local disptypes = { { name = "Mese", light_source = 0, craft_type = "normal", craft_item = "default:mese", }, { name = "Glass", light_source = 0, craft_type = "normal", craft_item = "default:glass", }, { name = "Fire", light_source = 12, craft_type = "normal", craft_item = "bucket:bucket_lava", }, { name = "Air", light_source = 5, craft_type = "normal", craft_item = "bucket:bucket_empty", }, { name = "Water", light_source = 0, craft_type = "normal", craft_item = "bucket:bucket_water", }, { name = "Uranium", light_source = 10, craft_type = "normal", craft_item = "group:uranium_block", }, { name = "Earth", light_source = 0, craft_type = "normal", craft_item = "default:dirt", }, { name = "Metal", light_source = 2, craft_type = "normal", craft_item = "default:steelblock", }, { name = "Empty", light_source = 0, suppress_crystal = true, craft_type = "special", craft_recipe = { {"default:desert_sand","default:glass","default:sand",}, {"default:glass","","default:glass",}, {"default:sand","default:glass","default:desert_sand",}, }, }, { name = "Universia", light_source = 14, craft_type = "special", craft_recipe = { {"default:mese_crystal","default:mese_crystal","default:mese_crystal",}, {"display_blocks_redo:natura_cube","default:mese","display_blocks_redo:industria_cube",}, {"default:obsidian","default:obsidian","default:obsidian",}, }, }, } if minetest.get_modpath("titanium") then table.insert(disptypes,{ name = "Titanium", light_source = 0, craft_type = "normal", craft_item = "titanium:block", }) end local function regcraft(def) local lname = string.lower(def.name) if def.craft_type == "normal" then local craft = {} craft.output = string.format("display_blocks_redo:%s_base",lname) craft.recipe = { {"","default:mese_crystal_fragment","",}, {def.craft_item,"display_blocks_redo:empty_base",def.craft_item,}, {"",def.craft_item,"",}, } if string.sub(def.craft_item,1,7) == "bucket:" then craft.replacements = {} for _=1,3,1 do table.insert(craft.replacements,{def.craft_item,"bucket:bucket_empty",}) end end minetest.register_craft(craft) elseif def.craft_type == "special" then local craft = {} craft.output = string.format("display_blocks_redo:%s_base",lname) craft.recipe = def.craft_recipe minetest.register_craft(craft) end end for _,def in ipairs(disptypes) do local lname = string.lower(def.name) if not def.suppress_crystal then minetest.register_node(string.format("display_blocks_redo:%s_crystal",lname),{ description = string.format("%s Display Crystal (you hacker you!)",def.name), drawtype = "plantlike", drop = "", groups = { not_in_creative_inventory = 1, }, paramtype = "light", tiles = { string.format("display_blocks_redo_%s_crystal.png",lname), }, light_source = def.light_source, visual_scale = 0.9, selection_box = { type = "fixed", fixed = {-0.15,-0.5,-0.15,0.15,0.2,0.15}, }, walkable = false, }) minetest.register_alias(string.format("display_blocks:%s_crystal",lname),string.format("display_blocks_redo:%s_crystal",lname)) end minetest.register_node(string.format("display_blocks_redo:%s_base",lname),{ description = string.format("%s Display Base",def.name), groups = { cracky = 3, }, sounds = minetest.global_exists("default") and default.node_sound_glass_defaults(), paramtype = "light", light_source = def.light_source, tiles = { string.format("display_blocks_redo_%s_base.png",lname), }, drawtype = "glasslike", after_place_node = function(pos,_,stack) if def.suppress_crystal then return end local crystalpos = vector.add(pos,vector.new(0,1,0)) if minetest.get_node(crystalpos).name == "air" then local node = {} node.name = string.format("display_blocks_redo:%s_crystal",lname) minetest.set_node(crystalpos,node) stack:take_item(1) return stack else minetest.set_node(pos,{name = "air"}) return stack end end, after_destruct = function(pos) if def.suppress_crystal then return end local crystalpos = vector.add(pos,vector.new(0,1,0)) if minetest.get_node(crystalpos).name == string.format("display_blocks_redo:%s_crystal",lname) then minetest.set_node(crystalpos,{name = "air"}) end end, }) regcraft(def) minetest.register_alias(string.format("display_blocks:%s_base",lname),string.format("display_blocks_redo:%s_base",lname)) end minetest.register_alias("display_blocks:empty_display","display_blocks_redo:empty_base") minetest.register_alias("display_blocks:compressed_earth","default:dirt") minetest.register_node("display_blocks_redo:natura_cube",{ description = "Natura Cube", tiles = { "display_blocks_redo_natura_cube.png", }, groups = { cracky = 3, oddly_breakable_by_hand = 3, }, paramtype = "light", drawtype = "glasslike", sounds = minetest.global_exists("default") and default.node_sound_glass_defaults(), }) minetest.register_alias("display_blocks:natura_cube","display_blocks_redo:natura_cube") minetest.register_node("display_blocks_redo:industria_cube",{ description = "Industria Cube", tiles = { "display_blocks_redo_industria_cube.png", }, groups = { cracky = 3, oddly_breakable_by_hand = 3, }, paramtype = "light", drawtype = "glasslike", sounds = minetest.global_exists("default") and default.node_sound_glass_defaults(), }) minetest.register_alias("display_blocks:industria_cube","display_blocks_redo:industria_cube") minetest.register_craft({ output = "display_blocks_redo:natura_cube", recipe = { {"","display_blocks:air_base","",}, {"display_blocks:fire_base","","display_blocks:water_base",}, {"","display_blocks:earth_base","",}, }, }) minetest.register_craft({ output = "display_blocks_redo:industria_cube", recipe = { {"","display_blocks:mese_base","",}, {"display_blocks:metal_base","","display_blocks:glass_base",}, {"","display_blocks:uranium_base","",}, }, }) if minetest.get_modpath("technic_worldgen") then minetest.register_alias("display_blocks:uranium_ore","technic:mineral_uranium") minetest.register_alias("display_blocks:uranium_dust","technic:uranium_dust") minetest.register_alias("display_blocks:uranium_block","technic:uranium_block") minetest.register_alias("display_blocks_redo:uranium_ore","technic:mineral_uranium") minetest.register_alias("display_blocks_redo:uranium_dust","technic:uranium_dust") minetest.register_alias("display_blocks_redo:uranium_block","technic:uranium_block") else minetest.register_node("display_blocks_redo:uranium_ore",{ description = "Uranium Ore", drop = "display_blocks_redo:uranium_dust 3", paramtype = "light", light_source = 2, groups = { cracky = 3, }, tiles = { "default_stone.png^display_blocks_redo_uranium_ore.png", }, is_ground_content = true, }) minetest.register_node("display_blocks_redo:uranium_block",{ description = "Uranium Block", paramtype = "light", light_source = 7, groups = { snappy = 1, }, tiles = { "display_blocks_redo_uranium_block.png", }, }) minetest.register_craftitem("display_blocks_redo:uranium_dust",{ description = "Uranium Dust", inventory_image = "display_blocks_redo_uranium_dust.png", }) minetest.register_craft({ type = "shapeless", output = "display_blocks_redo:uranium_block", recipe = { "display_blocks_redo:uranium_dust", "display_blocks_redo:uranium_dust", "display_blocks_redo:uranium_dust", "display_blocks_redo:uranium_dust", "display_blocks_redo:uranium_dust", "display_blocks_redo:uranium_dust", "display_blocks_redo:uranium_dust", "display_blocks_redo:uranium_dust", "display_blocks_redo:uranium_dust", }, }) minetest.register_ore({ ore_type = "scatter", ore = "display_blocks_redo:uranium_ore", wherein = "default:stone", clust_scarcity = 10*10*10, clust_num_ores = 18, clust_size = 3, y_min = -3000, y_max = -2000, }) minetest.register_ore({ ore_type = "scatter", ore = "display_blocks_redo:uranium_ore", wherein = "default:stone", clust_scarcity = 20*20*20, clust_num_ores = 40, clust_size = 4, y_min = -31000, y_max = -5000, }) minetest.register_alias("display_blocks:uranium_ore","display_blocks_redo:uranium_ore") minetest.register_alias("display_blocks:uranium_dust","display_blocks_redo:uranium_dust") minetest.register_alias("display_blocks:uranium_block","display_blocks_redo:uranium_block") end