From 3ca0c25d7e3cee2f55dd4e5467d1ab9cce2a1a78 Mon Sep 17 00:00:00 2001
From: cheapie <no-email-for-you@example.com>
Date: Thu, 25 Apr 2024 16:33:41 -0500
Subject: Fix car motion sound not playing if the car unloaded on the previous
 trip

---
 drive_entity.lua | 1 +
 1 file changed, 1 insertion(+)

diff --git a/drive_entity.lua b/drive_entity.lua
index 4d01790..8bacf59 100644
--- a/drive_entity.lua
+++ b/drive_entity.lua
@@ -458,6 +458,7 @@ function celevator.drives.entity.step(dtime)
 					sound = vel ~= 0
 					meta:set_string("vel",tostring(vel))
 				elseif state == "fakerunning" then
+					celevator.drives.entity.carsoundstate[hash] = "stopped"
 					local apos = tonumber(meta:get_string("apos")) or 0
 					local sheaverefs = celevator.drives.entity.sheaverefs[carid]
 					if sheaverefs and sheaverefs[1] then
-- 
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