[Limits]

# The maximum distance that will be checked for a car when configuring a hoist machine.
# This determines the height of the tallest possible elevator.
# Reducing this value does not affect existing elevators.
# NOTE: In the worst case, a vertical column of mapblocks this tall may have to be emerged.
celevator.max_height (Maximum height) int 500 3 65535

# The highest number of landings that any one elevator or group can serve.
# Values much higher than 100 are likely to not fit on most screens.
# Reducing this value does not remove landings from existing elevators or groups.
celevator.max_landings (Maximum landings) int 100 2 1000

# The maximum number of cars in a group.
# Reducing this value does not remove cars from existing groups.
celevator.max_group (Maximum group size) int 16 2 16

# The maximum speed of an elevator, in meters/nodes per second.
# Depending on the server's active block range and mapblock load speed,
# setting an elevator to a speed too high may cause players to fall out.
celevator.max_speed (Maximum speed) float 20.0 1.0 100.0

[Protection]

# Car top inspection controls require area access to operate
celevator.cartop_protected (Car top controls protected) bool false

# Controller and dispatcher cabinets require area access to open
celevator.controller_cabinet_protected (Controller cabinet protected) bool true

# Open controllers/dispatchers require area access to interact with
celevator.controller_screen_protected (Controller screen protected) bool false
