core.register_node("creativetrophy:creativetrophy", { description = "Very Expensive Trophy (right-click to turn creative mode on/off)", drawtype = "mesh", mesh = "homedecor_trophy.obj", tiles = { "default_aspen_wood.png", "homedecor_generic_metal_gold.png" }, inventory_image = "homedecor_trophy_inv.png", groups = { snappy=3 }, walkable = false, selection_box = { type = "fixed", fixed = { -0.3125,-0.5,-0.1875,0.3125,0.125,0.1875}, }, after_place_node = function(pos,player) local name = player:get_player_name() local meta = core.get_meta(pos) local infotext = "Very Expensive Trophy\nOwned by: %s\nRight-click to turn creative mode on/off" meta:set_string("owner",name) meta:set_string("infotext",string.format(infotext,name)) end, on_rightclick = function(pos,_,player) local name = player:get_player_name() local meta = core.get_meta(pos) if meta:get_string("owner") ~= name then core.chat_send_player(name,"This isn't yours!") return end local privs = core.get_player_privs(name) if privs.creative then privs.creative = nil core.chat_send_player(name,"You are now playing in survival mode.") else privs.creative = true core.chat_send_player(name,"You are now playing in creative mode.") end core.set_player_privs(name,privs) end, })