Age | Commit message (Collapse) | Author | |
---|---|---|---|
2024-04-20 | More controller and dispatcher UI work | cheapie | |
2024-04-20 | Mark drive metadata as private | cheapie | |
Both on placement and also on first move (for existing drives) | |||
2024-04-20 | Entity and lighting tweaks | cheapie | |
2024-04-20 | Fix for selecting cars that can't move in the direction selected | cheapie | |
2024-04-20 | Finish communication of other items with dispatcher | cheapie | |
2024-04-20 | Fix car door disappearing on arrival | cheapie | |
2024-04-20 | Improve door operation in unloaded mapblocks | cheapie | |
2024-04-20 | Fix crash in down call reassignment | cheapie | |
2024-04-20 | Improve dispatching algorithm | cheapie | |
2024-04-20 | Add basic dispatching functionality | cheapie | |
2024-04-19 | More dispatcher work | cheapie | |
2024-04-19 | Initial dispatcher work (not yet functional) | cheapie | |
2024-04-18 | Add temporary documentation | cheapie | |
2024-04-18 | Fix text on fire service phase 1 keyswitch | cheapie | |
2024-04-18 | Remove old pairing tool texture | cheapie | |
2024-04-18 | Improve setup experience and inventory items | cheapie | |
2024-04-18 | Fix more bugs | cheapie | |
2024-04-18 | Fix custom floor names not appearing on COP | cheapie | |
2024-04-17 | Allow changing destination in-flight | cheapie | |
This allows new calls entered while the car is moving to be serviced before the original destination, provided they are in the correct direction, will be reached before the original destination, and the car can stop soon enough. | |||
2024-04-16 | Add door operator textures | cheapie | |
2024-04-16 | Allow reversing a closing door | cheapie | |
2024-04-16 | Fix several bugs | cheapie | |
2024-04-16 | Add more blinkenlights to controller | cheapie | |
2024-04-14 | Add car top inspection | cheapie | |
2024-04-14 | Add fire service phase 2 | cheapie | |
2024-04-14 | Fix PI not flashing in fire service | cheapie | |
2024-04-14 | Add floor passing beep | cheapie | |
2024-04-14 | Add fire service phase 1 | cheapie | |
(no phase 2 yet) | |||
2024-04-13 | Add in-car switch panel and independent service, also fix a few bugs | cheapie | |
Switches for fire service phase 2 (not yet implemented) and car fan and light (no plans) are also available | |||
2024-04-13 | Add car doors | cheapie | |
2024-04-12 | Add COP | cheapie | |
Still more things I want to add to it, but it works for now. Should show up in existing cars (once they do something for the first time, for now) | |||
2024-04-11 | Reduce drive buzz volume | cheapie | |
This allows for better balancing of sound volumes when the drive and motor are in close proximity. | |||
2024-04-11 | Add sheave, plus models and textures for the machine and motor | cheapie | |
Motor needs to be placed manually for now, sheave will spawn on first movement (for now) | |||
2024-04-11 | Fix (hopefully) for falling out when the car stops | cheapie | |
2024-04-11 | Add motor sounds | cheapie | |
2024-04-04 | Make in-car PI work | cheapie | |
2024-04-04 | Convert the drive to use the new communication system | cheapie | |
2024-04-04 | Convert PIs and lanterns to new communication system | cheapie | |
Existing PIs/lanterns will need to be removed and replaced | |||
2024-04-04 | Rewrite call button communication | cheapie | |
This is a breaking change, all existing call buttons will have to be removed and re-placed | |||
2023-08-18 | Assorted bug fixes | cheapie | |
2023-08-12 | Initial in-car PI work | cheapie | |
PI is now spawned and moves with the car, no actual display yet | |||
2023-08-12 | Mark controller memory as private | cheapie | |
This significantly reduces the network bandwidth usage. | |||
2023-08-12 | More door work | cheapie | |
The hoistway doors are now able to open and close under control of the controller. | |||
2023-08-12 | Initial work on door movement | cheapie | |
Functions for hoistway door opening/closing are now present and functional, but nothing calls them yet | |||
2023-08-11 | Add hoistway door nodes | cheapie | |
No motion or other functionality yet | |||
2023-08-11 | Better handling of partial car disappearance | cheapie | |
2023-08-11 | Handle entities unloading | cheapie | |
If the car disappears while moving (someone did /clearobjects, the server restarted, the mapblock unloaded, etc.), simulate the rest of the motion and spawn a new car upon arrival | |||
2023-08-08 | Add initial car motion functionality | cheapie | |
Place a machine (no texture yet) above the car somewhere when the car is at the lowest floor, then pair it to the drive with the pairing tool. Not much error checking yet, it'll probably crash if you do anything weird. | |||
2023-08-08 | Some work on the final (entity) drive | cheapie | |
Just moves the one node at -726,9,77 for now and you can't ride it yet, but it does properly move and communicate with the controller. | |||
2023-08-08 | Improve call button/lantern/PI nodeboxes | cheapie | |
They now mount to the front of a node instead of having to poke through a slab. |