Age | Commit message (Collapse) | Author |
|
Car will now continue moving if the up/down buttons on the car top box are held, instead of stopping every 1m. When the buttons are released, it will stop at the next multiple of 1m.
|
|
|
|
Adds (decorative) tape, including variants with magnets or brackets, and new textures for the outside of the car.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Switches for fire service phase 2 (not yet implemented) and car fan and light (no plans) are also available
|
|
|
|
Still more things I want to add to it, but it works for now.
Should show up in existing cars (once they do something for the first time, for now)
|
|
|
|
PI is now spawned and moves with the car, no actual display yet
|
|
If the car disappears while moving (someone did /clearobjects, the server restarted, the mapblock unloaded, etc.), simulate the rest of the motion and spawn a new car upon arrival
|
|
Place a machine (no texture yet) above the car somewhere when the car is at the lowest floor, then pair it to the drive with the pairing tool. Not much error checking yet, it'll probably crash if you do anything weird.
|
|
|
|
No textures yet and all of the nodes have to be placed manually at the moment
|