -0.5, 0.3125, 0.5, 0.5, 0.125}, + {-0.5, -0.5, 0.3125, -0.25, 0.5, 0.125}, + }, + }, + }) + + minetest.register_node(mod_name..":arrowslit_"..material.name.."_embrasure", { + drawtype = "nodebox", + description = S("@1 Embrasure", desc), + tiles = tile, + groups = composition_def.groups, + sounds = composition_def.sounds, + paramtype = "light", + paramtype2 = "facedir", + node_box = { + type = "fixed", + fixed = { + {-0.25, -0.5, 0.375, -0.125, 0.5, 0.5}, + {0.125, -0.5, 0.375, 0.25, 0.5, 0.5}, + {0.25, -0.5, 0.25, 0.5, 0.5, 0.5}, + {0.375, -0.5, 0.125, 0.5, 0.5, 0.25}, + {-0.5, -0.5, 0.25, -0.25, 0.5, 0.5}, + {-0.5, -0.5, 0.125, -0.375, 0.5, 0.25}, + }, + }, + }) + + minetest.register_craft({ + output = mod_name..":arrowslit_"..material.name.." 6", + recipe = { + {material.craft_material,"", material.craft_material}, + {material.craft_material,"", material.craft_material}, + {material.craft_material,"", material.craft_material} }, + }) + + minetest.register_craft({ + output = mod_name..":arrowslit_"..material.name.."_cross", + recipe = { + {mod_name..":arrowslit_"..material.name} }, + }) + minetest.register_craft({ + output = mod_name..":arrowslit_"..material.name.."_hole", + recipe = { + {mod_name..":arrowslit_"..material.name.."_cross"} }, + }) + minetest.register_craft({ + output = mod_name..":arrowslit_"..material.name.."_embrasure", + recipe = { + {mod_name..":arrowslit_"..material.name.."_hole"} }, + }) + minetest.register_craft({ + output = mod_name..":arrowslit_"..material.name, + recipe = { + {mod_name..":arrowslit_"..material.name.."_embrasure"} }, + }) + + if burn_time > 0 then + minetest.register_craft({ + type = "fuel", + recipe = mod_name..":arrowslit_"..material.name, + burntime = burn_time, + }) + minetest.register_craft({ + type = "fuel", + recipe = mod_name..":arrowslit_"..material.name.."_cross", + burntime = burn_time, + }) + minetest.register_craft({ + type = "fuel", + recipe = mod_name..":arrowslit_"..material.name.."_hole", + burntime = burn_time, + }) + minetest.register_craft({ + type = "fuel", + recipe = mod_name..":arrowslit_"..material.name.."_embrasure", + burntime = burn_time, + }) + end +end + + +castle_masonry.register_arrowslit_alias = function(old_mod_name, old_material_name, new_mod_name, new_material_name) + minetest.register_alias(old_mod_name..":arrowslit_"..old_material_name, new_mod_name..":arrowslit_"..new_material_name) + minetest.register_alias(old_mod_name..":arrowslit_"..old_material_name.."_cross", new_mod_name..":arrowslit_"..new_material_name.."_cross") + minetest.register_alias(old_mod_name..":arrowslit_"..old_material_name.."_hole", new_mod_name..":arrowslit_"..new_material_name.."_hole") + minetest.register_alias(old_mod_name..":arrowslit_"..old_material_name.."_embrasure", new_mod_name..":arrowslit_"..new_material_name.."_embrasure") +end + +castle_masonry.register_arrowslit_alias_force = function(old_mod_name, old_material_name, new_mod_name, new_material_name) + minetest.register_alias_force(old_mod_name..":arrowslit_"..old_material_name, new_mod_name..":arrowslit_"..new_material_name) + minetest.register_alias_force(old_mod_name..":arrowslit_"..old_material_name.."_cross", new_mod_name..":arrowslit_"..new_material_name.."_cross") + minetest.register_alias_force(old_mod_name..":arrowslit_"..old_material_name.."_hole", new_mod_name..":arrowslit_"..new_material_name.."_hole") + minetest.register_alias_force(old_mod_name..":arrowslit_"..old_material_name.."_embrasure", new_mod_name..":arrowslit_"..new_material_name.."_embrasure") +end
\ No newline at end of file diff --git a/castle_masonry/depends.txt b/castle_masonry/depends.txt new file mode 100644 index 0000000..206a637 --- /dev/null +++ b/castle_masonry/depends.txt @@ -0,0 +1,6 @@ +default +moreblocks? +stairs? +building_blocks? +asphalt? +streets?
\ No newline at end of file diff --git a/castle_masonry/description.txt b/castle_masonry/description.txt new file mode 100644 index 0000000..2399226 --- /dev/null +++ b/castle_masonry/description.txt @@ -0,0 +1 @@ +This is a mod all about creating castles and castle dungeons. Many of the nodes are used for the outer-walls or dungeons. diff --git a/castle_masonry/init.lua b/castle_masonry/init.lua new file mode 100644 index 0000000..0d23922 --- /dev/null +++ b/castle_masonry/init.lua @@ -0,0 +1,137 @@ +castle_masonry = {} + +local MP = minetest.get_modpath(minetest.get_current_modname()) +dofile(MP.."/pillars.lua") +dofile(MP.."/arrow_slits.lua") +dofile(MP.."/murder_holes.lua") +dofile(MP.."/stone_wall.lua") +dofile(MP.."/paving.lua") + +local S, NS = dofile(MP.."/intllib.lua") + +local read_setting = function(name, default) + local setting = minetest.setting_getbool(name) + if setting == nil then return default end + return setting +end + +-- Material definition: +-- { +-- name=, -- the name that will be part of the resulting node names +-- desc=, -- Player-facing name of the material +-- tile=, -- Optional - the texture tile to use for the resulting blocks (can be a single texture or a table, as a normal node definition's tile def). If not set this will be taken from the material it's made out of. +-- craft_material=, -- What source block is used to craft these blocks. +-- composition_material=, -- Optional, this will override the properties of the product with a specific material. Useful if you want to use a group for the craft material (eg, "group:wood") +--} + +castle_masonry.materials = {} +if read_setting("castle_masonry_stonewall", true) then + table.insert(castle_masonry.materials, {name="stonewall", desc=S("Stonewall"), tile="castle_stonewall.png", craft_material="castle:stonewall"}) +end +if read_setting("castle_masonry_cobble", true) then + table.insert(castle_masonry.materials, {name="cobble", desc=S("Cobble"), tile="default_cobble.png", craft_material="default:cobble"}) +end +if read_setting("castle_masonry_stonebrick", true) then + table.insert(castle_masonry.materials, {name="stonebrick", desc=S("Stonebrick"), tile="default_stone_brick.png", craft_material="default:stonebrick"}) +end +if read_setting("castle_masonry_sandstonebrick", true) then + table.insert(castle_masonry.materials, {name="sandstonebrick", desc=S("Sandstone Brick"), tile="default_sandstone_brick.png", craft_material="default:sandstonebrick"}) +end +if read_setting("castle_masonry_desertstonebrick", true) then + table.insert(castle_masonry.materials, {name="desertstonebrick", desc=S("Desert Stone Brick"), tile="default_desert_stone_brick.png", craft_material="default:desert_stonebrick"}) +end +if read_setting("castle_masonry_stone", true) then + table.insert(castle_masonry.materials, {name="stone", desc=S("Stone"), tile="default_stone.png", craft_material="default:stone"}) +end +if read_setting("castle_masonry_sandstone", true) then + table.insert(castle_masonry.materials, {name="sandstone", desc=S("Sandstone"), tile="default_sandstone.png", craft_material="default:sandstone"}) +end +if read_setting("castle_masonry_desertstone", true) then + table.insert(castle_masonry.materials, {name="desertstone", desc=S("Desert Stone"), tile="default_desert_stone.png", craft_material="default:desert_stone"}) +end +if read_setting("castle_masonry_wood", false) then + table.insert(castle_masonry.materials, {name="wood", desc=S("Wood"), tile="default_wood.png", craft_material="group:wood", composition_material="default:wood"}) +end +if read_setting("castle_masonry_ice", false) then + table.insert(castle_masonry.materials, {name="ice", desc=S("Ice"), tile="default_ice.png", craft_material="default:ice"}) +end +if read_setting("castle_masonry_snow", false) then + table.insert(castle_masonry.materials, {name="snow", desc=S("Snow"), tile="default_snow.png", craft_material="default:snow"}) +end +if read_setting("castle_masonry_obsidianbrick", false) then + table.insert(castle_masonry.materials, {name="obsidianbrick", desc=S("Obsidian Brick"), tile="default_obsidian_brick.png", craft_material="default:obsidianbrick"}) +end + +castle_masonry.get_material_properties = function(material) + local composition_def + local burn_time + if material.composition_material ~= nil then + composition_def = minetest.registered_nodes[material.composition_material] + burn_time = minetest.get_craft_result({method="fuel", width=1, items={ItemStack(material.composition_material)}}).time + else + composition_def = minetest.registered_nodes[material.craft_material] + burn_time = minetest.get_craft_result({method="fuel", width=1, items={ItemStack(material.craft_materia)}}).time + end + + local tiles = material.tile + if tiles == nil then + tiles = composition_def.tile + elseif type(tiles) == "string" then + tiles = {tiles} + end + + local desc = material.desc + if desc == nil then + desc = composition_def.description + end + + return composition_def, burn_time, tiles, desc +end + + +if read_setting("castle_masonry_pillar", true) then + for _, material in pairs(castle_masonry.materials) do + castle_masonry.register_pillar(material) + end +end + +if read_setting("castle_masonry_arrowslit", true) then + for _, material in pairs(castle_masonry.materials) do + castle_masonry.register_arrowslit(material) + end +end + +if read_setting("castle_masonry_murderhole", true) then + for _, material in pairs(castle_masonry.materials) do + castle_masonry.register_murderhole(material) + end +end + +minetest.register_alias("castle:pillars_bottom", "castle_masonry:pillars_stonewall_bottom") +minetest.register_alias("castle:pillars_top", "castle_masonry:pillars_stonewall_top") +minetest.register_alias("castle:pillars_middle", "castle_masonry:pillars_stonewall_middle") +minetest.register_alias("castle:arrowslit", "castle_masonry:arrowslit_stonewall") +minetest.register_alias("castle:arrowslit_hole", "castle_masonry:arrowslit_stonewall_hole") +minetest.register_alias("castle:arrowslit_cross", "castle_masonry:arrowslit_stonewall_cross") + +for _, material in pairs(castle_masonry.materials) do + castle_masonry.register_murderhole_alias("castle", material.name, "castle_masonry", material.name) + castle_masonry.register_pillar_alias("castle", material.name, "castle_masonry", material.name) + + -- Arrowslit upgrade has special handling because the castle mod arrow slit is reversed relative to current build-from-inside standard + local lbm_def = { + name = "castle_masonry:arrowslit_flip_front_to_back"..material.name, + nodenames = { + "castle:arrowslit_"..material.name, + "castle:arrowslit_"..material.name.."_cross", + "castle:arrowslit_"..material.name.."_hole", + }, + action = function(pos, node) + local flip_front_to_back = {[0]=2, 3, 0, 1, 6, 7, 4, 5, 10, 7, 8, 9, 14, 15, 12, 13, 18, 19, 16, 17, 22, 23, 20, 21} + node.param2 = flip_front_to_back[node.param2] + node.name = "castle_masonry" .. string.sub(node.name, 7, -1) + minetest.swap_node(pos, node) + end + } + minetest.register_lbm(lbm_def) +end
\ No newline at end of file diff --git a/castle_masonry/intllib.lua b/castle_masonry/intllib.lua new file mode 100644 index 0000000..6669d72 --- /dev/null +++ b/castle_masonry/intllib.lua @@ -0,0 +1,45 @@ + +-- Fallback functions for when `intllib` is not installed. +-- Code released under Unlicense <http://unlicense.org>. + +-- Get the latest version of this file at: +-- https://raw.githubusercontent.com/minetest-mods/intllib/master/lib/intllib.lua + +local function format(str, ...) + local args = { ... } + local function repl(escape, open, num, close) + if escape == "" then + local replacement = tostring(args[tonumber(num)]) + if open == "" then + replacement = replacement..close + end + return replacement + else + return "@"..open..num..close + end + end + return (str:gsub("(@?)@(%(?)(%d+)(%)?)", repl)) +end + +local gettext, ngettext +if minetest.get_modpath("intllib") then + if intllib.make_gettext_pair then + -- New method using gettext. + gettext, ngettext = intllib.make_gettext_pair() + else + -- Old method using text files. + gettext = intllib.Getter() + end +end + +-- Fill in missing functions. + +gettext = gettext or function(msgid, ...) + return format(msgid, ...) +end + +ngettext = ngettext or function(msgid, msgid_plural, n, ...) + return format(n==1 and msgid or msgid_plural, ...) +end + +return gettext, ngettext diff --git a/castle_masonry/locale/template.pot b/castle_masonry/locale/template.pot new file mode 100644 index 0000000..93b2f4c --- /dev/null +++ b/castle_masonry/locale/template.pot @@ -0,0 +1,189 @@ +# SOME DESCRIPTIVE TITLE. +# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER +# This file is distributed under the same license as the PACKAGE package. +# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR. +# +#, fuzzy +msgid "" +msgstr "" +"Project-Id-Version: PACKAGE VERSION\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2017-02-21 23:41-0700\n" +"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" +"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n" +"Language-Team: LANGUAGE <LL@li.org>\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=CHARSET\n" +"Content-Transfer-Encoding: 8bit\n" + +#: arrow_slits.lua:12 +msgid "@1 Arrowslit" +msgstr "" + +#: arrow_slits.lua:33 +msgid "@1 Arrowslit with Cross" +msgstr "" + +#: arrow_slits.lua:58 +msgid "@1 Arrowslit with Hole" +msgstr "" + +#: arrow_slits.lua:81 +msgid "@1 Embrasure" +msgstr "" + +#: init.lua:29 +msgid "Stonewall" +msgstr "" + +#: init.lua:32 +msgid "Cobble" +msgstr "" + +#: init.lua:35 +msgid "Stonebrick" +msgstr "" + +#: init.lua:38 +msgid "Sandstone Brick" +msgstr "" + +#: init.lua:41 +msgid "Desert Stone Brick" +msgstr "" + +#: init.lua:44 +msgid "Stone" +msgstr "" + +#: init.lua:47 +msgid "Sandstone" +msgstr "" + +#: init.lua:50 +msgid "Desert Stone" +msgstr "" + +#: init.lua:53 +msgid "Wood" +msgstr "" + +#: init.lua:56 +msgid "Ice" +msgstr "" + +#: init.lua:59 +msgid "Snow" +msgstr "" + +#: init.lua:62 +msgid "Obsidian Brick" +msgstr "" + +#: murder_holes.lua:14 +msgid "@1 Murder Hole" +msgstr "" + +#: murder_holes.lua:33 +msgid "@1 Machicolation" +msgstr "" + +#: paving.lua:11 +msgid "Paving Stone" +msgstr "" + +#: paving.lua:30 +msgid "Pavement Brick" +msgstr "" + +#: paving.lua:40 +msgid "Castle Pavement Stair" +msgstr "" + +#: paving.lua:41 +msgid "Castle Pavement Slab" +msgstr "" + +#: paving.lua:49 +msgid "Roof Slates" +msgstr "" + +#: pillars.lua:18 +msgid "@1 Pillar Base" +msgstr "" + +#: pillars.lua:36 +msgid "@1 Half Pillar Base" +msgstr "" + +#: pillars.lua:54 +msgid "@1 Pillar Top" +msgstr "" + +#: pillars.lua:72 +msgid "@1 Half Pillar Top" +msgstr "" + +#: pillars.lua:90 +msgid "@1 Pillar Middle" +msgstr "" + +#: pillars.lua:106 +msgid "@1 Half Pillar Middle" +msgstr "" + +#: pillars.lua:123 +msgid "@1 Crossbrace" +msgstr "" + +#: pillars.lua:147 +msgid "@1 Extended Crossbrace" +msgstr "" + +#: stone_wall.lua:11 +msgid "Castle Wall" +msgstr "" + +#: stone_wall.lua:22 +msgid "Castle Rubble" +msgstr "" + +#: stone_wall.lua:57 +msgid "Castle Corner" +msgstr "" + +#: stone_wall.lua:78 +msgid "Stone Wall" +msgstr "" + +#: stone_wall.lua:86 +msgid "Rubble" +msgstr "" + +#: stone_wall.lua:100 +msgid "Castle Stonewall Stair" +msgstr "" + +#: stone_wall.lua:101 +msgid "Castle Stonewall Slab" +msgstr "" + +#: stone_wall.lua:108 +msgid "Castle Rubble Stair" +msgstr "" + +#: stone_wall.lua:109 +msgid "Castle Rubble Slab" +msgstr "" + +#: stone_wall.lua:117 stone_wall.lua:143 +msgid "Dungeon Stone" +msgstr "" + +#: stone_wall.lua:156 +msgid "Dungeon Stone Stair" +msgstr "" + +#: stone_wall.lua:157 +msgid "Dungeon Stone Slab" +msgstr "" diff --git a/castle_masonry/mod.conf b/castle_masonry/mod.conf new file mode 100644 index 0000000..dd444cc --- /dev/null +++ b/castle_masonry/mod.conf @@ -0,0 +1 @@ +name = castle_masonry diff --git a/castle_masonry/murder_holes.lua b/castle_masonry/murder_holes.lua new file mode 100644 index 0000000..090c399 --- /dev/null +++ b/castle_masonry/murder_holes.lua @@ -0,0 +1,91 @@ +-- internationalization boilerplate +local MP = minetest.get_modpath(minetest.get_current_modname()) +local S, NS = dofile(MP.."/intllib.lua") + +------------------------------------------------------------------------------------- + +castle_masonry.register_murderhole = function(material) + local composition_def, burn_time, tile, desc = castle_masonry.get_material_properties(material) + local mod_name = minetest.get_current_modname() + + -- Node Definition + minetest.register_node(mod_name..":hole_"..material.name, { + drawtype = "nodebox", + description = S("@1 Murder Hole", desc), + tiles = tile, + groups = composition_def.groups, + sounds = composition_def.sounds, + paramtype = "light", + paramtype2 = "facedir", + node_box = { + type = "fixed", + fixed = { + {-8/16,-8/16,-8/16,-4/16,8/16,8/16}, + {4/16,-8/16,-8/16,8/16,8/16,8/16}, + {-4/16,-8/16,-8/16,4/16,8/16,-4/16}, + {-4/16,-8/16,8/16,4/16,8/16,4/16}, + }, + }, + }) + + minetest.register_node(mod_name..":machicolation_"..material.name, { + drawtype = "nodebox", + description = S("@1 Machicolation", desc), + tiles = tile, + groups = composition_def.groups, + sounds = composition_def.sounds, + paramtype = "light", + paramtype2 = "facedir", + node_box = { + type = "fixed", + fixed = { + {-0.5, 0, -0.5, 0.5, 0.5, 0}, + {-0.5, -0.5, 0, -0.25, 0.5, 0.5}, + {0.25, -0.5, 0, 0.5, 0.5, 0.5}, + }, + }, + }) + + minetest.register_craft({ + output = mod_name..":hole_"..material.name.." 4", + recipe = { + {"",material.craft_material, "" }, + {material.craft_material,"", material.craft_material}, + {"",material.craft_material, ""} + }, + }) + + minetest.register_craft({ + output = mod_name..":machicolation_"..material.name, + type="shapeless", + recipe = {mod_name..":hole_"..material.name}, + }) + minetest.register_craft({ + output = mod_name..":hole_"..material.name, + type="shapeless", + recipe = {mod_name..":machicolation_"..material.name}, + }) + + if burn_time > 0 then + minetest.register_craft({ + type = "fuel", + recipe = mod_name..":hole_"..material.name, + burntime = burn_time, + }) + minetest.register_craft({ + type = "fuel", + recipe = mod_name..":machicolation_"..material.name, + burntime = burn_time, + }) + end +end + +castle_masonry.register_murderhole_alias = function(old_mod_name, old_material_name, new_mod_name, new_material_name) + minetest.register_alias(old_mod_name..":hole_"..old_material_name, new_mod_name..":hole_"..new_material_name) + minetest.register_alias(old_mod_name..":machicolation_"..old_material_name, new_mod_name..":machicolation_"..new_material_name) +end + +castle_masonry.register_murderhole_alias_force = function(old_mod_name, old_material_name, new_mod_name, new_material_name) + minetest.register_alias_force(old_mod_name..":hole_"..old_material_name, new_mod_name..":hole_"..new_material_name) + minetest.register_alias_force(old_mod_name..":machicolation_"..old_material_name, new_mod_name..":machicolation_"..new_material_name) +end
\ No newline at end of file diff --git a/castle_masonry/paving.lua b/castle_masonry/paving.lua new file mode 100644 index 0000000..a6c5c42 --- /dev/null +++ b/castle_masonry/paving.lua @@ -0,0 +1,109 @@ +minetest.register_alias("castle:pavement", "castle_masonry:pavement_brick") +minetest.register_alias("castle:pavement_brick", "castle_masonry:pavement_brick") +minetest.register_alias("castle:roofslate", "castle_masonry:roofslate") + + +-- internationalization boilerplate +local MP = minetest.get_modpath(minetest.get_current_modname()) +local S, NS = dofile(MP.."/intllib.lua") + +minetest.register_node("castle_masonry:pavement_brick", { + description = S("Paving Stone"), + drawtype = "normal", + tiles = {"castle_pavement_brick.png"}, + groups = {cracky=2}, + paramtype = "light", + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_craft({ + output = "castle_masonry:pavement_brick 4", + recipe = { + {"default:stone", "default:cobble"}, + {"default:cobble", "default:stone"}, + } +}) + + +if minetest.get_modpath("moreblocks") then + stairsplus:register_all("castle", "pavement_brick", "castle_masonry:pavement_brick", { + description = S("Pavement Brick"), + tiles = {"castle_pavement_brick.png"}, + groups = {cracky=2, not_in_creative_inventory=1}, + sounds = default.node_sound_stone_defaults(), + sunlight_propagates = true, + }) +elseif minetest.get_modpath("stairs") then + stairs.register_stair_and_slab("pavement_brick", "castle_masonry:pavement_brick", + {cracky=2}, + {"castle_pavement_brick.png"}, + S("Castle Pavement Stair"), + S("Castle Pavement Slab"), + default.node_sound_stone_defaults() + ) +end + + +minetest.register_node("castle_masonry:roofslate", { + drawtype = "raillike", + description = S("Roof Slates"), + inventory_image = "castle_slate.png", + paramtype = "light", + walkable = false, + tiles = {'castle_slate.png'}, + climbable = true, + selection_box = { + type = "fixed", + fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2}, + }, + groups = {cracky=3,attached_node=1}, + sounds = default.node_sound_glass_defaults(), +}) + +local mod_building_blocks = minetest.get_modpath("building_blocks") +local mod_streets = minetest.get_modpath("streets") or minetest.get_modpath("asphalt") + +if mod_building_blocks then + minetest.register_craft({ + output = "castle_masonry:roofslate 4", + recipe = { + { "building_blocks:Tar" , "default:gravel" }, + { "default:gravel", "building_blocks:Tar" } + } + }) + + minetest.register_craft( { + output = "castle_masonry:roofslate 4", + recipe = { + { "default:gravel", "building_blocks:Tar" }, + { "building_blocks:Tar" , "default:gravel" } + } + }) +end + +if mod_streets then + minetest.register_craft( { + output = "castle_masonry:roofslate 4", + recipe = { + { "streets:asphalt" , "default:gravel" }, + { "default:gravel", "streets:asphalt" } + } + }) + + minetest.register_craft( { + output = "castle_masonry:roofslate 4", + recipe = { + { "default:gravel", "streets:asphalt" }, + { "streets:asphalt" , "default:gravel" } + } + }) +end + +if not (mod_building_blocks or mod_streets) then + minetest.register_craft({ + type = "cooking", + output = "castle_masonry:roofslate", + recipe = "default:gravel", + }) + +end
\ No newline at end of file diff --git a/castle_masonry/pillars.lua b/castle_masonry/pillars.lua new file mode 100644 index 0000000..96d76a3 --- /dev/null +++ b/castle_masonry/pillars.lua @@ -0,0 +1,314 @@ +-- internationalization boilerplate +local MP = minetest.get_modpath(minetest.get_current_modname()) +local S, NS = dofile(MP.."/intllib.lua") + +castle_masonry.register_pillar = function(material) + local composition_def, burn_time, tile, desc = castle_masonry.get_material_properties(material) + local crossbrace_connectable_groups = {} + for group, val in pairs(composition_def.groups) do + crossbrace_connectable_groups[group] = val + end + crossbrace_connectable_groups.crossbrace_connectable = 1 + + local mod_name = minetest.get_current_modname() + + -- Node Definition + minetest.register_node(mod_name..":pillar_"..material.name.."_bottom", { + drawtype = "nodebox", + description = S("@1 Pillar Base", desc), + tiles = tile, + groups = crossbrace_connectable_groups, + sounds = composition_def.sounds, + paramtype = "light", + paramtype2 = "facedir", + node_box = { + type = "fixed", + fixed = { + {-0.5,-0.5,-0.5,0.5,-0.375,0.5}, + {-0.375,-0.375,-0.375,0.375,-0.125,0.375}, + {-0.25,-0.125,-0.25,0.25,0.5,0.25}, + }, + }, + }) + + minetest.register_node(mod_name..":pillar_"..material.name.."_bottom_half", { + drawtype = "nodebox", + description = S("@1 Half Pillar Base", desc), + tiles = tile, + groups = composition_def.groups, + sounds = composition_def.sounds, + paramtype = "light", + paramtype2 = "facedir", + node_box = { + type = "fixed", + fixed = { + {-0.5, -0.5, 0, 0.5, -0.375, 0.5}, + {-0.375, -0.375, 0.125, 0.375, -0.125, 0.5}, + {-0.25, -0.125, 0.25, 0.25, 0.5, 0.5}, + }, + }, + }) + + minetest.register_node(mod_name..":pillar_"..material.name.."_top", { + drawtype = "nodebox", + description = S("@1 Pillar Top", desc), + tiles = tile, + groups = crossbrace_connectable_groups, + sounds = composition_def.sounds, + paramtype = "light", + paramtype2 = "facedir", + node_box = { + type = "fixed", + fixed = { + {-0.5,0.3125,-0.5,0.5,0.5,0.5}, + {-0.375,0.0625,-0.375,0.375,0.3125,0.375}, + {-0.25,-0.5,-0.25,0.25,0.0625,0.25}, + }, + }, + }) + + minetest.register_node(mod_name..":pillar_"..material.name.."_top_half", { + drawtype = "nodebox", + description = S("@1 Half Pillar Top", desc), + tiles = tile, + groups = composition_def.groups, + sounds = composition_def.sounds, + paramtype = "light", + paramtype2 = "facedir", + node_box = { + type = "fixed", + fixed = { + {-0.5, 0.3125, 0, 0.5, 0.5, 0.5}, + {-0.375, 0.0625, 0.125, 0.375, 0.3125, 0.5}, + {-0.25, -0.5, 0.25, 0.25, 0.0625, 0.5}, + }, + }, + }) + + minetest.register_node(mod_name..":pillar_"..material.name.."_middle", { + drawtype = "nodebox", + description = S("@1 Pillar Middle", desc), + tiles = tile, + groups = crossbrace_connectable_groups, + sounds = composition_def.sounds, + paramtype = "light", + paramtype2 = "facedir", + node_box = { + type = "fixed", + fixed = { + {-0.25,-0.5,-0.25,0.25,0.5,0.25}, + }, + }, + }) + + minetest.register_node(mod_name..":pillar_"..material.name.."_middle_half", { + drawtype = "nodebox", + description = S("@1 Half Pillar Middle", desc), + tiles = tile, + groups = composition_def.groups, + sounds = composition_def.sounds, + paramtype = "light", + paramtype2 = "facedir", + node_box = { + type = "fixed", + fixed = { + {-0.25, -0.5, 0.25, 0.25, 0.5, 0.5}, + }, + }, + }) + + minetest.register_node(mod_name..":pillar_"..material.name.."_crossbrace", + { + drawtype = "nodebox", + description = S("@1 Crossbrace", desc), + tiles = tile, + groups = composition_def.groups, + sounds = composition_def.sounds, + paramtype = "light", + paramtype2 = "facedir", + node_box = { + type = "connected", + fixed = {-0.25,0.25,-0.25,0.25,0.5,0.25}, + connect_front = {-0.25,0.25,-0.75,0.25,0.5,-0.25}, -- -Z + connect_left = {-0.25,0.25,-0.25,-0.75,0.5,0.25}, -- -X + connect_back = {-0.25,0.25,0.25,0.25,0.5,0.75}, -- +Z + connect_right = {0.25,0.25,-0.25,0.75,0.5,0.25}, -- +X + }, + connects_to = { + mod_name..":pillar_"..material.name.."_crossbrace", + mod_name..":pillar_"..material.name.."_extended_crossbrace", + "group:crossbrace_connectable"}, + connect_sides = { "front", "left", "back", "right" }, + }) + + minetest.register_node(mod_name..":pillar_"..material.name.."_extended_crossbrace", + { + drawtype = "nodebox", + description = S("@1 Extended Crossbrace", desc), + tiles = tile, + groups = composition_def.groups, + sounds = composition_def.sounds, + paramtype = "light", + paramtype2 = "facedir", + node_box = { + type = "fixed", + fixed = {-1.25,0.25,-0.25,1.25,0.5,0.25}, + }, + }) + + minetest.register_craft({ + output = mod_name..":pillar_"..material.name.."_bottom 4", + recipe = { + {"",material.craft_material,""}, + {"",material.craft_material,""}, + {material.craft_material,material.craft_material,material.craft_material} }, + }) + + minetest.register_craft({ + output = mod_name..":pillar_"..material.name.."_top 4", + recipe = { + {material.craft_material,material.craft_material,material.craft_material}, + {"",material.craft_material,""}, + {"",material.craft_material,""} }, + }) + + minetest.register_craft({ + output = mod_name..":pillar_"..material.name.."_middle 4", + recipe = { + {material.craft_material,material.craft_material}, + {material.craft_material,material.craft_material}, + {material.craft_material,material.craft_material} }, + }) + + minetest.register_craft({ + output = mod_name..":pillar_"..material.name.."_crossbrace 10", + recipe = { + {material.craft_material,"",material.craft_material}, + {"",material.craft_material,""}, + {material.craft_material,"",material.craft_material} }, + }) + + minetest.register_craft({ + output = mod_name..":pillar_"..material.name.."_middle_half 2", + type="shapeless", + recipe = {mod_name..":pillar_"..material.name.."_middle"}, + }) + minetest.register_craft({ + output = mod_name..":pillar_"..material.name.."_middle", + type="shapeless", + recipe = {mod_name..":pillar_"..material.name.."_middle_half", mod_name..":pillar_"..material.name.."_middle_half"}, + }) + + minetest.register_craft({ + output = mod_name..":pillar_"..material.name.."_top_half 2", + type="shapeless", + recipe = {mod_name..":pillar_"..material.name.."_top"}, + }) + minetest.register_craft({ + output = mod_name..":pillar_"..material.name.."_top", + type="shapeless", + recipe = {mod_name..":pillar_"..material.name.."_top_half", mod_name..":pillar_"..material.name.."_top_half"}, + }) + + minetest.register_craft({ + output = mod_name..":pillar_"..material.name.."_bottom_half 2", + type="shapeless", + recipe = {mod_name..":pillar_"..material.name.."_bottom"}, + }) + minetest.register_craft({ + output = mod_name..":pillar_"..material.name.."_bottom", + type="shapeless", + recipe = {mod_name..":pillar_"..material.name.."_bottom_half", mod_name..":pillar_"..material.name.."_bottom_half"}, + }) + + minetest.register_craft({ + output = mod_name..":pillar_"..material.name.."_extended_crossbrace", + type="shapeless", + recipe = {mod_name..":pillar_"..material.name.."_crossbrace"}, + }) + + minetest.register_craft({ + output = mod_name..":pillar_"..material.name.."_crossbrace", + type="shapeless", + recipe = {mod_name..":pillar_"..material.name.."_extended_crossbrace"}, + }) + + if burn_time > 0 then + minetest.register_craft({ + type = "fuel", + recipe = mod_name..":pillar_"..material.name.."_top", + burntime = burn_time*5/4, + }) + minetest.register_craft({ + type = "fuel", + recipe = mod_name..":pillar_"..material.name.."_top_half", + burntime = burn_time*5/8, + }) + minetest.register_craft({ + type = "fuel", + recipe = mod_name..":pillar_"..material.name.."_bottom", + burntime = burn_time*5/4, + }) + minetest.register_craft({ + type = "fuel", + recipe = mod_name..":pillar_"..material.name.."_bottom_half", + burntime = burn_time*5/8, + }) + minetest.register_craft({ + type = "fuel", + recipe = mod_name..":pillar_"..material.name.."_middle", + burntime = burn_time*6/4, + }) + minetest.register_craft({ + type = "fuel", + recipe = mod_name..":pillar_"..material.name.."_middle_half", + burntime = burn_time*6/8, + }) + minetest.register_craft({ + type = "fuel", + recipe = mod_name..":pillar_"..material.name.."_crossbrace", + burntime = burn_time*5/10, + }) + minetest.register_craft({ + type = "fuel", + recipe = mod_name..":pillar_"..material.name.."_extended_crossbrace", + burntime = burn_time*5/10, + }) + end + +end + +-- The original castle mod had "pillars_", plural, which didn't match the arrowslit and murderhole standard. +castle_masonry.register_pillar_alias = function(old_mod_name, old_material_name, new_mod_name, new_material_name) + minetest.register_alias(old_mod_name..":pillars_"..old_material_name.."_bottom", new_mod_name..":pillar_"..new_material_name.."_bottom") + minetest.register_alias(old_mod_name..":pillars_"..old_material_name.."_bottom_half", new_mod_name..":pillar_"..new_material_name.."_bottom_half") + minetest.register_alias(old_mod_name..":pillars_"..old_material_name.."_crossbrace", new_mod_name..":pillar_"..new_material_name.."_crossbrace") + minetest.register_alias(old_mod_name..":pillars_"..old_material_name.."_middle", new_mod_name..":pillar_"..new_material_name.."_middle") + minetest.register_alias(old_mod_name..":pillars_"..old_material_name.."_middle_half", new_mod_name..":pillar_"..new_material_name.."_middle_half") + minetest.register_alias(old_mod_name..":pillars_"..old_material_name.."_top", new_mod_name..":pillar_"..new_material_name.."_top") + minetest.register_alias(old_mod_name..":pillars_"..old_material_name.."_top_half", new_mod_name..":pillar_"..new_material_name.."_top_half") + minetest.register_alias(old_mod_name..":pillar_"..old_material_name.."_bottom", new_mod_name..":pillar_"..new_material_name.."_bottom") + minetest.register_alias(old_mod_name..":pillar_"..old_material_name.."_bottom_half", new_mod_name..":pillar_"..new_material_name.."_bottom_half") + minetest.register_alias(old_mod_name..":pillar_"..old_material_name.."_crossbrace", new_mod_name..":pillar_"..new_material_name.."_crossbrace") + minetest.register_alias(old_mod_name..":pillar_"..old_material_name.."_middle", new_mod_name..":pillar_"..new_material_name.."_middle") + minetest.register_alias(old_mod_name..":pillar_"..old_material_name.."_middle_half", new_mod_name..":pillar_"..new_material_name.."_middle_half") + minetest.register_alias(old_mod_name..":pillar_"..old_material_name.."_top", new_mod_name..":pillar_"..new_material_name.."_top") + minetest.register_alias(old_mod_name..":pillar_"..old_material_name.."_top_half", new_mod_name..":pillar_"..new_material_name.."_top_half") +end + +castle_masonry.register_arrowslit_alias_force = function(old_mod_name, old_material_name, new_mod_name, new_material_name) + minetest.register_alias_force(old_mod_name..":pillars_"..old_material_name.."_bottom", new_mod_name..":pillar_"..new_material_name.."_bottom") + minetest.register_alias_force(old_mod_name..":pillars_"..old_material_name.."_bottom_half", new_mod_name..":pillar_"..new_material_name.."_bottom_half") + minetest.register_alias_force(old_mod_name..":pillars_"..old_material_name.."_crossbrace", new_mod_name..":pillar_"..new_material_name.."_crossbrace") + minetest.register_alias_force(old_mod_name..":pillars_"..old_material_name.."_middle", new_mod_name..":pillar_"..new_material_name.."_middle") + minetest.register_alias_force(old_mod_name..":pillars_"..old_material_name.."_middle_half", new_mod_name..":pillar_"..new_material_name.."_middle_half") + minetest.register_alias_force(old_mod_name..":pillars_"..old_material_name.."_top", new_mod_name..":pillar_"..new_material_name.."_top") + minetest.register_alias_force(old_mod_name..":pillars_"..old_material_name.."_top_half", new_mod_name..":pillar_"..new_material_name.."_top_half") + minetest.register_alias_force(old_mod_name..":pillar_"..old_material_name.."_bottom", new_mod_name..":pillar_"..new_material_name.."_bottom") + minetest.register_alias_force(old_mod_name..":pillar_"..old_material_name.."_bottom_half", new_mod_name..":pillar_"..new_material_name.."_bottom_half") + minetest.register_alias_force(old_mod_name..":pillar_"..old_material_name.."_crossbrace", new_mod_name..":pillar_"..new_material_name.."_crossbrace") + minetest.register_alias_force(old_mod_name..":pillar_"..old_material_name.."_middle", new_mod_name..":pillar_"..new_material_name.."_middle") + minetest.register_alias_force(old_mod_name..":pillar_"..old_material_name.."_middle_half", new_mod_name..":pillar_"..new_material_name.."_middle_half") + minetest.register_alias_force(old_mod_name..":pillar_"..old_material_name.."_top", new_mod_name..":pillar_"..new_material_name.."_top") + minetest.register_alias_force(old_mod_name..":pillar_"..old_material_name.."_top_half", new_mod_name..":pillar_"..new_material_name.."_top_half") +end
\ No newline at end of file diff --git a/castle_masonry/screenshot.png b/castle_masonry/screenshot.png Binary files differnew file mode 100644 index 0000000..ff33db0 --- /dev/null +++ b/castle_masonry/screenshot.png diff --git a/castle_masonry/settingtypes.txt b/castle_masonry/settingtypes.txt new file mode 100644 index 0000000..3f11b23 --- /dev/null +++ b/castle_masonry/settingtypes.txt @@ -0,0 +1,20 @@ +[Materials] + +castle_masonry_stonewall (Stonewall) bool true +castle_masonry_cobble (Cobble) bool true +castle_masonry_stonebrick (Stone Brick) bool true +castle_masonry_sandstonebrick (Sandstone Brick) bool true +castle_masonry_desertstonebrick (Desert Stone Brick) bool true +castle_masonry_stone (Stone) bool true +castle_masonry_sandstone (Sandstone) bool true +castle_masonry_desertstone (Desert Stone) bool true +castle_masonry_wood (Wood) bool false +castle_masonry_ice (Ice) bool false +castle_masonry_snow (Snow) bool false +castle_masonry_obsidianbrick (Obsidian Brick) bool false + +[Forms] + +castle_masonry_pillar (Pillars) bool true +castle_masonry_arrowslit (Arrow slits) bool true +castle_masonry_murderhole (Murder holes and machicolations) bool true
\ No newline at end of file diff --git a/castle_masonry/stone_wall.lua b/castle_masonry/stone_wall.lua new file mode 100644 index 0000000..ae598e0 --- /dev/null +++ b/castle_masonry/stone_wall.lua @@ -0,0 +1,160 @@ +-- internationalization boilerplate +local MP = minetest.get_modpath(minetest.get_current_modname()) +local S, NS = dofile(MP.."/intllib.lua") + +minetest.register_alias("castle:stonewall", "castle_masonry:stonewall") +minetest.register_alias("castle:dungeon_stone", "castle_masonry:dungeon_stone") +minetest.register_alias("castle:rubble", "castle_masonry:rubble") +minetest.register_alias("castle:stonewall_corner", "castle_masonry:stonewall_corner") + +minetest.register_node("castle_masonry:stonewall", { + description = S("Castle Wall"), + drawtype = "normal", + tiles = {"castle_stonewall.png"}, + paramtype = "light", + drop = "castle_masonry:stonewall", + groups = {cracky=3}, + sunlight_propagates = false, + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_node("castle_masonry:rubble", { + description = S("Castle Rubble"), + drawtype = "normal", + tiles = {"castle_rubble.png"}, + paramtype = "light", + groups = {crumbly=3,falling_node=1}, + sounds = default.node_sound_gravel_defaults(), +}) + +minetest.register_craft({ + output = "castle_masonry:stonewall", + recipe = { + {"default:cobble"}, + {"default:desert_stone"}, + } +}) + +minetest.register_craft({ + output = "castle_masonry:rubble", + recipe = { + {"castle_masonry:stonewall"}, + } +}) + +minetest.register_craft({ + output = "castle_masonry:rubble 2", + recipe = { + {"default:gravel"}, + {"default:desert_stone"}, + } +}) + +minetest.register_node("castle_masonry:stonewall_corner", { + drawtype = "normal", + paramtype = "light", + paramtype2 = "facedir", + description = S("Castle Corner"), + tiles = {"castle_corner_stonewall_tb.png^[transformR90", + "castle_corner_stonewall_tb.png^[transformR180", + "castle_corner_stonewall1.png", + "castle_stonewall.png", + "castle_stonewall.png", + "castle_corner_stonewall2.png"}, + groups = {cracky=3}, + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_craft({ + output = "castle_masonry:stonewall_corner", + recipe = { + {"", "castle_masonry:stonewall"}, + {"castle_masonry:stonewall", "default:sandstone"}, + } +}) + +if minetest.get_modpath("moreblocks") then + stairsplus:register_all("castle_masonry", "stonewall", "castle_masonry:stonewall", { + description = S("Stone Wall"), + tiles = {"castle_stonewall.png"}, + groups = {cracky=3, not_in_creative_inventory=1}, + sounds = default.node_sound_stone_defaults(), + sunlight_propagates = true, + }) + + stairsplus:register_all("castle_masonry", "rubble", "castle_masonry:rubble", { + description = S("Rubble"), + tiles = {"castle_rubble.png"}, + groups = {cracky=3, not_in_creative_inventory=1}, + sounds = default.node_sound_gravel_defaults(), + sunlight_propagates = true, + }) + + stairsplus:register_stair_alias("castle", "stonewall", "castle_masonry", "stonewall") + stairsplus:register_stair_alias("castle", "rubble", "castle_masonry", "rubble") + +elseif minetest.get_modpath("stairs") then + stairs.register_stair_and_slab("stonewall", "castle_masonry:stonewall", + {cracky=3}, + {"castle_stonewall.png"}, + S("Castle Stonewall Stair"), + S("Castle Stonewall Slab"), + default.node_sound_stone_defaults() + ) + + stairs.register_stair_and_slab("rubble", "castle_masonry:rubble", + {cracky=3}, + {"castle_rubble.png"}, + S("Castle Rubble Stair"), + S("Castle Rubble Slab"), + default.node_sound_stone_defaults() + ) +end + +-------------------------------------------------------------------------------------------------------------- + +minetest.register_node("castle_masonry:dungeon_stone", { + description = S("Dungeon Stone"), + drawtype = "normal", + tiles = {"castle_dungeon_stone.png"}, + groups = {cracky=2}, + paramtype = "light", + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_craft({ + output = "castle_masonry:dungeon_stone 2", + recipe = { + {"default:stonebrick", "default:obsidian"}, + } +}) + +minetest.register_craft({ + output = "castle_masonry:dungeon_stone 2", + recipe = { + {"default:stonebrick"}, + {"default:obsidian"}, + } +}) + + +if minetest.get_modpath("moreblocks") then + stairsplus:register_all("castle", "dungeon_stone", "castle_masonry:dungeon_stone", { + description = S("Dungeon Stone"), + tiles = {"castle_dungeon_stone.png"}, + groups = {cracky=2, not_in_creative_inventory=1}, + sounds = default.node_sound_stone_defaults(), + sunlight_propagates = true, + }) + + stairsplus:register_stair_alias("castle", "dungeon_stone", "castle_masonry", "dungeon_stone") + +elseif minetest.get_modpath("stairs") then + stairs.register_stair_and_slab("dungeon_stone", "castle_masonry:dungeon_stone", + {cracky=2}, + {"castle_dungeon_stone.png"}, + S("Dungeon Stone Stair"), + S("Dungeon Stone Slab"), + default.node_sound_stone_defaults() + ) +end
\ No newline at end of file diff --git a/castle_masonry/textures/LICENSE.txt b/castle_masonry/textures/LICENSE.txt new file mode 100644 index 0000000..306be33 --- /dev/null +++ b/castle_masonry/textures/LICENSE.txt @@ -0,0 +1,21 @@ +-------------------------------------------- + +License Textures: Philipner - CC-BY-SA 3.0 + +-castle_corner_stonewall_tb.png +-castle_corner_stonewall1.png +-castle_corner_stonewall2.png + +-------------------------------------------- + +16 px textures based on Castle mod +original textures by Philipner + +License Textures: Napiophelios - CC-BY-SA 3.0 + +-castle_pavement_brick.png +-castle_rubble.png +-castle_slate.png +-castle_stonewall.png + +-------------------------------------------- diff --git a/castle_masonry/textures/castle_corner_stonewall1.png b/castle_masonry/textures/castle_corner_stonewall1.png Binary files differnew file mode 100644 index 0000000..0a9c091 --- /dev/null +++ b/castle_masonry/textures/castle_corner_stonewall1.png diff --git a/castle_masonry/textures/castle_corner_stonewall2.png b/castle_masonry/textures/castle_corner_stonewall2.png Binary files differnew file mode 100644 index 0000000..d9d7d0c --- /dev/null +++ b/castle_masonry/textures/castle_corner_stonewall2.png diff --git a/castle_masonry/textures/castle_corner_stonewall_tb.png b/castle_masonry/textures/castle_corner_stonewall_tb.png Binary files differnew file mode 100644 index 0000000..d72d78d --- /dev/null +++ b/castle_masonry/textures/castle_corner_stonewall_tb.png diff --git a/castle_masonry/textures/castle_dungeon_stone.png b/castle_masonry/textures/castle_dungeon_stone.png Binary files differnew file mode 100644 index 0000000..6a2c154 --- /dev/null +++ b/castle_masonry/textures/castle_dungeon_stone.png diff --git a/castle_masonry/textures/castle_pavement_brick.png b/castle_masonry/textures/castle_pavement_brick.png Binary files differnew file mode 100644 index 0000000..fd10e0f --- /dev/null +++ b/castle_masonry/textures/castle_pavement_brick.png diff --git a/castle_masonry/textures/castle_rubble.png b/castle_masonry/textures/castle_rubble.png Binary files differnew file mode 100644 index 0000000..fbaa32c --- /dev/null +++ b/castle_masonry/textures/castle_rubble.png diff --git a/castle_masonry/textures/castle_slate.png b/castle_masonry/textures/castle_slate.png Binary files differnew file mode 100644 index 0000000..a7de1ea --- /dev/null +++ b/castle_masonry/textures/castle_slate.png diff --git a/castle_masonry/textures/castle_stonewall.png b/castle_masonry/textures/castle_stonewall.png Binary files differnew file mode 100644 index 0000000..b8f823f --- /dev/null +++ b/castle_masonry/textures/castle_stonewall.png diff --git a/castle_shields/LICENSE b/castle_shields/LICENSE new file mode 100644 index 0000000..456d091 --- /dev/null +++ b/castle_shields/LICENSE @@ -0,0 +1,21 @@ +The MIT License (MIT) + +Copyright (c) 2016 Minetest Mods Team + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. diff --git a/castle_shields/README.txt b/castle_shields/README.txt new file mode 100644 index 0000000..e2b85ce --- /dev/null +++ b/castle_shields/README.txt @@ -0,0 +1,25 @@ +=-=-=-=-=-=-=-=-=-= + +Castles Mod +by: Philipbenr And DanDuncombe + +=-=-=-=-=-=-=-=-=-= + +Licence: MIT + +see: LICENSE + +=-=-=-=-=-=-=-=-=-= + +This mod adds decorative wall-mounted shields. It comes with three default shields, but it's very easy to mix and match the colours and patterns to generate additional shields for your server; see default_shields.lua for a good place to insert your own, or make use of the castle_shields.register_shield method in your own mods. + +The three default shields were defined thusly: + +castle_shields.register_shield("shield_1", "Mounted Shield", "red", "blue", "slash") +castle_shields.register_shield("shield_2", "Mounted Shield", "cyan", "yellow", "chevron") +castle_shields.register_shield("shield_3", "Mounted Shield", "grey", "green", "cross") + +The following colors are permitted: + "black", "blue", "brown", "cyan", "dark_green", "dark_grey", "green", "grey", "magenta", "orange", "pink", "red", "violet", "white", "yellow" +The following patterns are permitted: + "slash", "chevron", "cross"
\ No newline at end of file diff --git a/castle_shields/default_shields.lua b/castle_shields/default_shields.lua new file mode 100644 index 0000000..f29a8e5 --- /dev/null +++ b/castle_shields/default_shields.lua @@ -0,0 +1,18 @@ +minetest.register_alias("castle:shield", "castle_shields:shield_1") +minetest.register_alias("castle:shield_2", "castle_shields:shield_2") +minetest.register_alias("castle:shield_3", "castle_shields:shield_3") + +-- internationalization boilerplate +local MP = minetest.get_modpath(minetest.get_current_modname()) +local S, NS = dofile(MP.."/intllib.lua") + +--The following colors are permitted: +-- "black", "blue", "brown", "cyan", "dark_green", "dark_grey", "green", "grey", "magenta", "orange", "pink", "red", "violet", "white", "yellow" +--The following patterns are permitted: +-- "slash", "chevron", "cross" + +-- method parameters are name, desc, background_color, foreground_color, pattern + +castle_shields.register_shield("shield_1", S("Mounted Shield"), "red", "blue", "slash") +castle_shields.register_shield("shield_2", S("Mounted Shield"), "cyan", "yellow", "chevron") +castle_shields.register_shield("shield_3", S("Mounted Shield"), "grey", "green", "cross")
\ No newline at end of file diff --git a/castle_shields/depends.txt b/castle_shields/depends.txt new file mode 100644 index 0000000..cc455cf --- /dev/null +++ b/castle_shields/depends.txt @@ -0,0 +1,3 @@ +default +dye +intllib?
\ No newline at end of file diff --git a/castle_shields/description.txt b/castle_shields/description.txt new file mode 100644 index 0000000..8cd8630 --- /dev/null +++ b/castle_shields/description.txt @@ -0,0 +1 @@ +Adds decorative wall shields diff --git a/castle_shields/init.lua b/castle_shields/init.lua new file mode 100644 index 0000000..05ee2d1 --- /dev/null +++ b/castle_shields/init.lua @@ -0,0 +1,5 @@ +castle_shields = {} + +local MP = minetest.get_modpath(minetest.get_current_modname()) +dofile(MP.."/shield_functions.lua") +dofile(MP.."/default_shields.lua") diff --git a/castle_shields/intllib.lua b/castle_shields/intllib.lua new file mode 100644 index 0000000..6669d72 --- /dev/null +++ b/castle_shields/intllib.lua @@ -0,0 +1,45 @@ + +-- Fallback functions for when `intllib` is not installed. +-- Code released under Unlicense <http://unlicense.org>. + +-- Get the latest version of this file at: +-- https://raw.githubusercontent.com/minetest-mods/intllib/master/lib/intllib.lua + +local function format(str, ...) + local args = { ... } + local function repl(escape, open, num, close) + if escape == "" then + local replacement = tostring(args[tonumber(num)]) + if open == "" then + replacement = replacement..close + end + return replacement + else + return "@"..open..num..close + end + end + return (str:gsub("(@?)@(%(?)(%d+)(%)?)", repl)) +end + +local gettext, ngettext +if minetest.get_modpath("intllib") then + if intllib.make_gettext_pair then + -- New method using gettext. + gettext, ngettext = intllib.make_gettext_pair() + else + -- Old method using text files. + gettext = intllib.Getter() + end +end + +-- Fill in missing functions. + +gettext = gettext or function(msgid, ...) + return format(msgid, ...) +end + +ngettext = ngettext or function(msgid, msgid_plural, n, ...) + return format(n==1 and msgid or msgid_plural, ...) +end + +return gettext, ngettext diff --git a/castle_shields/locale/template.pot b/castle_shields/locale/template.pot new file mode 100644 index 0000000..bfb347c --- /dev/null +++ b/castle_shields/locale/template.pot @@ -0,0 +1,21 @@ +# SOME DESCRIPTIVE TITLE. +# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER +# This file is distributed under the same license as the PACKAGE package. +# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR. +# +#, fuzzy +msgid "" +msgstr "" +"Project-Id-Version: PACKAGE VERSION\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2017-02-25 14:47-0700\n" +"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" +"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n" +"Language-Team: LANGUAGE <LL@li.org>\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=CHARSET\n" +"Content-Transfer-Encoding: 8bit\n" + +#: init.lua:6 init.lua:41 init.lua:75 +msgid "Mounted Shield" +msgstr "" diff --git a/castle_shields/mod.conf b/castle_shields/mod.conf new file mode 100644 index 0000000..5df74cc --- /dev/null +++ b/castle_shields/mod.conf @@ -0,0 +1 @@ +name = castle_shields diff --git a/castle_shields/screenshot.png b/castle_shields/screenshot.png Binary files differnew file mode 100644 index 0000000..b2cfd5f --- /dev/null +++ b/castle_shields/screenshot.png diff --git a/castle_shields/shield_functions.lua b/castle_shields/shield_functions.lua new file mode 100644 index 0000000..d32938b --- /dev/null +++ b/castle_shields/shield_functions.lua @@ -0,0 +1,39 @@ +castle_shields.register_shield = function(name, desc, background_color, foreground_color, mask) + + local tile_side = "castle_shield_"..background_color..".png" + local tile_front = "castle_shield_"..background_color..".png^(castle_shield_"..foreground_color..".png^[mask:castle_shield_mask_"..mask..".png)" + + minetest.register_node(minetest.get_current_modname()..":"..name, { + description = desc, + tiles = {tile_side, tile_side, tile_side, tile_side, "castle_shield_back.png", tile_front}, + drawtype="nodebox", + paramtype2 = "facedir", + paramtype = "light", + groups={cracky=3}, + sounds = default.node_sound_metal_defaults(), + node_box = { + type = "fixed", + fixed = { + {-0.500000,-0.125000,0.375000,0.500000,0.500000,0.500000}, + {-0.437500,-0.312500,0.375000,0.425000,0.500000,0.500000}, + {-0.312500,-0.437500,0.375000,0.312500,0.500000,0.500000}, + {-0.187500,-0.500000,0.375000,0.187500,0.500000,0.500000}, + }, + }, + selection_box = { + type = "fixed", + fixed = { + {-0.500000,-0.500000,0.375000,0.500000,0.500000,0.500000}, + }, + }, + }) + + minetest.register_craft({ + output = minetest.get_current_modname()..":"..name, + recipe = { + {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}, + {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}, + {"dye:"..background_color, "default:steel_ingot", "dye:"..foreground_color}, + } + }) +end
\ No newline at end of file diff --git a/castle_shields/textures/castle_shield_back.png b/castle_shields/textures/castle_shield_back.png Binary files differnew file mode 100644 index 0000000..53cca18 --- /dev/null +++ b/castle_shields/textures/castle_shield_back.png diff --git a/castle_shields/textures/castle_shield_black.png b/castle_shields/textures/castle_shield_black.png Binary files differnew file mode 100644 index 0000000..cb39341 --- /dev/null +++ b/castle_shields/textures/castle_shield_black.png diff --git a/castle_shields/textures/castle_shield_blue.png b/castle_shields/textures/castle_shield_blue.png Binary files differnew file mode 100644 index 0000000..7ef3a9e --- /dev/null +++ b/castle_shields/textures/castle_shield_blue.png diff --git a/castle_shields/textures/castle_shield_brown.png b/castle_shields/textures/castle_shield_brown.png Binary files differnew file mode 100644 index 0000000..b1c274d --- /dev/null +++ b/castle_shields/textures/castle_shield_brown.png diff --git a/castle_shields/textures/castle_shield_cyan.png b/castle_shields/textures/castle_shield_cyan.png Binary files differnew file mode 100644 index 0000000..4bf2f4d --- /dev/null +++ b/castle_shields/textures/castle_shield_cyan.png diff --git a/castle_shields/textures/castle_shield_dark_green.png b/castle_shields/textures/castle_shield_dark_green.png Binary files differnew file mode 100644 index 0000000..2f6031e --- /dev/null +++ b/castle_shields/textures/castle_shield_dark_green.png diff --git a/castle_shields/textures/castle_shield_dark_grey.png b/castle_shields/textures/castle_shield_dark_grey.png Binary files differnew file mode 100644 index 0000000..00ff607 --- /dev/null +++ b/castle_shields/textures/castle_shield_dark_grey.png diff --git a/castle_shields/textures/castle_shield_green.png b/castle_shields/textures/castle_shield_green.png Binary files differnew file mode 100644 index 0000000..7b9a82a --- /dev/null +++ b/castle_shields/textures/castle_shield_green.png diff --git a/castle_shields/textures/castle_shield_grey.png b/castle_shields/textures/castle_shield_grey.png Binary files differnew file mode 100644 index 0000000..53ba7a3 --- /dev/null +++ b/castle_shields/textures/castle_shield_grey.png diff --git a/castle_shields/textures/castle_shield_magenta.png b/castle_shields/textures/castle_shield_magenta.png Binary files differnew file mode 100644 index 0000000..6b60e17 --- /dev/null +++ b/castle_shields/textures/castle_shield_magenta.png diff --git a/castle_shields/textures/castle_shield_mask_chevron.png b/castle_shields/textures/castle_shield_mask_chevron.png Binary files differnew file mode 100644 index 0000000..59ffa37 --- /dev/null +++ b/castle_shields/textures/castle_shield_mask_chevron.png diff --git a/castle_shields/textures/castle_shield_mask_cross.png b/castle_shields/textures/castle_shield_mask_cross.png Binary files differnew file mode 100644 index 0000000..a032ef4 --- /dev/null +++ b/castle_shields/textures/castle_shield_mask_cross.png diff --git a/castle_shields/textures/castle_shield_mask_slash.png b/castle_shields/textures/castle_shield_mask_slash.png Binary files differnew file mode 100644 index 0000000..1bd1174 --- /dev/null +++ b/castle_shields/textures/castle_shield_mask_slash.png diff --git a/castle_shields/textures/castle_shield_orange.png b/castle_shields/textures/castle_shield_orange.png Binary files differnew file mode 100644 index 0000000..11f4a92 --- /dev/null +++ b/castle_shields/textures/castle_shield_orange.png diff --git a/castle_shields/textures/castle_shield_pink.png b/castle_shields/textures/castle_shield_pink.png Binary files differnew file mode 100644 index 0000000..a2b08cc --- /dev/null +++ b/castle_shields/textures/castle_shield_pink.png diff --git a/castle_shields/textures/castle_shield_red.png b/castle_shields/textures/castle_shield_red.png Binary files differnew file mode 100644 index 0000000..87e8657 --- /dev/null +++ b/castle_shields/textures/castle_shield_red.png diff --git a/castle_shields/textures/castle_shield_violet.png b/castle_shields/textures/castle_shield_violet.png Binary files differnew file mode 100644 index 0000000..2168cb4 --- /dev/null +++ b/castle_shields/textures/castle_shield_violet.png diff --git a/castle_shields/textures/castle_shield_white.png b/castle_shields/textures/castle_shield_white.png Binary files differnew file mode 100644 index 0000000..a124396 --- /dev/null +++ b/castle_shields/textures/castle_shield_white.png diff --git a/castle_shields/textures/castle_shield_yellow.png b/castle_shields/textures/castle_shield_yellow.png Binary files differnew file mode 100644 index 0000000..033d679 --- /dev/null +++ b/castle_shields/textures/castle_shield_yellow.png diff --git a/castle_shields/textures/shield.svg b/castle_shields/textures/shield.svg new file mode 100644 index 0000000..78b355e --- /dev/null +++ b/castle_shields/textures/shield.svg @@ -0,0 +1,143 @@ +<?xml version="1.0" encoding="UTF-8" standalone="no"?> +<!-- Created with Inkscape (http://www.inkscape.org/) --> + +<svg + xmlns:dc="http://purl.org/dc/elements/1.1/" + xmlns:cc="http://creativecommons.org/ns#" + xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" + xmlns:svg="http://www.w3.org/2000/svg" + xmlns="http://www.w3.org/2000/svg" + xmlns:xlink="http://www.w3.org/1999/xlink" + xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd" + xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape" + width="16" + height="16" + viewBox="0 0 16 16" + id="svg2" + version="1.1" + inkscape:version="0.91 r13725" + sodipodi:docname="gradient.svg" + inkscape:export-filename="C:\Users\Bryan\Downloads\minetest-0.4.15-win64\mods\castle_shields\textures\rect4138.png" + inkscape:export-xdpi="90" + inkscape:export-ydpi="90"> + <defs + id="defs4"> + <linearGradient + inkscape:collect="always" + id="linearGradient4148"> + <stop + style="stop-color:#fcf611;stop-opacity:1" + offset="0" + id="stop4150" /> + <stop + 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style="fill:none;fill-rule:evenodd;stroke:#000000;stroke-width:4;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1" + d="M 20,-4 -5,21" + id="path4163" + inkscape:connector-curvature="0" + inkscape:export-xdpi="90" + inkscape:export-ydpi="90" /> + </g> + <g + inkscape:groupmode="layer" + id="layer3" + inkscape:label="chevron" + style="display:none"> + <path + style="fill:none;fill-rule:evenodd;stroke:#000000;stroke-width:2;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1" + d="M -4,-4 8,8 20,-4" + id="path4166" + inkscape:connector-curvature="0" /> + </g> + <g + inkscape:groupmode="layer" + id="layer4" + inkscape:label="cross"> + <path + style="fill:none;fill-rule:evenodd;stroke:#000000;stroke-width:2;stroke-linecap:butt;stroke-linejoin:miter;stroke-opacity:1;stroke-miterlimit:4;stroke-dasharray:none" + d="M 8,-4 8,20" + id="path4169" + inkscape:connector-curvature="0" /> + <path + style="fill:none;fill-rule:evenodd;stroke:#000000;stroke-width:2;stroke-linecap:butt;stroke-linejoin:miter;stroke-opacity:1;stroke-miterlimit:4;stroke-dasharray:none" + d="M 20,6 -4,6" + id="path4171" + inkscape:connector-curvature="0" /> + </g> +</svg> diff --git a/castle_storage/LICENSE b/castle_storage/LICENSE new file mode 100644 index 0000000..456d091 --- /dev/null +++ b/castle_storage/LICENSE @@ -0,0 +1,21 @@ +The MIT License (MIT) + +Copyright (c) 2016 Minetest Mods Team + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. diff --git a/castle_storage/README.txt b/castle_storage/README.txt new file mode 100644 index 0000000..1954c29 --- /dev/null +++ b/castle_storage/README.txt @@ -0,0 +1,14 @@ +=-=-=-=-=-=-=-=-=-= + +Castles Mod +by: Philipbenr And DanDuncombe + +=-=-=-=-=-=-=-=-=-= + +Licence: MIT + +see: LICENSE + +=-=-=-=-=-=-=-=-=-= + +This mod contains a storage crate and an iron-bound chest.
\ No newline at end of file diff --git a/castle_storage/crate.lua b/castle_storage/crate.lua new file mode 100644 index 0000000..e370b87 --- /dev/null +++ b/castle_storage/crate.lua @@ -0,0 +1,59 @@ +minetest.register_alias("darkage:box", "castle_storage:crate") +minetest.register_alias("castle:crate", "castle_storage:crate") + +-- internationalization boilerplate +local MP = minetest.get_modpath(minetest.get_current_modname()) +local S, NS = dofile(MP.."/intllib.lua") + +minetest.register_node("castle_storage:crate", { + description = S("Crate"), + drawtype = "normal", + tiles = {"castle_crate_top.png","castle_crate_top.png","castle_crate.png","castle_crate.png","castle_crate.png","castle_crate.png"}, + groups = {choppy=3}, + sounds = default.node_sound_wood_defaults(), + paramtype = "light", + on_construct = function(pos) + local meta = minetest.get_meta(pos) + meta:set_string("formspec", + "size[8,9]".. + default.gui_bg .. + default.gui_bg_img .. + default.gui_slots .. + "list[current_name;main;0,0;8,5;]".. + "list[current_player;main;0,5;8,4;]") + meta:set_string("infotext", S("Crate")) + local inv = meta:get_inventory() + inv:set_size("main", 8*4) + end, + can_dig = function(pos,player) + local meta = minetest.get_meta(pos); + local inv = meta:get_inventory() + return inv:is_empty("main") + end, + on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) + minetest.log("action", S("@1 moves stuff in crate at @2", player:get_player_name(), minetest.pos_to_string(pos))) + end, + on_metadata_inventory_put = function(pos, listname, index, stack, player) + minetest.log("action", S("@1 moves stuff to crate at @2", player:get_player_name(), minetest.pos_to_string(pos))) + end, + on_metadata_inventory_take = function(pos, listname, index, stack, player) + minetest.log("action", S("@1 takes stuff from locked chest at @2", player:get_player_name(), minetest.pos_to_string(pos))) + end, +}) + +minetest.register_craft({ + output = "castle_storage:crate", + recipe = { + {"default:wood", "default:wood", "default:wood"}, + {"default:wood", "default:steel_ingot", "default:wood"}, + } +}) + +-- Hopper compatibility +if minetest.get_modpath("hopper") and hopper ~= nil and hopper.add_container ~= nil then + hopper:add_container({ + {"top", "castle_storage:crate", "main"}, + {"side", "castle_storage:crate", "main"}, + {"bottom", "castle_storage:crate", "main"}, + }) +end
\ No newline at end of file diff --git a/castle_storage/depends.txt b/castle_storage/depends.txt new file mode 100644 index 0000000..9dd7d9b --- /dev/null +++ b/castle_storage/depends.txt @@ -0,0 +1,3 @@ +default +intllib? +hopper? diff --git a/castle_storage/description.txt b/castle_storage/description.txt new file mode 100644 index 0000000..bb901c6 --- /dev/null +++ b/castle_storage/description.txt @@ -0,0 +1 @@ +This mod contains storage containers one might find contained in a castle. diff --git a/castle_storage/init.lua b/castle_storage/init.lua new file mode 100644 index 0000000..187af4f --- /dev/null +++ b/castle_storage/init.lua @@ -0,0 +1,3 @@ +local MP = minetest.get_modpath(minetest.get_current_modname()) +dofile(MP.."/crate.lua") +dofile(MP.."/ironbound_chest.lua")
\ No newline at end of file diff --git a/castle_storage/intllib.lua b/castle_storage/intllib.lua new file mode 100644 index 0000000..6669d72 --- /dev/null +++ b/castle_storage/intllib.lua @@ -0,0 +1,45 @@ + +-- Fallback functions for when `intllib` is not installed. +-- Code released under Unlicense <http://unlicense.org>. + +-- Get the latest version of this file at: +-- https://raw.githubusercontent.com/minetest-mods/intllib/master/lib/intllib.lua + +local function format(str, ...) + local args = { ... } + local function repl(escape, open, num, close) + if escape == "" then + local replacement = tostring(args[tonumber(num)]) + if open == "" then + replacement = replacement..close + end + return replacement + else + return "@"..open..num..close + end + end + return (str:gsub("(@?)@(%(?)(%d+)(%)?)", repl)) +end + +local gettext, ngettext +if minetest.get_modpath("intllib") then + if intllib.make_gettext_pair then + -- New method using gettext. + gettext, ngettext = intllib.make_gettext_pair() + else + -- Old method using text files. + gettext = intllib.Getter() + end +end + +-- Fill in missing functions. + +gettext = gettext or function(msgid, ...) + return format(msgid, ...) +end + +ngettext = ngettext or function(msgid, msgid_plural, n, ...) + return format(n==1 and msgid or msgid_plural, ...) +end + +return gettext, ngettext diff --git a/castle_storage/ironbound_chest.lua b/castle_storage/ironbound_chest.lua new file mode 100644 index 0000000..c042244 --- /dev/null +++ b/castle_storage/ironbound_chest.lua @@ -0,0 +1,143 @@ +minetest.register_alias("castle:ironbound_chest", "castle_storage:ironbound_chest") + +-- internationalization boilerplate +local MP = minetest.get_modpath(minetest.get_current_modname()) +local S, NS = dofile(MP.."/intllib.lua") + +local get_ironbound_chest_formspec = function(pos) + local spos = pos.x .. "," .. pos.y .. "," ..pos.z + local formspec = + "size[8,9]".. + default.gui_bg .. + default.gui_bg_img .. + default.gui_slots .. + "list[nodemeta:".. spos .. ";main;,0;8,4;]".. + "list[current_player;main;,5;8,4;]" + return formspec +end + +local function has_ironbound_chest_privilege(meta, player) + local name = "" + if player then + if minetest.check_player_privs(player, "protection_bypass") then + return true + end + name = player:get_player_name() + end + if name ~= meta:get_string("owner") then + return false + end + return true +end + +minetest.register_node("castle_storage:ironbound_chest",{ + drawtype = "nodebox", + description = S("Ironbound Chest"), + tiles = {"castle_ironbound_chest_top.png", + "castle_ironbound_chest_top.png", + "castle_ironbound_chest_side.png", + "castle_ironbound_chest_side.png", + "castle_ironbound_chest_back.png", + "castle_ironbound_chest_front.png"}, + paramtype = "light", + paramtype2 = "facedir", + groups = {cracky=2}, + node_box = { + type = "fixed", + fixed = { + {-0.5, -0.5, -0.3125, 0.5, -0.0625, 0.3125}, + {-0.5, -0.0625, -0.25, 0.5, 0, 0.25}, + {-0.5, 0, -0.1875,0.5, 0.0625, 0.1875}, + {-0.5, 0.0625, -0.0625, 0.5, 0.125, 0.0625}, + }, + }, + selection_box = { + type = "fixed", + fixed = { + {-0.5, -0.5, -0.4, 0.5, 0.2, 0.4}, + + }, + }, + sounds = default.node_sound_wood_defaults(), + after_place_node = function(pos, placer) + local meta = minetest.get_meta(pos) + meta:set_string("owner", placer:get_player_name() or "") + meta:set_string("infotext", S("Ironbound Chest (owned by @1)", meta:get_string("owner"))) + end, + on_construct = function(pos) + local meta = minetest.get_meta(pos) + meta:set_string("infotext", S("Ironbound Chest")) + meta:set_string("owner", "") + local inv = meta:get_inventory() + inv:set_size("main", 8*4) + end, + can_dig = function(pos,player) + local meta = minetest.get_meta(pos); + local inv = meta:get_inventory() + return inv:is_empty("main") and has_ironbound_chest_privilege(meta, player) + end, + allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) + local meta = minetest.get_meta(pos) + if not has_ironbound_chest_privilege(meta, player) then + minetest.log("action", S("@1 tried to access a locked chest belonging to @2 at @3", + player:get_player_name(), meta:get_string("owner"), minetest.pos_to_string(pos))) + return 0 + end + return count + end, + allow_metadata_inventory_put = function(pos, listname, index, stack, player) + local meta = minetest.get_meta(pos) + if not has_ironbound_chest_privilege(meta, player) then + minetest.log("action", S("@1 tried to access a locked chest belonging to @2 at @3", + player:get_player_name(), meta:get_string("owner"), minetest.pos_to_string(pos))) + return 0 + end + return stack:get_count() + end, + allow_metadata_inventory_take = function(pos, listname, index, stack, player) + local meta = minetest.get_meta(pos) + if not has_ironbound_chest_privilege(meta, player) then + minetest.log("action", S("@1 tried to access a locked chest belonging to @2 at @3", + player:get_player_name(), meta:get_string("owner"), minetest.pos_to_string(pos))) + return 0 + end + return stack:get_count() + end, + on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) + minetest.log("action", S("@1 moves stuff in locked chest at @2", player:get_player_name(), minetest.pos_to_string(pos))) + end, + on_metadata_inventory_put = function(pos, listname, index, stack, player) + minetest.log("action", S("@1 moves stuff to locked chest at @2", player:get_player_name(), minetest.pos_to_string(pos))) + end, + on_metadata_inventory_take = function(pos, listname, index, stack, player) + minetest.log("action", S("@1 takes stuff from locked chest at @2", player:get_player_name(), minetest.pos_to_string(pos))) + end, + on_rightclick = function(pos, node, clicker) + local meta = minetest.get_meta(pos) + if has_ironbound_chest_privilege(meta, clicker) then + minetest.show_formspec( + clicker:get_player_name(), + "castle_storage:ironbound_chest", + get_ironbound_chest_formspec(pos) + ) + end + end, + on_blast = function() end, +}) + +minetest.register_craft({ + output = "castle_storage:ironbound_chest", + recipe = { + {"default:wood", "default:steel_ingot","default:wood"}, + {"default:wood", "default:steel_ingot","default:wood"} + } +}) + +-- Hopper compatibility +if minetest.get_modpath("hopper") and hopper ~= nil and hopper.add_container ~= nil then + hopper:add_container({ + {"top", "castle_storage:ironbound_chest", "main"}, + {"side", "castle_storage:ironbound_chest", "main"}, + {"bottom", "castle_storage:ironbound_chest", "main"}, + }) +end
\ No newline at end of file diff --git a/castle_storage/locale/template.pot b/castle_storage/locale/template.pot new file mode 100644 index 0000000..0753584 --- /dev/null +++ b/castle_storage/locale/template.pot @@ -0,0 +1,53 @@ +# SOME DESCRIPTIVE TITLE. +# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER +# This file is distributed under the same license as the PACKAGE package. +# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR. +# +#, fuzzy +msgid "" +msgstr "" +"Project-Id-Version: PACKAGE VERSION\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2017-02-25 19:18-0700\n" +"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" +"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n" +"Language-Team: LANGUAGE <LL@li.org>\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=CHARSET\n" +"Content-Transfer-Encoding: 8bit\n" + +#: crate.lua:9 crate.lua:24 +msgid "Crate" +msgstr "" + +#: crate.lua:34 +msgid "@1 moves stuff in crate at @2" +msgstr "" + +#: crate.lua:37 +msgid "@1 moves stuff to crate at @2" +msgstr "" + +#: crate.lua:40 ironbound_chest.lua:113 +msgid "@1 takes stuff from locked chest at @2" +msgstr "" + +#: ironbound_chest.lua:35 ironbound_chest.lua:69 +msgid "Ironbound Chest" +msgstr "" + +#: ironbound_chest.lua:65 +msgid "Ironbound Chest (owned by @1)" +msgstr "" + +#: ironbound_chest.lua:82 ironbound_chest.lua:91 ironbound_chest.lua:100 +msgid "@1 tried to access a locked chest belonging to @2 at @3" +msgstr "" + +#: ironbound_chest.lua:107 +msgid "@1 moves stuff in locked chest at @2" +msgstr "" + +#: ironbound_chest.lua:110 +msgid "@1 moves stuff to locked chest at @2" +msgstr "" diff --git a/castle_storage/screenshot.png b/castle_storage/screenshot.png Binary files differnew file mode 100644 index 0000000..bd3e20b --- /dev/null +++ b/castle_storage/screenshot.png diff --git a/castle_storage/textures/LICENSE.txt b/castle_storage/textures/LICENSE.txt new file mode 100644 index 0000000..0d64b59 --- /dev/null +++ b/castle_storage/textures/LICENSE.txt @@ -0,0 +1,13 @@ +-------------------------------------------- + +16 px textures based on Castle mod +original textures by Philipner + +License Textures: Napiophelios - CC-BY-SA 3.0 + +-castle_ironbound_chest_back.png +-castle_ironbound_chest_front.png +-castle_ironbound_chest_side.png +-castle_ironbound_chest_top.png + +-------------------------------------------- diff --git a/castle_storage/textures/castle_crate.png b/castle_storage/textures/castle_crate.png Binary files differnew file mode 100644 index 0000000..33669e8 --- /dev/null +++ b/castle_storage/textures/castle_crate.png diff --git a/castle_storage/textures/castle_crate_top.png b/castle_storage/textures/castle_crate_top.png Binary files differnew file mode 100644 index 0000000..89d65a2 --- /dev/null +++ b/castle_storage/textures/castle_crate_top.png diff --git a/castle_storage/textures/castle_ironbound_chest_back.png b/castle_storage/textures/castle_ironbound_chest_back.png Binary files differnew file mode 100644 index 0000000..29446db --- /dev/null +++ b/castle_storage/textures/castle_ironbound_chest_back.png diff --git a/castle_storage/textures/castle_ironbound_chest_front.png b/castle_storage/textures/castle_ironbound_chest_front.png Binary files differnew file mode 100644 index 0000000..8d91e07 --- /dev/null +++ b/castle_storage/textures/castle_ironbound_chest_front.png diff --git a/castle_storage/textures/castle_ironbound_chest_side.png b/castle_storage/textures/castle_ironbound_chest_side.png Binary files differnew file mode 100644 index 0000000..3a94f81 --- /dev/null +++ b/castle_storage/textures/castle_ironbound_chest_side.png diff --git a/castle_storage/textures/castle_ironbound_chest_top.png b/castle_storage/textures/castle_ironbound_chest_top.png Binary files differnew file mode 100644 index 0000000..29446db --- /dev/null +++ b/castle_storage/textures/castle_ironbound_chest_top.png diff --git a/castle_tapestries/LICENSE b/castle_tapestries/LICENSE new file mode 100644 index 0000000..456d091 --- /dev/null +++ b/castle_tapestries/LICENSE @@ -0,0 +1,21 @@ +The MIT License (MIT) + +Copyright (c) 2016 Minetest Mods Team + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. diff --git a/castle_tapestries/README.txt b/castle_tapestries/README.txt new file mode 100644 index 0000000..dc5885f --- /dev/null +++ b/castle_tapestries/README.txt @@ -0,0 +1,13 @@ +=-=-=-=-=-=-=-=-=-= + +Tapestries Mod +by: Philipbenr And DanDuncombe + +=-=-=-=-=-=-=-=-=-= + +Licence: MIT + +see: LICENSE + + +This mod contains tapestries of three different lengths, and a wooden crosspiece to hang them from. The tapestries can be dyed any color once hung.
\ No newline at end of file diff --git a/castle_tapestries/depends.txt b/castle_tapestries/depends.txt new file mode 100644 index 0000000..fe7e3d9 --- /dev/null +++ b/castle_tapestries/depends.txt @@ -0,0 +1,3 @@ +default +unifieddyes +intllib? diff --git a/castle_tapestries/description.txt b/castle_tapestries/description.txt new file mode 100644 index 0000000..29d4bd2 --- /dev/null +++ b/castle_tapestries/description.txt @@ -0,0 +1 @@ +This is a mod for creating medieval tapestries, as found in castles diff --git a/castle_tapestries/init.lua b/castle_tapestries/init.lua new file mode 100644 index 0000000..03e318d --- /dev/null +++ b/castle_tapestries/init.lua @@ -0,0 +1,205 @@ +-- internationalization boilerplate +local MP = minetest.get_modpath(minetest.get_current_modname()) +local S, NS = dofile(MP.."/intllib.lua") + +local tapestry = {} + +minetest.register_alias("castle:tapestry_top", "castle_tapestries:tapestry_top") +minetest.register_alias("castle:tapestry", "castle_tapestries:tapestry") +minetest.register_alias("castle:tapestry_long", "castle_tapestries:tapestry_long") +minetest.register_alias("castle:tapestry_very_long", "castle_tapestries:tapestry_very_long") + +minetest.register_node("castle_tapestries:tapestry_top", { + drawtype = "nodebox", + description = S("Tapestry Top"), + tiles = {"default_wood.png"}, + sunlight_propagates = true, + groups = {flammable=3,oddly_breakable_by_hand=3}, + sounds = default.node_sound_defaults(), + paramtype = "light", + paramtype2 = "facedir", + node_box = { + type = "fixed", + fixed = { + {-0.6,-0.5,0.375,0.6,-0.375,0.5}, + }, + }, + selection_box = { + type = "fixed", + fixed = { + {-0.6,-0.5,0.375,0.6,-0.375,0.5}, + }, + }, +}) + +minetest.register_craft({ + type = "shapeless", + output = 'castle_tapestries:tapestry_top', + recipe = {'default:stick'}, +}) + +tapestry.colours = { + "white", + "grey", + "black", + "red", + "yellow", + "green", + "cyan", + "blue", + "magenta", + "orange", + "violet", + "dark_grey", + "dark_green", + "pink", + "brown", +} + +-- Regular-length tapestry + +minetest.register_node("castle_tapestries:tapestry", { + drawtype = "mesh", + mesh = "castle_tapestry.obj", + description = S("Tapestry"), + tiles = {"castle_tapestry.png"}, + inventory_image = "castle_tapestry_inv.png", + groups = {oddly_breakable_by_hand=3,flammable=3, ud_param2_colorable = 1}, + sounds = default.node_sound_defaults(), + paramtype = "light", + paramtype2 = "colorwallmounted", + palette = "unifieddyes_palette_colorwallmounted.png", + selection_box = { + type = "wallmounted", + wall_side = {-0.5,-0.5,0.4375,0.5,1.5,0.5}, + }, + after_place_node = unifieddyes.fix_rotation_nsew, + after_dig_node = unifieddyes.after_dig_node, + on_rotate = unifieddyes.fix_after_screwdriver_nsew +}) + +-- Crafting from wool and a stick + +minetest.register_craft({ + type = "shapeless", + output = 'castle_tapestries:tapestry', + recipe = {'wool:white', 'default:stick'}, +}) + +-- Long tapestry + +minetest.register_node("castle_tapestries:tapestry_long", { + drawtype = "mesh", + mesh = "castle_tapestry_long.obj", + description = S("Tapestry (Long)"), + tiles = {"castle_tapestry.png"}, + inventory_image = "castle_tapestry_long_inv.png", + groups = {oddly_breakable_by_hand=3,flammable=3, ud_param2_colorable = 1}, + sounds = default.node_sound_defaults(), + paramtype = "light", + paramtype2 = "colorwallmounted", + palette = "unifieddyes_palette_colorwallmounted.png", + selection_box = { + type = "wallmounted", + wall_side = {-0.5,-0.5,0.4375,0.5,2.5,0.5}, + }, + after_place_node = unifieddyes.fix_rotation_nsew, + after_dig_node = unifieddyes.after_dig_node, + on_rotate = unifieddyes.fix_after_screwdriver_nsew +}) + +-- Crafting from normal tapestry and wool + +minetest.register_craft({ + type = "shapeless", + output = 'castle_tapestries:tapestry_long', + recipe = {'wool:white', 'castle_tapestries:tapestry'}, +}) + +-- Very long tapestry + +minetest.register_node("castle_tapestries:tapestry_very_long", { + drawtype = "mesh", + mesh = "castle_tapestry_very_long.obj", + description = S("Tapestry (Very Long)"), + tiles = {"castle_tapestry.png"}, + inventory_image = "castle_tapestry_very_long_inv.png", + groups = {oddly_breakable_by_hand=3,flammable=3, ud_param2_colorable = 1}, + sounds = default.node_sound_defaults(), + paramtype = "light", + paramtype2 = "colorwallmounted", + palette = "unifieddyes_palette_colorwallmounted.png", + selection_box = { + type = "wallmounted", + wall_side = {-0.5,-0.5,0.4375,0.5,3.5,0.5}, + }, + after_place_node = unifieddyes.fix_rotation_nsew, + after_dig_node = unifieddyes.after_dig_node, + on_rotate = unifieddyes.fix_after_screwdriver_nsew +}) + +-- Crafting from long tapestry and wool + +minetest.register_craft({ + type = "shapeless", + output = 'castle_tapestries:tapestry_very_long', + recipe = {'wool:white', 'castle_tapestries:tapestry_long'}, +}) + +-- Convert static tapestries to param2 color + +local old_static_tapestries = {} + +for _, color in ipairs(tapestry.colours) do + table.insert(old_static_tapestries, "castle:tapestry_"..color) + table.insert(old_static_tapestries, "castle:long_tapestry_"..color) + table.insert(old_static_tapestries, "castle:very_long_tapestry_"..color) +end + +minetest.register_lbm({ + name = "castle_tapestries:convert_tapestries", + label = "Convert tapestries to use param2 color", + run_at_every_load = false, + nodenames = old_static_tapestries, + action = function(pos, node) + local oldname = node.name + local color = string.sub(oldname, string.find(oldname, "_", -12) + 1) + + if color == "red" then + color = "medium_red" + elseif color == "cyan" then + color = "medium_cyan" + elseif color == "blue" then + color = "medium_blue" + elseif color == "magenta" then + color = "medium_magenta" + end + + local paletteidx, _ = unifieddyes.getpaletteidx("unifieddyes:"..color, "wallmounted") + + local old_fdir = math.floor(node.param2 % 32) + local new_fdir = 3 + + if old_fdir == 0 then + new_fdir = 3 + elseif old_fdir == 1 then + new_fdir = 4 + elseif old_fdir == 2 then + new_fdir = 2 + elseif old_fdir == 3 then + new_fdir = 5 + end + + local param2 = paletteidx + new_fdir + local newname = "castle_tapestries:tapestry" + if string.find(oldname, ":long") then + newname = "castle_tapestries:tapestry_long" + elseif string.find(oldname, ":very_long") then + newname = "castle_tapestries:tapestry_very_long" + end + + minetest.set_node(pos, { name = newname, param2 = param2 }) + local meta = minetest.get_meta(pos) + meta:set_string("dye", "unifieddyes:"..color) + end +}) diff --git a/castle_tapestries/intllib.lua b/castle_tapestries/intllib.lua new file mode 100644 index 0000000..6669d72 --- /dev/null +++ b/castle_tapestries/intllib.lua @@ -0,0 +1,45 @@ + +-- Fallback functions for when `intllib` is not installed. +-- Code released under Unlicense <http://unlicense.org>. + +-- Get the latest version of this file at: +-- https://raw.githubusercontent.com/minetest-mods/intllib/master/lib/intllib.lua + +local function format(str, ...) + local args = { ... } + local function repl(escape, open, num, close) + if escape == "" then + local replacement = tostring(args[tonumber(num)]) + if open == "" then + replacement = replacement..close + end + return replacement + else + return "@"..open..num..close + end + end + return (str:gsub("(@?)@(%(?)(%d+)(%)?)", repl)) +end + +local gettext, ngettext +if minetest.get_modpath("intllib") then + if intllib.make_gettext_pair then + -- New method using gettext. + gettext, ngettext = intllib.make_gettext_pair() + else + -- Old method using text files. + gettext = intllib.Getter() + end +end + +-- Fill in missing functions. + +gettext = gettext or function(msgid, ...) + return format(msgid, ...) +end + +ngettext = ngettext or function(msgid, msgid_plural, n, ...) + return format(n==1 and msgid or msgid_plural, ...) +end + +return gettext, ngettext diff --git a/castle_tapestries/locale/template.pot b/castle_tapestries/locale/template.pot new file mode 100644 index 0000000..0a0745a --- /dev/null +++ b/castle_tapestries/locale/template.pot @@ -0,0 +1,33 @@ +# SOME DESCRIPTIVE TITLE. +# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER +# This file is distributed under the same license as the PACKAGE package. +# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR. +# +#, fuzzy +msgid "" +msgstr "" +"Project-Id-Version: PACKAGE VERSION\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2017-02-25 14:32-0700\n" +"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" +"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n" +"Language-Team: LANGUAGE <LL@li.org>\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=CHARSET\n" +"Content-Transfer-Encoding: 8bit\n" + +#: init.lua:14 +msgid "Tapestry Top" +msgstr "" + +#: init.lua:64 +msgid "Tapestry" +msgstr "" + +#: init.lua:94 +msgid "Tapestry (Long)" +msgstr "" + +#: init.lua:124 +msgid "Tapestry (Very Long)" +msgstr "" diff --git a/castle_tapestries/mod.conf b/castle_tapestries/mod.conf new file mode 100644 index 0000000..6d86a0d --- /dev/null +++ b/castle_tapestries/mod.conf @@ -0,0 +1 @@ +name = castle_tapestries diff --git a/castle_tapestries/models/LICENSE.txt b/castle_tapestries/models/LICENSE.txt new file mode 100644 index 0000000..80d15c1 --- /dev/null +++ b/castle_tapestries/models/LICENSE.txt @@ -0,0 +1,5 @@ +License Textures: Stuart Jones - WTFPL + +-castle_crossbow_bolt_inv.png +-castle_crossbow_bolt_uv.png +-castle_crossbow_hit.png diff --git a/castle_tapestries/models/castle_tapestry.obj b/castle_tapestries/models/castle_tapestry.obj new file mode 100644 index 0000000..5465c46 --- /dev/null +++ b/castle_tapestries/models/castle_tapestry.obj @@ -0,0 +1,212 @@ +# Blender v2.72 (sub 0) OBJ File: 'castle_tapestry.blend' +# www.blender.org +o Cube +v -0.500000 0.500000 -0.125000 +v -0.437500 0.500000 -0.125000 +v -0.500000 0.500000 1.500000 +v -0.437500 0.500000 1.500000 +v -0.437500 -0.500000 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0000000..99c1b2e --- /dev/null +++ b/castle_tapestries/textures/castle_tapestry_inv.png diff --git a/castle_tapestries/textures/castle_tapestry_long_inv.png b/castle_tapestries/textures/castle_tapestry_long_inv.png Binary files differnew file mode 100644 index 0000000..ce04c40 --- /dev/null +++ b/castle_tapestries/textures/castle_tapestry_long_inv.png diff --git a/castle_tapestries/textures/castle_tapestry_very_long_inv.png b/castle_tapestries/textures/castle_tapestry_very_long_inv.png Binary files differnew file mode 100644 index 0000000..6fcca22 --- /dev/null +++ b/castle_tapestries/textures/castle_tapestry_very_long_inv.png diff --git a/castle_weapons/LICENSE b/castle_weapons/LICENSE new file mode 100644 index 0000000..456d091 --- /dev/null +++ b/castle_weapons/LICENSE @@ -0,0 +1,21 @@ +The MIT License (MIT) + +Copyright (c) 2016 Minetest Mods Team + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. diff --git a/castle_weapons/README.txt b/castle_weapons/README.txt new file mode 100644 index 0000000..62ec203 --- /dev/null +++ b/castle_weapons/README.txt @@ -0,0 +1,16 @@ +=-=-=-=-=-=-=-=-=-= + +Castles Mod +by: Philipbenr And DanDuncombe + +=-=-=-=-=-=-=-=-=-= + +Licence: MIT, LGPLv2.1 (Crossbow) + +see: LICENSE + +=-=-=-=-=-=-=-=-=-= + +This mod contains a crossbow with bolts, suitable for ranged combat. The crossbow is sourced from the "shooter" mod. + +It also contains a battleaxe for fighting up close and personal.
\ No newline at end of file diff --git a/castle_weapons/battleaxe.lua b/castle_weapons/battleaxe.lua new file mode 100644 index 0000000..f882cf9 --- /dev/null +++ b/castle_weapons/battleaxe.lua @@ -0,0 +1,28 @@ +-- internationalization boilerplate +local MP = minetest.get_modpath(minetest.get_current_modname()) +local S, NS = dofile(MP.."/intllib.lua") + +minetest.register_alias("castle:battleaxe", "castle_weapons:battleaxe") + +minetest.register_tool("castle_weapons:battleaxe", { + description = S("Battleaxe"), + inventory_image = "castle_battleaxe.png", + tool_capabilities = { + full_punch_interval = 2.0, + max_drop_level=1, + groupcaps={ + choppy={times={[1]=2.10, [2]=0.90, [3]=0.50}, uses=20, maxlevel=3}, + snappy={times={[1]=1.90, [2]=0.90, [3]=0.30}, uses=20, maxlevel=3}, + }, + damage_groups = {fleshy=7}, + }, +}) + +minetest.register_craft({ + output = "castle_weapons:battleaxe", + recipe = { + {"default:steel_ingot", "default:steel_ingot","default:steel_ingot"}, + {"default:steel_ingot", "default:stick","default:steel_ingot"}, + {"", "default:stick",""} + } +}) diff --git a/castle_weapons/crossbow.lua b/castle_weapons/crossbow.lua new file mode 100644 index 0000000..f61b752 --- /dev/null +++ b/castle_weapons/crossbow.lua @@ -0,0 +1,451 @@ +--[[ +Minetest Mod - Simple Shooter [shooter] 0.5.3 +======================================= + +License Source Code: 2013 Stuart Jones - LGPL v2.1 + +License Textures: Stuart Jones - WTFPL + +Licence Models: Stuart Jones - CC-BY-SA 3.0 + +License Sounds: freesound.org + +--]] +minetest.register_alias("crossbow", "castle_weapons:crossbow") +minetest.register_alias("bolt", "castle_weapons:crossbow_bolt") +minetest.register_alias("castle:crossbow", "castle_weapons:crossbow") +minetest.register_alias("castle:bolt", "castle_weapons:crossbow_bolt") +minetest.register_alias("castle:crossbow_bolt", "castle_weapons:crossbow_bolt") +minetest.register_alias("castle:crossbow_loaded", "castle_weapons:crossbow_loaded") + +-- internationalization boilerplate +local MP = minetest.get_modpath(minetest.get_current_modname()) +local S, NS = dofile(MP.."/intllib.lua") + +local crossbow={} + +CROSSBOW_USES = 300 +CROSSBOW_BOLT_TOOL_CAPS = {damage_groups={fleshy=4}} +CROSSBOW_BOLT_LIFETIME = 60-- 1 minute +CROSSBOW_ENABLE_PARTICLE_FX = false +CROSSBOW_ENABLE_PROTECTION = true +CROSSBOW_EXPLOSION_TEXTURE = "castle_crossbow_hit.png" +CROSSBOW_ALLOW_NODES = true +CROSSBOW_ALLOW_ENTITIES = true +CROSSBOW_ALLOW_PLAYERS = true +CROSSBOW_PLAYER_OFFSET = {x=0, y=1, z=0} +CROSSBOW_ENTITY_OFFSET = {x=0, y=0, z=0} +CROSSBOW_ENTITIES = { +"mobs:chicken", +"mobs:cow", +"mobs:dirt_monster", +"mobs:dungeon_master", +"mobs:goat", +"mobs:mese_monster", +"mobs:npc", +"mobs:oerkki", +"mobs:pig", +"mobs:pumba", +"mobs:rat", +"mobs:rhino", +"mobs:sand_monster", +"mobs:sheep", +"mobs:spider", +"mobs:stone_monster", +"mobs:tree_monster", +} + +if minetest.is_singleplayer() == true then + CROSSBOW_ALLOW_ENTITIES = true + CROSSBOW_ALLOW_PLAYERS = true +end + +local allowed_entities = {} +for _,v in ipairs(CROSSBOW_ENTITIES) do + allowed_entities[v] = 1 +end + +local function get_dot_product(v1, v2) + return v1.x * v2.x + v1.y * v2.y + v1.z * v2.z +end + +local function get_particle_pos(p, v, d) + return vector.add(p, vector.multiply(v, {x=d, y=d, z=d})) +end + +function crossbow:spawn_particles(pos, texture) + if CROSSBOW_ENABLE_PARTICLE_FX == true then + if type(texture) ~= "string" then + texture = CROSSBOW_EXPLOSION_TEXTURE + end + local spread = {x=0.1, y=0.1, z=0.1} + minetest.add_particlespawner(15, 0.3, + vector.subtract(pos, spread), vector.add(pos, spread), + {x=-1, y=1, z=-1}, {x=1, y=2, z=1}, + {x=-2, y=-2, z=-2}, {x=2, y=-2, z=2}, + 0.1, 0.75, 1, 2, false, texture + ) + end +end + +function crossbow:punch_node(pos, def) + local node = minetest.get_node(pos) + if not node then + return + end + local item = minetest.registered_items[node.name] + if not item then + return + end + if CROSSBOW_ENABLE_PROTECTION then + if minetest.is_protected(pos, def.name) then + return + end + end + if item.groups then + for k, v in pairs(def.groups) do + local level = item.groups[k] or 0 + if level >= v then + minetest.remove_node(pos) + if item.tiles then + if item.tiles[1] then + crossbow:spawn_particles(pos, item.tiles[1]) + end + end + break + end + end + end +end + +function crossbow:is_valid_object(object) + if object then + if object:is_player() == true then + return CROSSBOW_ALLOW_PLAYERS + end + if CROSSBOW_ALLOW_ENTITIES == true then + local luaentity = object:get_luaentity() + if luaentity then + if luaentity.name then + if allowed_entities[luaentity.name] then + return true + end + end + end + end + end +end + +function crossbow:get_intersect_pos(ray, plane, collisionbox) + local v = vector.subtract(ray.pos, plane.pos) + local r1 = get_dot_product(v, plane.normal) + local r2 = get_dot_product(ray.dir, plane.normal) + if r2 ~= 0 then + local t = -(r1 / r2) + local td = vector.multiply(ray.dir, {x=t, y=t, z=t}) + local pt = vector.add(ray.pos, td) + local pd = vector.subtract(pt, plane.pos) + if math.abs(pd.x) < collisionbox[4] and + math.abs(pd.y) < collisionbox[5] and + math.abs(pd.z) < collisionbox[6] then + return pt + end + end +end + +function crossbow:process_round(round) + local target = {object=nil, distance=10000} + local p1 = round.pos + local v1 = round.ray + for _,ref in ipairs(castle.objects) do + local p2 = vector.add(ref.pos, ref.offset) + if p1 and p2 and ref.name ~= round.name then + local d = vector.distance(p1, p2) + if d < round.def.step and d < target.distance then + local ray = {pos=p1, dir=v1} + local plane = {pos=p2, normal={x=-1, y=0, z=-1}} + local pos = crossbow:get_intersect_pos(ray, plane, ref.collisionbox) + if pos then + target.object = ref.object + target.pos = pos + target.distance = d + end + end + end + end + if target.object and target.pos then + local success, pos = minetest.line_of_sight(p1, target.pos, 1) + if success then + local user = minetest.get_player_by_name(round.name) + if user then + target.object:punch(user, nil, round.def.tool_caps, v1) + crossbow:spawn_particles(target.pos, CROSSBOW_EXPLOSION_TEXTURE) + end + return 1 + elseif pos and CROSSBOW_ALLOW_NODES == true then + crossbow:punch_node(pos, round.def) + return 1 + end + elseif CROSSBOW_ALLOW_NODES == true then + local d = round.def.step + local p2 = vector.add(p1, vector.multiply(v1, {x=d, y=d, z=d})) + local success, pos = minetest.line_of_sight(p1, p2, 1) + if pos then + crossbow:punch_node(pos, round.def) + return 1 + end + end +end + +local function get_animation_frame(dir) + local angle = math.atan(dir.y) + local frame = 90 - math.floor(angle * 360 / math.pi) + if frame < 1 then + frame = 1 + elseif frame > 180 then + frame = 180 + end + return frame +end + +local function get_target_pos(p1, p2, dir, offset) + local d = vector.distance(p1, p2) - offset + local td = vector.multiply(dir, {x=d, y=d, z=d}) + return vector.add(p1, td) +end + +local function punch_object(puncher, object) + if puncher and crossbow:is_valid_object(object) then + if puncher ~= object then + local dir = puncher:get_look_dir() + local p1 = puncher:getpos() + local p2 = object:getpos() + local tpos = get_target_pos(p1, p2, dir, 0) + crossbow:spawn_particles(tpos, CROSSBOW_EXPLOSION_TEXTURE) + object:punch(puncher, nil, CROSSBOW_BOLT_TOOL_CAPS, dir) + end + end +end + +local function stop_crossbow_bolt(object, pos, stuck) + local acceleration = {x=0, y=-10, z=0} + if stuck == true then + pos = pos or object:getpos() + acceleration = {x=0, y=0, z=0} + object:moveto(pos) + end + object:set_properties({ + physical = true, + collisionbox = {-1/8,-1/8,-1/8, 1/8,1/8,1/8}, + }) + object:setvelocity({x=0, y=0, z=0}) + object:setacceleration(acceleration) +end + +minetest.register_craftitem("castle_weapons:crossbow_bolt", { + description = S("Bolt"), + stack_max = 20, + inventory_image = "castle_crossbow_bolt_inv.png", +}) + +minetest.register_entity("castle_weapons:crossbow_bolt_entity", { + physical = false, + visual = "mesh", + mesh = "castle_crossbow_bolt.b3d", + visual_size = {x=1.0, y=1.0}, + textures = { + "castle_crossbow_bolt_uv.png" + }, + timer = 0, + lifetime = CROSSBOW_BOLT_LIFETIME, + player = nil, + state = "init", + node_pos = nil, + collisionbox = {0,0,0, 0,0,0}, + on_activate = function(self, staticdata) + self.object:set_armor_groups({immortal=1}) + if staticdata == "expired" then + self.object:remove() + end + end, + on_punch = function(self, puncher) + if puncher then + if puncher:is_player() then + local stack = "castle_weapons:crossbow_bolt" + local inv = puncher:get_inventory() + if inv:room_for_item("main", stack) then + inv:add_item("main", stack) + self.object:remove() + end + end + end + end, + on_step = function(self, dtime) + if self.state == "init" then + return + end + self.timer = self.timer + dtime + self.lifetime = self.lifetime - dtime + if self.lifetime < 0 then + self.object:remove() + return + elseif self.state == "dropped" then + return + elseif self.state == "stuck" then + if self.timer > 1 then + if self.node_pos then + local node = minetest.get_node(self.node_pos) + if node.name then + local item = minetest.registered_items[node.name] + if item then + if not item.walkable then + self.state = "dropped" + stop_crossbow_bolt(self.object) + return + end + end + end + end + self.timer = 0 + end + return + end + if self.timer > 0.2 then + local pos = self.object:getpos() + local dir = vector.normalize(self.object:getvelocity()) + local frame = get_animation_frame(dir) + self.object:set_animation({x=frame, y=frame}, 0) + local objects = minetest.get_objects_inside_radius(pos, 5) + for _,obj in ipairs(objects) do + if crossbow:is_valid_object(obj) then + local collisionbox = {-0.25,-1.0,-0.25, 0.25,0.8,0.25} + local offset = CROSSBOW_PLAYER_OFFSET + if not obj:is_player() then + offset = CROSSBOW_ENTITY_OFFSET + local ent = obj:get_luaentity() + if ent then + local def = minetest.registered_entities[ent.name] + collisionbox = def.collisionbox or collisionbox + end + end + local opos = vector.add(obj:getpos(), offset) + local ray = {pos=pos, dir=dir} + local plane = {pos=opos, normal={x=-1, y=0, z=-1}} + local ipos = crossbow:get_intersect_pos(ray, plane, collisionbox) + if ipos then + punch_object(self.player, obj) + end + end + end + local p = vector.add(pos, vector.multiply(dir, {x=5, y=5, z=5})) + local _, npos = minetest.line_of_sight(pos, p, 1) + if npos then + local node = minetest.get_node(npos) + local tpos = get_target_pos(pos, npos, dir, 0.66) + self.node_pos = npos + self.state = "stuck" + stop_crossbow_bolt(self.object, tpos, true) + minetest.sound_play("castle_crossbow_bolt", {gain = 0.08, max_hear_distance = 2}) + end + self.timer = 0 + end + end, + get_staticdata = function(self) + return "expired" + end, +}) + + minetest.register_tool("castle_weapons:crossbow_loaded", { + description = S("Crossbow"), + inventory_image = "castle_crossbow_loaded.png", + groups = {not_in_creative_inventory=1}, + on_use = function(itemstack, user, pointed_thing) + minetest.sound_play("castle_crossbow_click", {object=user}) + if not minetest.setting_getbool("creative_mode") then + itemstack:add_wear(65535/CROSSBOW_USES) + end + itemstack = "castle_weapons:crossbow 1 "..itemstack:get_wear() + local pos = user:getpos() + local dir = user:get_look_dir() + local yaw = user:get_look_yaw() + if pos and dir and yaw then + pos.y = pos.y + 1.5 + local obj = minetest.add_entity(pos, "castle_weapons:crossbow_bolt_entity") + local ent = nil + if obj then + ent = obj:get_luaentity() + end + if ent then + obj:set_properties({ + textures = {"castle_crossbow_bolt_uv.png"} + }) + minetest.sound_play("castle_crossbow_shoot", {object=obj}) + local frame = get_animation_frame(dir) + obj:setyaw(yaw + math.pi) + obj:set_animation({x=frame, y=frame}, 0) + obj:setvelocity({x=dir.x * 14, y=dir.y * 14, z=dir.z * 14}) + if pointed_thing.type ~= "nothing" then + local ppos = minetest.get_pointed_thing_position(pointed_thing, false) + local _, npos = minetest.line_of_sight(pos, ppos, 1) + if npos then + ppos = npos + pointed_thing.type = "node" + end + if pointed_thing.type == "object" then + punch_object(user, pointed_thing.ref) + elseif pointed_thing.type == "node" then + local node = minetest.get_node(ppos) + local tpos = get_target_pos(pos, ppos, dir, 0.66) + minetest.after(0.2, function(object, pos, npos) + ent.node_pos = npos + ent.state = "stuck" + stop_crossbow_bolt(object, pos, true) + minetest.sound_play("castle_crossbow_bolt", {gain = 0.08, max_hear_distance = 2}) + end, obj, tpos, ppos) + return itemstack + end + end + obj:setacceleration({x=dir.x * -3, y=-5, z=dir.z * -3}) + ent.player = ent.player or user + ent.state = "flight" + end + end + return itemstack + end, + }) + +minetest.register_tool("castle_weapons:crossbow", { + description = S("Crossbow"), + inventory_image = "castle_crossbow_inv.png", + on_use = function(itemstack, user, pointed_thing) + local inv = user:get_inventory() +if inv:contains_item("main", "castle_weapons:crossbow_bolt") then + minetest.sound_play("castle_crossbow_reload", {object=user}) + if not minetest.setting_getbool("creative_mode") then + inv:remove_item("main", "castle_weapons:crossbow_bolt 1") + end + return "castle_weapons:crossbow_loaded 1 "..itemstack:get_wear() + end + minetest.sound_play("castle_crossbow_click", {object=user}) + end, +}) + +----------- +--Crafting +----------- + +minetest.register_craft({ + output = 'castle_weapons:crossbow', + recipe = { + {'default:steel_ingot', 'default:stick', 'default:steel_ingot'}, + {'farming:string', 'farming:string', 'farming:string'}, + {'', 'default:stick', ''}, + } +}) + +minetest.register_craft({ + output = "castle_weapons:crossbow_bolt 6", + recipe = { + {'default:stick', 'default:stick', 'default:steel_ingot'}, + } +})
\ No newline at end of file diff --git a/castle_weapons/depends.txt b/castle_weapons/depends.txt new file mode 100644 index 0000000..9207dab --- /dev/null +++ b/castle_weapons/depends.txt @@ -0,0 +1,2 @@ +default +intllib? diff --git a/castle_weapons/description.txt b/castle_weapons/description.txt new file mode 100644 index 0000000..e4dc9f1 --- /dev/null +++ b/castle_weapons/description.txt @@ -0,0 +1 @@ +Provides several medieval weapons for use around castles
\ No newline at end of file diff --git a/castle_weapons/init.lua b/castle_weapons/init.lua new file mode 100644 index 0000000..20d3df3 --- /dev/null +++ b/castle_weapons/init.lua @@ -0,0 +1,7 @@ +local MP = minetest.get_modpath(minetest.get_current_modname()) + +dofile(MP.."/crossbow.lua") +dofile(MP.."/battleaxe.lua") + + + diff --git a/castle_weapons/intllib.lua b/castle_weapons/intllib.lua new file mode 100644 index 0000000..6669d72 --- /dev/null +++ b/castle_weapons/intllib.lua @@ -0,0 +1,45 @@ + +-- Fallback functions for when `intllib` is not installed. +-- Code released under Unlicense <http://unlicense.org>. + +-- Get the latest version of this file at: +-- https://raw.githubusercontent.com/minetest-mods/intllib/master/lib/intllib.lua + +local function format(str, ...) + local args = { ... } + local function repl(escape, open, num, close) + if escape == "" then + local replacement = tostring(args[tonumber(num)]) + if open == "" then + replacement = replacement..close + end + return replacement + else + return "@"..open..num..close + end + end + return (str:gsub("(@?)@(%(?)(%d+)(%)?)", repl)) +end + +local gettext, ngettext +if minetest.get_modpath("intllib") then + if intllib.make_gettext_pair then + -- New method using gettext. + gettext, ngettext = intllib.make_gettext_pair() + else + -- Old method using text files. + gettext = intllib.Getter() + end +end + +-- Fill in missing functions. + +gettext = gettext or function(msgid, ...) + return format(msgid, ...) +end + +ngettext = ngettext or function(msgid, msgid_plural, n, ...) + return format(n==1 and msgid or msgid_plural, ...) +end + +return gettext, ngettext diff --git a/castle_weapons/locale/template.pot b/castle_weapons/locale/template.pot new file mode 100644 index 0000000..79f7a19 --- /dev/null +++ b/castle_weapons/locale/template.pot @@ -0,0 +1,29 @@ +# SOME DESCRIPTIVE TITLE. +# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER +# This file is distributed under the same license as the PACKAGE package. +# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR. +# +#, fuzzy +msgid "" +msgstr "" +"Project-Id-Version: PACKAGE VERSION\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2017-02-25 19:35-0700\n" +"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" +"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n" +"Language-Team: LANGUAGE <LL@li.org>\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=CHARSET\n" +"Content-Transfer-Encoding: 8bit\n" + +#: battleaxe.lua:8 +msgid "Battleaxe" +msgstr "" + +#: crossbow.lua:244 +msgid "Bolt" +msgstr "" + +#: crossbow.lua:357 crossbow.lua:416 +msgid "Crossbow" +msgstr "" diff --git a/castle_weapons/mod.conf b/castle_weapons/mod.conf new file mode 100644 index 0000000..456a415 --- /dev/null +++ b/castle_weapons/mod.conf @@ -0,0 +1 @@ +name = castle_weapons diff --git a/castle_weapons/models/LICENSE.txt b/castle_weapons/models/LICENSE.txt new file mode 100644 index 0000000..7c019e6 --- /dev/null +++ b/castle_weapons/models/LICENSE.txt @@ -0,0 +1,10 @@ +License Textures: Stuart Jones - WTFPL + +-castle_crossbow_bolt_inv.png +-castle_crossbow_bolt_uv.png +-castle_crossbow_hit.png + +Licence Models: Stuart Jones - CC-BY-SA 3.0 + +-castle_crossbow_bolt.b3d +-castle_crossbow_bolt.blend
\ No newline at end of file diff --git a/castle_weapons/models/castle_crossbow_bolt.b3d b/castle_weapons/models/castle_crossbow_bolt.b3d Binary files differnew file mode 100644 index 0000000..d24be3c --- /dev/null +++ b/castle_weapons/models/castle_crossbow_bolt.b3d diff --git a/castle_weapons/models/castle_crossbow_bolt.blend b/castle_weapons/models/castle_crossbow_bolt.blend Binary files differnew file mode 100644 index 0000000..4cf5f43 --- /dev/null +++ b/castle_weapons/models/castle_crossbow_bolt.blend diff --git a/castle_weapons/models/castle_crossbow_bolt_uv.png b/castle_weapons/models/castle_crossbow_bolt_uv.png Binary files differnew file mode 100644 index 0000000..b7d29c5 --- /dev/null +++ b/castle_weapons/models/castle_crossbow_bolt_uv.png diff --git a/castle_weapons/screenshot.png b/castle_weapons/screenshot.png Binary files differnew file mode 100644 index 0000000..d23d181 --- /dev/null +++ b/castle_weapons/screenshot.png diff --git a/castle_weapons/sounds/LICENSE.txt b/castle_weapons/sounds/LICENSE.txt new file mode 100644 index 0000000..b127b0e --- /dev/null +++ b/castle_weapons/sounds/LICENSE.txt @@ -0,0 +1,19 @@ +License Sounds +------------------ + +(From Simple Shooter mod by Stuart Jones) +-castle_crossbow_click.ogg +-castle_crossbow_shoot.ogg +-castle_crossbow_reload.ogg + +Author : freesound.org +License : Attribution 3.0 Unported (CC BY 3.0) +CC0 1.0 Universal (CC0 1.0) + +------------------ + +(From Minetest Game:default mod) +-default_wood_footstep.1.ogg +(renamed to : castle_crossbow_bolt.ogg) +Author : Mito551 +License : (CC BY-SA) diff --git a/castle_weapons/sounds/castle_crossbow_bolt.ogg b/castle_weapons/sounds/castle_crossbow_bolt.ogg Binary files differnew file mode 100644 index 0000000..34f63a1 --- /dev/null +++ b/castle_weapons/sounds/castle_crossbow_bolt.ogg diff --git a/castle_weapons/sounds/castle_crossbow_click.ogg b/castle_weapons/sounds/castle_crossbow_click.ogg Binary files differnew file mode 100644 index 0000000..8e60db8 --- /dev/null +++ b/castle_weapons/sounds/castle_crossbow_click.ogg diff --git a/castle_weapons/sounds/castle_crossbow_reload.ogg b/castle_weapons/sounds/castle_crossbow_reload.ogg Binary files differnew file mode 100644 index 0000000..47f7245 --- /dev/null +++ b/castle_weapons/sounds/castle_crossbow_reload.ogg diff --git a/castle_weapons/sounds/castle_crossbow_shoot.ogg b/castle_weapons/sounds/castle_crossbow_shoot.ogg Binary files differnew file mode 100644 index 0000000..9ce9176 --- /dev/null +++ b/castle_weapons/sounds/castle_crossbow_shoot.ogg diff --git a/castle_weapons/textures/LICENSE.txt b/castle_weapons/textures/LICENSE.txt new file mode 100644 index 0000000..0ecff29 --- /dev/null +++ b/castle_weapons/textures/LICENSE.txt @@ -0,0 +1,25 @@ +-------------------------------------------- + +License Textures: Stuart Jones - WTFPL +-castle_crossbow_bolt_inv.png +-castle_crossbow_bolt_uv.png +-castle_crossbow_hit.png + +Licence Models: Stuart Jones - CC-BY-SA 3.0 +-castle_crossbow_bolt.b3d +-castle_crossbow_bolt.blend + + +-------------------------------------------- + +16 px textures based on Castle mod +original textures by Philipner + +License Textures: Napiophelios - CC-BY-SA 3.0 + +-castle_battleaxe.png +-castle_crossbow_bolt_inv.png +-castle_crossbow_hit.png +-castle_crossbow_loaded.png + +-------------------------------------------- diff --git a/castle_weapons/textures/castle_battleaxe.png b/castle_weapons/textures/castle_battleaxe.png Binary files differnew file mode 100644 index 0000000..4f7f738 --- /dev/null +++ b/castle_weapons/textures/castle_battleaxe.png diff --git a/castle_weapons/textures/castle_crossbow_bolt_inv.png b/castle_weapons/textures/castle_crossbow_bolt_inv.png Binary files differnew file mode 100644 index 0000000..87cd847 --- /dev/null +++ b/castle_weapons/textures/castle_crossbow_bolt_inv.png diff --git a/castle_weapons/textures/castle_crossbow_hit.png b/castle_weapons/textures/castle_crossbow_hit.png Binary files differnew file mode 100644 index 0000000..0a2b2f3 --- /dev/null +++ b/castle_weapons/textures/castle_crossbow_hit.png diff --git a/castle_weapons/textures/castle_crossbow_inv.png b/castle_weapons/textures/castle_crossbow_inv.png Binary files differnew file mode 100644 index 0000000..39bcf07 --- /dev/null +++ b/castle_weapons/textures/castle_crossbow_inv.png diff --git a/castle_weapons/textures/castle_crossbow_loaded.png b/castle_weapons/textures/castle_crossbow_loaded.png Binary files differnew file mode 100644 index 0000000..ca2dca7 --- /dev/null +++ b/castle_weapons/textures/castle_crossbow_loaded.png diff --git a/crafting_bench/LICENSE b/crafting_bench/LICENSE new file mode 100644 index 0000000..456d091 --- /dev/null +++ b/crafting_bench/LICENSE @@ -0,0 +1,21 @@ +The MIT License (MIT) + +Copyright (c) 2016 Minetest Mods Team + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. diff --git a/crafting_bench/README.txt b/crafting_bench/README.txt new file mode 100644 index 0000000..54045a2 --- /dev/null +++ b/crafting_bench/README.txt @@ -0,0 +1,18 @@ +=-=-=-=-=-=-=-=-=-= + +Crafting Bench +by: Philipbenr And DanDuncombe + +=-=-=-=-=-=-=-=-=-= + +Licence: MIT + +see: LICENSE + +=-=-=-=-=-=-=-=-=-= + +An auto-crafting bench. Place raw materials into its inventory, define a crafting recipe in its main grid, and then every five seconds it will generate a crafted output. + +This mod is compatible with hoppers. + +The crafting rate can be modified in advanced settings.
\ No newline at end of file diff --git a/crafting_bench/depends.txt b/crafting_bench/depends.txt new file mode 100644 index 0000000..3e4cdce --- /dev/null +++ b/crafting_bench/depends.txt @@ -0,0 +1,4 @@ +default +intllib? +hopper? +doc?
\ No newline at end of file diff --git a/crafting_bench/description.txt b/crafting_bench/description.txt new file mode 100644 index 0000000..728c836 --- /dev/null +++ b/crafting_bench/description.txt @@ -0,0 +1 @@ +An auto-crafting bench diff --git a/crafting_bench/init.lua b/crafting_bench/init.lua new file mode 100644 index 0000000..b723424 --- /dev/null +++ b/crafting_bench/init.lua @@ -0,0 +1,170 @@ +-- internationalization boilerplate +local MP = minetest.get_modpath(minetest.get_current_modname()) +local S, NS = dofile(MP.."/intllib.lua") + +minetest.register_alias("castle:workbench", "crafting_bench:workbench") + +local usage_help = S("The inventory on the left is for raw materials, the inventory on the right holds finished products. The crafting grid in the center defines what recipe this workbench will make use of; place raw materials into it in the crafting pattern corresponding to what you want to build.") + +if minetest.get_modpath("hopper") and hopper ~= nil and hopper.add_container ~= nil then + usage_help = usage_help .. "\n\n" .. S("This workbench is compatible with hoppers. Hoppers will insert into the raw material inventory and remove items from the finished goods inventory.") +end + + +local crafting_rate = minetest.setting_get("crafting_bench_crafting_rate") +if crafting_rate == nil then crafting_rate = 5 end + + +minetest.register_node("crafting_bench:workbench",{ + description = S("Workbench"), + _doc_items_longdesc = string.format(S("A workbench that does work for you. Set a crafting recipe and provide raw materials and items will magically craft themselves once every %i seconds."), crafting_rate), + _doc_items_usagehelp = usage_help, + tiles = { + "crafting_bench_workbench_top.png", + "crafting_bench_workbench_bottom.png", + "crafting_bench_workbench_side.png", + "crafting_bench_workbench_side.png", + "crafting_bench_workbench_back.png", + "crafting_bench_workbench_front.png" + }, + paramtype2 = "facedir", + paramtype = "light", + groups = {choppy=2,oddly_breakable_by_hand=2,flammable=2}, + sounds = default.node_sound_wood_defaults(), + drawtype = "normal", + on_construct = function ( pos ) + local meta = minetest.get_meta( pos ) + meta:set_string( 'formspec', + 'size[10,10;]' .. + default.gui_bg .. + default.gui_bg_img .. + default.gui_slots .. + 'label[1,0;'..S('Source Material')..']' .. + 'list[context;src;1,1;2,4;]' .. + 'label[4,0;'..S('Recipe to Use')..']' .. + 'list[context;rec;4,1;3,3;]' .. + 'label[7.5,0;'..S('Craft Output')..']' .. + 'list[context;dst;8,1;1,4;]' .. + 'list[current_player;main;1,6;8,4;]' ) + meta:set_string( 'infotext', S('Workbench')) + local inv = meta:get_inventory() + inv:set_size( 'src', 2 * 4 ) + inv:set_size( 'rec', 3 * 3 ) + inv:set_size( 'dst', 1 * 4 ) + end, + can_dig = function(pos,player) + local meta = minetest.get_meta(pos); + local inv = meta:get_inventory() + return inv:is_empty("main") + end, + on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) + minetest.log("action", S("@1 moves stuff in workbench at @2", player:get_player_name(), minetest.pos_to_string(pos))) + end, + on_metadata_inventory_put = function(pos, listname, index, stack, player) + minetest.log("action", S("@1 moves stuff to workbench at @2", player:get_player_name(), minetest.pos_to_string(pos))) + end, + on_metadata_inventory_take = function(pos, listname, index, stack, player) + minetest.log("action", S("@1 takes stuff from workbench at @2", player:get_player_name(), minetest.pos_to_string(pos))) + end, +}) +local get_recipe = function ( inv ) + local result, needed, input + needed = inv:get_list( 'rec' ) + + result, input = minetest.get_craft_result( { + method = 'normal', + width = 3, + items = needed + }) + + local totalneed = {} + + if result.item:is_empty() then + result = nil + else + result = result.item + for _, item in ipairs( needed ) do + if item ~= nil and not item:is_empty() and not inv:contains_item( 'src', item ) then + result = nil + break + end + if item ~= nil and not item:is_empty() then + if totalneed[item:get_name()] == nil then + totalneed[item:get_name()] = 1 + else + totalneed[item:get_name()] = totalneed[item:get_name()] + 1 + end + end + end + for name, number in pairs( totalneed ) do + local totallist = inv:get_list( 'src' ) + for i, srcitem in pairs( totallist ) do + if srcitem:get_name() == name then + local taken = srcitem:take_item( number ) + number = number - taken:get_count() + totallist[i] = srcitem + end + if number <= 0 then + break + end + end + if number > 0 then + result = nil + break + end + end + end + + return needed, input, result +end + +minetest.register_abm( { + nodenames = { 'crafting_bench:workbench' }, + interval = crafting_rate, + chance = 1, + action = function ( pos, node ) + local meta = minetest.get_meta( pos ) + local inv = meta:get_inventory() + local result, newinput, needed + if not inv:is_empty( 'src' ) then + -- Check for a valid recipe and sufficient resources to craft it + needed, newinput, result = get_recipe( inv ) + if result ~= nil and inv:room_for_item( 'dst', result ) then + inv:add_item( 'dst', result ) + for i, item in pairs( needed ) do + if item ~= nil and item ~= '' then + inv:remove_item( 'src', ItemStack( item ) ) + end + if newinput[i] ~= nil and not newinput[i]:is_empty() then + inv:add_item( 'src', newinput[i] ) + end + end + end + end + end +} ) + +local function has_locked_chest_privilege(meta, player) + if player:get_player_name() ~= meta:get_string("owner") then + return false + end + return true +end + +minetest.register_craft({ + output = "crafting_bench:workbench", + recipe = { + {"default:steel_ingot","default:steel_ingot","default:steel_ingot"}, + {"default:wood", "default:wood","default:steel_ingot"}, + {"default:tree", "default:tree","default:steel_ingot"}, + } +}) + +-- Hopper compatibility +if minetest.get_modpath("hopper") and hopper ~= nil and hopper.add_container ~= nil then + hopper:add_container({ + {"top", "crafting_bench:workbench", "dst"}, + {"side", "crafting_bench:workbench", "src"}, + {"bottom", "crafting_bench:workbench", "src"}, + }) +end diff --git a/crafting_bench/intllib.lua b/crafting_bench/intllib.lua new file mode 100644 index 0000000..6669d72 --- /dev/null +++ b/crafting_bench/intllib.lua @@ -0,0 +1,45 @@ + +-- Fallback functions for when `intllib` is not installed. +-- Code released under Unlicense <http://unlicense.org>. + +-- Get the latest version of this file at: +-- https://raw.githubusercontent.com/minetest-mods/intllib/master/lib/intllib.lua + +local function format(str, ...) + local args = { ... } + local function repl(escape, open, num, close) + if escape == "" then + local replacement = tostring(args[tonumber(num)]) + if open == "" then + replacement = replacement..close + end + return replacement + else + return "@"..open..num..close + end + end + return (str:gsub("(@?)@(%(?)(%d+)(%)?)", repl)) +end + +local gettext, ngettext +if minetest.get_modpath("intllib") then + if intllib.make_gettext_pair then + -- New method using gettext. + gettext, ngettext = intllib.make_gettext_pair() + else + -- Old method using text files. + gettext = intllib.Getter() + end +end + +-- Fill in missing functions. + +gettext = gettext or function(msgid, ...) + return format(msgid, ...) +end + +ngettext = ngettext or function(msgid, msgid_plural, n, ...) + return format(n==1 and msgid or msgid_plural, ...) +end + +return gettext, ngettext diff --git a/crafting_bench/locale/template.pot b/crafting_bench/locale/template.pot new file mode 100644 index 0000000..7ac578e --- /dev/null +++ b/crafting_bench/locale/template.pot @@ -0,0 +1,67 @@ +# SOME DESCRIPTIVE TITLE. +# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER +# This file is distributed under the same license as the PACKAGE package. +# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR. +# +#, fuzzy +msgid "" +msgstr "" +"Project-Id-Version: PACKAGE VERSION\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2017-02-28 21:08-0700\n" +"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" +"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n" +"Language-Team: LANGUAGE <LL@li.org>\n" +"Language: \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=CHARSET\n" +"Content-Transfer-Encoding: 8bit\n" + +#: init.lua:7 +msgid "" +"The inventory on the left is for raw materials, the inventory on the right " +"holds finished products. The crafting grid in the center defines what recipe " +"this workbench will make use of; place raw materials into it in the crafting " +"pattern corresponding to what you want to build." +msgstr "" + +#: init.lua:10 +msgid "" +"This workbench is compatible with hoppers. Hoppers will insert into the raw " +"material inventory and remove items from the finished goods inventory." +msgstr "" + +#: init.lua:19 init.lua:49 +msgid "Workbench" +msgstr "" + +#: init.lua:20 +#, lua-format +msgid "" +"A workbench that does work for you. Set a crafting recipe and provide raw " +"materials and items will magically craft themselves once every %i seconds." +msgstr "" + +#: init.lua:42 +msgid "Source Material" +msgstr "" + +#: init.lua:44 +msgid "Recipe to Use" +msgstr "" + +#: init.lua:46 +msgid "Craft Output" +msgstr "" + +#: init.lua:61 +msgid "@1 moves stuff in workbench at @2" +msgstr "" + +#: init.lua:64 +msgid "@1 moves stuff to workbench at @2" +msgstr "" + +#: init.lua:67 +msgid "@1 takes stuff from workbench at @2" +msgstr "" diff --git a/crafting_bench/mod.conf b/crafting_bench/mod.conf new file mode 100644 index 0000000..9d51c80 --- /dev/null +++ b/crafting_bench/mod.conf @@ -0,0 +1 @@ +name = crafting_bench diff --git a/crafting_bench/screenshot.png b/crafting_bench/screenshot.png Binary files differnew file mode 100644 index 0000000..e068be8 --- /dev/null +++ b/crafting_bench/screenshot.png diff --git a/crafting_bench/settingtypes.txt b/crafting_bench/settingtypes.txt new file mode 100644 index 0000000..9276289 --- /dev/null +++ b/crafting_bench/settingtypes.txt @@ -0,0 +1,2 @@ +# The number of seconds between each operation of the crafting bench. +crafting_bench_crafting_rate (Crafting rate) int 5 1 60
\ No newline at end of file diff --git a/crafting_bench/textures/LICENSE.txt b/crafting_bench/textures/LICENSE.txt new file mode 100644 index 0000000..bd7ca92 --- /dev/null +++ b/crafting_bench/textures/LICENSE.txt @@ -0,0 +1,20 @@ +-------------------------------------------- + +License Textures: Philipner - CC-BY-SA 3.0 + +-crafting_bench_workbench_back.png +-crafting_bench_workbench_front.png +-crafting_bench_workbench_side.png +-crafting_bench_workbench_top.png + + +-------------------------------------------- + +16 px textures based on crafting_bench mod +original textures by Philipner + +License Textures: Napiophelios - CC-BY-SA 3.0 + +-crafting_bench_workbench_bottom.png + +-------------------------------------------- diff --git a/crafting_bench/textures/crafting_bench_workbench_back.png b/crafting_bench/textures/crafting_bench_workbench_back.png Binary files differnew file mode 100644 index 0000000..174d941 --- /dev/null +++ b/crafting_bench/textures/crafting_bench_workbench_back.png diff --git a/crafting_bench/textures/crafting_bench_workbench_bottom.png b/crafting_bench/textures/crafting_bench_workbench_bottom.png Binary files differnew file mode 100644 index 0000000..f50a8f3 --- /dev/null +++ b/crafting_bench/textures/crafting_bench_workbench_bottom.png diff --git a/crafting_bench/textures/crafting_bench_workbench_front.png b/crafting_bench/textures/crafting_bench_workbench_front.png Binary files differnew file mode 100644 index 0000000..27a1f1f --- /dev/null +++ b/crafting_bench/textures/crafting_bench_workbench_front.png diff --git a/crafting_bench/textures/crafting_bench_workbench_side.png b/crafting_bench/textures/crafting_bench_workbench_side.png Binary files differnew file mode 100644 index 0000000..b6418ac --- /dev/null +++ b/crafting_bench/textures/crafting_bench_workbench_side.png diff --git a/crafting_bench/textures/crafting_bench_workbench_top.png b/crafting_bench/textures/crafting_bench_workbench_top.png Binary files differnew file mode 100644 index 0000000..fef4827 --- /dev/null +++ b/crafting_bench/textures/crafting_bench_workbench_top.png diff --git a/digilines/.luacheckrc b/digilines/.luacheckrc new file mode 100644 index 0000000..6d89a3f --- /dev/null +++ b/digilines/.luacheckrc @@ -0,0 +1,12 @@ + +read_globals = { + "minetest", + "default", + "pipeworks", + "dump", + "VoxelArea", +} + +globals = { + "digilines", +} diff --git a/digilines/init.lua b/digilines/init.lua index bffd4e7..21c1c8e 100644 --- a/digilines/init.lua +++ b/digilines/init.lua @@ -1,4 +1,42 @@ -digiline = {} + +digilines = {} + +-- Backwards compatibility code. +-- We define a proxy table whose methods can be called with the +-- `foo:bar` notation, and it will redirect the call to the +-- real function, dropping the first implicit argument. +local digiline; digiline = setmetatable({}, { + __index = function(_, k) + -- Get method from real table. + local v = digilines[k] + if type(v) == "function" then + -- We need to wrap functions in order to ignore + -- the implicit `self` argument. + local f = v + return function(self, ...) + -- Trap invalid calls of the form `digiline.foo(...)`. + assert(self == digiline) + return f(...) + end + end + return v + end, +}) +rawset(_G, "digiline", digiline) + +-- Let's test our proxy table. +function digilines._testproxy(x) + return x +end + +-- Test using old `digiline:foobar` form. +assert(digiline:_testproxy("foobar") == "foobar") + +-- Test using new `digilines.foobar` form. +assert(digilines._testproxy("foobar") == "foobar") + +-- Test calling incorrect form raises an error. +assert(not pcall(function() digiline._testproxy("foobar") end)) local modpath = minetest.get_modpath("digilines") dofile(modpath .. "/presetrules.lua") @@ -7,12 +45,12 @@ dofile(modpath .. "/internal.lua") dofile(modpath .. "/wires_common.lua") dofile(modpath .. "/wire_std.lua") -function digiline:receptor_send(pos, rules, channel, msg) +function digilines.receptor_send(pos, rules, channel, msg) local checked = {} checked[minetest.hash_node_position(pos)] = true -- exclude itself for _,rule in ipairs(rules) do - if digiline:rules_link(pos, digiline:addPosRule(pos, rule)) then - digiline:transmit(digiline:addPosRule(pos, rule), channel, msg, checked) + if digilines.rules_link(pos, digilines.addPosRule(pos, rule)) then + digilines.transmit(digilines.addPosRule(pos, rule), channel, msg, checked) end end end diff --git a/digilines/internal.lua b/digilines/internal.lua index 45cd5d7..2528f35 100644 --- a/digilines/internal.lua +++ b/digilines/internal.lua @@ -1,55 +1,55 @@ -function digiline:getspec(node) +function digilines.getspec(node) if not minetest.registered_nodes[node.name] then return false end return minetest.registered_nodes[node.name].digiline end -function digiline:importrules(spec, node) +function digilines.importrules(spec, node) if type(spec) == 'function' then return spec(node) elseif spec then return spec else - return digiline.rules.default + return digilines.rules.default end end -function digiline:getAnyInputRules(pos) - local node = digiline:get_node_force(pos) - local spec = digiline:getspec(node) +function digilines.getAnyInputRules(pos) + local node = digilines.get_node_force(pos) + local spec = digilines.getspec(node) if not spec then return end if spec.wire then - return digiline:importrules(spec.wire.rules, node) + return digilines.importrules(spec.wire.rules, node) end if spec.effector then - return digiline:importrules(spec.effector.rules, node) + return digilines.importrules(spec.effector.rules, node) end end -function digiline:getAnyOutputRules(pos) - local node = digiline:get_node_force(pos) - local spec = digiline:getspec(node) +function digilines.getAnyOutputRules(pos) + local node = digilines.get_node_force(pos) + local spec = digilines.getspec(node) if not spec then return end if spec.wire then - return digiline:importrules(spec.wire.rules, node) + return digilines.importrules(spec.wire.rules, node) end if spec.receptor then - return digiline:importrules(spec.receptor.rules, node) + return digilines.importrules(spec.receptor.rules, node) end end -function digiline:rules_link(output, input) - local outputrules = digiline:getAnyOutputRules(output) - local inputrules = digiline:getAnyInputRules (input) +function digilines.rules_link(output, input) + local outputrules = digilines.getAnyOutputRules(output) + local inputrules = digilines.getAnyInputRules (input) if not outputrules or not inputrules then return false end for _, orule in ipairs(outputrules) do - if digiline:cmpPos(digiline:addPosRule(output, orule), input) then + if digilines.cmpPos(digilines.addPosRule(output, orule), input) then for _, irule in ipairs(inputrules) do - if digiline:cmpPos(digiline:addPosRule(input, irule), output) then + if digilines.cmpPos(digilines.addPosRule(input, irule), output) then return true end end @@ -58,9 +58,9 @@ function digiline:rules_link(output, input) return false end -function digiline:rules_link_anydir(output, input) - return digiline:rules_link(output, input) - or digiline:rules_link(input, output) +function digilines.rules_link_anydir(output, input) + return digilines.rules_link(output, input) + or digilines.rules_link(input, output) end local function queue_new() @@ -85,14 +85,14 @@ local function queue_dequeue(queue) return object end -function digiline:transmit(pos, channel, msg, checked) - digiline:vm_begin() +function digilines.transmit(pos, channel, msg, checked) + digilines.vm_begin() local queue = queue_new() queue_enqueue(queue, pos) while not queue_empty(queue) do local curPos = queue_dequeue(queue) - local node = digiline:get_node_force(curPos) - local spec = digiline:getspec(node) + local node = digilines.get_node_force(curPos) + local spec = digilines.getspec(node) if spec then -- Effector actions --> Receive if spec.effector then @@ -101,10 +101,10 @@ function digiline:transmit(pos, channel, msg, checked) -- Cable actions --> Transmit if spec.wire then - local rules = digiline:importrules(spec.wire.rules, node) + local rules = digilines.importrules(spec.wire.rules, node) for _, rule in ipairs(rules) do - local nextPos = digiline:addPosRule(curPos, rule) - if digiline:rules_link(curPos, nextPos) then + local nextPos = digilines.addPosRule(curPos, rule) + if digilines.rules_link(curPos, nextPos) then local checkedID = minetest.hash_node_position(nextPos) if not checked[checkedID] then checked[checkedID] = true @@ -115,5 +115,5 @@ function digiline:transmit(pos, channel, msg, checked) end end end - digiline:vm_end() + digilines.vm_end() end diff --git a/digilines/inventory.lua b/digilines/inventory.lua index 0134e5c..70cb133 100644 --- a/digilines/inventory.lua +++ b/digilines/inventory.lua @@ -2,7 +2,7 @@ local function sendMessage(pos, msg, channel) if channel == nil then channel = minetest.get_meta(pos):get_string("channel") end - digiline:receptor_send(pos,digiline.rules.default,channel,msg) + digilines.receptor_send(pos,digilines.rules.default,channel,msg) end local function maybeString(stack) @@ -58,10 +58,10 @@ minetest.register_node("digilines:chest", { end, after_place_node = tubescan, after_dig_node = tubescan, - can_dig = function(pos, player) + can_dig = function(pos) return minetest.get_meta(pos):get_inventory():is_empty("main") end, - on_receive_fields = function(pos, formname, fields, sender) + on_receive_fields = function(pos, _, fields, sender) local name = sender:get_player_name() if minetest.is_protected(pos, name) and not minetest.check_player_privs(name, {protection_bypass=true}) then minetest.record_protection_violation(pos, name) @@ -74,7 +74,7 @@ minetest.register_node("digilines:chest", { digiline = { receptor = {}, effector = { - action = function(pos,node,channel,msg) end + action = function() end } }, tube = { @@ -83,10 +83,10 @@ minetest.register_node("digilines:chest", { return not pipeworks.connects.facingFront(i,param2) end, input_inventory = "main", - can_insert = function(pos, node, stack, direction) + can_insert = function(pos, _, stack) return can_insert(pos, stack) end, - insert_object = function(pos, node, stack, direction) + insert_object = function(pos, _, stack) local inv = minetest.get_meta(pos):get_inventory() local leftover = inv:add_item("main", stack) local count = leftover:get_count() @@ -108,16 +108,16 @@ minetest.register_node("digilines:chest", { return leftover end, }, - allow_metadata_inventory_put = function(pos, listname, index, stack, player) + allow_metadata_inventory_put = function(pos, _, _, stack) if not can_insert(pos, stack) then sendMessage(pos,"uoverflow "..maybeString(stack)) end return stack:get_count() end, - on_metadata_inventory_move = function(pos, fromlistname, fromindex, tolistname, toindex, count, player) + on_metadata_inventory_move = function(pos, _, _, _, _, _, player) minetest.log("action", player:get_player_name().." moves stuff in chest at "..minetest.pos_to_string(pos)) end, - on_metadata_inventory_put = function(pos, listname, index, stack, player) + on_metadata_inventory_put = function(pos, _, _, stack, player) local channel = minetest.get_meta(pos):get_string("channel") local send = function(msg) sendMessage(pos,msg,channel) @@ -132,7 +132,7 @@ minetest.register_node("digilines:chest", { end minetest.log("action", player:get_player_name().." puts stuff into chest at "..minetest.pos_to_string(pos)) end, - on_metadata_inventory_take = function(pos, listname, index, stack, player) + on_metadata_inventory_take = function(pos, listname, _, stack, player) local meta = minetest.get_meta(pos) local channel = meta:get_string("channel") local inv = meta:get_inventory() diff --git a/digilines/lcd.lua b/digilines/lcd.lua index 3370a31..ce17dac 100644 --- a/digilines/lcd.lua +++ b/digilines/lcd.lua @@ -20,16 +20,98 @@ else end end +-- CONSTANTS +local LCD_WITH = 100 +local LCD_PADDING = 8 + +local LINE_LENGTH = 12 +local NUMBER_OF_LINES = 5 + +local LINE_HEIGHT = 14 +local CHAR_WIDTH = 5 + +local create_lines = function(text) + local line = "" + local line_num = 1 + local tab = {} + for word in string.gmatch(text, "%S+") do + if string.len(line)+string.len(word) < LINE_LENGTH and word ~= "|" then + if line ~= "" then + line = line.." "..word + else + line = word + end + else + table.insert(tab, line) + if word ~= "|" then + line = word + else + line = "" + end + line_num = line_num+1 + if line_num > NUMBER_OF_LINES then + return tab + end + end + end + table.insert(tab, line) + return tab +end + +local generate_line = function(s, ypos) + local i = 1 + local parsed = {} + local width = 0 + local chars = 0 + while chars < max_chars and i <= #s do + local file = nil + if charmap[s:sub(i, i)] ~= nil then + file = charmap[s:sub(i, i)] + i = i + 1 + elseif i < #s and charmap[s:sub(i, i + 1)] ~= nil then + file = charmap[s:sub(i, i + 1)] + i = i + 2 + else + print("[digilines] W: LCD: unknown symbol in '"..s.."' at "..i) + i = i + 1 + end + if file ~= nil then + width = width + CHAR_WIDTH + table.insert(parsed, file) + chars = chars + 1 + end + end + width = width - 1 + + local texture = "" + local xpos = math.floor((LCD_WITH - 2 * LCD_PADDING - width) / 2 + LCD_PADDING) + for ii = 1, #parsed do + texture = texture..":"..xpos..","..ypos.."="..parsed[ii]..".png" + xpos = xpos + CHAR_WIDTH + 1 + end + return texture +end + +local generate_texture = function(lines) + local texture = "[combine:"..LCD_WITH.."x"..LCD_WITH + local ypos = 16 + for i = 1, #lines do + texture = texture..generate_line(lines[i], ypos) + ypos = ypos + LINE_HEIGHT + end + return texture +end + local lcds = { -- on ceiling --* [0] = {delta = {x = 0, y = 0.4, z = 0}, pitch = math.pi / -2}, -- on ground --* [1] = {delta = {x = 0, y =-0.4, z = 0}, pitch = math.pi / 2}, -- sides - [2] = {delta = {x = 0.4, y = 0, z = 0}, yaw = math.pi / -2}, - [3] = {delta = {x = -0.4, y = 0, z = 0}, yaw = math.pi / 2}, - [4] = {delta = {x = 0, y = 0, z = 0.4}, yaw = 0}, - [5] = {delta = {x = 0, y = 0, z = -0.4}, yaw = math.pi}, + [2] = {delta = {x = 0.437, y = 0, z = 0}, yaw = math.pi / -2}, + [3] = {delta = {x = -0.437, y = 0, z = 0}, yaw = math.pi / 2}, + [4] = {delta = {x = 0, y = 0, z = 0.437}, yaw = 0}, + [5] = {delta = {x = 0, y = 0, z = -0.437}, yaw = math.pi}, } local reset_meta = function(pos) @@ -58,7 +140,7 @@ local prepare_writing = function(pos) return text end -local on_digiline_receive = function(pos, node, channel, msg) +local on_digiline_receive = function(pos, _, channel, msg) local meta = minetest.get_meta(pos) local setchan = meta:get_string("channel") if setchan ~= channel then return end @@ -91,7 +173,7 @@ minetest.register_node("digilines:lcd", { selection_box = lcd_box, groups = {choppy = 3, dig_immediate = 2}, - after_place_node = function (pos, placer, itemstack) + after_place_node = function (pos) local param2 = minetest.get_node(pos).param2 if param2 == 0 or param2 == 1 then minetest.add_node(pos, {name = "digilines:lcd", param2 = 3}) @@ -107,7 +189,7 @@ minetest.register_node("digilines:lcd", { clearscreen(pos) end, - on_receive_fields = function(pos, formname, fields, sender) + on_receive_fields = function(pos, _, fields, sender) local name = sender:get_player_name() if minetest.is_protected(pos, name) and not minetest.check_player_privs(name, {protection_bypass=true}) then minetest.record_protection_violation(pos, name) @@ -118,7 +200,7 @@ minetest.register_node("digilines:lcd", { end end, - digiline = + digiline = { receptor = {}, effector = { @@ -141,88 +223,6 @@ minetest.register_entity(":digilines_lcd:text", { end }) --- CONSTANTS -local LCD_WITH = 100 -local LCD_PADDING = 8 - -local LINE_LENGTH = 12 -local NUMBER_OF_LINES = 5 - -local LINE_HEIGHT = 14 -local CHAR_WIDTH = 5 - -create_lines = function(text) - local line = "" - local line_num = 1 - local tab = {} - for word in string.gmatch(text, "%S+") do - if string.len(line)+string.len(word) < LINE_LENGTH and word ~= "|" then - if line ~= "" then - line = line.." "..word - else - line = word - end - else - table.insert(tab, line) - if word ~= "|" then - line = word - else - line = "" - end - line_num = line_num+1 - if line_num > NUMBER_OF_LINES then - return tab - end - end - end - table.insert(tab, line) - return tab -end - -generate_texture = function(lines) - local texture = "[combine:"..LCD_WITH.."x"..LCD_WITH - local ypos = 16 - for i = 1, #lines do - texture = texture..generate_line(lines[i], ypos) - ypos = ypos + LINE_HEIGHT - end - return texture -end - -generate_line = function(s, ypos) - local i = 1 - local parsed = {} - local width = 0 - local chars = 0 - while chars < max_chars and i <= #s do - local file = nil - if charmap[s:sub(i, i)] ~= nil then - file = charmap[s:sub(i, i)] - i = i + 1 - elseif i < #s and charmap[s:sub(i, i + 1)] ~= nil then - file = charmap[s:sub(i, i + 1)] - i = i + 2 - else - print("[digilines] W: LCD: unknown symbol in '"..s.."' at "..i) - i = i + 1 - end - if file ~= nil then - width = width + CHAR_WIDTH - table.insert(parsed, file) - chars = chars + 1 - end - end - width = width - 1 - - local texture = "" - local xpos = math.floor((LCD_WITH - 2 * LCD_PADDING - width) / 2 + LCD_PADDING) - for i = 1, #parsed do - texture = texture..":"..xpos..","..ypos.."="..parsed[i]..".png" - xpos = xpos + CHAR_WIDTH + 1 - end - return texture -end - minetest.register_craft({ output = "digilines:lcd 2", recipe = { diff --git a/digilines/lightsensor.lua b/digilines/lightsensor.lua index 86a29c9..1c7237b 100644 --- a/digilines/lightsensor.lua +++ b/digilines/lightsensor.lua @@ -21,11 +21,11 @@ local lsensor_selbox = fixed = {{ -8/16, -8/16, -8/16, 8/16, -3/16, 8/16 }} } -local on_digiline_receive = function (pos, node, channel, msg) +local on_digiline_receive = function (pos, _, channel, msg) local setchan = minetest.get_meta(pos):get_string("channel") if channel == setchan and msg == GET_COMMAND then local lightval = minetest.get_node_light(pos) - digiline:receptor_send(pos, digiline.rules.default, channel, lightval) + digilines.receptor_send(pos, digilines.rules.default, channel, lightval) end end @@ -39,7 +39,7 @@ minetest.register_node("digilines:lightsensor", { groups = {dig_immediate=2}, selection_box = lsensor_selbox, node_box = lsensor_nodebox, - digiline = + digiline = { receptor = {}, effector = { @@ -50,7 +50,7 @@ minetest.register_node("digilines:lightsensor", { local meta = minetest.get_meta(pos) meta:set_string("formspec", "field[channel;Channel;${channel}]") end, - on_receive_fields = function(pos, formname, fields, sender) + on_receive_fields = function(pos, _, fields, sender) local name = sender:get_player_name() if minetest.is_protected(pos, name) and not minetest.check_player_privs(name, {protection_bypass=true}) then minetest.record_protection_violation(pos, name) diff --git a/digilines/presetrules.lua b/digilines/presetrules.lua index 8d5e35b..a0ab508 100644 --- a/digilines/presetrules.lua +++ b/digilines/presetrules.lua @@ -1,6 +1,6 @@ -digiline.rules = {} +digilines.rules = {} -digiline.rules.default = +digilines.rules.default = {{x=0, y=0, z=-1}, {x=1, y=0, z=0}, {x=-1, y=0, z=0}, diff --git a/digilines/rtc.lua b/digilines/rtc.lua index f8f6af4..a82f774 100644 --- a/digilines/rtc.lua +++ b/digilines/rtc.lua @@ -16,11 +16,11 @@ local rtc_selbox = fixed = {{ -8/16, -8/16, -8/16, 8/16, -3/16, 8/16 }} } -local on_digiline_receive = function (pos, node, channel, msg) +local on_digiline_receive = function (pos, _, channel, msg) local setchan = minetest.get_meta(pos):get_string("channel") if channel == setchan and msg == GET_COMMAND then local timeofday = minetest.get_timeofday() - digiline:receptor_send(pos, digiline.rules.default, channel, timeofday) + digilines.receptor_send(pos, digilines.rules.default, channel, timeofday) end end @@ -35,7 +35,7 @@ minetest.register_node("digilines:rtc", { groups = {dig_immediate=2}, selection_box = rtc_selbox, node_box = rtc_nodebox, - digiline = + digiline = { receptor = {}, effector = { @@ -46,7 +46,7 @@ minetest.register_node("digilines:rtc", { local meta = minetest.get_meta(pos) meta:set_string("formspec", "field[channel;Channel;${channel}]") end, - on_receive_fields = function(pos, formname, fields, sender) + on_receive_fields = function(pos, _, fields, sender) local name = sender:get_player_name() if minetest.is_protected(pos, name) and not minetest.check_player_privs(name, {protection_bypass=true}) then minetest.record_protection_violation(pos, name) diff --git a/digilines/util.lua b/digilines/util.lua index cec75be..ac15fab 100644 --- a/digilines/util.lua +++ b/digilines/util.lua @@ -1,13 +1,13 @@ -function digiline:addPosRule(p, r) +function digilines.addPosRule(p, r) return {x = p.x + r.x, y = p.y + r.y, z = p.z + r.z} end -function digiline:cmpPos(p1, p2) +function digilines.cmpPos(p1, p2) return (p1.x == p2.x and p1.y == p2.y and p1.z == p2.z) end --Rules rotation Functions: -function digiline:rotate_rules_right(rules) +function digilines.rotate_rules_right(rules) local nr={} for i, rule in ipairs(rules) do nr[i]={} @@ -18,18 +18,18 @@ function digiline:rotate_rules_right(rules) return nr end -function digiline:rotate_rules_left(rules) +function digilines.rotate_rules_left(rules) local nr={} for i, rule in ipairs(rules) do nr[i]={} - nr[i].z=-rules[i].x - nr[i].x=rules[i].z - nr[i].y=rules[i].y + nr[i].z=-rule.x + nr[i].x=rule.z + nr[i].y=rule.y end return nr end -function digiline:rotate_rules_down(rules) +function digilines.rotate_rules_down(rules) local nr={} for i, rule in ipairs(rules) do nr[i]={} @@ -40,7 +40,7 @@ function digiline:rotate_rules_down(rules) return nr end -function digiline:rotate_rules_up(rules) +function digilines.rotate_rules_up(rules) local nr={} for i, rule in ipairs(rules) do nr[i]={} @@ -51,13 +51,13 @@ function digiline:rotate_rules_up(rules) return nr end -function digiline:tablecopy(table) -- deep table copy +function digilines.tablecopy(table) -- deep table copy if type(table) ~= "table" then return table end -- no need to copy local newtable = {} for idx, item in pairs(table) do if type(item) == "table" then - newtable[idx] = digiline:tablecopy(item) + newtable[idx] = digilines.tablecopy(item) else newtable[idx] = item end @@ -88,12 +88,12 @@ local vm_cache = nil -- directly on VM-loaded arrays, which should be faster for reading many nodes -- in rapid succession. However, the cache must be flushed with vm_end once the -- scan is finished, to avoid using stale data in future. -function digiline:vm_begin() +function digilines.vm_begin() vm_cache = {} end -- Ends a bulk-VoxelManipulator operation, freeing the cached data. -function digiline:vm_end() +function digilines.vm_end() vm_cache = nil end @@ -141,7 +141,7 @@ end -- there. -- -- Inside a bulk-VoxelManipulator operation, the operation’s VM cache is used. -function digiline:get_node_force(pos) +function digilines.get_node_force(pos) if vm_cache then return vm_get_node(pos) end diff --git a/digilines/wire_std.lua b/digilines/wire_std.lua index 71bbd0f..177e795 100644 --- a/digilines/wire_std.lua +++ b/digilines/wire_std.lua @@ -3,19 +3,19 @@ -- 1 = there is one; 0 = there is none -- y always means y+ -box_center = {-1/16, -.5, -1/16, 1/16, -.5+1/16, 1/16} -box_bump1 = { -2/16, -8/16, -2/16, 2/16, -13/32, 2/16 } -box_bump2 = { -3/32, -13/32, -3/32, 3/32, -12/32, 3/32 } +local box_center = {-1/16, -.5, -1/16, 1/16, -.5+1/16, 1/16} +local box_bump1 = { -2/16, -8/16, -2/16, 2/16, -13/32, 2/16 } +local box_bump2 = { -3/32, -13/32, -3/32, 3/32, -12/32, 3/32 } -box_xp = {1/16, -.5, -1/16, 8/16, -.5+1/16, 1/16} -box_zp = {-1/16, -.5, 1/16, 1/16, -.5+1/16, 8/16} -box_xm = {-8/16, -.5, -1/16, -1/16, -.5+1/16, 1/16} -box_zm = {-1/16, -.5, -8/16, 1/16, -.5+1/16, -1/16} +local box_xp = {1/16, -.5, -1/16, 8/16, -.5+1/16, 1/16} +local box_zp = {-1/16, -.5, 1/16, 1/16, -.5+1/16, 8/16} +local box_xm = {-8/16, -.5, -1/16, -1/16, -.5+1/16, 1/16} +local box_zm = {-1/16, -.5, -8/16, 1/16, -.5+1/16, -1/16} -box_xpy = {.5-1/16, -.5+1/16, -1/16, .5, .4999+1/16, 1/16} -box_zpy = {-1/16, -.5+1/16, .5-1/16, 1/16, .4999+1/16, .5} -box_xmy = {-.5, -.5+1/16, -1/16, -.5+1/16, .4999+1/16, 1/16} -box_zmy = {-1/16, -.5+1/16, -.5, 1/16, .4999+1/16, -.5+1/16} +local box_xpy = {.5-1/16, -.5+1/16, -1/16, .5, .4999+1/16, 1/16} +local box_zpy = {-1/16, -.5+1/16, .5-1/16, 1/16, .4999+1/16, .5} +local box_xmy = {-.5, -.5+1/16, -1/16, -.5+1/16, .4999+1/16, 1/16} +local box_zmy = {-1/16, -.5+1/16, -.5, 1/16, .4999+1/16, -.5+1/16} for xp=0, 1 do for zp=0, 1 do @@ -25,13 +25,15 @@ for xpy=0, 1 do for zpy=0, 1 do for xmy=0, 1 do for zmy=0, 1 do - if (xpy == 1 and xp == 0) or (zpy == 1 and zp == 0) + if (xpy == 1 and xp == 0) or (zpy == 1 and zp == 0) or (xmy == 1 and xm == 0) or (zmy == 1 and zm == 0) then break end local groups local nodeid = tostring(xp )..tostring(zp )..tostring(xm )..tostring(zm ).. tostring(xpy)..tostring(zpy)..tostring(xmy)..tostring(zmy) + local wiredesc + if nodeid == "00000000" then groups = {dig_immediate = 3} wiredesc = "Digiline" @@ -51,6 +53,7 @@ for zmy=0, 1 do if xmy == 1 then table.insert(nodebox, box_xmy) end if zmy == 1 then table.insert(nodebox, box_zmy) end + local tiles if adjx and adjz and (xp + zp + xm + zm > 2) then table.insert(nodebox, box_bump1) table.insert(nodebox, box_bump2) @@ -87,16 +90,16 @@ for zmy=0, 1 do paramtype = "light", paramtype2 = "facedir", sunlight_propagates = true, - digiline = + digiline = { - wire = + wire = { basename = "digilines:wire_std_", use_autoconnect = true } }, selection_box = { - type = "fixed", + type = "fixed", fixed = {-.5, -.5, -.5, .5, -.5+1/16, .5} }, node_box = { diff --git a/digilines/wires_common.lua b/digilines/wires_common.lua index c5f761b..8ac1d29 100644 --- a/digilines/wires_common.lua +++ b/digilines/wires_common.lua @@ -1,17 +1,17 @@ minetest.register_on_placenode(function(pos, node) if minetest.registered_nodes[node.name].digiline then - digiline:update_autoconnect(pos) + digilines.update_autoconnect(pos) end end) minetest.register_on_dignode(function(pos, node) if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].digiline then -- need to make sure that node exists (unknown nodes!) - digiline:update_autoconnect(pos) + digilines.update_autoconnect(pos) end end) -function digiline:update_autoconnect(pos, secondcall) +function digilines.update_autoconnect(pos, secondcall) local xppos = {x=pos.x+1, y=pos.y, z=pos.z} local zppos = {x=pos.x, y=pos.y, z=pos.z+1} local xmpos = {x=pos.x-1, y=pos.y, z=pos.z} @@ -26,20 +26,20 @@ function digiline:update_autoconnect(pos, secondcall) local zmypos = {x=pos.x, y=pos.y+1, z=pos.z-1} if secondcall == nil then - digiline:update_autoconnect(xppos, true) - digiline:update_autoconnect(zppos, true) - digiline:update_autoconnect(xmpos, true) - digiline:update_autoconnect(zmpos, true) + digilines.update_autoconnect(xppos, true) + digilines.update_autoconnect(zppos, true) + digilines.update_autoconnect(xmpos, true) + digilines.update_autoconnect(zmpos, true) - digiline:update_autoconnect(xpypos, true) - digiline:update_autoconnect(zpypos, true) - digiline:update_autoconnect(xmypos, true) - digiline:update_autoconnect(zmypos, true) + digilines.update_autoconnect(xpypos, true) + digilines.update_autoconnect(zpypos, true) + digilines.update_autoconnect(xmypos, true) + digilines.update_autoconnect(zmypos, true) - digiline:update_autoconnect(xpympos, true) - digiline:update_autoconnect(zpympos, true) - digiline:update_autoconnect(xmympos, true) - digiline:update_autoconnect(zmympos, true) + digilines.update_autoconnect(xpympos, true) + digilines.update_autoconnect(zpympos, true) + digilines.update_autoconnect(xmympos, true) + digilines.update_autoconnect(zmympos, true) end local def = minetest.registered_nodes[minetest.get_node(pos).name] @@ -49,20 +49,20 @@ function digiline:update_autoconnect(pos, secondcall) return nil end - local zmg = digiline:rules_link_anydir(pos, zmpos) - local zmymg = digiline:rules_link_anydir(pos, zmympos) - local xmg = digiline:rules_link_anydir(pos, xmpos) - local xmymg = digiline:rules_link_anydir(pos, xmympos) - local zpg = digiline:rules_link_anydir(pos, zppos) - local zpymg = digiline:rules_link_anydir(pos, zpympos) - local xpg = digiline:rules_link_anydir(pos, xppos) - local xpymg = digiline:rules_link_anydir(pos, xpympos) + local zmg = digilines.rules_link_anydir(pos, zmpos) + local zmymg = digilines.rules_link_anydir(pos, zmympos) + local xmg = digilines.rules_link_anydir(pos, xmpos) + local xmymg = digilines.rules_link_anydir(pos, xmympos) + local zpg = digilines.rules_link_anydir(pos, zppos) + local zpymg = digilines.rules_link_anydir(pos, zpympos) + local xpg = digilines.rules_link_anydir(pos, xppos) + local xpymg = digilines.rules_link_anydir(pos, xpympos) - local xpyg = digiline:rules_link_anydir(pos, xpypos) - local zpyg = digiline:rules_link_anydir(pos, zpypos) - local xmyg = digiline:rules_link_anydir(pos, xmypos) - local zmyg = digiline:rules_link_anydir(pos, zmypos) + local xpyg = digilines.rules_link_anydir(pos, xpypos) + local zpyg = digilines.rules_link_anydir(pos, zpypos) + local xmyg = digilines.rules_link_anydir(pos, xmypos) + local zmyg = digilines.rules_link_anydir(pos, zmypos) local zm, xm, zp, xp, xpy, zpy, xmy, zmy if zmg or zmymg then zm = 1 else zm = 0 end diff --git a/ropes/LICENSE.md b/ropes/LICENSE.md new file mode 100644 index 0000000..fb67788 --- /dev/null +++ b/ropes/LICENSE.md @@ -0,0 +1,4 @@ +License +======= +- Code WTFPL +- Texture CC diff --git a/ropes/README.md b/ropes/README.md new file mode 100644 index 0000000..699369c --- /dev/null +++ b/ropes/README.md @@ -0,0 +1,11 @@ +# Ropes + +This mod adds "rope boxes", blocks that when placed in world will automatically lower a rope at 1 meter per second until it reaches a fixed maximum length. The basic rope box produces 50m of rope by default and there are up to eight additional rope box types that produce multiples of that rope length - 100m, 150m, and so forth up to 450m. The number of rope boxes and the length of a standard rope length can be configured via the settings menu. + +The rope stops lowering if it reaches an obstruction. Ropes can be cut using an axe or other choppy tool at any location and when they're cut the bottom half of the rope will disappear, dropping any climbers. The same happens to the entire rope if the rope box at the top of the rope is removed. Cutting the rope doesn't reduce the maximum length of rope the rope box will produce if it's removed and rebuilt again. Ropes are flammable. They respect protection settings - if the player that placed the rope box isn't permitted to build in an area then the rope descending from that box will treat it as an obstruction. + +Also included is a rope ladder that behaves similarly, though it only comes in one standard maximum length - 50m by default, again changeable in settings. + +This mod retains optional backward compatibility with the crafting items from the vines mod (anything with group "vines" can be used to make rope boxes and rope ladders). Ropes can also be made from cotton, available via an optional dependency on the farming mod. + +In-game documentation is provided via an optional dependency on the doc mod.
\ No newline at end of file diff --git a/ropes/crafts.lua b/ropes/crafts.lua new file mode 100644 index 0000000..299c0cc --- /dev/null +++ b/ropes/crafts.lua @@ -0,0 +1,34 @@ +-- internationalization boilerplate +local MP = minetest.get_modpath(minetest.get_current_modname()) +local S, NS = dofile(MP.."/intllib.lua") + +if minetest.get_modpath("farming") then + minetest.register_craft({ + output = 'ropes:ropesegment', + recipe = { + {'farming:cotton','farming:cotton'}, + {'farming:cotton','farming:cotton'}, + {'farming:cotton','farming:cotton'} + } + }) +end + +minetest.register_craftitem("ropes:ropesegment", { + description = S("Rope Segment"), + _doc_items_longdesc = ropes.doc.ropesegment_longdesc, + _doc_items_usagehelp = ropes.doc.ropesegment_usage, + groups = {vines = 1}, + inventory_image = "ropes_item.png", +}) + +local cotton_burn_time = 1 +ropes.wood_burn_time = minetest.get_craft_result({method="fuel", width=1, items={ItemStack("default:wood")}}).time +ropes.rope_burn_time = cotton_burn_time * 6 +local stick_burn_time = minetest.get_craft_result({method="fuel", width=1, items={ItemStack("default:stick")}}).time +ropes.ladder_burn_time = ropes.rope_burn_time * 2 + stick_burn_time * 3 + +minetest.register_craft({ + type = "fuel", + recipe = "ropes:ropesegment", + burntime = ropes.rope_burn_time, +})
\ No newline at end of file diff --git a/ropes/depends.txt b/ropes/depends.txt new file mode 100644 index 0000000..6672602 --- /dev/null +++ b/ropes/depends.txt @@ -0,0 +1,6 @@ +default +farming? +vines? +doc? +intllib? +loot?
\ No newline at end of file diff --git a/ropes/description.txt b/ropes/description.txt new file mode 100644 index 0000000..846f150 --- /dev/null +++ b/ropes/description.txt @@ -0,0 +1 @@ +Adds rope boxes of various lengths and also rope ladders.
\ No newline at end of file diff --git a/ropes/doc.lua b/ropes/doc.lua new file mode 100644 index 0000000..7f2ce54 --- /dev/null +++ b/ropes/doc.lua @@ -0,0 +1,47 @@ +ropes.doc = {} + +if not minetest.get_modpath("doc") then + return +end + +-- internationalization boilerplate +local MP = minetest.get_modpath(minetest.get_current_modname()) +local S, NS = dofile(MP.."/intllib.lua") + +ropes.doc.ropesegment_longdesc = S("Rope segments are bundles of fibre twisted into robust cables.") +ropes.doc.ropesegment_usage = S("This craft item is useful for creating rope ladders, or for spooling on wooden spindles to hang and climb upon.") + +ropes.doc.ropeladder_longdesc = S("A hanging rope ladder that automatically extends downward.") +ropes.doc.ropeladder_usage = S("After a rope ladder is placed on a vertical wall it will begin extending downward until it reaches its maximum length (@1 meters). If the rope ladder is removed all of the ladder below the point of removal will disappear. A rope ladder can be severed partway down using an axe or similar tool, and the ladder below the point where it is cut will collapse. No rope is actually lost in the process, though, and if the uppermost section of the ladder is removed and replaced the ladder will re-extend to the same maximum length as before.", ropes.ropeLadderLength) + +local rope_length_doc = S("Rope boxes have a certain amount of rope contained within them specified in the name of the node, and have a limit to how much rope they can support that depends on the material they're made of. The different lengths can be crafted by combining and splitting up rope boxes in the crafting grid. For example, you can craft a @1m rope box by putting a @2m rope box and a rope segment in the crafting grid, or a @3m rope box and two rope segments in the crafting grid. Two rope segments can be recovered by putting the @1m rope box in the crafting grid by itself.", ropes.ropeLength*3, ropes.ropeLength*2, ropes.ropeLength) .. "\n" + +if ropes.woodRopeBoxMaxMultiple == 1 then + rope_length_doc = rope_length_doc .. "\n" .. S("Wood") .. " " .. S("rope boxes can hold @1m of rope.", ropes.ropeLength) +elseif ropes.woodRopeBoxMaxMultiple > 1 then + rope_length_doc = rope_length_doc .. "\n" .. S("Wood") .. " " .. S("rope boxes can hold rope lengths from @1m to @2m.", ropes.ropeLength, ropes.ropeLength*ropes.woodRopeBoxMaxMultiple) +end + +if ropes.copperRopeBoxMaxMultiple == 1 then + rope_length_doc = rope_length_doc .. "\n" .. S("Copper") .. " " .. S("rope boxes can hold @1m of rope.", ropes.ropeLength) +elseif ropes.copperRopeBoxMaxMultiple > 1 then + rope_length_doc = rope_length_doc .. "\n" .. S("Copper") .. " " .. S("rope boxes can hold rope lengths from @1m to @2m.", ropes.ropeLength, ropes.ropeLength*ropes.copperRopeBoxMaxMultiple) +end + +if ropes.steelRopeBoxMaxMultiple == 1 then + rope_length_doc = rope_length_doc .. "\n" .. S("Steel") .. " " .. S("rope boxes can hold @1m of rope.", ropes.ropeLength) +elseif ropes.steelRopeBoxMaxMultiple > 1 then + rope_length_doc = rope_length_doc .. "\n" .. S("Steel") .. " " .. S("rope boxes can hold rope lengths from @1m to @2m.", ropes.ropeLength, ropes.ropeLength*ropes.steelRopeBoxMaxMultiple) +end + +ropes.doc.ropebox_longdesc = S("Ropes are hung by placing rope boxes, which automatically lower a rope of fixed length below them. They can be climbed and cut.") +ropes.doc.ropebox_usage = rope_length_doc .. "\n\n" .. + S("When a rope box is placed the rope will immediately begin lowering from it at one meter per second. The rope will only descend when its end is in the vicinity of an active player, suspending its journey when no players are nearby, so a long descent may require a player to climb down the rope as it goes. If you are near the bottom end of a rope that's extending you'll be automatically carried down with it. The rope will stop when it encounters and obstruction, but will resume lowering if the obstruction is removed.") .. "\n\n" .. + S("A rope can be severed midway using an axe or other similar tool. The section of rope below the cut will collapse and disappear, potentially causing players who were hanging on to it to fall. The remaining rope will not resume descent on its own, but the rope box at the top of the rope \"remembers\" how long the rope was and if it is deconstructed and replaced it will still have the same maximum length of rope as before - no rope is permanently lost when a rope is severed like this.") + +doc.add_entry_alias("nodes", "ropes:ropeladder_top", "nodes", "ropes:ropeladder") +doc.add_entry_alias("nodes", "ropes:ropeladder_top", "nodes", "ropes:ropeladder_bottom") +doc.add_entry_alias("nodes", "ropes:ropeladder_top", "nodes", "ropes:ropeladder_falling") + +doc.add_entry_alias("nodes", "ropes:rope", "nodes", "ropes:rope_bottom") +doc.add_entry_alias("nodes", "ropes:rope", "nodes", "ropes:rope_top")
\ No newline at end of file diff --git a/ropes/functions.lua b/ropes/functions.lua new file mode 100644 index 0000000..4ce5e62 --- /dev/null +++ b/ropes/functions.lua @@ -0,0 +1,97 @@ +ropes.make_rope_on_timer = function(rope_node_name) + return function(pos, elapsed) + local currentend = minetest.get_node(pos) + local currentmeta = minetest.get_meta(pos) + local currentlength = currentmeta:get_int("length_remaining") + local placer_name = currentmeta:get_string("placer") + local newpos = {x=pos.x, y=pos.y-1, z=pos.z} + local newnode = minetest.get_node(newpos) + local oldnode = minetest.get_node(pos) + if currentlength > 1 and (not minetest.is_protected(newpos, placer_name) + or minetest.check_player_privs(placer_name, "protection_bypass")) then + if newnode.name == "air" then + minetest.add_node(newpos, {name=currentend.name, param2=oldnode.param2}) + local newmeta = minetest.get_meta(newpos) + newmeta:set_int("length_remaining", currentlength-1) + newmeta:set_string("placer", placer_name) + minetest.set_node(pos, {name=rope_node_name, param2=oldnode.param2}) + ropes.move_players_down(pos, 1) + else + local timer = minetest.get_node_timer( pos ) + timer:start( 1 ) + end + end + end +end + +local data = {} +local c_air = minetest.get_content_id("air") + +ropes.destroy_rope = function(pos, nodes) + local top = pos.y + local bottom = pos.y-15 + local voxel_manip = minetest.get_voxel_manip() + + local finished = false + local ids_to_destroy = {} + for _, node in pairs(nodes) do + ids_to_destroy[minetest.get_content_id(node)] = true + end + + while not finished do + local emin, emax = voxel_manip:read_from_map({x=pos.x, y=bottom, z=pos.z}, {x=pos.x, y=top, z=pos.z}) + voxel_manip:get_data(data) + local voxel_area = VoxelArea:new{MinEdge=emin, MaxEdge=emax} + bottom = emin.y + for y = top, bottom, -1 do + local index = voxel_area:index(pos.x, y, pos.z) + if ids_to_destroy[data[index]] then + data[index] = c_air + else + finished = true + break + end + end + voxel_manip:set_data(data) + voxel_manip:write_to_map() + voxel_manip:update_map() + top = bottom - 1 + bottom = bottom - 15 + end +end + + +ropes.hanging_after_destruct = function(pos, top_node, middle_node, bottom_node) + local node = minetest.get_node(pos) + if node.name == top_node or node.name == middle_node or node.name == bottom_node then + return -- this was done by another ladder or rope node changing this one, don't react + end + + pos.y = pos.y + 1 -- one up + local node_above = minetest.get_node(pos) + if node_above.name == middle_node then + minetest.swap_node(pos, {name=bottom_node, param2=node_above.param2}) + end + + pos.y = pos.y - 2 -- one down + local node_below = minetest.get_node(pos) + if node_below.name == middle_node then + ropes.destroy_rope(pos, {middle_node, bottom_node}) + elseif node_below.name == bottom_node then + minetest.swap_node(pos, {name="air"}) + end +end + +ropes.move_players_down = function(pos, radius) + local all_objects = minetest.get_objects_inside_radius({x=pos.x, y=pos.y+radius, z=pos.z}, radius) + local players = {} + local _,obj + for _,obj in pairs(all_objects) do + if obj:is_player() then + local obj_pos = obj:getpos() + if math.abs(obj_pos.x-pos.x) < 0.5 and math.abs(obj_pos.z-pos.z) < 0.5 then + obj:moveto({x=obj_pos.x, y=obj_pos.y-1, z=obj_pos.z}, true) + end + end + end +end diff --git a/ropes/init.lua b/ropes/init.lua new file mode 100644 index 0000000..68d9895 --- /dev/null +++ b/ropes/init.lua @@ -0,0 +1,43 @@ +ropes = { + name = 'ropes', +} + +-- internationalization boilerplate +local MP = minetest.get_modpath(minetest.get_current_modname()) +local S, NS = dofile(MP.."/intllib.lua") + +ropes.ropeLength = tonumber(minetest.setting_get("ropes_rope_length")) or 50 +ropes.ropeLadderLength = tonumber(minetest.setting_get("ropes_rope_ladder_length")) or 50 +ropes.woodRopeBoxMaxMultiple = tonumber(minetest.setting_get("ropes_wood_rope_box_max_multiple")) or 2 +ropes.copperRopeBoxMaxMultiple = tonumber(minetest.setting_get("ropes_copper_rope_box_max_multiple")) or 5 +ropes.steelRopeBoxMaxMultiple = tonumber(minetest.setting_get("ropes_steel_rope_box_max_multiple")) or 9 +ropes.create_all_definitions = minetest.setting_getbool("ropes_create_all_definitions") + +dofile( minetest.get_modpath( ropes.name ) .. "/doc.lua" ) +dofile( minetest.get_modpath( ropes.name ) .. "/functions.lua" ) +dofile( minetest.get_modpath( ropes.name ) .. "/crafts.lua" ) +dofile( minetest.get_modpath( ropes.name ) .. "/ropeboxes.lua" ) +dofile( minetest.get_modpath( ropes.name ) .. "/ladder.lua" ) +dofile( minetest.get_modpath( ropes.name ) .. "/loot.lua" ) + + +for i=1,5 do + minetest.register_alias(string.format("vines:%irope_block", i), string.format("ropes:%irope_block", i)) +end +minetest.register_alias("vines:rope", "ropes:rope") +minetest.register_alias("vines:rope_bottom", "ropes:rope_bottom") +minetest.register_alias("vines:rope_end", "ropes:rope_bottom") +minetest.register_alias("vines:rope_top", "ropes:rope_top") +minetest.register_alias("vines:ropeladder_top", "ropes:ropeladder_top") +minetest.register_alias("vines:ropeladder", "ropes:ropeladder") +minetest.register_alias("vines:ropeladder_bottom", "ropes:ropeladder_bottom") +minetest.register_alias("vines:ropeladder_falling", "ropes:ropeladder_falling") +minetest.register_alias("vines:rope_block", "ropes:steel5rope_block") +for i=1,9 do + minetest.register_alias(string.format("ropes:%irope_block", i), string.format("ropes:steel%irope_block", i)) +end +minetest.register_alias("castle:ropes", "ropes:rope") +minetest.register_alias("castle:ropebox", "ropes:steel1rope_block") +minetest.register_alias("castle:box_rope", "ropes:rope") + +print(S("[Ropes] Loaded!")) diff --git a/ropes/intllib.lua b/ropes/intllib.lua new file mode 100644 index 0000000..6669d72 --- /dev/null +++ b/ropes/intllib.lua @@ -0,0 +1,45 @@ + +-- Fallback functions for when `intllib` is not installed. +-- Code released under Unlicense <http://unlicense.org>. + +-- Get the latest version of this file at: +-- https://raw.githubusercontent.com/minetest-mods/intllib/master/lib/intllib.lua + +local function format(str, ...) + local args = { ... } + local function repl(escape, open, num, close) + if escape == "" then + local replacement = tostring(args[tonumber(num)]) + if open == "" then + replacement = replacement..close + end + return replacement + else + return "@"..open..num..close + end + end + return (str:gsub("(@?)@(%(?)(%d+)(%)?)", repl)) +end + +local gettext, ngettext +if minetest.get_modpath("intllib") then + if intllib.make_gettext_pair then + -- New method using gettext. + gettext, ngettext = intllib.make_gettext_pair() + else + -- Old method using text files. + gettext = intllib.Getter() + end +end + +-- Fill in missing functions. + +gettext = gettext or function(msgid, ...) + return format(msgid, ...) +end + +ngettext = ngettext or function(msgid, msgid_plural, n, ...) + return format(n==1 and msgid or msgid_plural, ...) +end + +return gettext, ngettext diff --git a/ropes/ladder.lua b/ropes/ladder.lua new file mode 100644 index 0000000..5ac872c --- /dev/null +++ b/ropes/ladder.lua @@ -0,0 +1,180 @@ +if ropes.ropeLadderLength == 0 and not ropes.create_all_definitions then + return +end + +-- internationalization boilerplate +local MP = minetest.get_modpath(minetest.get_current_modname()) +local S, NS = dofile(MP.."/intllib.lua") + +if ropes.ropeLadderLength > 0 then + minetest.register_craft({ + output = "ropes:ropeladder_top", + recipe = { + {'','group:stick',''}, + {'group:vines','group:stick','group:vines'}, + {'','group:stick',''}, + } + }) +end + +minetest.register_craft({ + type = "fuel", + recipe = "ropes:ropeladder_top", + burntime = ropes.ladder_burn_time, +}) + +local rope_ladder_top_def = { + description = S("Rope Ladder"), + _doc_items_longdesc = ropes.doc.ropeladder_longdesc, + _doc_items_usagehelp = ropes.doc.ropeladder_usage, + drawtype = "signlike", + tiles = {"default_ladder_wood.png^ropes_ropeladder_top.png"}, + is_ground_content = false, + inventory_image = "default_ladder_wood.png^ropes_ropeladder_top.png", + wield_image = "default_ladder_wood.png^ropes_ropeladder_top.png", + paramtype = "light", + paramtype2 = "wallmounted", + walkable = false, + climbable = true, + sunlight_propagates = true, + selection_box = { + type = "wallmounted", + --wall_top = = <default> + --wall_bottom = = <default> + --wall_side = = <default> + + }, + groups = { choppy=2, oddly_breakable_by_hand=1,flammable=2}, + sounds = default.node_sound_wood_defaults(), + + after_place_node = function(pos, placer) + local pos_below = {x=pos.x, y=pos.y-1, z=pos.z} + local node_below = minetest.get_node(pos_below) + local this_node = minetest.get_node(pos) + local placer_name = placer:get_player_name() + -- param2 holds the facing direction of this node. If it's 0 or 1 the node is "flat" and we don't want the ladder to extend. + if node_below.name == "air" and this_node.param2 > 1 + and (not minetest.is_protected(pos_below, placer_name) + or minetest.check_player_privs(placer_name, "protection_bypass")) then + minetest.add_node(pos_below, {name="ropes:ropeladder_bottom", param2=this_node.param2}) + local meta = minetest.get_meta(pos_below) + meta:set_int("length_remaining", ropes.ropeLadderLength) + meta:set_string("placer", placer_name) + end + end, + after_destruct = function(pos) + local pos_below = {x=pos.x, y=pos.y-1, z=pos.z} + ropes.destroy_rope(pos_below, {"ropes:ropeladder", "ropes:ropeladder_bottom", "ropes:ropeladder_falling"}) + end, +} + +if ropes.ropeLadderLength == 0 then + rope_ladder_top_def.groups.not_in_creative_inventory = 1 +end + +minetest.register_node("ropes:ropeladder_top", rope_ladder_top_def) + +minetest.register_node("ropes:ropeladder", { + description = S("Rope Ladder"), + _doc_items_create_entry = false, + drop = "", + drawtype = "signlike", + tiles = {"default_ladder_wood.png^ropes_ropeladder.png"}, + is_ground_content = false, + inventory_image = "default_ladder_wood.png^ropes_ropeladder.png", + wield_image = "default_ladder_wood.png^ropes_ropeladder.png", + paramtype = "light", + paramtype2 = "wallmounted", + walkable = false, + climbable = true, + sunlight_propagates = true, + selection_box = { + type = "wallmounted", + --wall_top = = <default> + --wall_bottom = = <default> + --wall_side = = <default> + }, + groups = {choppy=2, flammable=2, not_in_creative_inventory=1}, + sounds = default.node_sound_wood_defaults(), + + after_destruct = function(pos) + ropes.hanging_after_destruct(pos, "ropes:ropeladder_falling", "ropes:ropeladder", "ropes:ropeladder_bottom") + end, +}) + +local ladder_extender = ropes.make_rope_on_timer("ropes:ropeladder") + +minetest.register_node("ropes:ropeladder_bottom", { + description = S("Rope Ladder"), + _doc_items_create_entry = false, + drop = "", + drawtype = "signlike", + tiles = {"default_ladder_wood.png^ropes_ropeladder_bottom.png"}, + is_ground_content = false, + inventory_image = "default_ladder_wood.png^ropes_ropeladder_bottom.png", + wield_image = "default_ladder_wood.png^ropes_ropeladder_bottom.png", + paramtype = "light", + paramtype2 = "wallmounted", + walkable = false, + climbable = true, + sunlight_propagates = true, + selection_box = { + type = "wallmounted", + --wall_top = = <default> + --wall_bottom = = <default> + --wall_side = = <default> + + }, + groups = {choppy=2, flammable=2, not_in_creative_inventory=1}, + sounds = default.node_sound_wood_defaults(), + on_construct = function( pos ) + local timer = minetest.get_node_timer( pos ) + timer:start( 1 ) + end, + on_timer = ladder_extender, + + after_destruct = function(pos) + ropes.hanging_after_destruct(pos, "ropes:ropeladder_falling", "ropes:ropeladder", "ropes:ropeladder_bottom") + end, +}) + +minetest.register_node("ropes:ropeladder_falling", { + description = S("Rope Ladder"), + _doc_items_create_entry = false, + drop = "", + drawtype = "signlike", + tiles = {"default_ladder_wood.png^ropes_ropeladder.png"}, + is_ground_content = false, + inventory_image = "default_ladder_wood.png^ropes_ropeladder.png", + wield_image = "default_ladder_wood.png^ropes_ropeladder.png", + paramtype = "light", + paramtype2 = "wallmounted", + walkable = false, + climbable = true, + sunlight_propagates = true, + selection_box = { + type = "wallmounted", + --wall_top = = <default> + --wall_bottom = = <default> + --wall_side = = <default> + + }, + groups = {flammable=2, not_in_creative_inventory=1}, + sounds = default.node_sound_wood_defaults(), + on_construct = function( pos ) + local timer = minetest.get_node_timer( pos ) + timer:start( 1 ) + end, + on_timer = function( pos, elapsed ) + local pos_below = {x=pos.x, y=pos.y-1, z=pos.z} + local node_below = minetest.get_node(pos_below) + + if (node_below.name ~= "ignore") then + ropes.destroy_rope(pos_below, {'ropes:ropeladder', 'ropes:ropeladder_bottom', 'ropes:ropeladder_falling'}) + minetest.swap_node(pos, {name="air"}) + else + local timer = minetest.get_node_timer( pos ) + timer:start( 1 ) + end + end +}) diff --git a/ropes/locale/template.pot b/ropes/locale/template.pot new file mode 100644 index 0000000..3d739ab --- /dev/null +++ b/ropes/locale/template.pot @@ -0,0 +1,123 @@ +# SOME DESCRIPTIVE TITLE. +# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER +# This file is distributed under the same license as the PACKAGE package. +# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR. +# +#, fuzzy +msgid "" +msgstr "" +"Project-Id-Version: PACKAGE VERSION\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2017-02-09 21:21-0700\n" +"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" +"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n" +"Language-Team: LANGUAGE <LL@li.org>\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=CHARSET\n" +"Content-Transfer-Encoding: 8bit\n" + +#: crafts.lua:17 +msgid "Rope Segment" +msgstr "" + +#: doc.lua:11 +msgid "Rope segments are bundles of fibre twisted into robust cables." +msgstr "" + +#: doc.lua:12 +msgid "" +"This craft item is useful for creating rope ladders, or for spooling on " +"wooden spindles to hang and climb upon." +msgstr "" + +#: doc.lua:14 +msgid "A hanging rope ladder that automatically extends downward." +msgstr "" + +#: doc.lua:15 +msgid "" +"After a rope ladder is placed on a vertical wall it will begin extending " +"downward until it reaches its maximum length (@1 meters). If the rope ladder " +"is removed all of the ladder below the point of removal will disappear. A " +"rope ladder can be severed partway down using an axe or similar tool, and " +"the ladder below the point where it is cut will collapse. No rope is " +"actually lost in the process, though, and if the uppermost section of the " +"ladder is removed and replaced the ladder will re-extend to the same maximum " +"length as before." +msgstr "" + +#: doc.lua:17 +msgid "" +"Rope boxes have a certain amount of rope contained within them specified in " +"the name of the node, and have a limit to how much rope they can support " +"that depends on the material they're made of. The different lengths can be " +"crafted by combining and splitting up rope boxes in the crafting grid. For " +"example, you can craft a @1m rope box by putting a @2m rope box and a rope " +"segment in the crafting grid, or a @3m rope box and two rope segments in the " +"crafting grid. Two rope segments can be recovered by putting the @1m rope " +"box in the crafting grid by itself." +msgstr "" + +#: doc.lua:20 doc.lua:22 ropeboxes.lua:302 +msgid "Wood" +msgstr "" + +#: doc.lua:20 doc.lua:26 doc.lua:32 +msgid "rope boxes can hold @1m of rope." +msgstr "" + +#: doc.lua:22 doc.lua:28 doc.lua:34 +msgid "rope boxes can hold rope lengths from @1m to @2m." +msgstr "" + +#: doc.lua:26 doc.lua:28 ropeboxes.lua:319 +msgid "Copper" +msgstr "" + +#: doc.lua:32 doc.lua:34 ropeboxes.lua:336 +msgid "Steel" +msgstr "" + +#: doc.lua:37 +msgid "" +"Ropes are hung by placing rope boxes, which automatically lower a rope of " +"fixed length below them. They can be climbed and cut." +msgstr "" + +#: doc.lua:39 +msgid "" +"When a rope box is placed the rope will immediately begin lowering from it " +"at one meter per second. The rope will only descend when its end is in the " +"vicinity of an active player, suspending its journey when no players are " +"nearby, so a long descent may require a player to climb down the rope as it " +"goes. If you are near the bottom end of a rope that's extending you'll be " +"automatically carried down with it. The rope will stop when it encounters " +"and obstruction, but will resume lowering if the obstruction is removed." +msgstr "" + +#: doc.lua:40 +msgid "" +"A rope can be severed midway using an axe or other similar tool. The section " +"of rope below the cut will collapse and disappear, potentially causing " +"players who were hanging on to it to fall. The remaining rope will not " +"resume descent on its own, but the rope box at the top of the rope " +"\"remembers\" how long the rope was and if it is deconstructed and replaced " +"it will still have the same maximum length of rope as before - no rope is " +"permanently lost when a rope is severed like this." +msgstr "" + +#: init.lua:72 +msgid "[Ropes] Loaded!" +msgstr "" + +#: ladder.lua:27 ladder.lua:78 ladder.lua:108 ladder.lua:142 +msgid "Rope Ladder" +msgstr "" + +#: ropeboxes.lua:121 +msgid "@1 Ropebox @2m" +msgstr "" + +#: ropeboxes.lua:218 ropeboxes.lua:249 +msgid "Rope" +msgstr "" diff --git a/ropes/loot.lua b/ropes/loot.lua new file mode 100644 index 0000000..ed512be --- /dev/null +++ b/ropes/loot.lua @@ -0,0 +1,56 @@ +if not minetest.get_modpath("loot") then + return +end + +loot.register_loot({ + weights = { generic = 300 }, + payload = { + stack = ItemStack("ropes:ropesegment"), + min_size = 1, + max_size = 50, + }, +}) + +if ropes.ropeLadderLength > 0 then +loot.register_loot({ + weights = { generic = 150 }, + payload = { + stack = ItemStack("ropes:ropeladder_top"), + min_size = 1, + max_size = 20, + }, +}) +end + +if ropes.woodRopeBoxMaxMultiple > 0 then +loot.register_loot({ + weights = { generic = 100 }, + payload = { + stack = ItemStack("ropes:wood1rope_block"), + min_size = 1, + max_size = 20, + }, +}) +end + +if ropes.copperRopeBoxMaxMultiple > 0 then +loot.register_loot({ + weights = { generic = 75 }, + payload = { + stack = ItemStack("ropes:copper1rope_block"), + min_size = 1, + max_size = 15, + }, +}) +end + +if ropes.steelRopeBoxMaxMultiple > 0 then +loot.register_loot({ + weights = { generic = 50 }, + payload = { + stack = ItemStack("ropes:steel1rope_block"), + min_size = 1, + max_size = 10, + }, +}) +end
\ No newline at end of file diff --git a/ropes/mod.conf b/ropes/mod.conf new file mode 100644 index 0000000..88ecfd1 --- /dev/null +++ b/ropes/mod.conf @@ -0,0 +1 @@ +name = ropes
\ No newline at end of file diff --git a/ropes/ropeboxes.lua b/ropes/ropeboxes.lua new file mode 100644 index 0000000..9049bb1 --- /dev/null +++ b/ropes/ropeboxes.lua @@ -0,0 +1,348 @@ +-- internationalization boilerplate +local MP = minetest.get_modpath(minetest.get_current_modname()) +local S, NS = dofile(MP.."/intllib.lua") + +local function rope_box_tiles(count, tint) + return { + string.format("ropes_ropebox_front_%i.png^[colorize:%s^ropes_ropebox_front_%i.png^ropes_%i.png", count, tint, count, count), + string.format("ropes_ropebox_front_%i.png^[colorize:%s^ropes_ropebox_front_%i.png^ropes_%i.png", count, tint, count, count), + string.format("ropes_ropebox_side.png^[colorize:%s^ropes_ropebox_side.png", tint), + string.format("ropes_ropebox_side.png^[colorize:%s^ropes_ropebox_side.png", tint), + string.format("ropes_ropebox_front_%i.png^[colorize:%s^ropes_ropebox_front_%i.png^ropes_%i.png", count, tint, count, count), + string.format("ropes_ropebox_front_%i.png^[colorize:%s^ropes_ropebox_front_%i.png^ropes_%i.png", count, tint, count, count), + } +end + +local rope_box_data = { +{ + node={ + {-0.125, -0.125, -0.25, 0.125, 0.125, 0.25}, -- pulley + {-0.125, -0.25, -0.125, 0.125, 0.25, 0.125}, -- pulley + {-0.125, -0.1875, -0.1875, 0.125, 0.1875, 0.1875}, -- pulley_core + {-0.1875, -0.5, -0.125, -0.125, 0.125, 0.125}, -- support + {0.125, -0.5, -0.125, 0.1875, 0.125, 0.125}, -- support + }, + --selection = {-0.1875, -0.5, -0.25, 0.1875, 0.25, 0.25}, -- selection + tiles = 1, +}, +{ + node={ + {-0.1875, -0.125, -0.25, 0.1875, 0.125, 0.25}, -- pulley + {-0.1875, -0.25, -0.125, 0.1875, 0.25, 0.125}, -- pulley + {-0.1875, -0.1875, -0.1875, 0.1875, 0.1875, 0.1875}, -- pulley_core + {-0.25, -0.5, -0.125, -0.1875, 0.125, 0.125}, -- support + {0.1875, -0.5, -0.125, 0.25, 0.125, 0.125}, -- support + }, + --selection = {-0.1875, -0.5, -0.25, 0.1875, 0.25, 0.25}, -- selection + tiles = 2, +}, +{ + node={ + {-0.25, -0.125, -0.25, 0.25, 0.125, 0.25}, -- pulley + {-0.25, -0.25, -0.125, 0.25, 0.25, 0.125}, -- pulley + {-0.25, -0.1875, -0.1875, 0.25, 0.1875, 0.1875}, -- pulley_core + {-0.3125, -0.5, -0.125, -0.25, 0.125, 0.125}, -- support + {0.25, -0.5, -0.125, 0.3125, 0.125, 0.125}, -- support + }, + --selection = {-0.3125, -0.5, -0.25, 0.3125, 0.25, 0.25}, -- selection + tiles = 3, +}, +{ + node={ + {-0.3125, -0.125, -0.25, 0.3125, 0.125, 0.25}, -- pulley + {-0.3125, -0.25, -0.125, 0.3125, 0.25, 0.125}, -- pulley + {-0.3125, -0.1875, -0.1875, 0.3125, 0.1875, 0.1875}, -- pulley_core + {-0.375, -0.5, -0.125, -0.3125, 0.125, 0.125}, -- support + {0.3125, -0.5, -0.125, 0.375, 0.125, 0.125}, -- support + }, + --selection = {-0.375, -0.5, -0.25, 0.375, 0.25, 0.25}, -- selection + tiles = 4, +}, +{ + node={ + {-0.375, -0.125, -0.25, 0.375, 0.125, 0.25}, -- pulley + {-0.375, -0.25, -0.125, 0.375, 0.25, 0.125}, -- pulley + {-0.375, -0.1875, -0.1875, 0.375, 0.1875, 0.1875}, -- pulley_core + {-0.4375, -0.5, -0.125, -0.375, 0.125, 0.125}, -- support + {0.375, -0.5, -0.125, 0.4375, 0.125, 0.125}, -- support + }, + --selection = {-0.4375, -0.5, -0.25, 0.4375, 0.25, 0.25}, -- selection + tiles = 5, +}, +{ + node={ + {-0.1875, -0.1875, -0.3125, 0.1875, 0.1875, 0.3125}, -- pulley + {-0.1875, -0.3125, -0.1875, 0.1875, 0.3125, 0.1875}, -- pulley + {-0.1875, -0.25, -0.25, 0.1875, 0.25, 0.25}, -- pulley_core + {-0.25, -0.5, -0.125, -0.1875, 0.125, 0.125}, -- support + {0.1875, -0.5, -0.125, 0.25, 0.125, 0.125}, -- support + }, + --selection = {-0.1875, -0.5, -0.3125, 0.1875, 0.3125, 0.3125}, -- selection + tiles = 2, +}, +{ + node={ + {-0.25, -0.1875, -0.3125, 0.25, 0.1875, 0.3125}, -- pulley + {-0.25, -0.3125, -0.1875, 0.25, 0.3125, 0.1875}, -- pulley + {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25}, -- pulley_core + {-0.3125, -0.5, -0.125, -0.25, 0.125, 0.125}, -- support + {0.25, -0.5, -0.125, 0.3125, 0.125, 0.125}, -- support + }, + --selection = {-0.3125, -0.5, -0.3125, 0.3125, 0.3125, 0.3125}, -- selection + tiles = 3, +}, +{ + node={ + {-0.3125, -0.1875, -0.3125, 0.3125, 0.1875, 0.3125}, -- pulley + {-0.3125, -0.3125, -0.1875, 0.3125, 0.3125, 0.1875}, -- pulley + {-0.3125, -0.25, -0.25, 0.3125, 0.25, 0.25}, -- pulley_core + {-0.375, -0.5, -0.125, -0.3125, 0.125, 0.125}, -- support + {0.3125, -0.5, -0.125, 0.375, 0.125, 0.125}, -- support + }, + --selection = {-0.375, -0.5, -0.3125, 0.375, 0.3125, 0.3125}, -- selection + tiles = 4, +}, +{ + node={ + {-0.375, -0.1875, -0.3125, 0.375, 0.1875, 0.3125}, -- pulley + {-0.375, -0.3125, -0.1875, 0.375, 0.3125, 0.1875}, -- pulley + {-0.375, -0.25, -0.25, 0.375, 0.25, 0.25}, -- pulley_core + {-0.4375, -0.5, -0.125, -0.375, 0.125, 0.125}, -- support + {0.375, -0.5, -0.125, 0.4375, 0.125, 0.125}, -- support + }, + --selection_bottom = {-0.4375, -0.5, -0.3125, 0.4375, 0.3125, 0.3125}, -- selection + tiles = 5, +} +} + +local function register_rope_block(multiple, max_multiple, name_prefix, node_prefix, tint, flammable) + local node_name = string.format("ropes:%s%irope_block", node_prefix, multiple) + local rope_block_def = { + description = S("@1 Ropebox @2m", name_prefix, ropes.ropeLength*multiple), + _doc_items_create_entry = false, + drawtype="nodebox", + sunlight_propagates = true, + paramtype = "light", + paramtype2 = "wallmounted", + walkable = false, + climbable = true, + tiles = rope_box_tiles(rope_box_data[multiple].tiles, tint), + node_box = { + type = "fixed", + fixed = rope_box_data[multiple].node + }, + selection_box = {type="regular"}, + collision_box = {type="regular"}, + groups = {choppy=2, oddly_breakable_by_hand=1, rope_block = 1}, + + after_place_node = function(pos, placer) + local pos_below = {x=pos.x, y=pos.y-1, z=pos.z} + local placer_name = placer:get_player_name() + + if minetest.is_protected(pos_below, placer_name) and not minetest.check_player_privs(placer, "protection_bypass") then + return + end + + local node_below = minetest.get_node(pos_below) + if node_below.name == "air" then + minetest.add_node(pos_below, {name="ropes:rope_bottom"}) + local meta = minetest.get_meta(pos_below) + meta:set_int("length_remaining", ropes.ropeLength*multiple) + meta:set_string("placer", placer:get_player_name()) + end + end, + + after_destruct = function(pos) + local pos_below = {x=pos.x, y=pos.y-1, z=pos.z} + ropes.destroy_rope(pos_below, {'ropes:rope', 'ropes:rope_bottom'}) + end + } + + -- If this number is higher than permitted, we still want to register the block (in case + -- some were already placed in-world) but we want to hide it from creative inventory + -- and if someone digs it we want to disintegrate it into its component parts to prevent + -- reuse. + if multiple > max_multiple then + rope_block_def.groups.not_in_creative_inventory = 1 + rope_block_def.drop = string.format("ropes:%s1rope_block %i", node_prefix, multiple) + end + + if flammable then + rope_block_def.groups.flammable = flammable + + minetest.register_craft({ + type = "fuel", + recipe = node_name, + burntime = ropes.rope_burn_time * multiple + ropes.wood_burn_time, + }) + end + + minetest.register_node(node_name, rope_block_def) + + if (multiple ~= 1) then + -- Only register a recipe to craft this if it's within the permitted multiple range + if multiple <= max_multiple then + for i = 1, multiple-1 do + local rec = {string.format("ropes:%s%irope_block", node_prefix, i)} + for n = 1, multiple-i do + table.insert(rec, "ropes:ropesegment") + end + minetest.register_craft({ + output = node_name, + type = "shapeless", + recipe = rec + }) + end + end + + -- Always allow players to disintegrate this into component parts, in case + -- there were some in inventory and the setting was changed. + minetest.register_craft({ + output = "ropes:ropesegment", + type = "shapeless", + recipe = { + node_name + }, + replacements = { + {node_name, string.format('ropes:%s%irope_block', node_prefix, multiple-1)}, + }, + }) + end + + if minetest.get_modpath("doc") then + doc.add_entry_alias("nodes", "ropes:rope", "nodes", node_name) + end +end + +local rope_def = { + description = S("Rope"), + _doc_items_longdesc = ropes.doc.ropebox_longdesc, + _doc_items_usagehelp = ropes.doc.ropebox_usage, + walkable = false, + climbable = true, + sunlight_propagates = true, + paramtype = "light", + drop = "", + tiles = { "ropes_3.png", "ropes_3.png", "ropes_3.png", "ropes_3.png", "ropes_5.png", "ropes_5.png" }, + groups = {choppy=2, flammable=2, not_in_creative_inventory=1}, + sounds = default.node_sound_leaves_defaults(), + sounds = { + footstep = "ropes_creak", + dig = "__group", + dug = "__group", + }, + drawtype = "nodebox", + node_box = { + type = "connected", + fixed = {-1/16, -1/2, -1/16, 1/16, 1/2, 1/16}, + connect_top = {-1/16, 1/2, -1/16, 1/16, 3/4, 1/16} + }, + connects_to = {"group:rope_block"}, + connect_sides = {"top"}, + selection_box = { + type = "fixed", + fixed = {-1/8, -1/2, -1/8, 1/8, 1/2, 1/8}, + }, + after_destruct = function(pos) + ropes.hanging_after_destruct(pos, "ropes:rope_top", "ropes:rope", "ropes:rope_bottom") + end, +} + +local rope_extension_timer = ropes.make_rope_on_timer("ropes:rope") + +local rope_bottom_def = { + description = S("Rope"), + _doc_items_create_entry = false, + walkable = false, + climbable = true, + sunlight_propagates = true, + paramtype = "light", + drop = "", + tiles = { "ropes_3.png", "ropes_3.png", "ropes_3.png", "ropes_3.png", "ropes_5.png", "ropes_5.png" }, + drawtype = "nodebox", + groups = {choppy=2, flammable=2, not_in_creative_inventory=1}, + sounds = { + footstep = "ropes_creak", + dig = "__group", + dug = "__group", + }, + node_box = { + type = "connected", + fixed = { + {-1/16, -3/8, -1/16, 1/16, 1/2, 1/16}, + {-2/16, -5/16, -2/16, 2/16, -1/16, 2/16}, + }, + connect_top = {-1/16, 1/2, -1/16, 1/16, 3/4, 1/16} + }, + connects_to = {"group:rope_block"}, + connect_sides = {"top"}, + selection_box = { + type = "fixed", + fixed = {-1/8, -1/2, -1/8, 1/8, 1/2, 1/8}, + }, + + on_construct = function( pos ) + local timer = minetest.get_node_timer( pos ) + timer:start( 1 ) + end, + + on_timer = rope_extension_timer, + + after_destruct = function(pos) + ropes.hanging_after_destruct(pos, "ropes:rope_top", "ropes:rope", "ropes:rope_bottom") + end, +} + +minetest.register_node("ropes:rope", rope_def) +minetest.register_node("ropes:rope_bottom", rope_bottom_def) + +if ropes.woodRopeBoxMaxMultiple > 0 or ropes.create_all_definitions then + if ropes.woodRopeBoxMaxMultiple > 0 then + minetest.register_craft({ + output = "ropes:wood1rope_block", + recipe = { + {'group:wood'}, + {'group:vines'} + } + }) + end + for i = 1,9 do + if ropes.woodRopeBoxMaxMultiple >= i or ropes.create_all_definitions then + register_rope_block(i, ropes.woodRopeBoxMaxMultiple, S("Wood"), "wood", "#86683a", 2) + end + end +end + +if ropes.copperRopeBoxMaxMultiple > 0 or ropes.create_all_definitions then + if ropes.copperRopeBoxMaxMultiple > 0 then + minetest.register_craft({ + output = "ropes:copper1rope_block", + recipe = { + {'default:copper_ingot'}, + {'group:vines'} + } + }) + end + for i = 1,9 do + if ropes.copperRopeBoxMaxMultiple >= i or ropes.create_all_definitions then + register_rope_block(i, ropes.copperRopeBoxMaxMultiple, S("Copper"), "copper", "#c88648") + end + end +end + +if ropes.steelRopeBoxMaxMultiple > 0 or ropes.create_all_definitions then + if ropes.steelRopeBoxMaxMultiple > 0 then + minetest.register_craft({ + output = "ropes:steel1rope_block", + recipe = { + {'default:steel_ingot'}, + {'group:vines'} + } + }) + end + for i = 1,9 do + if ropes.steelRopeBoxMaxMultiple >= i or ropes.create_all_definitions then + register_rope_block(i, ropes.steelRopeBoxMaxMultiple, S("Steel"), "steel", "#ffffff") + end + end +end diff --git a/ropes/screenshot.png b/ropes/screenshot.png Binary files differnew file mode 100644 index 0000000..1366a4f --- /dev/null +++ b/ropes/screenshot.png diff --git a/ropes/settingtypes.txt b/ropes/settingtypes.txt new file mode 100644 index 0000000..242cd76 --- /dev/null +++ b/ropes/settingtypes.txt @@ -0,0 +1,37 @@ +#The shortest rope will extend for this many meters. Longer ropes come in +#multiples of this length. +#Changing this value will not affect ropes that already exist in-world. +ropes_rope_length (Rope length) int 50 1 30000 + +#Rope ladders will extend this far at maximum. +#Changing this value will not affect rope ladders that already exist in-world. +#Setting this to 0 disables rope ladders. +ropes_rope_ladder_length (Rope ladder length) int 50 0 30000 + +#Sets the maximum length multiple wooden rope box permitted to be crafted. +#So for example if the rope length is set to 50 and this is set to 2, +#the longest possible wooden rope box a player can craft has 100 meters of rope. +#Allowed values run from 0 to 9. 0 disables wood rope boxes. +ropes_wood_rope_box_max_multiple (Maximum wood_rope box multiple) int 2 0 9 + +#Sets the maximum length multiple copper rope box permitted to be crafted. +#So for example if the rope length is set to 50 and this is set to 5, +#the longest possible copper rope box a player can craft has 250 meters of rope. +#Allowed values run from 0 to 9. 0 disables copper rope boxes. +ropes_copper_rope_box_max_multiple (Maximum copper rope box multiple) int 5 0 9 + +#Sets the maximum length multiple steel rope box permitted to be crafted. +#So for example if the rope length is set to 50 and this is set to 9, +#the longest possible steel rope box a player can craft has 450 meters of rope. +#Allowed values run from 0 to 9. 0 disables steel rope boxes. +ropes_steel_rope_box_max_multiple (Maximum steel rope box multiple) int 9 0 9 + +#If this is set to true, then the mod will generate definitions for the rope boxes +#that are otherwise not permitted by the settings above. These rope boxes +#will not be craftable and will not be available in the creative inventory, +#but they will continue to exist if they were placed "in world" and a player +#can deconstruct them to retrieve their rope components. This setting is +#intended for the situation where you have an established world and you want +#to reduce the number of rope boxes available to players without turning +#existing rope boxes into "unknown node"s. +ropes_create_all_definitions (Create all rope box definitions) bool false
\ No newline at end of file diff --git a/ropes/sounds/license.txt b/ropes/sounds/license.txt new file mode 100644 index 0000000..c5f29d0 --- /dev/null +++ b/ropes/sounds/license.txt @@ -0,0 +1 @@ +ropes_creak.ogg - by jergonda from https://www.freesound.org/people/jergonda/sounds/254735/ under public domain via CC 0
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local enabled = meta:get_string("enabled") ~= "0" and (meta:get_int("mesecon_mode") == 0 or meta:get_int("mesecon_effect") ~= 0) + local enabled = meta:get_string("enabled") + if enabled == "" then + -- Backwards compatibility + minetest.registered_nodes["technic:supply_converter"].on_construct(pos) + enabled = true + else + enabled = enabled == "1" + end + enabled = enabled and (meta:get_int("mesecon_mode") == 0 or meta:get_int("mesecon_effect") ~= 0) local demand = enabled and meta:get_int("power") or 0 local pos_up = {x=pos.x, y=pos.y+1, z=pos.z} diff --git a/unified_inventory/locale/pt.txt b/unified_inventory/locale/pt.txt new file mode 100644 index 0000000..28ff76d --- /dev/null +++ b/unified_inventory/locale/pt.txt @@ -0,0 +1,107 @@ +# Translation by Lunovox <lunovox@openmailbox.org> + +### api.lua ### +Digging (by chance) = Cavando (por acaso) + +# Template +### bags.lua ### +Bags = Bolsas +Bag @1 = Bolsa @1 +Small Bag = Bolsa Pequena +Medium Bag = Bolsa Média +Large Bag = Bolsa Grande + +### inernal.lua ### +First page = Primeira Página +Back three pages = Voltar 3 Páginas +Back one page = Voltar 1 Página +Forward one page = Avançar 1 Página +Forward three pages = Avançar 3 Páginas +Last page = Ultima Página +No matching items = Nenhum item correspondente +Page = Página +%s of %s = %s de %s +Filter = Filtro +Search = Pesquisar +Reset search and display everything = Redefinir pesquisa e exibir tudo + +### register.lua ### +Can use the creative inventory = Pode usar o inventário do criativo +Forces Unified Inventory to be displayed in Full mode if Lite mode is configured globally = Força o Unified Inventory a ser exibido no modo Full se o modo Lite estiver configurado globalmente +Home position set to: %s = Posição inicial definida para: %s +Time of day set to 6am = Hora do dia definida para 06h +You don't have the settime priviledge! = Você não tem o privilégio de 'settime'! +Time of day set to 9pm = Hora do dia ajustada para 21h +This button has been disabled outside of creative mode to prevent accidental inventory trashing.\nUse the trash slot instead. = Este botão foi desativado fora do modo de criativo para evitar o descarte acidental de inventário. \nUse o slot de lixo em vez disso. +Inventory cleared! = Inventário Apagado! +Crafting = Artesanato +Digging = Escavação +Cooking = Cozimento +Mixing = Muistura +Trash: = Lixo: +Refill: = Recarga: +Crafting Guide = Guia de Artesanato +Method: = Método: +Result: %s = Resultado: %s +crafting = artesanato +shapeless crafting = artesanato sem formato +cooking = cozinhar +alloy cooking = Cozinhar em liga +Copy to craft grid: = Copiar para grade de artesanato: +All = MAX +Alternate = Alternar +Crafting Grid = Grade de Artesanato +Show next recipe = Exibir Próxima Receita +Show next usage = Mostrar Próxima Utilização +Show previous recipe = Exibir Receita Anterior +Show previous usage = Exibir Utilização Anterior + +# Shown for huge crafting recipes; try to keep the line length short and use multiple line breaks as needed +This recipe is too\nlarge to be displayed. = Esta receita é grande \ndemais para ser apresentada. + +# %s = group name (e.g. wool) +Any item belonging to the %s group = Qualquer item pertencente ao grupo '%s'. + +# %s = List of “and”-concatenated group names +Any item belonging to the groups %s = Qualquer item pertencente aos grupos '%s'. +Recipe %d of %d = Receita %s de %s +Usage %d of %d = Utilização %s de %s +No recipes = Sem Receita +No usages = Sem Utilização +Result = Resultado +Ingredient = Ingrediente +Set time to day = Definir turno para dia +Set time to night = Definir turno para noite +Set home position = Definir posição de casa +Go home = Transportar para Casa +Clear inventory = Limpar Inventário +Give me: = Gerado: +To craft grid: = Para Grade de Artesanato + +### group.lua ### +# Logical connective, example: “Any item belonging to the groups foo and bar” +\sand\s = + +### waypoints.lua ### +White = Branco +Yellow = Amarelo +Red = Vermelho +Green = Verde +Blue = Azul +Waypoints = Apontador de Direção +Waypoint %d = Apontador de Direção %002 +Waypoint active = Apontador de Direção Ativo +Waypoint inactive = Apontador de Direção Inativo +World position = Posição Mundial +Name = Nome +HUD text color = Cor de HUD +Edit waypoint name = Editar Nome de Apontador de Direção +Rename waypoint = Renomear Apontador de Direção +Change color of waypoint display = Mudar cor exibida do Apontador de Direção +Set waypoint to current location = Configurar localização atual do Apontador de Direção +Make waypoint visible = Fazer Apontador de Direção Visível +Make waypoint invisible = Fazer Apontador de Direção Invisível +Disable display of waypoint coordinates = Desativar exibição de coordenadas de Fazer Apontador de Direção +Enable display of waypoint coordinates = Ativar exibição de coordenadas de Fazer Apontador de Direção +Finish editing = Edição Finalizada +Select Waypoint #%d = Seleção de Apontador de Direção #%02d |