From fe7684c847950afd10c24f8b1d25ab53e6354b72 Mon Sep 17 00:00:00 2001 From: cheapie Date: Fri, 4 Aug 2023 13:02:38 -0500 Subject: Add pairing tool and make call buttons functional --- callbuttons.lua | 15 ++++++++++----- 1 file changed, 10 insertions(+), 5 deletions(-) (limited to 'callbuttons.lua') diff --git a/callbuttons.lua b/callbuttons.lua index 97d839f..e41f863 100644 --- a/callbuttons.lua +++ b/callbuttons.lua @@ -1,3 +1,5 @@ +celevator.callbutton = {} + local function makebuttontex(dir,upon,downon) local tex = "[combine:64x64:0,0=celevator_cabinet_sides.png:32,0=celevator_cabinet_sides.png:0,32=celevator_cabinet_sides.png:32,32=celevator_cabinet_sides.png:22,24=celevator_callbutton_panel.png" if dir == "up" then @@ -33,7 +35,7 @@ local validstates = { {"both",true,true,"Up and Down"}, } -local function setlight(pos,dir,newstate) +function celevator.callbutton.setlight(pos,dir,newstate) local node = minetest.get_node(pos) if minetest.get_item_group(node.name,"_celevator_callbutton") ~= 1 then return end if dir == "up" then @@ -135,16 +137,19 @@ for _,state in ipairs(validstates) do }, }, on_rightclick = function(pos,_,clicker) + local meta = minetest.get_meta(pos) + local controllerpos = minetest.string_to_pos(meta:get_string("controllerpos")) + if not controllerpos then return end if state[1] == "up" then - setlight(pos,"up",not state[2]) + celevator.controller.handlecallbutton(controllerpos,pos,"up") elseif state[1] == "down" then - setlight(pos,"down",not state[3]) + celevator.controller.handlecallbutton(controllerpos,pos,"down") elseif state[1] == "both" then local dir = disambiguatedir(pos,clicker) if dir == "up" then - setlight(pos,"up",not state[2]) + celevator.controller.handlecallbutton(controllerpos,pos,"up") elseif dir == "down" then - setlight(pos,"down",not state[3]) + celevator.controller.handlecallbutton(controllerpos,pos,"down") end end end, -- cgit v1.2.3