Age | Commit message (Collapse) | Author | |
---|---|---|---|
2024-08-20 | Fix license info button | cheapie | |
This was broken by the license file name change during the ContentDB listing process | |||
2024-08-06 | Require floor heights to be at least 1m | cheapie | |
Floor heights of 0 lead to ambiguous car positions and strange behavior | |||
2024-05-31 | Add destination-based dispatching | cheapie | |
Still uses a crude ETA algorithm for now and is missing some features, but it is working and usable at a basic level | |||
2024-05-21 | Fix cars recalling to the wrong floor when recall is triggered by the ↵ | cheapie | |
dispatcher and the previous recall was to a different floor | |||
2024-05-14 | Fix cars trying to answer hall calls in both directions at the same time | cheapie | |
2024-05-14 | Add car call security options to mesecons input modules | cheapie | |
2024-05-14 | Allow changing inspection speed | cheapie | |
Can be set to 0.1-0.7m/s, cannot be higher than contract speed | |||
2024-05-11 | Add flashing fire hat and recall to next available floor for machine room ↵ | cheapie | |
smoke detectors | |||
2024-05-11 | Add alternate floor recall | cheapie | |
Currently only accessible via mesecons input modules | |||
2024-05-11 | Ring bell early for hall calls if the direction is known | cheapie | |
2024-05-10 | Add nudging | cheapie | |
Timer can be edited from the parameters menu, entering 0 disables nudging | |||
2024-05-10 | Fix some minor bugs | cheapie | |
This improves fire recall when the car is currently moving past the recall floor, and fixes a delay in hall call dispatching when a car is currently leaving the floor the call is on. | |||
2024-05-07 | Add a star to the button for the main egress floor | cheapie | |
2024-05-07 | Add car call security | cheapie | |
2024-04-27 | Turn around at the next available floor in phase 1 recall, not the original ↵ | cheapie | |
destination | |||
2024-04-27 | Allow car to reverse when serving a car call if there is no demand in the ↵ | cheapie | |
original direction | |||
2024-04-26 | Don't log door timeout faults in stop/inspection modes | cheapie | |
2024-04-25 | Add door light curtain | cheapie | |
2024-04-25 | Reopen closing doors when entering independent | cheapie | |
2024-04-23 | Initial work on remote monitoring software for the laptop mod | cheapie | |
No scrolling yet (so you can only see 10 floors) and also no dispatcher UI yet (only the controller) | |||
2024-04-22 | Improve handling of calls when a car is already at the floor with the doors open | cheapie | |
2024-04-20 | More controller and dispatcher UI work | cheapie | |
2024-04-20 | Finish communication of other items with dispatcher | cheapie | |
2024-04-20 | Improve dispatching algorithm | cheapie | |
2024-04-19 | More dispatcher work | cheapie | |
2024-04-19 | Initial dispatcher work (not yet functional) | cheapie | |
2024-04-18 | Fix custom floor names not appearing on COP | cheapie | |
2024-04-17 | Allow changing destination in-flight | cheapie | |
This allows new calls entered while the car is moving to be serviced before the original destination, provided they are in the correct direction, will be reached before the original destination, and the car can stop soon enough. | |||
2024-04-16 | Allow reversing a closing door | cheapie | |
2024-04-16 | Fix several bugs | cheapie | |
2024-04-16 | Add more blinkenlights to controller | cheapie | |
2024-04-14 | Add car top inspection | cheapie | |
2024-04-14 | Add fire service phase 2 | cheapie | |
2024-04-14 | Fix PI not flashing in fire service | cheapie | |
2024-04-14 | Add floor passing beep | cheapie | |
2024-04-14 | Add fire service phase 1 | cheapie | |
(no phase 2 yet) | |||
2024-04-13 | Add in-car switch panel and independent service, also fix a few bugs | cheapie | |
Switches for fire service phase 2 (not yet implemented) and car fan and light (no plans) are also available | |||
2024-04-12 | Add COP | cheapie | |
Still more things I want to add to it, but it works for now. Should show up in existing cars (once they do something for the first time, for now) | |||
2024-04-04 | Rewrite call button communication | cheapie | |
This is a breaking change, all existing call buttons will have to be removed and re-placed | |||
2023-08-18 | Assorted bug fixes | cheapie | |
2023-08-12 | More door work | cheapie | |
The hoistway doors are now able to open and close under control of the controller. | |||
2023-08-08 | Add initial car motion functionality | cheapie | |
Place a machine (no texture yet) above the car somewhere when the car is at the lowest floor, then pair it to the drive with the pairing tool. Not much error checking yet, it'll probably crash if you do anything weird. | |||
2023-08-04 | Add lanterns | cheapie | |
2023-08-04 | Add position indicator | cheapie | |
2023-08-04 | Add pairing tool and make call buttons functional | cheapie | |
2023-08-04 | Add bits that are done so far | cheapie | |
This includes: * Controller (runs and responds to calls placed on the screen, parameter editing and switches work) * Null Drive (simulates motion so the controller can run, no actual movement yet) * Call Buttons (lights can be toggled with right-click, no communication yet) |