celevator.fs1switch = {} local function maketex(switchpos,lit) local tex = "celevator_fs1switch_"..switchpos..".png" if lit then tex = tex.."^celevator_fs1switch_led.png" end return tex end local nodebox = { {-0.219,-0.198,0.475,0.214,0.464,0.5}, {-0.188,-0.349,0.49,0.182,-0.229,0.5}, } local function resetspring(pos) local node = minetest.get_node(pos) local offstates = { ["celevator:fs1switch_reset"] = "celevator:fs1switch_off", ["celevator:fs1switch_reset_lit"] = "celevator:fs1switch_off_lit", } if offstates[node.name] then node.name = offstates[node.name] minetest.swap_node(pos,node) end end local function rightclick(pos,node,player) if not (player and player:is_player()) then return end local meta = minetest.get_meta(pos) if meta:get_string("formspec") ~= "" then return end local name = player:get_player_name() if minetest.is_protected(pos,name) and not minetest.check_player_privs(name,{protection_bypass=true}) then minetest.chat_send_player(name,"You don't have a key for this switch.") minetest.record_protection_violation(pos,name) return end if node.name == "celevator:fs1switch_off" then node.name = "celevator:fs1switch_on" minetest.swap_node(pos,node) elseif node.name == "celevator:fs1switch_on" then node.name = "celevator:fs1switch_reset" minetest.swap_node(pos,node) minetest.after(0.5,resetspring,pos) elseif node.name == "celevator:fs1switch_off_lit" or node.name == "celevator:fs1switch_on_lit" then node.name = "celevator:fs1switch_reset_lit" minetest.swap_node(pos,node) minetest.after(0.5,resetspring,pos) end local carid = meta:get_int("carid") if carid == 0 then return end local carinfo = minetest.deserialize(celevator.storage:get_string(string.format("car%d",carid))) if not carinfo then return end local controllerpos = carinfo.controllerpos local dispatcher = false if not controllerpos then controllerpos = carinfo.dispatcherpos dispatcher = true end if not controllerpos then return end local controllermeta = minetest.get_meta(controllerpos) if controllermeta:get_int("carid") ~= carid then return end if node.name == "celevator:fs1switch_reset" or node.name == "celevator:fs1switch_reset_lit" then if dispatcher then celevator.dispatcher.handlefs1switch(controllerpos,false) else celevator.controller.handlefs1switch(controllerpos,false) end elseif node.name == "celevator:fs1switch_on" or node.name == "celevator:fs1switch_on_lit" then if dispatcher then celevator.dispatcher.handlefs1switch(controllerpos,true) else celevator.controller.handlefs1switch(controllerpos,true) end end end function celevator.fs1switch.setled(pos,on) local offstates = { ["celevator:fs1switch_on_lit"] = "celevator:fs1switch_on", ["celevator:fs1switch_off_lit"] = "celevator:fs1switch_off", ["celevator:fs1switch_reset_lit"] = "celevator:fs1switch_reset", } local onstates = { ["celevator:fs1switch_on"] = "celevator:fs1switch_on_lit", ["celevator:fs1switch_off"] = "celevator:fs1switch_off_lit", ["celevator:fs1switch_reset"] = "celevator:fs1switch_reset_lit", } local node = celevator.get_node(pos) if on and onstates[node.name] then node.name = onstates[node.name] minetest.swap_node(pos,node) elseif (not on) and offstates[node.name] then node.name = offstates[node.name] minetest.swap_node(pos,node) end end local function unpair(pos) local meta = minetest.get_meta(pos) local carid = meta:get_int("carid") if carid == 0 then return end local carinfo = minetest.deserialize(celevator.storage:get_string(string.format("car%d",carid))) if not (carinfo and carinfo.fs1switches) then return end for i,fs1switch in pairs(carinfo.fs1switches) do if vector.equals(pos,fs1switch.pos) then table.remove(carinfo.fs1switches,i) celevator.storage:set_string(string.format("car%d",carid),minetest.serialize(carinfo)) end end end local switchstates = {"off","on","reset"} for _,switchpos in ipairs(switchstates) do minetest.register_node("celevator:fs1switch_"..switchpos,{ description = "Elevator Fire Service Phase 1 Keyswitch"..(switchpos == "off" and "" or string.format(" (%s state - you hacker you!)",switchpos)), groups = { dig_immediate = 2, not_in_creative_inventory = (switchpos == "off" and 0 or 1), _celevator_fs1switch = 1, }, inventory_image = "celevator_fs1switch_off.png", drop = "celevator:fs1switch_off", tiles = { "celevator_cabinet_sides.png", "celevator_cabinet_sides.png", "celevator_cabinet_sides.png", "celevator_cabinet_sides.png", "celevator_cabinet_sides.png", maketex(switchpos,false), }, paramtype = "light", paramtype2 = "facedir", drawtype = "nodebox", node_box = { type = "fixed", fixed = nodebox, }, after_place_node = function(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec","formspec_version[7]size[8,5]field[0.5,0.5;7,1;carid;Car ID;]button[3,3.5;2,1;save;Save]") end, on_receive_fields = function(pos,_,fields,player) local carid = tonumber(fields.carid or 0) if not (carid and carid >= 1 and carid == math.floor(carid)) then return end local carinfo = minetest.deserialize(celevator.storage:get_string(string.format("car%d",carid))) if not carinfo then return end local controllerpos = carinfo.controllerpos or carinfo.dispatcherpos if not controllerpos then return end local name = player:get_player_name() if minetest.is_protected(controllerpos,name) and not minetest.check_player_privs(name,{protection_bypass=true}) then if player:is_player() then minetest.chat_send_player(name,"Can't connect to a controller/dispatcher you don't have access to.") minetest.record_protection_violation(controllerpos,name) end return end if not carinfo.fs1switches then carinfo.fs1switches = {} end table.insert(carinfo.fs1switches,{pos=pos}) celevator.storage:set_string(string.format("car%d",carid),minetest.serialize(carinfo)) local meta = minetest.get_meta(pos) meta:set_int("carid",carid) meta:set_string("formspec","") end, on_rightclick = rightclick, on_destruct = unpair, }) minetest.register_node("celevator:fs1switch_"..switchpos.."_lit",{ description = "Elevator Fire Service Phase 1 Keyswitch"..string.format(" (%s state, lit - you hacker you!)",switchpos), groups = { dig_immediate = 2, not_in_creative_inventory = 1, _celevator_fs1switch = 1, }, drop = "celevator:fs1switch_off", tiles = { "celevator_cabinet_sides.png", "celevator_cabinet_sides.png", "celevator_cabinet_sides.png", "celevator_cabinet_sides.png", "celevator_cabinet_sides.png", maketex(switchpos,true), }, paramtype = "light", paramtype2 = "facedir", drawtype = "nodebox", node_box = { type = "fixed", fixed = nodebox, }, on_rightclick = rightclick, on_destruct = unpair, }) end