| Age | Commit message (Collapse) | Author |
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behavior
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I've only seen these break when players do weird stuff with the intention of breaking things
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localization work better
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Apparently "/" gets translated to the right path separator for the current OS. This seems to not be documented anywhere, but DIR_DELIM wasn't either, so... *shrug*
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the floor the car is on no longer exists
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allowed users
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Car will now continue moving if the up/down buttons on the car top box are held, instead of stopping every 1m. When the buttons are released, it will stop at the next multiple of 1m.
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This was broken by the license file name change during the ContentDB listing process
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Floor heights of 0 lead to ambiguous car positions and strange behavior
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Still uses a crude ETA algorithm for now and is missing some features, but it is working and usable at a basic level
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dispatcher and the previous recall was to a different floor
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Can be set to 0.1-0.7m/s, cannot be higher than contract speed
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smoke detectors
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Currently only accessible via mesecons input modules
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Timer can be edited from the parameters menu, entering 0 disables nudging
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This improves fire recall when the car is currently moving past the recall floor, and fixes a delay in hall call dispatching when a car is currently leaving the floor the call is on.
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destination
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original direction
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No scrolling yet (so you can only see 10 floors) and also no dispatcher UI yet (only the controller)
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