Age | Commit message (Collapse) | Author |
|
Can trigger any input the mesecons input modules can, useful for requiring a "key" (area access) to call an elevator or to lock/unlock a floor
|
|
Still uses a crude ETA algorithm for now and is missing some features, but it is working and usable at a basic level
|
|
Uses items from default (MTG or DB should work, along with most other MTG-based games), mesecons, digilines (digilines I/O module only), and basic_materials. The mod is still usable in creative mode without any of these.
|
|
|
|
|
|
|
|
No scrolling yet (so you can only see 10 floors) and also no dispatcher UI yet (only the controller)
|
|
|
|
(no phase 2 yet)
|
|
|
|
No motion or other functionality yet
|
|
Just moves the one node at -726,9,77 for now and you can't ride it yet, but it does properly move and communicate with the controller.
|
|
No textures yet and all of the nodes have to be placed manually at the moment
|
|
|
|
|
|
This includes:
* Controller (runs and responds to calls placed on the screen, parameter editing and switches work)
* Null Drive (simulates motion so the controller can run, no actual movement yet)
* Call Buttons (lights can be toggled with right-click, no communication yet)
|