-- minetest/creative/init.lua -- SETTINGS -- -- Shows the trash slot to players in survival mode local SURVIVAL_TRASH = true -- Enables "Freebuild Mode", which allows players to grant/revoke their own creative priv with a button in the inventory. -- Switching from survival to creative is generally instant, however logging off and back on is required when switching to survival. -- Note that if players are in creative mode when this is turned off, they will become "stuck" there unless their creative priv is -- revoked by other means or this is turned back on. local FREEBUILD_MODE = false -- "Special" Mode local ALL_THE_THINGS = false -- END OF SETTINGS -- -- Register a "creative" priv minetest.register_privilege("creative", { description = "Can use the creative inventory", give_to_singleplayer = false, }) creative_inventory = {} creative_inventory.creative_inventory_size = 0 -- Determine if the player is running in creative mode function creative_inventory.is_creative(player) playername=player:get_player_name() if minetest.check_player_privs(playername, {creative=true}) or minetest.setting_getbool("creative_mode") then return true end end -- Create detached creative inventory after loading all mods minetest.after(0, function() local inv = minetest.create_detached_inventory("creative", { allow_move = function(inv, from_list, from_index, to_list, to_index, count, player) if creative_inventory.is_creative(player) then return count else return 0 end end, allow_put = function(inv, listname, index, stack, player) return 0 end, allow_take = function(inv, listname, index, stack, player) if creative_inventory.is_creative(player) then return -1 else return 0 end end, on_move = function(inv, from_list, from_index, to_list, to_index, count, player) end, on_put = function(inv, listname, index, stack, player) end, on_take = function(inv, listname, index, stack, player) print(player:get_player_name().." takes item from creative inventory; listname="..dump(listname)..", index="..dump(index)..", stack="..dump(stack)) if stack then print("stack:get_name()="..dump(stack:get_name())..", stack:get_count()="..dump(stack:get_count())) end end, }) local creative_list = {} for name,def in pairs(minetest.registered_items) do if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0) and def.description and def.description ~= "" then table.insert(creative_list, name) end end table.sort(creative_list) inv:set_size("main", #creative_list) for _,itemstring in ipairs(creative_list) do local stack = ItemStack(itemstring) stack:set_count(stack:get_stack_max()) inv:add_item("main", stack) end creative_inventory.creative_inventory_size = #creative_list print("creative inventory size: "..dump(creative_inventory.creative_inventory_size)) end) -- Create the trash field local trash = minetest.create_detached_inventory("creative_trash", { -- Allow the stack to be placed and remove it in on_put() -- This allows the creative inventory to restore the stack allow_put = function(inv, listname, index, stack, player) return stack:get_count() end, on_put = function(inv, listname, index, stack, player) inv:set_stack(listname, index, "") end, }) trash:set_size("main", 1) -- Create the refill field local refill = minetest.create_detached_inventory("creative_refill", { -- Allow the stack to be placed and remove it in on_put() -- This allows the creative inventory to restore the stack allow_put = function(inv, listname, index, stack, player) return stack:get_count() end, on_put = function(inv, listname, index, stack, player) if stack:get_wear() == 0 then inv:set_stack(listname, index, "") stack:set_count(stack:get_stack_max()) inv:add_item("main", stack) else print("Tool detected in refill slot. Current wear is: "..tostring(stack:get_wear())..". Will add "..tostring((-1)*stack:get_wear()).." wear.") stack:add_wear((-1)*stack:get_wear()) print("Tool now has "..tostring(stack:get_wear()).." wear.") inv:set_stack(listname, index, "") inv:add_item("main", stack) end end, }) refill:set_size("main", 1) creative_inventory.set_creative_formspec = function(player, start_i, pagenum) pagenum = math.floor(pagenum) local pagemax = math.floor((creative_inventory.creative_inventory_size-1) / (6*4) + 1) local formspec = ("size[14,7.5]".. --"image[6,0.6;1,2;player.png]".. "list[current_player;main;5,3.5;8,4;]".. "list[current_player;craft;8,0;3,3;]".. "list[current_player;craftpreview;12,1;1,1;]".. "list[detached:creative;main;0.3,0.5;4,6;"..tostring(start_i).."]".. "label[2.0,6.55;"..tostring(pagenum).."/"..tostring(pagemax).."]".. "button[0.3,6.5;1.6,1;creative_prev;<<]".. "button[2.7,6.5;1.6,1;creative_next;>>]".. "label[5,1.5;Trash:]".. "list[detached:creative_trash;main;5,2;1,1;]".. "label[5,0;Refill:]".. "list[detached:creative_refill;main;5,0.5;1,1;]") if (ALL_THE_THINGS) then formspec = formspec.."button[6,2.7;2.5,1;clear;Remove _ALL_ the things!]".."image_button[6,1;2,2;all_the_things.png;clear;]" else formspec = formspec.."button[6,2;2,1;clear;Clear Inventory]" end if (FREEBUILD_MODE) then formspec = formspec.."button[11,0;3,1;creativeoff;Switch to Survival Mode]" end player:set_inventory_formspec(formspec) end creative_inventory.set_survival_formspec = function(player) local formspec = player:get_inventory_formspec() if (SURVIVAL_TRASH) then formspec = formspec.."list[detached:creative_trash;main;0,2;1,1;]".."label[0,1.5;Trash:]" end if (FREEBUILD_MODE) then formspec = formspec.."button[5,0;3,1;creativeon;Switch to Creative Mode]" end player:set_inventory_formspec(formspec) end creative_inventory.clear_inventory = function(player) player:get_inventory():set_list("main", {}) local player_name = player:get_player_name() minetest.chat_send_player(player_name, 'Inventory Cleared!') end creative_inventory.creative_on = function(player) local name = player:get_player_name() local privs = minetest.get_player_privs(name) privs["creative"] = true minetest.set_player_privs(name,privs) end creative_inventory.creative_off = function(player) local name = player:get_player_name() local privs = minetest.get_player_privs(name) privs["creative"] = false minetest.set_player_privs(name,privs) end minetest.register_on_joinplayer(function(player) -- If in creative mode, modify player's inventory forms if not creative_inventory.is_creative(player) then creative_inventory.set_survival_formspec(player) return end creative_inventory.set_creative_formspec(player, 0, 1) end) minetest.register_on_player_receive_fields(function(player, formname, fields) -- Figure out current page from formspec local current_page = 0 local formspec = player:get_inventory_formspec() local start_i = string.match(formspec, "list%[detached:creative;main;[%d.]+,[%d.]+;[%d.]+,[%d.]+;(%d+)%]") start_i = tonumber(start_i) or 0 if fields.clear then creative_inventory.clear_inventory(player) end if fields.creativeon then creative_inventory.creative_on(player) end if fields.creativeoff then creative_inventory.creative_off(player) end if creative_inventory.is_creative(player) then if fields.creative_prev then start_i = start_i - 4*6 end if fields.creative_next then start_i = start_i + 4*6 end if start_i < 0 then start_i = start_i + 4*6 end if start_i >= creative_inventory.creative_inventory_size then start_i = start_i - 4*6 end if start_i < 0 or start_i >= creative_inventory.creative_inventory_size then start_i = 0 end creative_inventory.set_creative_formspec(player, start_i, start_i / (6*4) + 1) end end) if minetest.setting_getbool("creative_mode") then minetest.register_item(":", { type = "none", wield_image = "wieldhand.png", wield_scale = {x=1,y=1,z=2.5}, tool_capabilities = { full_punch_interval = 0.5, max_drop_level = 3, groupcaps = { crumbly = {times={[1]=0.5, [2]=0.5, [3]=0.5}, uses=0, maxlevel=3}, cracky = {times={[1]=0.5, [2]=0.5, [3]=0.5}, uses=0, maxlevel=3}, snappy = {times={[1]=0.5, [2]=0.5, [3]=0.5}, uses=0, maxlevel=3}, choppy = {times={[1]=0.5, [2]=0.5, [3]=0.5}, uses=0, maxlevel=3}, oddly_breakable_by_hand = {times={[1]=0.5, [2]=0.5, [3]=0.5}, uses=0, maxlevel=3}, }, damage_groups = {fleshy = 10}, } }) function minetest.handle_node_drops(pos, drops, digger) if not digger or not digger:is_player() then return end local inv = digger:get_inventory() if inv then for _,item in ipairs(drops) do item = ItemStack(item):get_name() if not inv:contains_item("main", item) then inv:add_item("main", item) end end end end end