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<title>pipeworks/pressure_logic, branch master</title>
<subtitle>Unnamed repository; edit this file 'description' to name the repository.
</subtitle>
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<updated>2021-02-07T10:58:18Z</updated>
<entry>
<title>Various small fixes</title>
<updated>2021-02-07T10:58:18Z</updated>
<author>
<name>HybridDog</name>
<email>ovvv@web.de</email>
</author>
<published>2021-02-07T10:20:11Z</published>
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<id>urn:sha1:a2c0dd11307120470a7c4ca4915f7741729e8e01</id>
<content type='text'>
* Save the fakeplayer's wielded item in set_wielded_item
* pipeworks.luaentity: Return the found objects in get_objects_inside_radius
* Remove the invalid and unused on_blast return values in lua_tube.lua
  This should avoid a crash when a strong explosion happens next to a Lua Tube.
* Do not access a global "nodename" in a BUG message.
  This avoids a potential crash, in case the message actually appears in practice.
* Set the Flow Sensor and Fountain Head mesecons connection rules
* pipeworks.luaentity: Use the same function for move_to and set_pos
* (no functional change) Do not save the object returned by tube_inject_item into the "item1" local variable in filter-injector.lua
</content>
</entry>
<entry>
<title>Remove unused loop variables, trailing whitespace and fix mixed-whitespace indentations</title>
<updated>2021-02-05T16:17:50Z</updated>
<author>
<name>HybridDog</name>
<email>ovvv@web.de</email>
</author>
<published>2021-02-05T16:17:50Z</published>
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<id>urn:sha1:17a602a5a1d3b0362152222dc62c102c399ec4a4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Remove or comment unused code and declare some variables local</title>
<updated>2021-02-03T17:08:50Z</updated>
<author>
<name>HybridDog</name>
<email>ovvv@web.de</email>
</author>
<published>2021-02-03T17:06:56Z</published>
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<id>urn:sha1:b2d2ccbcba41620f7d4d818ec125e6ed3e7093ee</id>
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</content>
</entry>
<entry>
<title>pressure logic: detect vertical orientation for horizontal rotating flowables</title>
<updated>2017-11-04T22:27:47Z</updated>
<author>
<name>thetaepsilon-gamedev</name>
<email>thetaepsilon-gamedev@noreply.users.github.com</email>
</author>
<published>2017-11-04T22:27:47Z</published>
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<id>urn:sha1:59d9e0b97d159477762822d4cd88610cdc32b795</id>
<content type='text'>
</content>
</entry>
<entry>
<title>refactor pressure logic toggle to act as option enum</title>
<updated>2017-10-20T21:46:51Z</updated>
<author>
<name>thetaepsilon-gamedev</name>
<email>thetaepsilon-gamedev@noreply.users.github.com</email>
</author>
<published>2017-10-20T21:46:51Z</published>
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<id>urn:sha1:75978a020751ce5591d0fd0b8adeaa32422b2fe5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>pressure logic: rewrite callbacks for horizontal rotation flowables to support singular and double-ended devices</title>
<updated>2017-10-19T12:35:31Z</updated>
<author>
<name>thetaepsilon-gamedev</name>
<email>thetaepsilon-gamedev@noreply.users.github.com</email>
</author>
<published>2017-10-19T12:35:31Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>pressure logic: add horizontally-rotating directional flowable helper</title>
<updated>2017-10-19T11:28:33Z</updated>
<author>
<name>thetaepsilon-gamedev</name>
<email>thetaepsilon-gamedev@noreply.users.github.com</email>
</author>
<published>2017-10-19T11:28:33Z</published>
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<id>urn:sha1:0913098a9de262050ccde0bdd221dd1a12d1a785</id>
<content type='text'>
</content>
</entry>
<entry>
<title>pressure logic: abms.lua: fix invocation bug for directionality callback accidentally passing origin data to neighbour's directionfn</title>
<updated>2017-10-19T11:13:44Z</updated>
<author>
<name>thetaepsilon-gamedev</name>
<email>thetaepsilon-gamedev@noreply.users.github.com</email>
</author>
<published>2017-10-19T11:13:44Z</published>
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<id>urn:sha1:efcec7bdcee9d4cb955ffb6bcc1cadaf342889ae</id>
<content type='text'>
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</entry>
<entry>
<title>pressure logic/flowable node registry: move pump directionality code to dedicated fixed vertical helper</title>
<updated>2017-10-18T20:20:19Z</updated>
<author>
<name>thetaepsilon-gamedev</name>
<email>thetaepsilon-gamedev@noreply.users.github.com</email>
</author>
<published>2017-10-18T20:19:59Z</published>
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<id>urn:sha1:7f7dfb79d5f81dfe09920b8c872e1a11f22bff43</id>
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</entry>
<entry>
<title>pressure logic/abms.lua: implement testing of flow direction testing in get_neighbour_positions()</title>
<updated>2017-10-18T10:57:31Z</updated>
<author>
<name>thetaepsilon-gamedev</name>
<email>thetaepsilon-gamedev@noreply.users.github.com</email>
</author>
<published>2017-10-18T10:57:31Z</published>
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