From 874cfdfd306bd1438a632d0444e2ec1bf2d8e7a9 Mon Sep 17 00:00:00 2001 From: cheapie Date: Wed, 17 Aug 2016 12:14:27 -0500 Subject: Update README --- README | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/README b/README index eacfbd3..3318cd6 100644 --- a/README +++ b/README @@ -24,5 +24,9 @@ It conducts digilines signals (like digilines) in all directions (like mese). Th How to use the digilines player detector: -Set a channel and radius (radius must be a number >0 and <10 - anything invalid will be ignored and "6" useid instead). +Set a channel and radius (radius must be a number >0 and <10 - anything invalid will be ignored and "6" used instead). Every second while a player is within the radius, a table listing the players in range will be sent via digilines on the chosen channel. + + +How to use the digilines control panel: +Once a channel is set, any messages sent on that channel will be shown on the "LCD". The buttons, when pressed, send the messages "up", "down", "left", "right", "back", and "enter" on the same channel. If the panel is placed in a protected area (all standard protection mods are supported), only the owner of the area (and players with the protection_bypass privilege) can set the channel. There is also a "lock" function in the bottom-right of the "LCD" area. Click the padlock icon to lock/unlock it. If locked, only the owner of the area is allowed to use the buttons. If unlocked, anyone can use the buttons, although channel setting and (for reasons that shuld be obvious) locking/unlocking is still limited to the area owner and players with protection_bypass. -- cgit v1.2.3