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path: root/drive_entity.lua
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2024-04-13Add in-car switch panel and independent service, also fix a few bugscheapie
Switches for fire service phase 2 (not yet implemented) and car fan and light (no plans) are also available
2024-04-13Add car doorscheapie
2024-04-12Add COPcheapie
Still more things I want to add to it, but it works for now. Should show up in existing cars (once they do something for the first time, for now)
2024-04-11Reduce drive buzz volumecheapie
This allows for better balancing of sound volumes when the drive and motor are in close proximity.
2024-04-11Add sheave, plus models and textures for the machine and motorcheapie
Motor needs to be placed manually for now, sheave will spawn on first movement (for now)
2024-04-11Fix (hopefully) for falling out when the car stopscheapie
2024-04-11Add motor soundscheapie
2024-04-04Make in-car PI workcheapie
2024-04-04Convert the drive to use the new communication systemcheapie
2023-08-18Assorted bug fixescheapie
2023-08-12Initial in-car PI workcheapie
PI is now spawned and moves with the car, no actual display yet
2023-08-12More door workcheapie
The hoistway doors are now able to open and close under control of the controller.
2023-08-12Initial work on door movementcheapie
Functions for hoistway door opening/closing are now present and functional, but nothing calls them yet
2023-08-11Better handling of partial car disappearancecheapie
2023-08-11Handle entities unloadingcheapie
If the car disappears while moving (someone did /clearobjects, the server restarted, the mapblock unloaded, etc.), simulate the rest of the motion and spawn a new car upon arrival
2023-08-08Add initial car motion functionalitycheapie
Place a machine (no texture yet) above the car somewhere when the car is at the lowest floor, then pair it to the drive with the pairing tool. Not much error checking yet, it'll probably crash if you do anything weird.
2023-08-08Some work on the final (entity) drivecheapie
Just moves the one node at -726,9,77 for now and you can't ride it yet, but it does properly move and communicate with the controller.