| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 6 days | Dispatcher stability improvements and door fixes | cheapie | |
| 2025-08-08 | Minor (very minor) performance improvements | cheapie | |
| 2025-03-16 | Add steel doors | cheapie | |
| 2025-03-15 | Add glass-back car | cheapie | |
| 2024-05-10 | Add nudging | cheapie | |
| Timer can be edited from the parameters menu, entering 0 disables nudging | |||
| 2024-04-26 | Hopefully fix car door drifting past closed sometimes | cheapie | |
| 2024-04-26 | Add door sills | cheapie | |
| 2024-04-25 | Add door light curtain | cheapie | |
| 2024-04-24 | Add door open/close sounds | cheapie | |
| 2024-04-21 | Hopefully fix some car door visual issues | cheapie | |
| 2024-04-20 | Entity and lighting tweaks | cheapie | |
| 2024-04-20 | Improve door operation in unloaded mapblocks | cheapie | |
| 2024-04-18 | Improve setup experience and inventory items | cheapie | |
| 2024-04-18 | Fix more bugs | cheapie | |
| 2024-04-16 | Allow reversing a closing door | cheapie | |
| 2024-04-13 | Add car doors | cheapie | |
| 2023-08-12 | More door work | cheapie | |
| The hoistway doors are now able to open and close under control of the controller. | |||
| 2023-08-12 | Initial work on door movement | cheapie | |
| Functions for hoistway door opening/closing are now present and functional, but nothing calls them yet | |||
| 2023-08-11 | Add hoistway door nodes | cheapie | |
| No motion or other functionality yet | |||
