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<title>mesecons/mesecons_hydroturbine/textures, branch master</title>
<subtitle>Fork of https://github.com/minetest-mods/mesecons
</subtitle>
<id>http://cheapiesystems.com/git/mesecons/atom?h=master</id>
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<updated>2019-06-27T19:33:11Z</updated>
<entry>
<title>Optimize images (#464)</title>
<updated>2019-06-27T19:33:11Z</updated>
<author>
<name>Hugo Locurcio</name>
<email>calinou@opmbx.org</email>
</author>
<published>2019-06-27T19:33:11Z</published>
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<id>urn:sha1:8baa789eb180c5a8944682c893478d7f9f874970</id>
<content type='text'>
Recompress losslessly using `optipng` and `advpng`</content>
</entry>
<entry>
<title>make "on" water turbine animated!</title>
<updated>2017-02-12T18:57:30Z</updated>
<author>
<name>Vanessa Ezekowitz</name>
<email>vanessaezekowitz@gmail.com</email>
</author>
<published>2017-02-12T18:57:30Z</published>
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<id>urn:sha1:46cbc76988ec62593f0ca04a6a32cbeaa0f57a8b</id>
<content type='text'>
This uses a fairly simple trick: the textures are animated, while the
model is static and has a number of rotated copies of the parts that are
seen to move (four copies of the blades, eight copies of the top/bottom
and their edges).  The opaque parts of the textures then decide which of
those faces' copies are visible in each frame.
</content>
</entry>
<entry>
<title>reworked hydroturbine model for the same reasons</title>
<updated>2015-05-20T07:40:59Z</updated>
<author>
<name>Vanessa Ezekowitz</name>
<email>vanessaezekowitz@gmail.com</email>
</author>
<published>2015-05-20T07:40:59Z</published>
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<id>urn:sha1:fec43a324358b2f104e07951fcb00f1bc79a25dc</id>
<content type='text'>
also shrunk the base part down by a very tiny amount to help avoid z-fighting with neighboring
water (scaled to 0.9995 percent)
</content>
</entry>
<entry>
<title>Add meshes for water turbine and and wall lever instead of nodeboxes</title>
<updated>2015-02-05T14:40:08Z</updated>
<author>
<name>Vanessa Ezekowitz</name>
<email>vanessaezekowitz@gmail.com</email>
</author>
<published>2014-11-23T23:05:01Z</published>
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<id>urn:sha1:775d2501125cfcb489f615b8ec2cd855ca68e4ce</id>
<content type='text'>
Adjust textures and inventory images to it
</content>
</entry>
<entry>
<title>Move textures into their mods</title>
<updated>2014-01-10T18:13:02Z</updated>
<author>
<name>ShadowNinja</name>
<email>shadowninja@minetest.net</email>
</author>
<published>2014-01-10T18:13:02Z</published>
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<id>urn:sha1:de6dd30745bf70186504dcffd3cb67e4a512b0ea</id>
<content type='text'>
</content>
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