[Limits] # The maximum distance that will be checked for a car when configuring a hoist machine. # This determines the height of the tallest possible elevator. # Reducing this value does not affect existing elevators. # NOTE: In the worst case, a vertical column of mapblocks this tall may have to be emerged. celevator.max_height (Maximum height) int 500 3 65535 # The highest number of landings that any one elevator or group can serve. # Values much higher than 100 are likely to not fit on most screens. # Reducing this value does not remove landings from existing elevators or groups. celevator.max_landings (Maximum landings) int 100 2 1000 # The maximum number of cars in a group. # Reducing this value does not remove cars from existing groups. celevator.max_group (Maximum group size) int 16 2 16 # The maximum speed of an elevator, in meters/nodes per second. # Depending on the server's active block range and mapblock load speed, # setting an elevator to a speed too high may cause players to fall out. celevator.max_speed (Maximum speed) float 20.0 1.0 100.0 [Protection] # Car top inspection controls require area access to operate celevator.cartop_protected (Car top controls protected) bool false # Controller and dispatcher cabinets require area access to open celevator.controller_cabinet_protected (Controller cabinet protected) bool true # Open controllers/dispatchers require area access to interact with celevator.controller_screen_protected (Controller screen protected) bool false