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<title>mesecons/mesecons_hydroturbine, branch master</title>
<subtitle>Fork of https://github.com/minetest-mods/mesecons
</subtitle>
<id>http://cheapiesystems.com/git/mesecons/atom?h=master</id>
<link rel='self' href='http://cheapiesystems.com/git/mesecons/atom?h=master'/>
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<updated>2021-04-09T18:24:41Z</updated>
<entry>
<title>Fix use_texture_alpha warnings (#563)</title>
<updated>2021-04-09T18:24:41Z</updated>
<author>
<name>DS</name>
<email>vorunbekannt75@web.de</email>
</author>
<published>2021-04-09T18:24:41Z</published>
<link rel='alternate' type='text/html' href='http://cheapiesystems.com/git/mesecons/commit/?id=65793514fe614147c5141ae7797be402b5e6d25d'/>
<id>urn:sha1:65793514fe614147c5141ae7797be402b5e6d25d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use mod.conf for dependencies (#492)</title>
<updated>2020-06-26T23:26:14Z</updated>
<author>
<name>David Leal</name>
<email>halfpacho@gmail.com</email>
</author>
<published>2020-06-26T23:26:14Z</published>
<link rel='alternate' type='text/html' href='http://cheapiesystems.com/git/mesecons/commit/?id=168a9236655035b3aa9a6597dd7cdca9ad6fbd65'/>
<id>urn:sha1:168a9236655035b3aa9a6597dd7cdca9ad6fbd65</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Optimize images (#464)</title>
<updated>2019-06-27T19:33:11Z</updated>
<author>
<name>Hugo Locurcio</name>
<email>calinou@opmbx.org</email>
</author>
<published>2019-06-27T19:33:11Z</published>
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<id>urn:sha1:8baa789eb180c5a8944682c893478d7f9f874970</id>
<content type='text'>
Recompress losslessly using `optipng` and `advpng`</content>
</entry>
<entry>
<title>Document inactive block behaviour (#447)</title>
<updated>2018-12-21T19:10:08Z</updated>
<author>
<name>Christopher Head</name>
<email>chead@chead.ca</email>
</author>
<published>2018-12-21T19:10:08Z</published>
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<id>urn:sha1:302a28934d75a2a29f7f060eea12cb19966f3e5a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Change hydroturbine sound to metal</title>
<updated>2018-01-28T20:22:09Z</updated>
<author>
<name>Wuzzy</name>
<email>Wuzzy2@mail.ru</email>
</author>
<published>2018-01-28T20:22:09Z</published>
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<id>urn:sha1:5ae33542274c96b956a505263e8b23e636b8f208</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Set is_ground_content to false (#386)</title>
<updated>2017-10-31T21:50:39Z</updated>
<author>
<name>DS</name>
<email>vorunbekannt75@web.de</email>
</author>
<published>2017-10-31T21:50:39Z</published>
<link rel='alternate' type='text/html' href='http://cheapiesystems.com/git/mesecons/commit/?id=ff0bd76efece4738ed6ba406460859a4d1e7cd8e'/>
<id>urn:sha1:ff0bd76efece4738ed6ba406460859a4d1e7cd8e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Remove obsolete nodeupdate call</title>
<updated>2017-10-08T16:20:24Z</updated>
<author>
<name>number Zero</name>
<email>silverunicorn2011@yandex.ru</email>
</author>
<published>2017-10-08T16:20:24Z</published>
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<id>urn:sha1:b08e93fc8ba0fffea4c62013d200012783949ae4</id>
<content type='text'>
It wasn't necessary, actually.
</content>
</entry>
<entry>
<title>Handle blasts (#356)</title>
<updated>2017-10-06T22:44:49Z</updated>
<author>
<name>DS</name>
<email>vorunbekannt75@web.de</email>
</author>
<published>2017-10-06T22:44:49Z</published>
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<id>urn:sha1:905260c8db2d7d4844e3955fa38a79da233b3ab7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fix wrong UV mapping on "on" turbine blades</title>
<updated>2017-02-13T19:24:29Z</updated>
<author>
<name>Vanessa Ezekowitz</name>
<email>vanessaezekowitz@gmail.com</email>
</author>
<published>2017-02-13T19:24:29Z</published>
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<id>urn:sha1:dd2b36c41cb5b2096bbd5168adbbb9f9a176c646</id>
<content type='text'>
</content>
</entry>
<entry>
<title>make "on" water turbine animated!</title>
<updated>2017-02-12T18:57:30Z</updated>
<author>
<name>Vanessa Ezekowitz</name>
<email>vanessaezekowitz@gmail.com</email>
</author>
<published>2017-02-12T18:57:30Z</published>
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<id>urn:sha1:46cbc76988ec62593f0ca04a6a32cbeaa0f57a8b</id>
<content type='text'>
This uses a fairly simple trick: the textures are animated, while the
model is static and has a number of rotated copies of the parts that are
seen to move (four copies of the blades, eight copies of the top/bottom
and their edges).  The opaque parts of the textures then decide which of
those faces' copies are visible in each frame.
</content>
</entry>
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