Age | Commit message (Collapse) | Author |
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(no phase 2 yet)
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Switches for fire service phase 2 (not yet implemented) and car fan and light (no plans) are also available
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Still more things I want to add to it, but it works for now.
Should show up in existing cars (once they do something for the first time, for now)
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This allows for better balancing of sound volumes when the drive and motor are in close proximity.
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Motor needs to be placed manually for now, sheave will spawn on first movement (for now)
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Existing PIs/lanterns will need to be removed and replaced
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This is a breaking change, all existing call buttons will have to be removed and re-placed
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PI is now spawned and moves with the car, no actual display yet
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This significantly reduces the network bandwidth usage.
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The hoistway doors are now able to open and close under control of the controller.
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Functions for hoistway door opening/closing are now present and functional, but nothing calls them yet
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No motion or other functionality yet
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If the car disappears while moving (someone did /clearobjects, the server restarted, the mapblock unloaded, etc.), simulate the rest of the motion and spawn a new car upon arrival
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Place a machine (no texture yet) above the car somewhere when the car is at the lowest floor, then pair it to the drive with the pairing tool. Not much error checking yet, it'll probably crash if you do anything weird.
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Just moves the one node at -726,9,77 for now and you can't ride it yet, but it does properly move and communicate with the controller.
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They now mount to the front of a node instead of having to poke through a slab.
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No textures yet and all of the nodes have to be placed manually at the moment
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This includes:
* Controller (runs and responds to calls placed on the screen, parameter editing and switches work)
* Null Drive (simulates motion so the controller can run, no actual movement yet)
* Call Buttons (lights can be toggled with right-click, no communication yet)
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