Age | Commit message (Collapse) | Author | |
---|---|---|---|
2024-04-26 | Add door sills | cheapie | |
2024-04-25 | Add door light curtain | cheapie | |
2024-04-22 | Prevent crashing when minetest.get_objects_inside_radius() returns garbage | cheapie | |
2024-04-22 | Fix possible crash when removing car | cheapie | |
2024-04-21 | Fix possible crash in car top box right-click handling | cheapie | |
2024-04-20 | Entity and lighting tweaks | cheapie | |
2024-04-18 | Improve setup experience and inventory items | cheapie | |
2024-04-16 | Add door operator textures | cheapie | |
2024-04-16 | Fix several bugs | cheapie | |
2024-04-14 | Add car top inspection | cheapie | |
2024-04-13 | Add in-car switch panel and independent service, also fix a few bugs | cheapie | |
Switches for fire service phase 2 (not yet implemented) and car fan and light (no plans) are also available | |||
2024-04-13 | Add car doors | cheapie | |
2024-04-12 | Add COP | cheapie | |
Still more things I want to add to it, but it works for now. Should show up in existing cars (once they do something for the first time, for now) | |||
2024-04-04 | Make in-car PI work | cheapie | |
2023-08-12 | Initial in-car PI work | cheapie | |
PI is now spawned and moves with the car, no actual display yet | |||
2023-08-11 | Handle entities unloading | cheapie | |
If the car disappears while moving (someone did /clearobjects, the server restarted, the mapblock unloaded, etc.), simulate the rest of the motion and spawn a new car upon arrival | |||
2023-08-08 | Add initial car motion functionality | cheapie | |
Place a machine (no texture yet) above the car somewhere when the car is at the lowest floor, then pair it to the drive with the pairing tool. Not much error checking yet, it'll probably crash if you do anything weird. | |||
2023-08-08 | Add car interior textures | cheapie | |
2023-08-07 | Initial car prototype | cheapie | |
No textures yet and all of the nodes have to be placed manually at the moment |