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-rw-r--r--callbuttons.lua24
1 files changed, 19 insertions, 5 deletions
diff --git a/callbuttons.lua b/callbuttons.lua
index 46875fe..6858c10 100644
--- a/callbuttons.lua
+++ b/callbuttons.lua
@@ -1,19 +1,32 @@
celevator.callbutton = {}
-local function makebuttontex(dir,upon,downon)
+local function makebuttontex(dir,upon,downon,inventory)
local tex = "[combine:64x64:0,0=celevator_cabinet_sides.png:32,0=celevator_cabinet_sides.png:0,32=celevator_cabinet_sides.png:32,32=celevator_cabinet_sides.png:22,24=celevator_callbutton_panel.png"
+ if inventory then tex = "[combine:32x32:5,0=celevator_callbutton_panel.png" end
if dir == "up" then
- tex = tex..":24,35=celevator_callbutton_up.png"
+ if inventory then
+ tex = tex..":7,11=celevator_callbutton_up.png"
+ else
+ tex = tex..":24,35=celevator_callbutton_up.png"
+ end
if upon then
tex = tex..":33,36=celevator_callbutton_light.png"
end
elseif dir == "down" then
- tex = tex..":24,35=celevator_callbutton_down.png"
+ if inventory then
+ tex = tex..":7,11=celevator_callbutton_down.png"
+ else
+ tex = tex..":24,35=celevator_callbutton_down.png"
+ end
if downon then
tex = tex..":33,36=celevator_callbutton_light.png"
end
elseif dir == "both" then
- tex = tex..":24,28=celevator_callbutton_up.png:24,43=celevator_callbutton_down.png"
+ if inventory then
+ tex = tex..":7,4=celevator_callbutton_up.png:7,19=celevator_callbutton_down.png"
+ else
+ tex = tex..":24,28=celevator_callbutton_up.png:24,43=celevator_callbutton_down.png"
+ end
if upon then
tex = tex..":33,29=celevator_callbutton_light.png"
end
@@ -105,7 +118,7 @@ for _,state in ipairs(validstates) do
if state[2] then nname = nname.."_upon" end
if state[3] then nname = nname.."_downon" end
local idle = not (state[2] or state[3])
- local description = string.format("%s Call Button%s",state[4],(idle and "" or " (on state, you hacker you!)"))
+ local description = string.format("Elevator %s Call Button%s%s",state[4],(state[1] == "both" and "s" or ""),(idle and "" or " (on state, you hacker you!)"))
minetest.register_node(nname,{
description = description,
groups = {
@@ -117,6 +130,7 @@ for _,state in ipairs(validstates) do
_celevator_callbutton_up_lit = (state[2] and 1 or 0),
_celevator_callbutton_down_lit = (state[3] and 1 or 0),
},
+ inventory_image = makebuttontex(state[1],state[2],state[3],true),
drop = dropname,
tiles = {
boringside,