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AgeCommit message (Collapse)Author
2024-04-21Fix typo and add page numberscheapie
2024-04-21Add manualcheapie
2024-04-20Slow down dispatcher interrupt loop when ABM is not activecheapie
2024-04-20More controller and dispatcher UI workcheapie
2024-04-20Mark drive metadata as privatecheapie
Both on placement and also on first move (for existing drives)
2024-04-20Entity and lighting tweakscheapie
2024-04-20Fix for selecting cars that can't move in the direction selectedcheapie
2024-04-20Finish communication of other items with dispatchercheapie
2024-04-20Fix car door disappearing on arrivalcheapie
2024-04-20Improve door operation in unloaded mapblockscheapie
2024-04-20Fix crash in down call reassignmentcheapie
2024-04-20Improve dispatching algorithmcheapie
2024-04-20Add basic dispatching functionalitycheapie
2024-04-19More dispatcher workcheapie
2024-04-19Initial dispatcher work (not yet functional)cheapie
2024-04-18Add temporary documentationcheapie
2024-04-18Fix text on fire service phase 1 keyswitchcheapie
2024-04-18Remove old pairing tool texturecheapie
2024-04-18Improve setup experience and inventory itemscheapie
2024-04-18Fix more bugscheapie
2024-04-18Fix custom floor names not appearing on COPcheapie
2024-04-17Allow changing destination in-flightcheapie
This allows new calls entered while the car is moving to be serviced before the original destination, provided they are in the correct direction, will be reached before the original destination, and the car can stop soon enough.
2024-04-16Add door operator texturescheapie
2024-04-16Allow reversing a closing doorcheapie
2024-04-16Fix several bugscheapie
2024-04-16Add more blinkenlights to controllercheapie
2024-04-14Add car top inspectioncheapie
2024-04-14Add fire service phase 2cheapie
2024-04-14Fix PI not flashing in fire servicecheapie
2024-04-14Add floor passing beepcheapie
2024-04-14Add fire service phase 1cheapie
(no phase 2 yet)
2024-04-13Add in-car switch panel and independent service, also fix a few bugscheapie
Switches for fire service phase 2 (not yet implemented) and car fan and light (no plans) are also available
2024-04-13Add car doorscheapie
2024-04-12Add COPcheapie
Still more things I want to add to it, but it works for now. Should show up in existing cars (once they do something for the first time, for now)
2024-04-11Reduce drive buzz volumecheapie
This allows for better balancing of sound volumes when the drive and motor are in close proximity.
2024-04-11Add sheave, plus models and textures for the machine and motorcheapie
Motor needs to be placed manually for now, sheave will spawn on first movement (for now)
2024-04-11Fix (hopefully) for falling out when the car stopscheapie
2024-04-11Add motor soundscheapie
2024-04-04Make in-car PI workcheapie
2024-04-04Convert the drive to use the new communication systemcheapie
2024-04-04Convert PIs and lanterns to new communication systemcheapie
Existing PIs/lanterns will need to be removed and replaced
2024-04-04Rewrite call button communicationcheapie
This is a breaking change, all existing call buttons will have to be removed and re-placed
2023-08-18Assorted bug fixescheapie
2023-08-12Initial in-car PI workcheapie
PI is now spawned and moves with the car, no actual display yet
2023-08-12Mark controller memory as privatecheapie
This significantly reduces the network bandwidth usage.
2023-08-12More door workcheapie
The hoistway doors are now able to open and close under control of the controller.
2023-08-12Initial work on door movementcheapie
Functions for hoistway door opening/closing are now present and functional, but nothing calls them yet
2023-08-11Add hoistway door nodescheapie
No motion or other functionality yet
2023-08-11Better handling of partial car disappearancecheapie
2023-08-11Handle entities unloadingcheapie
If the car disappears while moving (someone did /clearobjects, the server restarted, the mapblock unloaded, etc.), simulate the rest of the motion and spawn a new car upon arrival